Level for Summoner: –

60 spells

Name ▲ School Subschool Summoner Level Description
Ablative Barrier conjuration creation 2 Invisible layers of solid force surround and protect the target, granting that target a +2 armor...
Absorbing Barrier abjuration 4 You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect...
Air Breathing transmutation 3 The transmuted creatures can breathe air freely. Divide the duration evenly among all the...
Alarm abjuration 1 Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Ant Haul transmutation 1 The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core...
Ant Haul, Communal transmutation 2 This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),...
Antipathy enchantment compulsion 6 You cause an object or location to emanate magical vibrations that repel either a specific kind...
Apport Animal conjuration teleportation 3 This spell functions like apport object except the target is an animal. Only normal, nonmagical...
Aquatic Cavalry conjuration summoning 2 You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th...
Beanstalk conjuration creation 4 When casting this spell, you must plant the material components in soil. When you do, at the end...
Bestow Planar Infusion I evocation 1 This spell draws upon the latent planar energy of the caster's surroundings, allowing her to...
Bestow Planar Infusion II evocation 4 This functions as bestow planar infusion I, except that the touched creature gains the improved...
Concealed Breath transmutation 4 This spell allows affected creatures to hold their breath freely without negative effects or...
Conjure Carriage conjuration creation 3 You create a fine wooden carriage with whatever cosmetic embellishments you desire. It is well...
Cushioning Bands conjuration creation 2 Invisible bands of force encircle vital areas of the target. The bands resist crushing forces...
Eagle Aerie conjuration summoning 6 You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry...
Eaglesoul conjuration summoning 5 As the Inner Sea's bravest men and women answered the call of what became the Second Mendevian...
Endure Elements abjuration 1 A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Enlarge Tail transmutation 1 When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack...
Escape Alarm abjuration 2 You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Hanspur's Flotsam Vessel conjuration creation 1 This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The...
Insect Scouts divination 3 A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to...
Lucky Number transmutation 1 You are able to tweak tiny variables affecting a creature's immediate future in order to grant...
Mage Armor conjuration creation 1 An invisible but tangible field of force surrounds the subject of a mage armor spell, providing...
Magic Fang, Greater transmutation 3 This spell functions like magic fang, except that the enhancement bonus on attack and damage...
Magic Jar necromancy 4 By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar),...
Mark of Buoyancy transmutation 3 You cause the touched object to become lighter than air, such that it floats if not weighted...
Mind Swap enchantment compulsion 5 This spell is similar to possession, except you switch minds with the target, so instead of the...
Minor Creation conjuration creation 3 You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item...
Misdirection illusion glamer 2 By means of this spell, you misdirect the information from divination spells that reveal auras...
Mount conjuration summoning 1 You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG...
Mount, Communal conjuration summoning 2 This spell functions like mount, except you can summon up to six light horses or ponies, and you...
Nex's Secret Workshop abjuration 5 Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Nondetection abjuration 3 The warded creature or object becomes difficult to detect by divination spells such as...
Overland Flight transmutation 4 This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if...
Pack Empathy divination 3 You create an instinctual connection between the targets. Each can sense the others' overall...
Phantom Chariot conjuration creation 3 You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The...
Phantom Steed conjuration creation 2 You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as...
Phantom Steed, Communal conjuration creation 3 This spell functions like phantom steed, except you can summon up to six steeds, and you divide...
Planar Adaptation transmutation 5 Planar adaptation grants you immunity to the harmful environmental effects of a particular plane...
Planar Adaptation, Mass transmutation 6 This spell functions like planar adaptation, except as noted above.
Planetary Adaptation transmutation 5 This spell functions as planar adaptation (Pathfinder RPG Advanced Player's Guide 236), except...
Planetary Adaptation, Mass transmutation 6 This spell functions as planetary adaptation, except as noted above.
Possession necromancy 5 You attempt to possess a creature by projecting your soul into its body. The target creature...
Pressure Adaptation abjuration 3 The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Protection From Arrows abjuration 2 The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal abjuration 3 This spell functions like protection from arrows, except you divide the duration in 1-hour...
Quick Change transmutation polymorph 2 If you have the change shape special quality, you can revert to your true form as a swift...
Riding Possession necromancy 4 You stealthily project your soul into the host's body as an observer, with limited ability to...
Seek Shelter enchantment compulsion 4 You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and...
Selective Alarm abjuration 3 This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Shield Companion (ACG) abjuration 3 This spell creates a special mystical connection between you and your companion creature-animal...
Summon Laborers conjuration summoning 6 Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one...
Summon Totem Creature conjuration summoning 3 The Shoanti revere more than the deities of distant planes, but also the animals and natural...
Surface Excursion conjuration teleportation 4 You instantly transport yourself and touched allies onto the nearest sky-facing surface directly...
Sympathy enchantment compulsion 6 You cause an object or location to emanate magical vibrations that attract either a specific...
Unseen Servant conjuration creation 1 An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your...
Water Breathing transmutation 3 The transmuted creatures can breathe water freely. Divide the duration evenly among all the...
Web Shelter conjuration creation 2 You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to...
Wicker Horse conjuration creation 2 Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting...