Characters

Taiga Stalker

CR: 15 XP: 51,200


LN Medium humanoid (human)


Init: +2 Senses: Perception +21


Defense

AC: 26, touch 13, flat-footed 25 (+10 armor, +2 deflection, +1 Dex, +3 shield)


HP: 119 (16d8+44)


Fort: +14 Ref: +9 Will: +18, +4 vs. fey and plant-targeted effects


Resist: cold 20


Immune: poison


Offense

Speed: 20 ft.


Melee: +1 scimitar +15/+10/+5 (1d6+3/18–20)


Ranged: +1 sling +15/+10/+5 (1d4+3)


Special Attacks: wild shape 7/day


Spell-Like Abilities: (CL 16th; concentration +22) 9/day—icicle


Spells Prepared: (CL 16th; concentration +22) 8th—empowered cone of cold (2, DC 22), horrid wilting (DC 24) 7th—elemental body IVD (water only), fire storm (DC 23), heal, true seeing 6th—antilife shell, cone of cold (DC 22), empowered flame strike (DC 20), greater dispel magic, wall of stone 5th—animal growth (2, DC 21), cure critical wounds, death ward, ice stormD, stoneskin 4th—air walk, control weatherD, dispel magic, flame strike (DC 20), freedom of movement, spike stones (DC 20) 3rd—daylight, greater magic fang (3), protection from energy, water breathingD 2nd—barkskin (3), bear's endurance, bull's strength, cat's grace, fog cloudD 1st—cure light wounds (3), faerie fire, longstrider, obscuring mistD, speak with animals 0 (at will)—create water, detect magic, light, mending D Domain spell, Domain Water


Statistics

Str: 14 Dex: 14 Con: 14 Int: 10 Wis: 22 Cha: 8


Base Atk: +12 CMB: +14 CMD: 28


Feats: Augment Summoning, Combat Casting, Empower Spell, Heavy Armor Proficiency, Improved Vital Strike, Natural Spell, Power Attack, Spell Focus (conjuration), Vital Strike


Skills: Craft (woodworking) +11, Fly +8, Handle Animal +9, Heal +14, Knowledge (geography) +9, Knowledge (nature) +15, Perception +21, Ride +3, Spellcraft +17, Survival +22


SQ: a thousand faces, nature bond (Water domain), nature sense, timeless body, trackless step, wild empathy +15, woodland stride


Languages: Common


Combat Gear: potion of haste, potion of displacement, scroll of word of recall, wand of cure serious wounds (10 charges)


Other Gear: +1 wild ironwood full plate, +1 darkwood heavy wooden shield, +1 scimitar, +1 sling with 10 bullets, cloak of resistance +2, headband of inspired wisdom +4, ring of protection +2, cold weather outfit, healer’s kit, holly and mistletoe, masterwork woodcarving tools, spell component pouch, 110 gp


Description

Human druid 16

Before Combat: Twice per month, the druid casts ironwood on her armor and also casts liveoak.

During Combat: The druid casts empowered cone of cold, then begins spontaneously summoning creatures and casting animal growth, stoneskin, and greater magic fang on them. While they are fighting, she casts spells to heal them and enhance her abilities. When entering melee, she casts true seeing, death ward, freedom of movement, and barkskin on herself, and drinks her potions of haste and displacement before wild shaping into a Huge water elemental.

These hardy druids patrol and protect the icy reaches of northern forests, and command spells and abilities equally as cold and unforgiving.

Source: NPC Codex, p. 75