Level for Hunter: –

73 spells

Name ▲ Subschool Hunter Level Description
Alarm 1 Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Antilife Shell 6 You bring into being a mobile, hemispherical energy field that prevents the entrance of most...
Antiplant Shell 4 The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within...
Antitech Field 6 You bring into being a mobile, hemispherical energy field that prevents technological objects,...
Antitoxin Touch 1 The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The...
Atonement 5 This spell removes the burden of misdeeds from the subject. The creature seeking atonement must...
Blade Snare 3 This spell creates an invisible magic field that does not stop weapons (whether manufactured or...
Bullet Ward 2 You toss several adamantine bullets into the air, which then hover protectively nearby and...
Calm Air 4 This spell calms the air and disperses fog, dust, and other particles. The wind force in the...
Cloak of Shade 1 This spell provides the subject with some degree of protection from the harmful effects of the...
Cloak of Winds 3 You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Darkvault 5 You ward an area's shadows such that light cannot penetrate them. The illumination level in the...
Dispel Magic 4 You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater 6 This spell functions like dispel magic, except that it can end more than one spell on a target...
Dragon Turtle Shell 2 When you are struck by an opponent's natural attacks, the damage is resolved as if the attack...
Endure Elements 1 A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal 2 This spell functions like endure elements, except you divide the duration in 1-hour increments...
Enshroud Thoughts 3 You become warded against the mental prying of others, including the effects of divination...
Escape Alarm 2 You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Escaping Ward 2 This ward grants you extra maneuverability when you avoid attacks against larger foes. While...
Firebelly 1 A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch...
Fire Trap 2 Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A...
Forest Friend 2 While subject to this spell, the targets find that forested areas become helpful instead of...
Freedom of Movement 4 This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Spirit 3 This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the...
Free Swim 3 The target can move and attack underwater normally without the usual penalties involved with...
Gird Ally 2 You create a magical field around summoned creatures you control that deflects attacks made...
Globe of Tranquil Water 4 Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of...
Harvest Season 2 You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of...
Healing Warmth 4 This spell grants you temporary immunity to fire damage as protection from energy. As a standard...
Hide from Animals 1 Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory...
Influence Wild Magic 2 This spell creates an area of stabilizing magical energy that emanates from you. Any creature...
Invisibility Alarm 1 This spell functions as alarm, except it is triggered only by invisible creatures entering or...
Lament of Summer's Last Breath 2 You wrap the target in a mantle of summery air, within which the ambient temperature never falls...
Life Bubble 3 You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Nereid's Grace 1 You radiate the unearthly grace of a nereid. If you're not wearing armor, you gain a deflection...
Nondetection 4 The warded creature or object becomes difficult to detect by divination spells such as...
Obscure Poison 1 You make the touched poison difficult to detect or identify. Detect poison and similar effects...
Peace Bond 1 This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum...
Planar Aegis 3 You draw motes of essence from material native to a plane that has elemental or energy essence...
Pressure Adaptation 3 The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Protection from Energy 2 Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal 3 This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Natural Attacks 2 Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Protection From Spores 1 With a touch, you bolster a creature's body to protect it from the harmful effects of spores and...
Quell Energy 3 You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Radiation Ward 1 A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Rebuke Technology 4 You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)...
Recentering Drone 2 You emit a calming subsonic drone that allows the targets to temporarily refocus and restore...
Repel Vermin 3 An invisible barrier holds back vermin. A vermin with HD of less than one-third your level...
Resistance 0 You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy 1 This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal 3 This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Selective Alarm 2 This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Shield Companion (AA) 1 This spell functions as shield other but affects only the caster’s animal companion or familiar....
Shield Companion (ACG) 2 This spell creates a special mystical connection between you and your companion creature-animal...
Shield Speech 1 You can securely communicate with one creature within range. So long as your target remains...
Shield Speech, Greater 4 This spell functions as shield speech, except all creatures within the dome may communicate with...
Soul Vault 4 This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Source Severance 6 You create an invisible barrier that surrounds you and moves with you, inhibiting one category...
Stabilize Pressure 2 You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Stoneskin 5 The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal 6 This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Sympathetic Wounds 2 This spell functions like shield other, except some of your wounds transfer to the targeted...
Tactical Formation 4 This spell increases the effectiveness of a group's formation in battle. When cast, all...
True Form 4 True form removes any polymorph effect from a target creature, returning it to its true form,...
Vigilant Rest 3 While the target of this spell is asleep, she retains some of her normal powers of perception....
Ward of The Season 3 This spell harnesses the power of the seasons to protect the target and grant a number of...
Waterproof 1 This spell renders a touched object waterproof for the duration of the spell. The object must be...
Wave Shield 1 You create a rushing torrent of water in the rough outline of a shield. The water protects you...
Winter Feathers 1 The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
With The Wind 2 You create eddies in the air around the subject that protect it from being checked or blown...
Woodland Rune 3 Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to...