Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School: abjuration
Class: Summoner
- Add column
- Clear ×
- Arcanist [177]
- Wizard [177]
- Sorcerer [175]
- Witch [75]
- Magus [32]
- Bard [56]
- Skald [55]
- Summoner [59] ×
- Unsummoner [53]
- Bloodrager [33]
- Shaman [67]
- Druid [65]
- Hunter [73]
- Ranger [43]
- Cleric [158]
- Oracle [151]
- Warpriest [135]
- Inquisitor [110]
- Antipaladin [27]
- Paladin [66]
- Alchemist [44]
- Investigator [43]
- Psychic [128]
- Mesmerist [34]
- Occultist [76]
- Spiritualist [53]
- Medium [34]
Verbal
Somatic
Material
Focus
Divine Focus
59 spells
| Name ▲ | Subschool | Summoner Level | Description |
|---|---|---|---|
| Absorbing Barrier | 4 | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Alarm | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Allied Cloak | 3 | You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and... | |
| Anti-Summoning Shield | 2 | Within the area of effect, this spell impedes the use of spells of the summoning subschool and... | |
| Banishing Blade | 5 | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Banishment | 5 | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Calm Air | 4 | This spell calms the air and disperses fog, dust, and other particles. The wind force in the... | |
| Clay Skin | 3 | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Conjuration Foil | 3 | All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any... | |
| Dimensional Anchor | 3 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Lock | 6 | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Dismissal | 4 | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Dispel Magic | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | 5 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Endure Elements | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Escape Alarm | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Gird Ally | 2 | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Influence Wild Magic | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Magic Circle against Chaos | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magnetic Field | 6 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | |
| Nex's Secret Workshop | 5 | Designed to protect a large number of items from rivals of the Arclords of Nex, this spell... | |
| Nondetection | 3 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Lesser | 2 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Planar Aegis | 4 | You draw motes of essence from material native to a plane that has elemental or energy essence... | |
| Pressure Adaptation | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Arrows | 2 | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | 3 | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection From Chaos | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | 2 | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | 4 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | 1 | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | 2 | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | 2 | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | 2 | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Natural Attacks | 3 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection from Spells | 6 | The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities... | |
| Punishing Armor | 1 | You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage... | |
| Repulsion | 5 | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Scales of Deflection | 3 | Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose... | |
| Selective Alarm | 3 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Sequester | 5 | When cast, this spell prevents divination spells from detecting or locating the target and also... | |
| Shield | 1 | Shield creates an invisible shield of force that hovers in front of you. It negates magic... | |
| Shield Companion (ACG) | 3 | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Spell Turning | 5 | Spells and spell-like effects targeted on you are turned back upon the original caster. The... | |
| Stabilize Pressure | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stoneskin | 3 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | 4 | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Thaumaturgic Circle | 4 | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Warding Weapon | 2 | The focus of this spell flies upward above your head and takes a defensive position within your... | |
| Wreath of Blades | 5 | The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin... |
