Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School: abjuration
Class
- Add column
- Arcanist [66]
- Wizard [66]
- Sorcerer [66]
- Witch [32]
- Magus [9]
- Bard [19]
- Skald [18]
- Summoner [30]
- Unsummoner [28]
- Bloodrager [18]
- Shaman [31]
- Druid [32]
- Hunter [34]
- Ranger [25]
- Cleric [76]
- Oracle [74]
- Warpriest [65]
- Inquisitor [54]
- Antipaladin [13]
- Paladin [30]
- Alchemist [26]
- Investigator [25]
- Psychic [58]
- Mesmerist [17]
- Occultist [26]
- Spiritualist [30]
- Medium [17]
Descriptor
Duration
Target: Creature
Verbal
Somatic
Material
Focus
Divine Focus
123 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Abeyance | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Absolution | You purge impure thoughts from the target's mind and fill him with exultant relief at the... | |
| Alleviate Corruption | You combat the rising corruption (see page 14) in another creature or advance the long-term... | |
| Antitoxin Touch | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Arcana Theft | This spell functions as a targeted dispel magic spell, except it only affects creatures and it... | |
| Armor of Darkness | This spell envelops the target in shadows that can, if you desire, conceal the creature’s... | |
| Atonement | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Aura of Inviolate Ownership | This spell wards the attended items of all creatures it targets (items held, securely fastened... | |
| Banishment | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Banish Seeming | With a melee touch attack you can dispel an illusion or return a creature to its natural form.... | |
| Bestow Auras | You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura... | |
| Bestow Grace | With this spell you can bestow your divine grace on another good creature for a short amount of... | |
| Break Enchantment | This spell frees victims from enchantments, transmutations, and curses. Break enchantment can... | |
| Bullet Shield | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Cast Out | With a melee touch attack you blast a single creature and disrupt any magic controlling it. The... | |
| Charon's Dispensation | The target of this spell gains immunity to the harmful effects of touching or drinking from the... | |
| Clay Skin | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Cloak of Chaos | A random pattern of color surrounds the subjects, protecting them from attacks, granting them... | |
| Cloak of Shade | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Cloak of Winds | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Conditional Favor | You must cast this spell immediately before casting another spell on the same creature,... | |
| Corruption Resistance | You grant the touched creature limited protection from magical effects that inflict damage based... | |
| Counterbalancing Aura | An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them... | |
| Curse of Magic Negation | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Death From Below | You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The... | |
| Discharge | Discharge dissipates the charges from one technical object, temporarily depowers one... | |
| Discharge, Greater | This spell functions as discharge, except it can discharge multiple technological objects and... | |
| Dismissal | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Disrupt Link | The target has her link with her bonded creature temporarily severed. If the subject has a... | |
| Dream Shield | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Dweomer Retaliation | You may only cast this spell immediately after successfully counterspelling an opponent. Drawing... | |
| Endure Elements | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Forest Friend | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Freedom | The subject is freed from spells and effects that restrict movement, including binding,... | |
| Free Swim | The target can move and attack underwater normally without the usual penalties involved with... | |
| Gird Ally | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Hex Ward | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hide from Animals | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hide from Undead | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Holy Aura | A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them... | |
| Homeward Bound | This spell functions as dismissal, except as noted above. | |
| Impenetrable Veil | You enchant the target so it is nearly impossible to detect by both magical and mundane means,... | |
| Imprisonment | When you cast imprisonment and touch a creature, it is entombed in a state of suspended... | |
| Life Bubble | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Mind Blank | The subject is protected from all devices and spells that gather information about the target... | |
| Mind Blank, Communal | This spell functions like mind blank, except you divide the duration in 1-hour increments among... | |
| Miserable Pity | This spell functions as sanctuary, except creatures attempting to attack the target who fail... | |
| Nex's Secret Workshop | Designed to protect a large number of items from rivals of the Arclords of Nex, this spell... | |
| Nine Lives | Despite its name, this powerful ward does not grant the target multiple lives, but rather gives... | |
| Nondetection | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Communal | This spell functions like nondetection, except you divide the duration in 1-hour increments... | |
| Nondetection, Lesser | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Paladin's Sacrifice | You open up a brief but powerful divine conduit between you and another creature, taking on the... | |
| Pressure Adaptation | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Arrows | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection From Chaos | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Natural Attacks | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Outsiders | This spell wards a creature from attacks by outsiders with a specific racial subtype, from... | |
| Protection from Spells | The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities... | |
| Protection From Spores | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Protection From Technology | This spell wards a creature from attacks by technological objects and creatures of the robot... | |
| Quell Energy | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Radiation Ward | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Recentering Drone | You emit a calming subsonic drone that allows the targets to temporarily refocus and restore... | |
| Remove Curse | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Fear | You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10... | |
| Resistance | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Righteous Blood | The target creature's innate goodness infuses its body with holy energy. While this energy does... | |
| Sacrificial Oath | You create a powerful bond between yourself and a single creature. Until the end of the spell's... | |
| Sanctuary | Any opponent attempting to directly attack the warded creature, even with a targeted spell, must... | |
| Sealed Life | You seal the life force within the target, preventing it from sharing its vitality with others.... | |
| Sealed Life, Greater | This spell functions as sealed life, except it additionally provides the benefits of death ward... | |
| Seer's Bane | This spell functions as nondetection, except that those who cast divination spells targeting the... | |
| Sequester | When cast, this spell prevents divination spells from detecting or locating the target and also... | |
| Shield of Faith | This spell creates a shimmering, magical field around the target that averts and deflects... | |
| Shield of Fortification | You create a magical barrier that protects a target's vital areas. When the target is struck by... | |
| Shield of Fortification, Greater | This spell functions as shield of fortification, except there is a 50% chance that the critical... | |
| Shield of Law | A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance... | |
| Shield Other | This spell wards the subject and creates a mystic connection between you and the subject so that... | |
| Siphon Magic | This spell attempts to transfer a magical effect from a creature you touch to yourself. When you... | |
| Soul Vault | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Spellcrash | This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells... | |
| Spellcrash, Greater | This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells... | |
| Spellcrash, Lesser | You create a discordant blast of energy that disrupts the target's available magic each round at... | |
| Spell Immunity | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Immunity, Greater | This spell functions like spell immunity, except the immunity applies to spells of 8th level or... | |
| Spell Immunity, Greater Communal | This spell functions like greater spell immunity, except you divide the duration among the... | |
| Spell Resistance | The target gains spell resistance equal to 12 + your caster level. | |
| Spell Scourge | A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of... | |
| Spellsteal | You create a discordant blast of energy that disrupts the target's available magic and transfers... | |
| Stabilize Pressure | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stave off Corruption | You ward the target to slow the advancement of its corruption. The target receives a +2... | |
| Stoneskin | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Sunder Breaker | You place an invisible ward upon the target. The next time a creature succeeds at a sunder... | |
| Suppress Charms And Compulsions | You bolster the subject's sense of willpower and self-worth when you cast this spell. As you... | |
| Sympathetic Wounds | This spell functions like shield other, except some of your wounds transfer to the targeted... | |
| Telepathic Censure | This spell creates an invisible psychic interference that inhibits telepathic communication.... | |
| Tough Crowd | You fortify your allies against attempts to control or mislead them. Each ally in the spell's... | |
| True Form | True form removes any polymorph effect from a target creature, returning it to its true form,... | |
| Undetectable Alignment | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Unholy Aura | A malevolent darkness surrounds the subjects, protecting them from attacks, granting them... | |
| Vigilant Rest | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Ward of The Season | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Watchful Eye | This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted... | |
| Waterproof | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Winter Feathers | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| With The Wind | You create eddies in the air around the subject that protect it from being checked or blown... |
