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Class: Summoner
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- Arcanist [258]
- Wizard [258]
- Sorcerer [251]
- Witch [169]
- Magus [42]
- Bard [125]
- Skald [118]
- Summoner [60] ×
- Unsummoner [52]
- Bloodrager [34]
- Shaman [102]
- Druid [129]
- Hunter [133]
- Ranger [91]
- Cleric [147]
- Oracle [138]
- Warpriest [136]
- Inquisitor [79]
- Antipaladin [39]
- Paladin [36]
- Alchemist [73]
- Investigator [71]
- Psychic [157]
- Mesmerist [88]
- Occultist [120]
- Spiritualist [63]
- Medium [61]
Descriptor
Duration: Hours
Verbal
Somatic
Material
Focus
Divine Focus
60 spells
| Name ▲ | School | Subschool | Summoner Level | Description |
|---|---|---|---|---|
| Ablative Barrier | conjuration | creation | 2 | Invisible layers of solid force surround and protect the target, granting that target a +2 armor... |
| Absorbing Barrier | abjuration | 4 | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Air Breathing | transmutation | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Ant Haul | transmutation | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Antipathy | enchantment | compulsion | 6 | You cause an object or location to emanate magical vibrations that repel either a specific kind... |
| Apport Animal | conjuration | teleportation | 3 | This spell functions like apport object except the target is an animal. Only normal, nonmagical... |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Beanstalk | conjuration | creation | 4 | When casting this spell, you must plant the material components in soil. When you do, at the end... |
| Bestow Planar Infusion I | evocation | 1 | This spell draws upon the latent planar energy of the caster's surroundings, allowing her to... | |
| Bestow Planar Infusion II | evocation | 4 | This functions as bestow planar infusion I, except that the touched creature gains the improved... | |
| Concealed Breath | transmutation | 4 | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Conjure Carriage | conjuration | creation | 3 | You create a fine wooden carriage with whatever cosmetic embellishments you desire. It is well... |
| Cushioning Bands | conjuration | creation | 2 | Invisible bands of force encircle vital areas of the target. The bands resist crushing forces... |
| Eagle Aerie | conjuration | summoning | 6 | You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry... |
| Eaglesoul | conjuration | summoning | 5 | As the Inner Sea's bravest men and women answered the call of what became the Second Mendevian... |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Enlarge Tail | transmutation | 1 | When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack... | |
| Escape Alarm | abjuration | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Hanspur's Flotsam Vessel | conjuration | creation | 1 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Insect Scouts | divination | 3 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Lucky Number | transmutation | 1 | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Mage Armor | conjuration | creation | 1 | An invisible but tangible field of force surrounds the subject of a mage armor spell, providing... |
| Magic Fang, Greater | transmutation | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Magic Jar | necromancy | 4 | By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar),... | |
| Mark of Buoyancy | transmutation | 3 | You cause the touched object to become lighter than air, such that it floats if not weighted... | |
| Mind Swap | enchantment | compulsion | 5 | This spell is similar to possession, except you switch minds with the target, so instead of the... |
| Minor Creation | conjuration | creation | 3 | You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item... |
| Misdirection | illusion | glamer | 2 | By means of this spell, you misdirect the information from divination spells that reveal auras... |
| Mount | conjuration | summoning | 1 | You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG... |
| Mount, Communal | conjuration | summoning | 2 | This spell functions like mount, except you can summon up to six light horses or ponies, and you... |
| Nex's Secret Workshop | abjuration | 5 | Designed to protect a large number of items from rivals of the Arclords of Nex, this spell... | |
| Nondetection | abjuration | 3 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Overland Flight | transmutation | 4 | This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if... | |
| Pack Empathy | divination | 3 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Phantom Chariot | conjuration | creation | 3 | You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The... |
| Phantom Steed | conjuration | creation | 2 | You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as... |
| Phantom Steed, Communal | conjuration | creation | 3 | This spell functions like phantom steed, except you can summon up to six steeds, and you divide... |
| Planar Adaptation | transmutation | 5 | Planar adaptation grants you immunity to the harmful environmental effects of a particular plane... | |
| Planar Adaptation, Mass | transmutation | 6 | This spell functions like planar adaptation, except as noted above. | |
| Planetary Adaptation | transmutation | 5 | This spell functions as planar adaptation (Pathfinder RPG Advanced Player's Guide 236), except... | |
| Planetary Adaptation, Mass | transmutation | 6 | This spell functions as planetary adaptation, except as noted above. | |
| Possession | necromancy | 5 | You attempt to possess a creature by projecting your soul into its body. The target creature... | |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Arrows | abjuration | 2 | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | abjuration | 3 | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Quick Change | transmutation | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... |
| Riding Possession | necromancy | 4 | You stealthily project your soul into the host's body as an observer, with limited ability to... | |
| Seek Shelter | enchantment | compulsion | 4 | You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and... |
| Selective Alarm | abjuration | 3 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shield Companion (ACG) | abjuration | 3 | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Summon Laborers | conjuration | summoning | 6 | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Surface Excursion | conjuration | teleportation | 4 | You instantly transport yourself and touched allies onto the nearest sky-facing surface directly... |
| Sympathy | enchantment | compulsion | 6 | You cause an object or location to emanate magical vibrations that attract either a specific... |
| Unseen Servant | conjuration | creation | 1 | An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your... |
| Water Breathing | transmutation | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Wicker Horse | conjuration | creation | 2 | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
