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Class: Magus
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- Arcanist [523]
- Wizard [523]
- Sorcerer [521]
- Witch [307]
- Magus [127] ×
- Bard [199]
- Skald [196]
- Summoner [149]
- Unsummoner [132]
- Bloodrager [76]
- Shaman [195]
- Druid [262]
- Hunter [248]
- Ranger [119]
- Cleric [314]
- Oracle [312]
- Warpriest [263]
- Inquisitor [138]
- Antipaladin [72]
- Paladin [81]
- Alchemist [58]
- Investigator [57]
- Psychic [275]
- Mesmerist [106]
- Occultist [189]
- Spiritualist [128]
- Medium [96]
Descriptor
Duration
Save: None
Verbal
Somatic
Material
Focus
Divine Focus
127 spells
| Name ▲ | School | Subschool | Magus Level | Description |
|---|---|---|---|---|
| Acid Arrow | conjuration | creation | 2 | An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged... |
| Acid Fog | conjuration | creation | 6 | Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to... |
| Acid Splash | conjuration | creation | 0 | You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit... |
| Allied Cloak | abjuration | 3 | You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and... | |
| Animal Aspect | transmutation | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | transmutation | polymorph | 3 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Arcana Theft | abjuration | 4 | This spell functions as a targeted dispel magic spell, except it only affects creatures and it... | |
| Arcane Mark | universal | 0 | This spell allows you to inscribe your personal rune or mark, which can consist of no more than... | |
| Augmenting Wall | evocation | 5 | You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either... | |
| Banishing Blade | abjuration | 5 | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Black Tentacles | conjuration | creation | 4 | This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and... |
| Blade Lash | transmutation | 1 | Your weapon elongates and becomes whiplike. As part of casting this spell, you can use this... | |
| Blade Snare | abjuration | 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Blood Transcription | divination | 2 | By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt... | |
| Bloody Arrows | necromancy | 3 | Whenever this spell's target hits a creature with a ranged weapon that successfully deals... | |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Coin Shot | transmutation | 1 | You turn up to three coins into deadly projectiles that gain the velocity of a bullet when... | |
| Conjure Carriage | conjuration | creation | 3 | You create a fine wooden carriage with whatever cosmetic embellishments you desire. It is well... |
| Contagious Flame | evocation | 6 | You blast several enemies with beams of fire. You may fire three rays, plus one additional ray... | |
| Corrosive Consumption | conjuration | creation | 5 | With a touch, this spell causes a small, rapidly growing patch of corrosive acid to appear on... |
| Corrosive Touch | conjuration | creation | 1 | Your successful melee touch attack deals 1d4 points of acid damage/caster level (maximum 5d4). |
| Cruel Jaunt | conjuration | teleportation | 6 | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Dancing Darkness | evocation | 1 | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lights | evocation | 0 | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Darkness | evocation | 2 | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Deadeye's Arrow | evocation | 1 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Fiendish Presence | divination | 0 | This spell functions like detect evil, except that it detects only outsiders with the evil... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Dimension Door | conjuration | teleportation | 4 | You instantly transfer yourself from your current location to any other spot within range. You... |
| Disguise Weapon | illusion | glamer | 1 | You make one manufactured weapon look like a different manufactured weapon of the same size and... |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Disrupt Undead | necromancy | 0 | You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray... | |
| Emblem of Greed | transmutation | polymorph | 6 | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Fiery Runes | evocation | 2 | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully... | |
| Find Fault | divination | 3 | You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge... | |
| Fire Trail | transmutation | 3 | When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and... | |
| Flame Arrow | transmutation | 3 | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling... | |
| Flaming Aura | transmutation | 4 | The spell allows you channel fire into your very being. If you don't already have the fire... | |
| Flash Forward | conjuration | teleportation | 4 | You cheat the laws of time and enter into combat before reverting back to your original... |
| Floating Disk | evocation | 1 | You create a slightly concave, circular plane of force that follows you about and carries loads... | |
| Fog Cloud | conjuration | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Force Anchor | conjuration | creation | 2 | You conjure an anchor of pure force that immediately skewers your target on a successful ranged... |
| Forceful Hand | evocation | 6 | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Force Hook Charge | evocation | 3 | You create a hook of force that strikes the target and drags you to a space adjacent to it. Make... | |
| Force Sword | evocation | 2 | You create a +1 longsword of pure force sized appropriately for you that you can wield or give... | |
| Frigid Touch | evocation | 2 | This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6... | |
| Frostbite | transmutation | 1 | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Frosty Aura | transmutation | 4 | The spell allows you to channel cold into your very being. If you don't already have the cold... | |
| Gaseous Form | transmutation | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Ghost Whip | evocation | 2 | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Grasp | divination | 0 | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Grasping Tentacles | conjuration | creation | 3 | This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes... |
| Guardian Armor | conjuration | teleportation | 1 | This spell teleports the suit of armor you are wearing off of your body and onto an ally within... |
| Heart of The Metal | transmutation | 3 | You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on... | |
| Hellfire Ray | evocation | 6 | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Hydraulic Push | evocation | 1 | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Hydraulic Torrent | evocation | 3 | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Ice Storm | evocation | 4 | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Impart Mind | transmutation | 5 | This spell grants the target magic item temporary intelligence by siphoning off a tiny portion... | |
| Interposing Hand | evocation | 5 | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Iron Spine | transmutation | 3 | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Ja Noi Aspect | transmutation | polymorph | 3 | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Last Azlanti's Defending Sword | evocation | 6 | You create a sword of force that functions as mage's sword except as described here. The sword... | |
| Levitate | transmutation | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Line In The Sand | abjuration | 1 | You create a glowing crimson line around the area. Against creatures in the area, you can... | |
| Mage Hand | transmutation | 0 | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Magic Missile | evocation | 1 | A missile of magical energy darts forth from your fingertip and strikes its target, dealing... | |
| Mislead | illusion | figment, glamer | 6 | You become invisible (as greater invisibility, a glamer), and at the same time, an illusory... |
| Mnemonic Siphon | divination | 3 | You inscribe a rune on the target object. The rune remains dormant until the object finds its... | |
| Molten Orb | evocation | 2 | You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash... | |
| Motes of Dusk And Dawn | evocation | 3 | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Mount | conjuration | summoning | 1 | You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG... |
| Mount, Communal | conjuration | summoning | 2 | This spell functions like mount, except you can summon up to six light horses or ponies, and you... |
| Nauseating Trail | conjuration | creation | 3 | The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it... |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Page-Bound Epiphany | divination | 2 | You magically scour the world's libraries for information that might refresh your memory about a... | |
| Phantom Steed | conjuration | creation | 3 | You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as... |
| Phase Step | conjuration | teleportation | 3 | You instantly transfer the touched creature to a point you designate within range. This... |
| Pilfering Hand | evocation | 2 | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Poisoned Egg | transmutation | 1 | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Ray of Frost | evocation | 0 | A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged... | |
| Reflexive Barrier | evocation | 3 | In the blink of an eye, you erect a deflective barrier of force to protect one target. The... | |
| Resilient Reservoir | transmutation | 3 | This spell creates a magical well of retribution that a caster can unleash with blinding speed.... | |
| Revenant Armor | transmutation | 4 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Rising Water | conjuration | 4 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| River Whip | conjuration | creation | 2 | You create a coil of flowing fresh water, functioning a whip appropriate for your size, except... |
| Rock Whip | conjuration | creation | 2 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Scorching Ray | evocation | 2 | You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional... | |
| Secluded Grimoire | conjuration | summoning | 1 | This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it... |
| Selective Invisibility | illusion | glamer | 3 | Upon casting this spell, you turn invisible, as/the invisibility spell, and you choose a second... |
| Serren's Swift Girding | transmutation | 1 | With a sweep of your hand, you select a number of targets and the same number of suits of armor.... | |
| Shadow Invasion | conjuration | summoning | 4 | Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you... |
| Shared Training | divination | 2 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Shield of Shards | transmutation | 2 | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shocking Grasp | evocation | 1 | Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum... | |
| Sleet Storm | conjuration | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Slick Walls | conjuration | creation | 2 | You coat all walls and ceilings within the spell’s area with a slick substance. The DC of all... |
| Snowball | evocation | 1 | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Solid Fog | conjuration | creation | 4 | This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so... |
| Stone Call | conjuration | creation | 2 | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Stone Discus | conjuration | creation | 2 | You create a stone discus, which flies at an enemy. You can create one discus, plus one... |
| Stone Shield | conjuration | creation | 2 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Storm of Blades | conjuration | creation | 2 | You create floating swords of the type used as the material component for this spell (such as a... |
| Sundered Serpent Coil | conjuration | creation | 3 | This spell functions like black tentacles, except it creates a Large decapitated snake, which... |
| Telekinetic Assembly | transmutation | 2 | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Telekinetic Maneuver | transmutation | 4 | This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,... | |
| Telekinetic Volley | transmutation | 2 | The touched items levitate in your space. When you cast the spell and once/round thereafter, you... | |
| Teleport | conjuration | teleportation | 5 | This spell instantly transports you to a designated destination, which may be as distant as 100... |
| Thunderstomp | evocation | 1 | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Thunderstomp, Greater | evocation | 3 | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Time Shudder | transmutation | 2 | You cause a ripple in time that affects all creatures in the area. At the start of each... | |
| Treacherous Teleport | conjuration | teleportation | 6 | This spell functions as teleport except that you can opt to intentionally cause any number of... |
| Umbral Weapon | illusion | 2 | A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the... | |
| Unseen Servant | conjuration | creation | 1 | An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your... |
| Vampiric Touch | necromancy | 3 | You must succeed on a melee touch attack. Your touch deals 1d6 points of damage/2 caster levels... | |
| Wall of Brine | conjuration | creation | 4 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Fire | evocation | 4 | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Force | evocation | 5 | A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily... | |
| Wall of Mist | conjuration | creation | 3 | With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is... |
| Wall of Sound | evocation | 4 | A translucent barrier of pure sound springs into existence. This wall is silent except for a... | |
| Wall of Split Illumination | evocation | 3 | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... |
