Death Master
Defense
AC: 28, touch 13, flat-footed 28 (+12 armor, +3 deflection, +3 natural)
HP: 182 (5d8+5d6+7d6+100)
Fort: +14 Ref: +7 Will: +20, +2 vs. enchantments
Immune: charm monster, fireball, lightning bolt, sleep
Offense
Speed: 20 ft.
Melee: +1 heavy mace +10/+5 (1d8+2)
Special Attacks: channel negative energy 4/day (DC 11, 3d6), hand of the acolyte (8/day), intense spells (+2 damage)
Spell-Like Abilities: (CL 5th; concentration +10) 8/day—bleeding touch (2 rounds) (CL 5th; concentration +8) 6/day—force missile (1d4+2)
Spells Prepared: (CL 12th; concentration +17) 6th—antimagic fieldD, heal, word of recall 5th—flame strike (3, DC 20), slay livingD (DC 20), wall of stone 4th—death wardD, dimensional anchor, freedom of movement, spell immunity, unholy blight (DC 19) 3rd—contagion (2, DC 18), dispel magicD, invisibility purge, prayer, summon monster III 2nd—cure moderate wounds (2), death knellD (DC 17), hold person (DC 17), silence (DC 17), spiritual weapon 1st—cause fearD (DC 16), cure light wounds (3), deathwatch, entropic shield, obscuring mist 0 (at will)—bleed (DC 15), detect poison, mending, stabilize D Domain spell, Domains Death, Magic (CL 12th; concentration +15; 15% spell failure) 6th—forceful hand, freezing sphere (DC 19), mislead 5th—stilled dimension door, telekinesis, wall of force (2) 4th—black tentacles, fire shield, stilled fireball, greater invisibility 3rd—displacement, fireball (DC 16), fly, haste, invisibility sphere, lightning bolt (DC 16) 2nd—false life, flaming sphere (DC 15), gust of wind (DC 15), invisibility, mirror image, misdirection 1st—comprehend languages, expeditious retreat, feather fall, magic missile (2), unseen servant 0 (at will)—dancing lights, detect magic, mage hand, read magic Opposition Schools abjuration, enchantment
Statistics
Str: 12 Dex: 10 Con: 18 Int: 16 Wis: 20 Cha: 8
Base Atk: +8 CMB: +9 CMD: 22
Feats: Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Command Undead, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Initiative, Scribe Scroll, Skill Focus (Perception), Still Spell, Toughness
Skills: Heal +13, Intimidate +9, Knowledge (arcana, planes) +16, Knowledge (dungeoneering, history, local, religion) +11, Perception +28, Ride +0, Spellcraft +16
SQ: aura, arcane bond (staff of swarming insects), combined spells (4th), elf blood
Languages: Abyssal, Common, Elven, Infernal, Undercommon
Combat Gear: staff of swarming insects
Other Gear: +3 mithral full plate, +1 heavy mace, amulet of natural armor +3, belt of mighty constitution +4, cloak of resistance +3, hat of disguise, headband of mental prowess +4 (Int, Wis), ring of protection +3, 5, 838 gp
Description
Half-elf cleric of Urgathoa 5/evoker 5/mystic theurge 7
Before Combat: The mystic theurge casts deathwatch, false life, freedom of movement, and spell immunity.
During Combat: The mystic theurge casts attack and slaying spells.
Base Statistics: Without false life and spell immunity, the theurge’s statistics are hp 168; Immune sleep.
A death master slings a spell with each stride.
Source: NPC Codex, p. 230
