Characters

Celestial Theurge

CR: 8 XP: 4,800


NG Medium humanoid (human)


Init: +0 Senses: Perception +8


Defense

AC: 18, touch 10, flat-footed 18 (+7 armor, +1 natural)


HP: 69 (3d8+4d6+2d6+31)


Fort: +8 Ref: +4 Will: +11


Resist: acid 5, cold 5


Offense

Speed: 20 ft.


Melee: +1 spear +13 (1d8+7/×3)


Ranged: mwk heavy crossbow +6 (1d10/19–20)


Special Attacks: channel positive energy 6/day (DC 12 [DC 14 against undead], 2d6)


Spell-Like Abilities: (CL 4th; concentration +5) 4/day—heavenly fire (1d4+2) (CL 3rd; concentration +5) 5/day—rebuke death, touch of glory


Spells Known: (CL 6th; concentration +7; 25% spell failure) 3rd (3/day)—haste 2nd (5/day)—bull’s strength, protection from arrows 1st (7/day)—bless, burning hands (DC 12), enlarge person, shield, true strike 0 (at will)—dancing lights, detect magic, detect poison, mage hand, mending, message, read magic Bloodline celestial


Spells Prepared: (CL 5th; concentration +7) 3rd—prayer, searing lightD 2nd—bless weaponD, delay poison, remove paralysis, shield other 1st—cure light woundsD, divine favor (2), protection from evil, remove fear 0 (at will)—create water, guidance, purify food and drink, stabilize D Domain spell, Domains Glory, Healing


Statistics

Str: 22 Dex: 10 Con: 14 Int: 8 Wis: 14 Cha: 12


Base Atk: +5 CMB: +11 CMD: 21


Feats: Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Extra Channel, Toughness, Weapon Focus (spear)


Skills: Diplomacy +7, Knowledge (arcana, religion) +5, Knowledge (nobility) +4, Perception +8, Spellcraft +3


SQ: aura, bloodline arcana (summoned creatures gain DR 2/evil), combined spells (1st)


Languages: Common


Combat Gear: +1 bolts (3), +1 evil outsider-bane bolts (3), +1 undead-bane bolts (3), scrolls of cure serious wounds (2), scrolls of neutralize poison (2), scroll of remove disease, antitoxin (2), holy water (2)


Other Gear: +1 breastplate, +1 spear, masterwork heavy crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +1, pair of platinum rings (worth 50 gp), 287 gp


Description

Human cleric of Sarenrae 3/sorcerer 4/mystic theurge 2

Before Combat: The mystic theurge casts bull’s strength.

During Combat: The mystic theurge casts haste and shield, then supports her companions with spells. She targets undead with channeled energy and searing light.

Base Statistics: Without bull’s strength, the mystic theurge’s statistics are Melee +1 spear +11 (1d8+5/×3); Str 18; CMB +9; CMD 19.

These theurges support righteous causes, especially ones that involve destroying undead.

Traica Kaladon: The survivor of a zombie plague that ravaged her small town, Traica now quests to destroy any undead threat.

Combat Encounters: Allying with paladins, inquisitors, and clerics, Traica works to make the world safe for good people everywhere.

Roleplaying Suggestions: Gracious and kind, Traica is always willing to help the downtrodden.

Source: NPC Codex, p. 228