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- Arcanist [67]
- Wizard [67]
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- Magus [22]
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Descriptor
Target: You
Verbal
Somatic
Material
Focus
Divine Focus
101 spells
| Name ▲ | School | Subschool | Description |
|---|---|---|---|
| Absorb Toxicity | necromancy | You absorb the toxicity of your surroundings, becoming toxic as a result. While under the effect... | |
| Adhesive Blood | transmutation | Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or... | |
| Akashic Form | necromancy | You create a perfect record of your physical body in the Akashic Record (see page 244) at the... | |
| Allied Cloak | abjuration | You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and... | |
| Angelic Aspect | transmutation | This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision... | |
| Angelic Aspect, Greater | transmutation | This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60... | |
| Angelic Aspect, Lesser | transmutation | You take on an aspect of an angelic being, including some of its physical characteristics. You... | |
| Anywhere But Here | conjuration | teleportation | This spell functions similarly to plane shift, but instead of transporting the targets to a... |
| Apsu's Shining Scales | evocation | You envelop your body with silver radiance that manifests as scales surrounding your body,... | |
| Arcane Concordance | evocation | A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies... | |
| Bard's Escape | conjuration | teleportation | You whisk yourself and willing allies out of a tight jam, or instantly transfer yourselves to... |
| Billowing Skirt | transmutation | A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A... | |
| Biting Words | evocation | Your voice becomes suffused with magic so that you can harm your opponents with but a word. As a... | |
| Blade Snare | abjuration | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Blood Tentacles | necromancy | You smear a handful of your own blood across your chest, causing one writhing tentacle/caster... | |
| Bouncing Bomb Admixture | transmutation | Upon drinking an extract created with this formula, you make a significant change to your... | |
| Burst of Adrenaline | transmutation | You draw upon your body's inner reserves of strength, leaving you winded. When you are about to... | |
| Burst of Insight | transmutation | You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are... | |
| Calculated Luck | divination | You are able to use the Path of Numbers to substantially boost your combat preparedness, but... | |
| Caustic Blood | transmutation | You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray... | |
| Cleromancy | divination | Cleromancy involves casting bones and interpreting the results. Those able to arrive at the... | |
| Cloud Shape | transmutation | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Codespeak | transmutation | Upon casting this spell, all recipients gain the ability to speak a new language. This language... | |
| Companion Transposition | conjuration | teleportation | You trade places with the other target, teleporting as if you were both affected by dimension... |
| Coordinated Effort | divination | Choose a single teamwork feat that you possess. You forge a link with your allies, allowing them... | |
| Cruel Jaunt | conjuration | teleportation | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Damnation Stride | conjuration | teleportation | This spell functions like dimension door, except you leave behind a burst of fire. Choose one... |
| Dimensional Bounce | conjuration | teleportation | You designate two locations within range and create a dimensional link between them; you must... |
| Dimension Door | conjuration | teleportation | You instantly transfer yourself from your current location to any other spot within range. You... |
| Divide Mind | enchantment | You partition your mind to maximize your mental power. Until the spell ends, you roll twice and... | |
| Draconic Malice | enchantment | You surround yourself with a palpable aura of draconic fear and dread. Living creatures within... | |
| Elemental Touch | evocation | Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy... | |
| Enemy Insight | divination | You forge a mental bond between yourself and the other targets, each of which must have an... | |
| Find Quarry | divination | You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of... | |
| Find the Path | divination | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Flaming Aura | transmutation | The spell allows you channel fire into your very being. If you don't already have the fire... | |
| Flash Forward | conjuration | teleportation | You cheat the laws of time and enter into combat before reverting back to your original... |
| Fool's Teleport | illusion | glamer | This spell instantly renders you unseen as/invisibility, but creates a visual and auditory... |
| Form of The Alien Dragon I | transmutation | polymorph | You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon... |
| Form of The Alien Dragon II | transmutation | polymorph | This spell functions as/form of the alien dragon I, except it also allows you to assume the form... |
| Form of The Alien Dragon III | transmutation | polymorph | This spell functions as/form of the alien dragon II, except it also allows you to take the form... |
| Form of the Dragon I | transmutation | polymorph | You become a Medium chromatic or metallic dragon (see the Pathfinder RPG Bestiary). You gain a... |
| Form of the Dragon II | transmutation | polymorph | This spell functions as form of the dragon I except that it also allows you to assume the form... |
| Form of the Dragon III | transmutation | polymorph | This spell functions as form of the dragon II save that it also allows you to take the form of a... |
| Form of The Exotic Dragon I | transmutation | polymorph | You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine,... |
| Form of The Exotic Dragon II | transmutation | polymorph | This spell functions as/form of the exotic dragon I, except it also allows you to assume the... |
| Form of The Exotic Dragon III | transmutation | polymorph | This spell functions as/form of the exotic dragon II except that it also allows you to take the... |
| Fortune's Path | divination | You predict events in your near future. Visions of the foretold events appear in the mirror... | |
| Frosty Aura | transmutation | The spell allows you to channel cold into your very being. If you don't already have the cold... | |
| Getaway | conjuration | teleportation | Getaway teleports you and allies you designate at the time of casting to a predetermined... |
| Grappling Scarf | transmutation | A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible... | |
| Grasp | divination | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Holy Shield | abjuration | You gain the ability to magically project the defense of your shield to protect another creature... | |
| Hurricane Blast | evocation | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Illusion of Calm | illusion | figment | When casting this spell, you create an illusory double that takes the same space of you. That... |
| Influence Wild Magic | abjuration | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Inner Focus | illusion | glamer | For the duration of this spell, you may ignore any divine focus components of your spells,... |
| Interplanetary Teleport | conjuration | teleportation | This spell functions as teleport, except there is truly no range limit and you do not need to... |
| Invoke Primal Power | transmutation | This spell must be cast as you activate wild shape to assume the form of an animal of at least... | |
| Jungle Mind | divination | scrying | You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a... |
| Know The Enemy | divination | You commune with the divine, reflecting on one type of creature you encountered in the last day.... | |
| Levitate | transmutation | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Mantle of Calm | enchantment | compulsion | You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and... |
| Martyr's Bargain | transmutation | Among the faithful followers of the gods of purity-whether they be the servants of Desna in... | |
| Master's Escape | conjuration | teleportation | You create an extradimensional link between yourself and one summoned creature you control that... |
| Master's Mutation | transmutation | polymorph | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that... |
| Mislead | illusion | figment, glamer | You become invisible (as greater invisibility, a glamer), and at the same time, an illusory... |
| Pack Empathy | divination | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Prophetic Lore | divination | You call to mind prophecies regarding a person, place, item, or event. These might be... | |
| Psychic Asylum | illusion | phantasm | You retreat into a mindscape (see page 234) of your own making that allows you to perform a... |
| Punishing Armor | abjuration | You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage... | |
| Raiment of Command | illusion | glamer | You are cloaked in an illusion of authority. Others perceive you to be a legitimate figure of... |
| Resinous Skin | transmutation | You coat your body with a resinous substance, protecting you from attacks and binding weapons... | |
| Resounding Blow | evocation | You must have a melee weapon in hand to cast this spell. On a successful melee attack, your... | |
| Restful Cloak | conjuration | healing | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Sarzari Shadow Memory | divination | While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and... | |
| Sculpted Cape | transmutation | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Sense Spirit Magic | divination | You gain greater sensitivity to magic associated with your primary spirit and your wandering... | |
| Shadow Step | illusion | shadow | To use this spell, you must be in an area of dim light or darkness. You enter a shadow or area... |
| Shared Training | divination | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Shield of Darkness | evocation | You shield yourself with darkness, reducing the illumination level in your space to magical... | |
| Shield of The Dawnflower | evocation | You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack... | |
| Shield of Wings | transmutation | You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average... | |
| Stunning Barrier | abjuration | You are closely surrounded by a barely visible magical field. The field provides a +1 deflection... | |
| Stunning Barrier, Greater | abjuration | This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to... | |
| Subjective Reality | illusion | phantasm | Choose one object, creature, or force you can see within long range (400 ft. + 40 ft./level).... |
| Surefoot Boots | transmutation | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Sweat Poison | necromancy | Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC... | |
| Telepathic Bond | divination | You forge a telepathic bond among yourself and a number of willing creatures, each of which must... | |
| Teleport | conjuration | teleportation | This spell instantly transports you to a designated destination, which may be as distant as 100... |
| Teleport, Greater | conjuration | teleportation | This spell functions like teleport, except that there is no range limit and there is no chance... |
| Touch Injection | transmutation | You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The... | |
| Transport via Plants | conjuration | teleportation | You can enter any normal plant (equal to your size or larger) and pass any distance to a plant... |
| Treacherous Teleport | conjuration | teleportation | This spell functions as teleport except that you can opt to intentionally cause any number of... |
| True Appraisal | divination | You gain temporary insight into the value of objects. You gain a +5 competence bonus on Appraise... | |
| Unerring Tracker | divination | During this spell's duration, you can touch the sign of a creature's passage that you have... | |
| Veil of Heaven | abjuration | You surround yourself with a veil of positive energy, making it harder for evil outsiders to... | |
| Vengeful Stinger | transmutation | polymorph | You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.... |
| Wind Walk | transmutation | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... | |
| Word of Recall | conjuration | teleportation | Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must... |
| Wreath of Blades | abjuration | The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin... |
