Level for Summoner: –

59 spells

Name ▲ Subschool Summoner Level Description
Absorbing Barrier 4 You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect...
Alarm 1 Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Allied Cloak 3 You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and...
Anti-Summoning Shield 2 Within the area of effect, this spell impedes the use of spells of the summoning subschool and...
Banishing Blade 5 You imbue a weapon with the power to drive foes back. The first time each round the weapon...
Banishment 5 A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Calm Air 4 This spell calms the air and disperses fog, dust, and other particles. The wind force in the...
Clay Skin 3 The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once...
Conjuration Foil 3 All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Dimensional Anchor 3 A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dimensional Lock 6 You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of...
Dismissal 4 This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Dispel Magic 3 You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater 5 This spell functions like dispel magic, except that it can end more than one spell on a target...
Endure Elements 1 A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Escape Alarm 2 You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Gird Ally 2 You create a magical field around summoned creatures you control that deflects attacks made...
Influence Wild Magic 2 This spell creates an area of stabilizing magical energy that emanates from you. Any creature...
Magic Circle against Chaos 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil 3 All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magnetic Field 6 You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you...
Nex's Secret Workshop 5 Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Nondetection 3 The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Lesser 2 This spell functions like nondetection, except it blocks the effects of only divination spells...
Planar Aegis 4 You draw motes of essence from material native to a plane that has elemental or energy essence...
Pressure Adaptation 3 The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Protection From Arrows 2 The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal 3 This spell functions like protection from arrows, except you divide the duration in 1-hour...
Protection From Chaos 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Chaos, Communal 2 This spell functions like protection from chaos, except you divide the duration in 1-minute...
Protection from Energy 3 Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal 4 This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Evil 1 This spell wards a creature from attacks by evil creatures, from mental control, and from...
Protection from Evil, Communal 2 This spell functions like protection from evil, except you divide the duration in 1-minute...
Protection From Good 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Good, Communal 2 This spell functions like protection from good, except you divide the duration in 1-minute...
Protection From Law 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Law, Communal 2 This spell functions like protection from law, except you divide the duration in 1-minute...
Protection From Natural Attacks 3 Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Protection from Spells 6 The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities...
Punishing Armor 1 You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage...
Repulsion 5 An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance 0 You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy 2 This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal 3 This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Scales of Deflection 3 Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose...
Selective Alarm 3 This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Sequester 5 When cast, this spell prevents divination spells from detecting or locating the target and also...
Shield 1 Shield creates an invisible shield of force that hovers in front of you. It negates magic...
Shield Companion (ACG) 3 This spell creates a special mystical connection between you and your companion creature-animal...
Spell Turning 5 Spells and spell-like effects targeted on you are turned back upon the original caster. The...
Stabilize Pressure 2 You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Stoneskin 3 The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal 4 This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Thaumaturgic Circle 4 This spell functions as magic circle against chaos, evil, good, or law, but rather than...
Warding Weapon 2 The focus of this spell flies upward above your head and takes a defensive position within your...
Wreath of Blades 5 The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin...