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School
Subschool: compulsion
Class: Medium
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- Arcanist [149]
- Wizard [150]
- Sorcerer [150]
- Witch [141]
- Magus [8]
- Bard [164]
- Skald [160]
- Summoner [21]
- Unsummoner [15]
- Bloodrager [15]
- Shaman [31]
- Druid [26]
- Hunter [28]
- Ranger [14]
- Cleric [68]
- Oracle [68]
- Warpriest [59]
- Inquisitor [74]
- Antipaladin [23]
- Paladin [29]
- Alchemist [12]
- Investigator [12]
- Psychic [178]
- Mesmerist [149]
- Occultist [45]
- Spiritualist [25]
- Medium [45] ×
Target
Verbal
Somatic
Material
Focus
Divine Focus
45 spells
| Name ▲ | School | Medium Level | Description |
|---|---|---|---|
| Aid | enchantment | 2 | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Amnesia | enchantment | 3 | You cause the target to lose most of its memories; its skills, its past, and even its name... |
| Aura of The Unremarkable | enchantment | 2 | An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they... |
| Bestow Insight | enchantment | 2 | When casting this spell, choose a single skill that you have at least one rank in. The target... |
| Bestow Weapon Proficiency | enchantment | 2 | You bestow the subject with the ability to use a single type of weapon he is not proficient in... |
| Cognitive Block | enchantment | 2 | You create a mental block in the target's mind, impeding the flow of his mental spellcasting... |
| Command | enchantment | 1 | You give the subject a single command, which it obeys to the best of its ability at its earliest... |
| Command, Greater | enchantment | 4 | This spell functions like command, except that up to one creature/level may be affected, and the... |
| Compassionate Ally | enchantment | 2 | At the sight of an injured ally, the target immediately disengages from its current course of... |
| Compel Hostility | enchantment | 1 | Whenever a creature you can see that threatens you makes an attack against one of your allies,... |
| Confusion, Lesser | enchantment | 1 | This spell causes a single creature to become confused for 1 round. |
| Contagious Suggestion | enchantment | 4 | This spell functions as/suggestion, except the target can pass on the enchantment to other... |
| Daze | enchantment | 0 | This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no... |
| Daze, Mass | enchantment | 3 | This spell functions as daze, except as noted above. |
| Daze Monster | enchantment | 2 | This spell functions like daze, but it can affect any one living creature of any type. Creatures... |
| Delusional Pride | enchantment | 1 | The target becomes so distracted by an overblown sense of its worth that it takes a -2 penalty... |
| Demanding Message | enchantment | 3 | This spell initially functions as message (allowing no save or spell resistance). Once during... |
| Feeblemind | enchantment | 4 | Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is... |
| Grand Destiny | enchantment | 4 | You inspire the target with the power to seize a grand destiny. The target gains a +4 competence... |
| Hermean Potential | enchantment | 1 | You gift the target with the ability to perfect its actions via mental clarity. On the next... |
| Heroism | enchantment | 2 | This spell imbues a single creature with great bravery and morale in battle. The target gains a... |
| Hideous Laughter | enchantment | 2 | This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic... |
| Hold Monster | enchantment | 4 | This spell functions like hold person, except that it affects any living creature that fails its... |
| Hold Person | enchantment | 2 | The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot... |
| Hollow Heroism | enchantment | 3 | This spell functions as heroism, except that you can reverse the spell by issuing a special... |
| Hoodwink | enchantment | 2 | You befuddle the targets' senses, preventing the targets from clearly perceiving their... |
| Ill Omen | enchantment | 1 | You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice... |
| Implant Urge | enchantment | 1 | You make the target unconsciously desire a goal you define when you cast this spell. The DC of... |
| Investigative Mind | enchantment | 2 | Your mind is able to correlate information effectively. When attempting an Appraise, Knowledge,... |
| Mind Swap | enchantment | 3 | This spell is similar to possession, except you switch minds with the target, so instead of the... |
| Mindwipe | enchantment | 4 | You erase a portion of the target's mind and experiences, inflicting 2 temporary negative levels... |
| Modify Memory | enchantment | 4 | You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the... |
| Murderous Command | enchantment | 1 | You give the target a mental urge to kill its nearest ally, which it obeys to the best of its... |
| Oppressive Boredom | enchantment | 2 | You fill your target with boredom. The target loses all interest in its current task and must... |
| Pessimism | enchantment | 4 | You erode the target's confidence and instill a sense of despair. This fear of failure manifests... |
| Psychic Leech | enchantment | 3 | The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's... |
| Qualm | enchantment | 2 | The target is suddenly beset with unexplainable doubts about the effectiveness of its actions... |
| Seeds of Influence | enchantment | 3 | You leave a magical trace in the mind of a creature with an attitude of at least indifferent... |
| Seeds of Influence, Greater | enchantment | 4 | This spell functions as seeds of influence, except that if the target is protected by a spell... |
| Sleepwalking Suggestion | enchantment | 3 | You compel the target creature to rise from its sleep as if sleepwalking and perform a course of... |
| Suggestion | enchantment | 2 | You influence the actions of the target creature by suggesting a course of activity (limited to... |
| Tactical Acumen | enchantment | 2 | Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would... |
| Touch of Idiocy | enchantment | 2 | With a touch, you reduce the target's mental faculties. Your successful melee touch attack... |
| Unprepared Combatant | enchantment | 1 | The target takes a -4 penalty on initiative checks and Reflex saves. |
| Zone of Truth | enchantment | 2 | Creatures within the emanation area (or those who enter it) can't speak any deliberate and... |
