Tataka
CR: 15 XP: 51,200
LE Large outsider (native, rakshasa, shapechanger)
Init: +3 Senses: darkvision 60 ft., scent, true seeing Perception: +19
Defense
AC: 28, touch 13, flat-footed 24 (+3 Dex, +1 dodge, +15 natural,, –1 size)
hp: 225 (18d10+126)
Fort: +18 Ref: +9 Will: +12
DR: 15/good and piercing
SR: 30
Offense
Speed: 40 ft., air walk
Melee: unarmed strike +24/+19/+14/+9 (2d6+7/19–20), bite +19 (1d8+3)
Space: 10 ft. Reach: 10 ft.
Special Attacks: detect thoughts (DC 24), martial artist
Spell-Like Abilities: (CL 15th; concentration +20) Constant—air walk, true seeing
Spells Known: (CL 12th; concentration +17) 6th (3/day)—heal 5th (6/day)—flame strike (DC 20), telekinesis (DC 20) 4th (7/day)—charm monster (DC 19), dimension door, freedom of movement 3rd (7/day)—dispel magic, fireball (DC 18), haste, rage 2nd (7/day)—acid arrow, cure moderate wounds, death knell (DC 17), invisibility, misdirection 1st (8/day)—command (DC 16), mage armor, magic missile, ray of enfeeblement (DC 16), shield of faith 0 (at will)—acid splash, bleed (DC 15), light, mage hand, mending, message, open/close, prestidigitation, read magic
Statistics
Str: 24 Dex: 16 Con: 25 Int: 13 Wis: 13 Cha: 20
Base Atk: +18 CMB: +26 CMD: 40
Feats: Cleave, Combat Reflexes, Critical Focus, Dodge, Great Cleave, Improved Critical (unarmed strike), Improved Vital Strike, Power Attack, Vital Strike
Skills: Acrobatics +18 (+22 when jumping), Bluff +23, Climb +17, Disguise +26, Intimidate +23, Knowledge (religion) +10, Perception +19, Sense Motive +19, Survival +16, Swim +18 Racial Modifiers +4 Bluff, +8 Disguise
SQ: change shape (any humanoid; alter self or giant form I)
Languages: Common, Infernal, Undercommon
Ecology
Environment: any
Organization: solitary, pair, patrol (3–6)
Treasure: standard
Description
Martial Artist (Su) A tataka’s unarmed strikes deal 2d6 points of damage. If a tataka gains monk levels, it uses its tataka unarmed strike damage or its monk unarmed strike damage, whichever is higher. Its unarmed strikes function as lawful and evil weapons for overcoming damage reduction.
Spells A tataka casts spells as a 12th-level sorcerer. A tataka can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a tataka.
Tataka rakshasas are the least subtle and largest of their kind. They are philosophers and fanatics, loyal servants of the rakshasa immortals. Their familiarity with religion and its trappings makes them excellent corruptors and blasphemers. Such rakshasas might assault sacred sites or rituals directly so as to foil good works and slay holy people. A tataka holds all religions in contempt save the worship of rakshasas, and it openly mocks and assaults any who dare believe otherwise.
Tataka rakshasas are more than zealots, though, and they train from an early age in martial arts—their strikes can break bones as surely as any unarmed strike from a monk or other practitioner of such styles of combat.
A typical tataka is 12 feet tall and weighs 1,300 pounds.
