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School: abjuration
Class
- Add column
- Arcanist [38]
- Wizard [38]
- Sorcerer [38]
- Witch [9]
- Magus [1]
- Bard [11]
- Skald [11]
- Summoner [24]
- Unsummoner [23]
- Bloodrager [7]
- Shaman [25]
- Druid [21]
- Hunter [24]
- Ranger [13]
- Cleric [69]
- Oracle [67]
- Warpriest [63]
- Inquisitor [60]
- Antipaladin [11]
- Paladin [33]
- Alchemist [11]
- Investigator [11]
- Psychic [29]
- Mesmerist [3]
- Occultist [24]
- Spiritualist [24]
- Medium [14]
Descriptor
Duration
Verbal
Somatic
Material
Focus
Divine Focus: Yes
90 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Abeyance | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Absolution | You purge impure thoughts from the target's mind and fill him with exultant relief at the... | |
| Alarm | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Anti-Incorporeal Shell | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antimagic Field | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Antiplant Shell | The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within... | |
| Antitech Field | You bring into being a mobile, hemispherical energy field that prevents technological objects,... | |
| Armor of Darkness | This spell envelops the target in shadows that can, if you desire, conceal the creature’s... | |
| Atonement | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Aura of Greater Courage | When you cast this spell you strengthen your paladin's aura of courage. Until the end of its... | |
| Aura of Inviolate Ownership | This spell wards the attended items of all creatures it targets (items held, securely fastened... | |
| Bestow Grace | With this spell you can bestow your divine grace on another good creature for a short amount of... | |
| Book Ward | As protection from energy, except as noted above and that the spell only protects against acid... | |
| Cast Out | With a melee touch attack you blast a single creature and disrupt any magic controlling it. The... | |
| Corruption Resistance | You grant the touched creature limited protection from magical effects that inflict damage based... | |
| Dismissal | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Dispel Balance | Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection... | |
| Dispel Chaos | This spell functions like dispel evil, except that you are surrounded by constant, blue lawful... | |
| Dispel Evil | Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4... | |
| Dispel Good | This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy... | |
| Dispel Law | This spell functions like dispel evil, except that you are surrounded by flickering, yellow... | |
| Fallback Strategy | While this spell is active, you may reroll one attack roll, combat maneuver check, or skill... | |
| Firebelly | A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch... | |
| Forbiddance | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Freedom of Movement | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | The target can move and attack underwater normally without the usual penalties involved with... | |
| Globe of Tranquil Water | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Guarding Knowledge | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | |
| Hedging Weapons | A weapon made from divine force appears and floats near you. This weapon takes the shape of your... | |
| Hide from Animals | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hide from Undead | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Invisibility Alarm | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Life Bubble | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Litany of Duty | You repeat a mantra or phrase that reminds you of your duty. You can immediately reroll a failed... | |
| Magic Circle against Chaos | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle Against Technology | All creatures within the area gain the effects of a protection from technology spell. Creatures... | |
| Nine Lives | Despite its name, this powerful ward does not grant the target multiple lives, but rather gives... | |
| Obscure Object | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Paladin's Sacrifice | You open up a brief but powerful divine conduit between you and another creature, taking on the... | |
| Peace Bond | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Protection From Chaos | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Natural Attacks | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Outsiders | This spell wards a creature from attacks by outsiders with a specific racial subtype, from... | |
| Protection From Technology | This spell wards a creature from attacks by technological objects and creatures of the robot... | |
| Rebuke Technology | You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)... | |
| Recentering Drone | You emit a calming subsonic drone that allows the targets to temporarily refocus and restore... | |
| Repel Vermin | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Repulsion | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Righteous Blood | The target creature's innate goodness infuses its body with holy energy. While this energy does... | |
| Righteous Condemnation | Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at... | |
| Sacrificial Oath | You create a powerful bond between yourself and a single creature. Until the end of the spell's... | |
| Sanctuary | Any opponent attempting to directly attack the warded creature, even with a targeted spell, must... | |
| Selective Alarm | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shield of Fortification | You create a magical barrier that protects a target's vital areas. When the target is struck by... | |
| Shield of Fortification, Greater | This spell functions as shield of fortification, except there is a 50% chance that the critical... | |
| Shield the Banner | This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any... | |
| Soul Vault | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Spell Immunity | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Immunity, Greater | This spell functions like spell immunity, except the immunity applies to spells of 8th level or... | |
| Spell Immunity, Greater Communal | This spell functions like greater spell immunity, except you divide the duration among the... | |
| Spell Resistance | The target gains spell resistance equal to 12 + your caster level. | |
| Spell Turning | Spells and spell-like effects targeted on you are turned back upon the original caster. The... | |
| Sphere of Warding | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | |
| Strand of The Tangled Knot | You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The... | |
| Talisman of Reprieve | You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to... | |
| Thaumaturgic Circle | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Undeath Ward | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Unholy Ward | This spell grants you resistance to the holy powers of good-aligned deities and their servants.... | |
| Veil of Heaven | You surround yourself with a veil of positive energy, making it harder for evil outsiders to... | |
| Veil of Positive Energy | You surround yourself with a veil of positive energy, making it harder for undead creatures to... | |
| Ward the Faithful | All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC... | |
| Word of Resolve | You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or... |
