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School
Subschool: healing
Class: Witch
- Add column
- Clear ×
- Arcanist [8]
- Wizard [8]
- Sorcerer [8]
- Witch [37] ×
- Magus [4]
- Bard [22]
- Skald [22]
- Summoner [14]
- Unsummoner [11]
- Bloodrager [3]
- Shaman [36]
- Druid [37]
- Hunter [34]
- Ranger [23]
- Cleric [69]
- Oracle [69]
- Warpriest [60]
- Inquisitor [29]
- Antipaladin [2]
- Paladin [33]
- Alchemist [19]
- Investigator [18]
- Psychic [6]
- Mesmerist [7]
- Occultist [13]
- Spiritualist [18]
- Medium [2]
Target
Verbal
Somatic
Material
Focus
Divine Focus
37 spells
| Name ▲ | School | Witch Level | Description |
|---|---|---|---|
| Accept Affliction | conjuration | 3 | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from... |
| Alleviate Addiction | conjuration | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Balance of Suffering | conjuration | 6 | You borrow life force from a living creature and infuse it into another living creature,... |
| Celestial Healing | conjuration | 1 | You anoint a wounded creature with the blood of an outsider with the good subtype (such as an... |
| Celestial Healing, Greater | conjuration | 4 | As/celestial healing, except the target gains fast healing 4 and the target radiates the aura of... |
| Cure Critical Wounds | conjuration | 5 | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Critical Wounds, Mass | conjuration | 9 | This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | conjuration | 1 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Light Wounds, Mass | conjuration | 6 | You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on... |
| Cure Moderate Wounds | conjuration | 2 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Moderate Wounds, Mass | conjuration | 7 | This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | conjuration | 4 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Cure Serious Wounds, Mass | conjuration | 8 | This spell functions like mass cure light wounds, except that it cures 3d8 points of damage + 1... |
| Delay Disease | conjuration | 1 | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delay Poison | conjuration | 2 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | conjuration | 3 | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Heal | conjuration | 7 | Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.... |
| Infernal Healing | conjuration | 1 | You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This... |
| Infernal Healing, Greater | conjuration | 4 | As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric. |
| Instant Clot | conjuration | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Restoration | conjuration | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Neutralize Poison | conjuration | 4 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Neutralize Poison, Greater | conjuration | 6 | This spell functions as neutralize poison, except as noted here. You automatically succeed at... |
| Pick Your Poison | conjuration | 1 | This spell temporarily converts even the deadliest poison affecting a creature into an... |
| Poisonous Balm | conjuration | 5 | You mend the target's injuries, curing 3d8 hit points + 1 point/caster level (maximum +15) as... |
| Raise Dead | conjuration | 6 | You restore life to a deceased creature. You can raise a creature that has been dead for no... |
| Regenerate | conjuration | 7 | The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads... |
| Reincarnate Spy | conjuration | 7 | This spell functions as reincarnate except that you can cause the new body to resemble a... |
| Remove Blindness/Deafness | conjuration | 3 | Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is... |
| Remove Disease | conjuration | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Radioactivity | conjuration | 4 | You remove all ongoing radiation effects, both primary and secondary, on a single target if you... |
| Remove Radioactivity, Greater | conjuration | 8 | This spell functions like remove radioactivity, save that it cures all ability damage and drain... |
| Remove Sickness | conjuration | 1 | You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving... |
| Resurrection | conjuration | 8 | This spell functions like raise dead, except that you are able to restore life and complete... |
| Soothing Word | conjuration | 2 | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Stabilize | conjuration | 0 | Upon casting this spell, you target a living creature that has -1 or fewer hit points. That... |
| Symbol of Healing | conjuration | 4 | This spell functions as symbol of death, except all creatures within 60 feet of the symbol of... |
