Diabolical Charmer
Defense
AC: 21, touch 15, flat-footed 18 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +2 natural) (+2 deflection vs. good)
HP: 85 (15d6+30)
Fort: +7 Ref: +11 Will: +15, +4 vs. poison
DR: 10/adamantine (150 points)
Resist: fire 10
Offense
Speed: 30 ft.
Melee: mwk quarterstaff +7/+2 (1d6–1)
Spell-Like Abilities: (CL 15th; concentration +21) 9/day—corrupting touch (7 rounds) 1/day—hellfire (15d6 fire, DC 23)
Spells Known: (CL 15th; concentration +21) 7th (4/day)—delayed blast fireball (DC 24), greater teleport, summon monster VII 6th (7/day)—disintegrate (DC 22), globe of invulnerability, mass suggestion (DC 22), planar binding (devils/fiendish creatures only, DC 22) 5th (7/day)—cone of cold (DC 22), dismissal (DC 21), dominate person (DC 21), polymorph, wall of force 4th (7/day)—black tentacles, charm monster (DC 22), dimension door, stoneskin, wall of fire 3rd (7/day)—dispel magic, fireball (DC 20), hold person (DC 19), suggestion (DC 19), vampiric touch 2nd (8/day)—acid arrow, darkness, false life, invisibility, scorching ray, web (DC 18) 1st (8/day)—burning hands (DC 18), charm person (DC 19), magic missile, protection from good, shield, true strike 0 (at will)—acid splash, bleed (DC 16), daze (DC 16), detect magic, open/close, prestidigitation, ray of frost, read magic, touch of fatigue (DC 16) Bloodline infernal
Statistics
Str: 8 Dex: 14 Con: 10 Int: 12 Wis: 14 Cha: 23
Base Atk: +7 CMB: +6 CMD: 21
Feats: Combat Casting, Dodge, Eschew Materials, Extend Spell, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Persuasive, Quicken Spell, Spell Focus (evocation), Spell Penetration
Skills: Bluff +19, Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana) +9, Knowledge (planes) +6, Perception +12, Spellcraft +9
SQ: bloodline arcana (+2 DC for charm spells), infernal resistances, on dark wings
Languages: Common, Infernal
Combat Gear: potions of cure serious wounds (2), scrolls of invisibility (2), scroll of nondetection, wand of mage armor (20 charges)
Other Gear: masterwork quarterstaff, amulet of natural armor +2, cloak of resistance +2, headband of alluring charisma +4, ring of counterspells, ring of protection +2, diamond dust (worth 500 gp), 1, 675 gp
Description
Human sorcerer 15
Before Combat: The sorcerer casts false life and stoneskin, and uses her wand of mage armor.
During Combat: The sorcerer uses hellfire on the first round of combat, then uses controlling spells like dominate person, or damaging attacks such as black tentacles or cone of cold.
Base Statistics: Without false life, mage armor, and stoneskin, the sorcerer’s statistics are AC 17, touch 15, flat-footed 14; hp 70; DR none.
The diabolical charmer uses magic and honeyed words to convince mortals and fiends to do her bidding.
Source: NPC Codex, p. 172
