Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School
Subschool
Class: Shaman
- Add column
- Clear ×
- Arcanist [258]
- Wizard [258]
- Sorcerer [251]
- Witch [169]
- Magus [42]
- Bard [125]
- Skald [118]
- Summoner [60]
- Unsummoner [52]
- Bloodrager [34]
- Shaman [102] ×
- Druid [129]
- Hunter [133]
- Ranger [91]
- Cleric [147]
- Oracle [138]
- Warpriest [136]
- Inquisitor [79]
- Antipaladin [39]
- Paladin [36]
- Alchemist [73]
- Investigator [71]
- Psychic [157]
- Mesmerist [88]
- Occultist [120]
- Spiritualist [63]
- Medium [61]
Descriptor
Range
Duration: Hours
Verbal
Somatic
Material
Focus
Divine Focus
102 spells
| Name ▲ | School | Subschool | Shaman Level | Description |
|---|---|---|---|---|
| Aerial Tracks | divination | 4 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Air Breathing | transmutation | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Alleviate Addiction | conjuration | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alpha Instinct | enchantment | charm | 2 | Animals perceive you as a social superior. The starting attitude of animals you interact with... |
| Animal Purpose Training | enchantment | compulsion | 2 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Animal Shapes | transmutation | polymorph | 8 | As beast shape III, except you change the form of up to one willing creature/caster level into... |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | 3 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Aroden's Magic Army | transmutation | 8 | You imbue all manufactured weapons carried by allies within range with magic, granting each... | |
| Befuddled Combatant | enchantment | compulsion | 5 | As a way to befuddle your target, you fill its mind with all manner of swirling images as well... |
| Beloved of The Forge | divination | 2 | You gain an innate sense of the direction to your home or to the place where you last attempted... | |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Callback, Greater | conjuration | teleportation | 5 | This spell functions as callback, except as noted above. |
| Charm Animal | enchantment | charm | 1 | This spell functions like charm person, except that it affects a creature of the animal type. |
| Charm Person | enchantment | charm | 1 | This charm makes a humanoid creature regard you as its trusted friend and ally (treat the... |
| Charm Person, Mass | enchantment | charm | 5 | This spell functions like charm person, except that mass charm person affects a number of... |
| Claim Identity | transmutation | polymorph | 4 | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | transmutation | polymorph | 6 | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Clear Grove | transmutation | 3 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Concealed Breath | transmutation | 4 | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Control Weather | transmutation | 7 | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Create Food and Water | conjuration | creation | 3 | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Delay Poison | conjuration | healing | 2 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Detect Scrying | divination | 4 | You immediately become aware of any attempt to observe you by means of a divination (scrying)... | |
| Dream Shield | abjuration | 2 | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Enlightened Step | transmutation | 6 | Through careful regulation of your body's mystical energies, thoughtful control of your poise... | |
| Enthrall | enchantment | charm | 2 | If you have the attention of a group of creatures, you can use this spell to hold them... |
| Fairy Ring Retreat | conjuration | creation | 7 | You conjure up an extradimensional meadow that can be accessed from a single entrance on the... |
| False Future | illusion | glamer | 4 | You interfere with attempts to predict the target's future by preventing divinations from... |
| False Life | necromancy | 2 | You harness the power of unlife to grant yourself a limited ability to avoid death. While this... | |
| False Life, Greater | necromancy | 4 | This spell functions as false life, except you gain temporary hit points equal to 2d10 + 1... | |
| Familiar Melding | necromancy | 4 | You project your soul into your familiar, taking over its body while leaving its consciousness... | |
| Fins To Feet | transmutation | polymorph | 3 | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Firewalker's Meditation | abjuration | 4 | You focus your mind on blocking out pain, allowing your body to endure punishments that would be... | |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Frigid Souls | necromancy | haunted | 4 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Garrulous Grin | necromancy | 2 | This Nidalese spell plants a seed of supernatural fear deep in a subject's mind, causing... | |
| Gentle Breeze | evocation | 1 | You create a light wind that blows only against the target, from a direction of your choice. The... | |
| Grove of Respite | conjuration | creation | 5 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Guardian Monument, Lesser | abjuration | 4 | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Harmless Form | transmutation | polymorph | 2 | You transform the target into a harmless animal of the same approximate body type. The form... |
| Hex Ward | abjuration | 1 | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hunter's Blessing | transmutation | 5 | When casting this spell, you designate a type or type and subtype of creature (using the... | |
| Huntmaster's Spear | transmutation | 2 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Imbue With Elemental Might | evocation | 2 | This spell functions like imbue with spell ability, except you transfer the use of your... | |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Itching Curse | necromancy | 1 | You curse the target with a distracting, unbearable itch. Unless the target scratches as a move... | |
| Mage's Crawl Space | transmutation | 2 | When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot... | |
| Magic Vestment | transmutation | 3 | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Magic Weapon, Greater | transmutation | 4 | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Mask From Divination | divination | 5 | As part of the action used to cast this spell, you place the mask used as the focus component on... | |
| Merge With Familiar | transmutation | 2 | As long as the target is at least one size category smaller than you are, it can merge... | |
| Nature's Paths | divination | 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness.... | |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Overland Flight | transmutation | 5 | This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if... | |
| Pass without Trace | transmutation | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Pocketful of Vipers | conjuration | summoning | 3 | You set a magical ward upon the object touched, which must be a container such as a pouch, bag,... |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Quick Change | transmutation | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... |
| Radiation Ward | abjuration | 2 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Restful Cloak | conjuration | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Revenant Armor | transmutation | 3 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Ride The Waves | transmutation | 4 | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Rite of Bodily Purity | abjuration | 1 | You energize your body's immune system, improving your ability to resist toxins and ailments.... | |
| Rite of Centered Mind | abjuration | 1 | You heighten your awareness of your own thoughts, allowing you to more easily resist outside... | |
| Scale Spikes, Greater | transmutation | 3 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scrying, Greater | divination | scrying | 7 | This spell functions like scrying, except as noted above. Additionally, all of the following... |
| See Beyond | divination | 3 | You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance... | |
| Sense Spirit Magic | divination | 1 | You gain greater sensitivity to magic associated with your primary spirit and your wandering... | |
| Shield Companion (ACG) | abjuration | 2 | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Shroud of Innocuity | illusion | glamer | 3 | All affected creatures are veiled with a commonplace appearance. This appearance varies based on... |
| Skim | divination | 1 | This spell allows you to read written material in a quarter of the time it would normally take... | |
| Soulseeker | divination | 8 | You identify the stage of a given soul's judgment, or determine its fate post-judgment. You must... | |
| Spike Stones | transmutation | 4 | Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that... | |
| Spirit Bonds | divination | 3 | You heighten your awareness of up to one willing creature or object/3 caster levels, each of... | |
| Summon Laborers | conjuration | summoning | 6 | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Surface Excursion | conjuration | teleportation | 5 | You instantly transport yourself and touched allies onto the nearest sky-facing surface directly... |
| Swallow Poison | transmutation | 5 | A special gland grows on the inside of your throat, which absorbs any poisons that you ingest,... | |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Tail Current | transmutation | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tree Shape | transmutation | 2 | This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree... | |
| Unsettling Presence | necromancy | haunted | 2 | Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia... |
| Vigilant Rest | abjuration | 4 | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Vile Dog Transformation | transmutation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Visualization of The Body | transmutation | 2 | You focus your mind on one aspect of your body, aligning the energies within your body to... | |
| Visualization of The Mind | transmutation | 2 | You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental... | |
| Voluminous Vocabulary | divination | 4 | You choose any language (except for secret languages, such as Druidic). The target gains the... | |
| Waft | transmutation | 5 | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Wandering Weather | transmutation | 8 | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Ward of The Season | abjuration | 3 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Water Breathing | transmutation | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Wicker Horse | conjuration | creation | 2 | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
| Wild Instinct | divination | 2 | This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. You... | |
| Wind Walk | transmutation | 7 | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... |
