Master of Undeath
Defense
AC: 22, touch 12, flat-footed 21 (+9 armor, +1 deflection, +1 Dex, +1 natural)
HP: 146 (15d8+75)
Fort: +14 Ref: +7 Will: +17
Offense
Speed: 30 ft.
Melee: +3 scythe +17/+12/+7 (2d4+6/19–20/×4)
Special Attacks: channel negative energy 4/day (DC 18, 8d6), scythe of evil (7 rounds, 2/day)
Spell-Like Abilities: (CL 15th; concentration +22) 10/day—bleeding touch (7 rounds), touch of evil (7 rounds)
Spells Prepared: (CL 15th; concentration +22) 8th—fire storm (DC 26), unholy auraD 7th—blasphemy (DC 25), destruction (DC 24), ethereal jaunt 6th—antilife shell, blade barrier (DC 24), create undeadD, harm (DC 23) 5th—dispel good, greater command (DC 22), flame strike (DC 23), insect plague, righteous might, slay living (DC 22) 4th—divine power, freedom of movement, giant vermin, greater magic weapon, poison (DC 21), unholy blight (DC 22) 3rd—animate deadD, contagion (2, DC 20), deeper darkness, dispel magic, wind wall 2nd—bear’s endurance, death knell (DC 19), desecrate, gentle repose, hold person (DC 19), spiritual weapon 1st—bane (DC 18), cause fear (DC 18), divine favor, doom (2, DC 18), entropic shield, shield of faith 0 (at will)—bleed (DC 17), light, resistance, virtue D Domain spell, Domains Death, Evil
Statistics
Str: 15 Dex: 12 Con: 18 Int: 10 Wis: 24 Cha: 8
Base Atk: +11 CMB: +13 CMD: 25
Feats: Combat Casting, Command Undead, Critical Focus, Extra Channel, Improved Channel, Improved Critical (scythe), Improved Initiative, Spell Focus (evocation), Weapon Focus (scythe)
Skills: Bluff +5, Intimidate +5, Knowledge (local) +6, Knowledge (religion) +9, Perception +20, Spellcraft +11
SQ: aura, death’s embrace
Languages: Common
Combat Gear: potion of invisibility
Other Gear: +3 mithral breastplate, +1 scythe, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +4, ring of protection +1, unholy water, cold iron unholy symbol (worth 500 gp), onyx gems (worth 1,000 gp), silver dust for desecrate (worth 25 gp), 2, 482 gp
Description
Human cleric of Urgathoa 15
Before Combat: The cleric casts bear’s endurance, desecrate, freedom of movement, and greater magic weapon.
During Combat: The cleric relies on offensive spells, or on channel energy if he has undead allies.
Base Statistics: Without bear’s endurance and greater magic weapon, the cleric’s statistics are hp 116; Fort +12; Melee +1 scythe +15/+10/+5 (2d4+4/19–20/×4); Con 14.
These clerics turn innocents into undead monstrosities.
Thamo Hakasa: Thamo, a living priest, fears that becoming undead would ruin his appetites for food and physical pleasure.
Source: NPC Codex, p. 56
