Characters

God Stealer

CR: 19 XP: 204,800


NE Medium humanoid (elf)


Init: +8 Senses: low-light vision Perception: +25


Defense

AC: 23, touch 17, flat-footed 19 (+5 armor, +3 deflection, +4 Dex, +1 natural)


HP: 163 (3d8+7d6+10d6+87)


Fort: +13 Ref: +19 Will: +16, +2 vs. enchantments


Defensive Abilities: evasion, trap sense +1


DR: 10/adamantine (150 points)


Immune: sleep


Offense

Speed: 30 ft.


Melee: +1 unholy rapier +15/+10 (1d6/18–20)


Ranged: ray +15 (by spell)


Special Attacks: impromptu sneak attack 2/day, sneak attack +7d6, surprise spells


Spell-Like Abilities: (CL 17th; concentration +25) 11/day—dazing touch


Spells Prepared: (CL 17th; concentration +25) 9th—dominate monster (DC 29), energy drain (DC 27) 8th—irresistible dance (DC 28), mass charm monster (DC 28), polar ray, power word stun 7th—insanity (DC 27), mass hold person (DC 27), phase door, power word blind, project image (DC 25) 6th—acid fog, chain lightning (DC 24), circle of death (DC 24), disintegrate (DC 24), eyebite (DC 24), mass suggestion (DC 26) 5th—cloudkill (DC 23), dominate person (DC 25), feeblemind (DC 25), hold monster (DC 25), mind fog (DC 25), teleport 4th—charm monster (DC 24), confusion (DC 24), crushing despair (DC 24), dimension door, enervation, stoneskin 3rd—deep slumber (DC 23), dispel magic, displacement, fireball (DC 21), hold person (DC 23), ray of exhaustion (DC 21), suggestion (DC 23) 2nd—glitterdust (DC 20), hideous laughter (DC 22), invisibility, protection from arrows, resist energy (DC 20), scorching ray, touch of idiocy 1st—alarm, burning hands (DC 19), charm person (DC 21), disguise self, magic missile (2), unseen servant 0 (at will)—detect magic, light, mage hand, read magic Opposition Schools divination, transmutation


Statistics

Str: 8 Dex: 18 Con: 18 Int: 26 Wis: 10 Cha: 13


Base Atk: +10 CMB: +9 CMD: 26


Feats: Combat Casting, Empower Spell, Greater Spell Focus (enchantment), Heighten Spell, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Point-Blank Shot, Scribe Scroll, Spell Focus (enchantment), Weapon Finesse, Weapon Focus (ray)


Skills: Acrobatics +27, Bluff +14, Climb +7, Disable Device +27, Escape Artist +27, Fly +10, Intimidate +14, Knowledge (arcana, dungeoneering, engineering, history, local) +16, Knowledge (religion) +21, Perception +25, Sense Motive +8, Sleight of Hand +27, Spellcraft +21 (+23 to identify magic item properties), Stealth +27, Survival +10, Swim +12, Use Magic Device +24


SQ: arcane bond (+1 unholy longsword), elven magic, enchanting smile, invisible thief (10 rounds/day), ranged legerdemain, rogue talents (finesse rogue), trapfinding +1, tricky spell 5/day, weapon familiarity


Languages: Abyssal, Celestial, Common, Dwarven, Elf, Giant, Goblin, Ignan, Infernal


Combat Gear: potions of cure serious wounds (2), wand of lightning bolt (15 charges)


Other Gear: +1 unholy rapier, amulet of natural armor +1, bag of holding (type II), belt of physical might +4 (Dex, Con), bracers of armor +5, cloak of resistance +3, headband of vast intelligence +6, ring of protection +3, 805 gp


Description

Elf rogue 3/enchanter 7/arcane trickster 10

Before Combat: The arcane trickster casts stoneskin.

During Combat: The arcane trickster begins combat by casting dominate monster, mass hold person, and similar enchantment spells before casting destructive spells augmented by surprise spell.

Base Statistics: Without stoneskin, the arcane trickster’s statistics are DR none.

Often serving the priesthood of vile cults, these tricksters steal from powerful good temples.

Bellinos: While Bellinos works with evil cults, in truth he hates all religions. He sees gods as powerful liars who treat mortals as pawns in their sick games.

Source: NPC Codex, p. 207