Gray Gardener
Defense
AC: 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
HP: 55 (8d8+16)
Fort: +7 Ref: +4 Will: +10
Offense
Speed: 20 ft.
Melee: +1 short sword +6 (1d6+1/19–20) or mwk alchemical silver dagger +6 (1d4–1/19–20)
Ranged: mwk alchemical silver dagger +8 (1d4–1/19–20)
Special Attacks: bane (8 rounds/day), sneak attack +1d6
Spell-Like Abilities: (CL 5th; concentration +9) At will—detect alignment 5 rounds/day—discern lies
Spells Known: (CL 7th; concentration +11) 3rd (2/day)—retribution (DC 17), seek thoughts (DC 17) 2nd (4/day)—confess (DC 16), cure moderate wounds, detect thoughts (DC 16), hold person (DC 16) 1st (5/day)—cause fear (DC 15), comprehend languages, disguise self, divine favor, vocal alteration (DC 15) 0 (at will)—bleed (DC 13), brand (DC 13), daze (DC 13), detect magic, guidance, sift Domain Heresy inquisition
Statistics
Str: 10 Dex: 14 Con: 12 Int: 8 Wis: 18 Cha: 14
Base Atk: +5 CMB: +5 CMD: 18
Feats: Alertness, Combat Reflexes, Intimidating Gaze, Lookout, Persuasive
Skills: Bluff +15 (+18 to conceal her identity), Diplomacy +13, Disguise +13 (+16 to conceal her identity), Heal +11, Intimidate +21, Knowledge (local) +8, Perception +15, Sense Motive +19, Stealth +5
SQ: anonymity, blessed infiltration (4/day), cunning initiative, dramatic interrogation, harsh judgment 1/day, judgment 2/ day, monster lore +4, righteous infiltration, solo tactics, stern gaze, track +2
Languages: Common
Combat Gear: oil of keen edge, potions of cure light wounds (2), potion of misdirection, wand of zone of truth (8 charges)
Other Gear: +1 armored coat, +1 short sword, mwk alchemical silver dagger, ring of protection +1, 98 gp
Description
Human inquisitor of Norgorber 5/gray gardener 3
Anonymity (Ex) The Gray Gardener receives a morale bonus equal to her class level on Bluff and Disguise checks made to conceal her identity.
Dramatic Interrogation (Ex) If the Gray Gardener threatens a helpless creature, she gains a +5 competence bonus on Diplomacy, Intimidate, and Perform checks to influence creatures that have a starting attitude of hostile, unfriendly, friendly, or helpful toward the helpless creature, include the helpless creature itself.
Harsh Judgment (Su) This functions as the inquisitor’s judgment ability, but can only be used to choose the destruction, piercing, purity, and smiting judgments. When using harsh judgment, the Gray Gardener is considered an 8th-level inquisitor for the purpose of determining the bonuses granted by the judgment.
The notorious executioners of Galt, the Gray Gardeners root out their nation’s enemies—whether actual or simply perceived— and ensure that their soul-imprisoning guillotines, the final blades, remain slaked in blood.
Source: Inner Sea NPC Codex, p. 26
