Level for Psychic: –

128 spells

Name ▲ Subschool Psychic Level Description
Abjuring Step 1 This spell creates a subtle and complicated force effect that is most effective when used by a...
Alarm 1 Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Alleviate Corruption 6 You combat the rising corruption (see page 14) in another creature or advance the long-term...
Animus Mine 2 You implant a mental mine within your psyche that triggers against anyone attempting to...
Animus Mine, Greater 5 This functions as/animus mine, except the triggering creature is stunned for 1d4 rounds instead...
Anti-Incorporeal Shell 4 You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot...
Antilife Shell 6 You bring into being a mobile, hemispherical energy field that prevents the entrance of most...
Antimagic Field 7 An invisible barrier surrounds you and moves with you. The space within this barrier is...
Arcana Theft 5 This spell functions as a targeted dispel magic spell, except it only affects creatures and it...
Banishment 7 A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Banish Seeming 5 With a melee touch attack you can dispel an illusion or return a creature to its natural form....
Break Enchantment 4 This spell frees victims from enchantments, transmutations, and curses. Break enchantment can...
Bullet Shield 2 The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with...
Bullet Ward 2 You toss several adamantine bullets into the air, which then hover protectively nearby and...
Cast Out 4 With a melee touch attack you blast a single creature and disrupt any magic controlling it. The...
Charon's Dispensation 4 The target of this spell gains immunity to the harmful effects of touching or drinking from the...
Circle of Clarity 7 You create a magical emanation that interferes with all figments and glamers within it, giving...
Conjuration Foil 4 All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Crimson Confession 2 You ward an object or an area with your personal rune or mark. You can choose for the writing to...
Curse of Magic Negation 4 You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Darkvault 5 You ward an area's shadows such that light cannot penetrate them. The illumination level in the...
Deflection 7 You surround yourself in a whirling barrier of force that sends any attack that misses you...
Dimensional Anchor 4 A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dimensional Lock 8 You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of...
Dismissal 5 This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Dispel Magic 3 You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater 6 This spell functions like dispel magic, except that it can end more than one spell on a target...
Disrupt Silence 3 You suppress magical sound-dampening effects within the area. Disrupt silence temporarily...
Dream Shield 3 You ward the target's mind against intrusion and influence while she is unconscious. While...
Enchantment Foil 4 You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save...
Endure Elements 1 A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal 2 This spell functions like endure elements, except you divide the duration in 1-hour increments...
Enshroud Thoughts 2 You become warded against the mental prying of others, including the effects of divination...
Entropic Shield 1 A magical field appears around you, glowing with a chaotic blast of multicolored hues. This...
Erase Impressions 5 You banish psychic impressions from the object touched, rendering it devoid of recent history....
Escape Alarm 2 You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Fastidiousness 1 While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and...
Fool's Forbiddance 8 Through your antics and performance, you create an area of warding that adversely affects all...
Freedom 9 The subject is freed from spells and effects that restrict movement, including binding,...
Freedom of Movement 4 This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Swim 3 The target can move and attack underwater normally without the usual penalties involved with...
Globe of Invulnerability 6 This spell functions like lesser globe of invulnerability, except that it also excludes...
Globe of Invulnerability, Lesser 4 An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of...
Guardian Monument, Greater 5 This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser 3 You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Guarding Knowledge 3 Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)...
Healing Warmth 4 This spell grants you temporary immunity to fire damage as protection from energy. As a standard...
Hold Portal 1 This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The...
Impenetrable Veil 9 You enchant the target so it is nearly impossible to detect by both magical and mundane means,...
Imprisonment 9 When you cast imprisonment and touch a creature, it is entombed in a state of suspended...
Intellect Fortress I 4 Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all...
Intellect Fortress II 5 This spell functions as intellect fortress I, but in addition, any mind-affecting effects that...
Intellect Fortress III 6 This spell functions as intellect fortress II, but creatures within the area who succeed at a...
Invisibility Alarm 1 This spell functions as alarm, except it is triggered only by invisible creatures entering or...
Life Bubble 5 You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Mage's Disjunction 9 All magical effects and magic items within the radius of the spell, except for those that you...
Mage's Private Sanctum 5 This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy...
Mental Barrier I 2 You put a barrier of mental energy that protects you from harm. This barrier grants you a +4...
Mental Barrier II 3 This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In...
Mental Barrier III 4 This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In...
Mental Barrier IV 5 This spell functions as mental barrier III, but if you are struck by a critical hit or sneak...
Mental Barrier V 6 This functions as mental barrier III, but if you are struck by a critical hit or sneak attack,...
Mind Blank 7 The subject is protected from all devices and spells that gather information about the target...
Mind Blank, Communal 8 This spell functions like mind blank, except you divide the duration in 1-hour increments among...
Miserable Pity 2 This spell functions as sanctuary, except creatures attempting to attack the target who fail...
Nex's Secret Workshop 5 Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Node of Blasting 3 You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a...
Nondetection 3 The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Communal 4 This spell functions like nondetection, except you divide the duration in 1-hour increments...
Obscure Object 2 This spell hides an object from location by divination (scrying) effects, such as the scrying...
Painful Revelation 2 You augment an ongoing illusion effect to strike out painfully at creatures that see through it....
Peacebond 1 You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone...
Peacebond, Greater 5 If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Pressure Adaptation 3 The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Prismatic Wall 8 Prismatic wall creates a vertical, opaque wall-a shimmering, multicolored plane of light that...
Protection From Arrows 2 The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal 3 This spell functions like protection from arrows, except you divide the duration in 1-hour...
Protection from Energy 3 Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal 4 This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Natural Attacks 4 Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Protection from Spells 8 The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities...
Quell Energy 3 You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Remove Fear 1 You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10...
Repulsion 7 An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance 0 You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy 2 This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal 3 This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Scales of Deflection 3 Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose...
Selective Alarm 3 This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Sequester 7 When cast, this spell prevents divination spells from detecting or locating the target and also...
Shield 1 Shield creates an invisible shield of force that hovers in front of you. It negates magic...
Shield of Fortification 2 You create a magical barrier that protects a target's vital areas. When the target is struck by...
Shield of Fortification, Greater 4 This spell functions as shield of fortification, except there is a 50% chance that the critical...
Shield Other 2 This spell wards the subject and creates a mystic connection between you and the subject so that...
Soul Vault 5 This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Spellcrash 6 This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells...
Spellcrash, Lesser 4 You create a discordant blast of energy that disrupts the target's available magic each round at...
Spell Immunity 4 The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal 5 This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Immunity, Greater 8 This spell functions like spell immunity, except the immunity applies to spells of 8th level or...
Spell Immunity, Greater Communal 9 This spell functions like greater spell immunity, except you divide the duration among the...
Spell Resistance 5 The target gains spell resistance equal to 12 + your caster level.
Spellsteal 5 You create a discordant blast of energy that disrupts the target's available magic and transfers...
Spell Turning 7 Spells and spell-like effects targeted on you are turned back upon the original caster. The...
Stabilize Pressure 2 You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Stoneskin 4 The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal 5 This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Stunning Barrier 1 You are closely surrounded by a barely visible magical field. The field provides a +1 deflection...
Stunning Barrier, Greater 3 This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to...
Sunder Breaker 1 You place an invisible ward upon the target. The next time a creature succeeds at a sunder...
Suppress Charms And Compulsions 2 You bolster the subject's sense of willpower and self-worth when you cast this spell. As you...
Thought Shield I 2 Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. This...
Thought Shield II 3 This functions as thought shield I, but the circumstance bonus on Will saves to resist...
Thought Shield III 4 This functions as thought shield I, but the circumstance bonus on Will saves to resist...
Thought Shield IV 5 This functions as thought shield III, but any creature that tries to read your thoughts while...
Thought Shield V 6 This functions as thought shield IV, except as noted above. This spell immediately ends if you...
Tough Crowd 3 You fortify your allies against attempts to control or mislead them. Each ally in the spell's...
Tower of Iron Will I 5 You project a fortress of mental power that blocks out the psychic energy of others, granting...
Tower of Iron Will II 6 This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will III 7 This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will IV 8 This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will V 9 This functions as tower of iron will I, except as noted above. This spell can be undercast.
True Form 4 True form removes any polymorph effect from a target creature, returning it to its true form,...
Undetectable Alignment 2 An undetectable alignment spell conceals the alignment of an object or a creature from all forms...
Vigilant Rest 4 While the target of this spell is asleep, she retains some of her normal powers of perception....
Wall of Suppression 9 You create a wall of glittering motes that suppresses or even negates any magical effect passing...
Warding Weapon 2 The focus of this spell flies upward above your head and takes a defensive position within your...
Wreath of Blades 5 The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin...