Characters

Castaway

CR: 11 XP: 12,800


LN Medium humanoid (human, orc)


Init: +3 Senses: darkvision 60 ft. Perception: +17


Defense

AC: 21, touch 15, flat-footed 17 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +3 shield)


HP: 79 (12d8+22)


Fort: +11 Ref: +9 Will: +14, +4 vs. fey and plant-targeted effects


Defensive Abilities: orc ferocity


Immune: poison


Offense

Speed: 30 ft.


Melee: +1 scimitar +12/+7 (1d6+3/18–20) or mwk club +12/+7 (1d6+2)


Ranged: dart +12/+7 (1d4+2)


Special Attacks: wild shape 5/day


Spell-Like Abilities: (CL 12th; concentration +16) 12/day—lightning lord 7/day—storm burst


Spells Prepared: (CL 12th; concentration +16) 6th—control winds (DC 20), greater dispel magic, repel wood 5th—call lightning storm (DC 19), cure critical wounds, ice stormD, tree stride 4th—cure serious wounds, dispel magic, flame strike (DC 18), freedom of movement, sleet stormD 3rd—call lightning (DC 17), cure moderate wounds, greater magic fang (3), protection from energy (DC 17) 2nd—barkskin (2), bear’s endurance, bull’s strength, cat’s grace, fog cloudD 1st—endure elements, entangle (DC 15), faerie fire, obscuring mistD, shillelagh, speak with animals 0 (at will)—detect magic, guidance, stabilize, virtue D Domain spell, Domain Weather


Statistics

Str: 14 Dex: 16 Con: 13 Int: 10 Wis: 18 Cha: 8


Base Atk: +9 CMB: +11 CMD: 26


Feats: Augment Summoning, Combat Casting, Combat Reflexes, Dodge, Power Attack, Spell Focus (conjuration)


Skills: Climb +8, Fly +9, Handle Animal +5, Heal +11, Intimidate +1, Knowledge (nature) +13, Linguistics +3, Perception +17, Sense Motive +9, Survival +15, Swim +7


SQ: nature bond (Weather domain), nature sense, orc blood, trackless step, weapon familiarity, wild empathy +11, woodland stride


Combat Gear: potion of haste, scroll of plant growth


Other Gear: +1 light fortification leather armor, +1 darkwood heavy steel shield, +1 scimitar, darts (5), masterwork club, brooch of shielding, cloak of resistance +2, headband of inspired wisdom +2, ring of protection +1, healer’s kit, holly and mistletoe, spell component pouch, 273 gp


Description

Half-orc druid 12

Before Combat: The druid casts liveoak every 12 days and endure elements every morning.

During Combat: The druid commands his treant to protect him while he wild shapes into a Huge air elemental and casts freedom of movement, barkskin, and greater magic fang. He then spontaneously uses summon nature’s ally VI to summon a dire tiger, upon which he casts animal growth, barkskin, greater magic fang, and cat’s grace.

By way of a shipwreck or magical transportation, some druids find themselves alone on far-flung islands.

Passago: Passago lives on a lonely tropical island and considers himself its master. He and his daughter were teleported there years ago by a jealous wizard, and quickly came to love it. When wild shaping, he prefers to take on the forms of the animals of his island.

Combat Encounters: Passago loves both his adopted island home and his daughter. If either is threatened, he quickly comes to their defense. He would lay down his life to defend either one of them.

Roleplaying Suggestions: Stubborn and proud, Passago believes he is the master of his island, and as such does not need to explain himself or his actions to anyone.

Source: NPC Codex, p. 71