Level for Medium: –

50 spells

Name ▲ Subschool Medium Level Description
Aid compulsion 2 Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus...
Alpha Instinct charm 2 Animals perceive you as a social superior. The starting attitude of animals you interact with...
Amnesia compulsion 3 You cause the target to lose most of its memories; its skills, its past, and even its name...
Aura of The Unremarkable compulsion 2 An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they...
Bestow Insight compulsion 2 When casting this spell, choose a single skill that you have at least one rank in. The target...
Bestow Weapon Proficiency compulsion 2 You bestow the subject with the ability to use a single type of weapon he is not proficient in...
Cognitive Block compulsion 2 You create a mental block in the target's mind, impeding the flow of his mental spellcasting...
Command compulsion 1 You give the subject a single command, which it obeys to the best of its ability at its earliest...
Command, Greater compulsion 4 This spell functions like command, except that up to one creature/level may be affected, and the...
Compassionate Ally compulsion 2 At the sight of an injured ally, the target immediately disengages from its current course of...
Compel Hostility compulsion 1 Whenever a creature you can see that threatens you makes an attack against one of your allies,...
Confusion, Lesser compulsion 1 This spell causes a single creature to become confused for 1 round.
Contagious Suggestion compulsion 4 This spell functions as/suggestion, except the target can pass on the enchantment to other...
Daze compulsion 0 This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no...
Daze, Mass compulsion 3 This spell functions as daze, except as noted above.
Daze Monster compulsion 2 This spell functions like daze, but it can affect any one living creature of any type. Creatures...
Delusional Pride compulsion 1 The target becomes so distracted by an overblown sense of its worth that it takes a -2 penalty...
Demanding Message compulsion 3 This spell initially functions as message (allowing no save or spell resistance). Once during...
Feeblemind compulsion 4 Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is...
Grand Destiny compulsion 4 You inspire the target with the power to seize a grand destiny. The target gains a +4 competence...
Hermean Potential compulsion 1 You gift the target with the ability to perfect its actions via mental clarity. On the next...
Heroism compulsion 2 This spell imbues a single creature with great bravery and morale in battle. The target gains a...
Hideous Laughter compulsion 2 This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic...
Hold Monster compulsion 4 This spell functions like hold person, except that it affects any living creature that fails its...
Hold Person compulsion 2 The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot...
Hollow Heroism compulsion 3 This spell functions as heroism, except that you can reverse the spell by issuing a special...
Hoodwink compulsion 2 You befuddle the targets' senses, preventing the targets from clearly perceiving their...
Ill Omen compulsion 1 You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice...
Implant Urge compulsion 1 You make the target unconsciously desire a goal you define when you cast this spell. The DC of...
Inflict Pain 2 You telepathically wrack the target's mind and body with agonizing pain that imposes a -4...
Inflict Pain, Mass 4 This spell functions like inflict pain except as noted above.
Intensify Psyche 2 A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target...
Investigative Mind compulsion 2 Your mind is able to correlate information effectively. When attempting an Appraise, Knowledge,...
Mind Swap compulsion 3 This spell is similar to possession, except you switch minds with the target, so instead of the...
Mindwipe compulsion 4 You erase a portion of the target's mind and experiences, inflicting 2 temporary negative levels...
Modify Memory compulsion 4 You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the...
Murderous Command compulsion 1 You give the target a mental urge to kill its nearest ally, which it obeys to the best of its...
Oppressive Boredom compulsion 2 You fill your target with boredom. The target loses all interest in its current task and must...
Out of Sight 3 The spell inhibits the memories of creatures that perceive you. While creatures can perceive you...
Pessimism compulsion 4 You erode the target's confidence and instill a sense of despair. This fear of failure manifests...
Psychic Leech compulsion 3 The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's...
Qualm compulsion 2 The target is suddenly beset with unexplainable doubts about the effectiveness of its actions...
Seeds of Influence compulsion 3 You leave a magical trace in the mind of a creature with an attitude of at least indifferent...
Seeds of Influence, Greater compulsion 4 This spell functions as seeds of influence, except that if the target is protected by a spell...
Sleepwalking Suggestion compulsion 3 You compel the target creature to rise from its sleep as if sleepwalking and perform a course of...
Suggestion compulsion 2 You influence the actions of the target creature by suggesting a course of activity (limited to...
Tactical Acumen compulsion 2 Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would...
Touch of Idiocy compulsion 2 With a touch, you reduce the target's mental faculties. Your successful melee touch attack...
Unprepared Combatant compulsion 1 The target takes a -4 penalty on initiative checks and Reflex saves.
Zone of Truth compulsion 2 Creatures within the emanation area (or those who enter it) can't speak any deliberate and...