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Class: Medium
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- Medium [96] ×
Descriptor
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Duration
Save: None
Verbal
Somatic
Material
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Divine Focus
96 spells
| Name ▲ | School | Subschool | Medium Level | Description |
|---|---|---|---|---|
| Aid | enchantment | compulsion | 2 | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Ally Across Time | conjuration | summoning | 1 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Analyze Aura | divination | 2 | You peer into the aura of one target creature or object, gaining valuable information about its... | |
| Army Across Time | conjuration | summoning | 3 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Banishing Blade | abjuration | 4 | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Borrow Corruption | transmutation | 2 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Burst of Insight | transmutation | 1 | You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are... | |
| Catatonia | necromancy | 2 | You touch the target and place it into a deathlike state that persists for the duration. The... | |
| Charge Object | transmutation | 1 | You charge an item with minor psychic energy. The item can be detected by the detect psychic... | |
| Clairaudience/Clairvoyance | divination | scrying | 2 | Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that... |
| Codespeak | transmutation | 2 | Upon casting this spell, all recipients gain the ability to speak a new language. This language... | |
| Contact Entity I | evocation | 1 | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | 2 | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | 3 | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | evocation | 4 | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Create Armaments | conjuration | creation | 4 | You create one nonmagical weapon, shield, or set of armor. To determine whether the item... |
| Create Treasure Map | divination | 2 | You can take a piece from a dead creature's body and use it to create a map that reveals the... | |
| Dancing Lights | evocation | 0 | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Deathwatch | necromancy | 1 | Using the powers of necromancy, you can determine the condition of creatures near death within... | |
| Decrepit Disguise | illusion | glamer | 1 | You make an object seem like a worthless version of itself. A masterwork or magic sword could... |
| Deft Digits | transmutation | 3 | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Detect Charm | divination | 1 | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Psychic Significance | divination | 0 | You detect the presence of psychically significant items in your vicinity. Such items are those... | |
| Detect Scrying | divination | 3 | You immediately become aware of any attempt to observe you by means of a divination (scrying)... | |
| Detect Undead | divination | 1 | You can detect the aura that surrounds undead creatures. The amount of information revealed... | |
| Dimensional Anchor | abjuration | 3 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimension Door | conjuration | teleportation | 3 | You instantly transfer yourself from your current location to any other spot within range. You... |
| Disguise Weapon | illusion | glamer | 1 | You make one manufactured weapon look like a different manufactured weapon of the same size and... |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dream | illusion | phantasm | 3 | You, or a messenger you touch, send a message to others in the form of a dream. At the beginning... |
| Emblem of Greed | transmutation | polymorph | 6 | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Enter Image | transmutation | 3 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Entice Fey, Lesser | conjuration | calling | 3 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| False Vision | illusion | glamer | 4 | This spell creates a subtle illusion, causing any divination (scrying) spell used to view... |
| Find Fault | divination | 3 | You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge... | |
| Flash Forward | conjuration | teleportation | 4 | You cheat the laws of time and enter into combat before reverting back to your original... |
| Fool's Gold (VC) | illusion | 1 | You can temporarily make copper or silver seem to be an equivalent amount of gold. The spell... | |
| Gaseous Form | transmutation | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Geomessage | illusion | figment | 3 | You create a written message of 50 words or fewer, or else an image, a drawing, or a similar... |
| Grand Destiny | enchantment | compulsion | 4 | You inspire the target with the power to seize a grand destiny. The target gains a +4 competence... |
| Helping Hand | evocation | 2 | You create the ghostly image of a hand, which you can send to find a creature within 5 miles.... | |
| Identify | divination | 1 | This spell functions as detect magic, except that it gives you a +10 enhancement bonus on... | |
| Ill Omen | enchantment | compulsion | 1 | You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice... |
| Influence Wild Magic | abjuration | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Knock | transmutation | 2 | Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane... | |
| Levitate | transmutation | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Linked Legacy | divination | 1 | This spell helps build community and ensure a shared vision for the future. When any of the... | |
| Locate Creature | divination | 3 | This spell functions like locate object, except this spell locates a known creature. You slowly... | |
| Locate Object | divination | 2 | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Mage Hand | transmutation | 0 | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Mage's Private Sanctum | abjuration | 4 | This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy... | |
| Message | transmutation | 0 | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Minor Dream | illusion | figment | 2 | This spell functions as the dream spell, except as follows. The messenger must be yourself or a... |
| Misdirection | illusion | glamer | 2 | By means of this spell, you misdirect the information from divination spells that reveal auras... |
| Motes of Dusk And Dawn | evocation | 3 | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Object Possession | necromancy | 4 | This spell functions as lesser object possession, except as noted above. The possessed animated... | |
| Object Possession, Lesser | necromancy | 2 | This spell functions as possession, except you possess an object instead of a creature. A... | |
| Object Reading | divination | 1 | You read the psychic impressions left upon an object by emotionally or psychically charged... | |
| Pack Empathy | divination | 2 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Pilfering Hand | evocation | 2 | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Planar Ally, Lesser | conjuration | calling | 3 | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Psychic Reading | divination | 1 | You are able to read a person's surface thoughts and take cues from the person's appearance,... | |
| Reincarnate | transmutation | 4 | With this spell, you bring back a dead creature in another body, provided that its death... | |
| Restore Corpse | necromancy | 1 | You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing... | |
| Reveal Emotions | divination | 3 | You create an area that draws out a creature's emotion aura (Pathfinder RPG Occult Adventures... | |
| Revealing Light | evocation | 1 | The touched object emits a shimmering light (as per light) that causes shadows to shift... | |
| Revenant Armor | transmutation | 4 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Rope Trick | transmutation | 2 | When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises... | |
| Sand Table | divination | 3 | Sand table allows you to create a scale model of the battlefield surrounding your position,... | |
| Sealed Life | abjuration | 2 | You seal the life force within the target, preventing it from sharing its vitality with others.... | |
| Sending | evocation | 3 | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Sense Madness | divination | 2 | You can sense the presence of mental disturbance in creatures within range, focusing your... | |
| Shield of Shards | transmutation | 2 | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shroud of Innocuity | illusion | glamer | 3 | All affected creatures are veiled with a commonplace appearance. This appearance varies based on... |
| Sift | divination | 0 | You examine an area at range as if you were searching for fine details with the Perception... | |
| Skin Tag | necromancy | haunted | 1 | You mix a malign spirit into a piece of food, a drink, or some other item to be consumed... |
| Spectral Hand | necromancy | 2 | A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to... | |
| Spiritual Ally | evocation | 4 | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Weapon | evocation | 2 | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Subjective Reality | illusion | phantasm | 5 | Choose one object, creature, or force you can see within long range (400 ft. + 40 ft./level).... |
| Summon Minor Monster | conjuration | summoning | 1 | This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals,... |
| Summon Monster 1 | conjuration | summoning | 1 | This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast... |
| Summon Monster 2 | conjuration | summoning | 2 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 4 | conjuration | summoning | 3 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 5 | conjuration | summoning | 4 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Telepathic Bond | divination | 4 | You forge a telepathic bond among yourself and a number of willing creatures, each of which must... | |
| Telepathic Silence | illusion | glamer | 4 | Creatures within the area cannot send or receive telepathic messages, and anyone in the area... |
| Teleport | conjuration | teleportation | 4 | This spell instantly transports you to a designated destination, which may be as distant as 100... |
| Touch of Idiocy | enchantment | compulsion | 2 | With a touch, you reduce the target's mental faculties. Your successful melee touch attack... |
| Unseen Servant | conjuration | creation | 1 | An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your... |
| Vampiric Touch | necromancy | 3 | You must succeed on a melee touch attack. Your touch deals 1d6 points of damage/2 caster levels... | |
| Virtue | transmutation | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Whispering Wind | transmutation | 2 | You send a message or sound on the wind to a designated spot. The whispering wind travels to a... |
