Nature Scholar
Defense
AC: 23, touch 15, flat-footed 20 (+4 armor, +2 deflection, +3 Dex, +1 natural, +3 shield)
HP: 106 (9d8+4d6+48)
Fort: +12 Ref: +8 Will: +15, +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Defensive Abilities: freedom of movement
Resist: fire 10
Immune: poison, sleep
Offense
Speed: 40 ft.
Melee: +1 sickle +9/+4 (1d6)
Special Attacks: wild shape 3/day
Spell-Like Abilities: (CL 9th; concentration +13) At will—speak with animals (12 rounds/day)
Spells Prepared: (CL 13th; concentration +17) 7th—animal shapesD, heal 6th—antilife shellD, stone tell, transport via plants 5th—animal growth (DC 19), beast shape IIID (animals only), call lightning storm (DC 19), insect plague 4th—cure serious wounds, flame strike (DC 18), freedom of movement, rusting grasp, scrying (DC 18), summon nature’s ally IVD (animals only) 3rd—dominate animalD (DC 17), meld into stone, poison (DC 17), protection from energy, quench, speak with plants 2nd—animal messenger, fog cloud, heat metal (DC 16), hold animalD (2, DC 16), owl’s wisdom 1st—calm animalsD (DC 15), detect animals or plants, entangle (DC 15), faerie fire, hide from animals, speak with animals 0 (at will)—detect poison, know direction, light, purify food and drink D Domain spell, Domain Animal
Statistics
Str: 8 Dex: 16 Con: 14 Int: 15 Wis: 18 Cha: 10
Base Atk: +8 CMB: +7 CMD: 22
Feats: Brew Potion, Craft Wondrous Item, Extend Spell, Iron Will, Skill Focus (Knowledge [nature], Stealth), Toughness, Weapon Focus (sickle)
Skills: Acrobatics +8 (+12 when jumping), Climb +7, Fly +11, Handle Animal +13, Heal +12, Knowledge (arcana, history, local) +6, Knowledge (dungeoneering, engineering, nobility, planes, religion) +4, Knowledge (geography) +14, Knowledge (nature) +25, Perception +19, Sense Motive +9, Stealth +11, Survival +14, Swim +7
SQ: animal companion (effective druid level 6th), elven magic, lore +2, nature bond (Animal domain), nature sense, secrets (lore of true stamina, secret health), trackless step, weapon familiarity, wild empathy +9, woodland stride
Languages: Auran, Common, Draconic, Druidic, Elven, Sylvan
Combat Gear: potion of cure moderate wounds, potion of neutralize poison, potion of remove disease, potions of resist energy (fire) (2), potion of water breathing
Other Gear: +2 leather armor, +2 light wooden shield, +1 sickle, amulet of natural armor +1, belt of mighty constitution +2, boots of striding and springing, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +2, 2, 706 gp
Description
Elf druid 9/loremaster 4
Before Combat: The loremaster drinks her potion of resist energy (fire) and casts freedom of movement.
During Combat: The loremaster casts call lightning storm and flame strike.
Base Statistics: Without resist energy and freedom of movement, the loremaster’s statistics are Defensive Abilities none; Resist none.
More aggressive than most other loremasters, nature scholars use terrain and the magic of the natural world to avoid enemies while calling down destruction.
Source: NPC Codex, p. 225
