Characters

Heretic (Cult Leader)

CR: 11 XP: 12,800


NE Medium humanoid


Init: +2 Senses: Perception +10


Defense

AC: 24, touch 14, flat-footed 22 (+6 armor, +2 deflection, +2 Dex, +4 shield)


HP: 83 (12d8+29)


Fort: +10 Ref: +9 Will: +13


Defensive Abilities: evasion


Offense

Speed: 30 ft.


Melee: +1 human bane morningstar +10/+5 (1d8+2)


Ranged: dagger +10 (1d4+1/19–20)


Special Attacks: channel negative energy 5/day (DC 15, 5d6), scythe of evil (5 rounds, 1/day), sneak attack +1d6


Spell-Like Abilities: (CL 10th; concentration +15) 8/day—rebuke death (1d4+5), touch of evil (5 rounds)


Spells Prepared: (CL 10th; concentration +15) 5th—breath of lifeD, mass cure light wounds, righteous might, summon monster V 4th—air walk, cure critical wounds, dismissal (DC 19), divine power, unholy blightD (DC 19) 3rd—cure serious wounds (2), dispel magic, magic circle against goodD, prayer 2nd—aid, cure moderate woundsD, death knell (DC 17), silence (DC 17), spiritual weapon, undetectable alignment 1st—command (DC 16), cure light woundsD, deathwatch, divine favor, obscuring mist, remove fear, shield of faith 0 (at will)—create water, guidance, light, purify food & drink D domain spell, Domains Evil, Healing


Statistics

Str: 12 Dex: 14 Con: 14 Int: 8 Wis: 21 Cha: 10


Base Atk: +8 CMB: +9 CMD: 23


Feats: Channel Smite, Combat Casting, Command Undead, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Forge Ring, Vital Strike


Skills: Bluff +5, Diplomacy +5, Heal +10, Knowledge (history) +3, Knowledge (local) +3, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +5, Perception +10, Profession (any one) +10, Sense Motive +10, Spellcraft +10


SQ: aura, healer’s blessing, rogue talent (combat trick), trapfinding


Languages: Abyssal, Common, Infernal, Terran


Combat Gear: scroll of invisibility purge, alchemist’s fire (2)


Other Gear: +2 chain shirt, +2 heavy wooden shield, +1 human bane morningstar, cold iron dagger, cloak of resistance +1, elemental gem (earth), headband of inspired wisdom +2, ring of counterspells (dispel magic), ring of protection +2, robe of bones, silver unholy symbol


Description

Human cleric 10/rogue 2

Boon A cult leader can bind a planar ally for the PCs, send a pair of cultists to assist with a task, or trade a good-aligned magical item she has taken for an evil one she could use.

Source: GameMastery Guide, p. 279