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School: conjuration
Class: Inquisitor
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- Arcanist [264]
- Wizard [264]
- Sorcerer [263]
- Witch [204]
- Magus [79]
- Bard [92]
- Skald [92]
- Summoner [153]
- Unsummoner [134]
- Bloodrager [41]
- Shaman [125]
- Druid [161]
- Hunter [141]
- Ranger [68]
- Cleric [195]
- Oracle [192]
- Warpriest [153]
- Inquisitor [61] ×
- Antipaladin [22]
- Paladin [51]
- Alchemist [36]
- Investigator [35]
- Psychic [103]
- Mesmerist [28]
- Occultist [63]
- Spiritualist [51]
- Medium [22]
Descriptor
Verbal
Somatic
Material
Focus
Divine Focus
61 spells
| Name ▲ | Subschool | Inquisitor Level | Description |
|---|---|---|---|
| Acid Splash | creation | 0 | You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit... |
| Ally Across Time | summoning | 2 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Army Across Time | summoning | 4 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Balance of Suffering | healing | 6 | You borrow life force from a living creature and infuse it into another living creature,... |
| Barbed Chains | summoning | 1 | You summon a chain from another realm, causing it to burst out from the ground and strike a... |
| Chains of Light | creation | 5 | A creature targeted by this spell is held immobile by glowing golden chains composed of pure... |
| Cold Iron Fetters | creation | 4 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Create Water | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Cruel Jaunt | teleportation | 6 | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Cure Critical Wounds | healing | 4 | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | healing | 1 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Light Wounds, Mass | healing | 5 | You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on... |
| Cure Moderate Wounds | healing | 2 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Moderate Wounds, Mass | healing | 6 | This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | healing | 3 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Delay Disease | healing | 2 | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delay Poison | healing | 2 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | healing | 3 | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Desperate Weapon | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Evaluator's Lens | creation | 2 | You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your... |
| Flash Forward | teleportation | 4 | You cheat the laws of time and enter into combat before reverting back to your original... |
| Fleshworm Infestation | summoning | 4 | With a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. The... |
| Force Anchor | creation | 2 | You conjure an anchor of pure force that immediately skewers your target on a successful ranged... |
| Freedom's Toast | teleportation | 5 | When the caster hoists a flagon and delivers a toast to freedom, the target is transported up to... |
| Guardian Armor | teleportation | 1 | This spell teleports the suit of armor you are wearing off of your body and onto an ally within... |
| Heal | healing | 6 | Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.... |
| Healing Flames | healing | 4 | You unleash a blast of holy flames that washes over all creatures in the area in a glorious... |
| Healing Token | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Heroes' Feast | creation | 6 | You bring forth a great feast, including a magnificent table, chairs, service, and food and... |
| Holy Javelin | creation | 3 | You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack.... |
| Inspiring Recovery | healing | 6 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Clot | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Portrait | creation | 1 | You touch a surface and produce a painted portrait of either yourself or a creature you can see... |
| Instant Weapon | creation | 2 | You create a melee weapon sized appropriately for you from opaque force. You are considered... |
| Iron Stake | creation | 2 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Light of Iomedae | 3 | With this spell, you create shafts of blue light that illuminate all undead creatures in the... | |
| Litany of Entanglement | calling | 3 | Your litany conjures chains of energy that lash upward from the ground and hamper the target's... |
| Litany of Escape | teleportation | 4 | With a powerful prayer, you call upon the servants of your god to whisk a friend out of a... |
| Neutralize Poison | healing | 4 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Neutralize Poison, Greater | healing | 6 | This spell functions as neutralize poison, except as noted here. You automatically succeed at... |
| Penumbral Disguise | 3 | You mask your features with shadowy illumination, gaining a competence bonus equal to your... | |
| Pick Your Poison | healing | 1 | This spell temporarily converts even the deadliest poison affecting a creature into an... |
| Planar Inquiry | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Realm Retribution | teleportation | 6 | All attacks made by the target match your alignment, counting as either chaotic, evil, good, or... |
| Remove Disease | healing | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Paralysis | healing | 2 | You can free one or more creatures from the effects of temporary paralysis or related magic,... |
| Remove Radioactivity | healing | 4 | You remove all ongoing radiation effects, both primary and secondary, on a single target if you... |
| Restoration | healing | 4 | This spell functions like lesser restoration, except that it also dispels temporary negative... |
| Restoration, Lesser | healing | 2 | Lesser restoration dispels any magical effects reducing one of the subject's ability scores or... |
| Returning Weapon | teleportation | 1 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | teleportation | 2 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Sacred Bond | healing | 2 | To use this spell, you first touch the intended recipient, creating a sympathetic field of... |
| Second Wind | healing | 3 | You can cast this spell only when you have fewer than one-quarter of your total hit points. With... |
| Shackle | creation | 2 | You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,... |
| Soothing Word | healing | 2 | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Spindrift Spritz | healing | 2 | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | healing | 4 | This spell functions as spindrift spritz, except as noted above. |
| Spiral Ascent | teleportation | 3 | You transform yourself into a helical beam of divine energy that instantly transports you upward... |
| Spiral Descent | teleportation | 2 | This spell functions as spiral ascent, except the destination and direction of travel is... |
| Stabilize | healing | 0 | Upon casting this spell, you target a living creature that has -1 or fewer hit points. That... |
| Straitjacket | creation | 4 | You cause a straitjacket to spring into existence to restrain the target creature. You attempt a... |
