Ancient Forest Dragon
CR: 19 XP: 204,800
CE Gargantuan dragon (earth)
Init: +3 Senses: dragon senses, tremorsense 60 ft. Perception: +33
Aura: frightful presence (300 ft., DC 29)
Defense
AC: 39, touch 5, flat-footed 39 (–1 Dex, +34 natural, –4 size)
hp: 387 (25d12+225)
Fort: +22 Ref: +13 Will: +21
DR: 10/adamantine
Immune: paralysis, poison, sleep
SR: 30
Offense
Speed: 40 ft., burrow 20 ft., climb 30 ft., fly 250 ft. (clumsy)
Melee: bite +36 (4d6+19/19–20), 2 claws +34 (2d8+13), gore +34 (2d8+19), tail slap +32 (2d8+19)
Space: 20 ft. Reach: 15 ft. (20 ft. with bite and gore)
Special Attacks: breath weapon (60-ft. cone, 20d6 piercing damage, DC 32) crush (DC 32, 2d8+19), destructive crush, tail sweep (2d6+19, DC 35)
Spell-Like Abilities: (CL 25th; concentration +30) At will—animate plants, entangle (DC 16), blight (DC 20), pass without trace, tree stride
Spells Known: (CL 15th; concentration +20) 7th (4/day)—power word blind, waves of exhaustion (DC 22) 6th (6/day)—acid fog, disintegrate (DC 21), move earth 5th (7/day)—baleful polymorph (DC 20), cloudkill (DC 20), feeblemind (DC 20), passwall 4th (7/day)—bestow curse (DC 19), charm monster (DC 19), solid fog, stone shape 3rd (7/day)—lightning bolt (DC 18), wind wall, slow (DC 18), stinking cloud (DC 18) 2nd (7/day)—fog cloud, glitterdust, hideous laughter, invisibility, touch of idiocy 1st (8/day)—hypnotism (DC 16), obscuring mist, magic missile, ray of enfeeblement (DC 16), shield 0 (at-will)—dancing lights, daze (DC 15), detect magic, ghost sound, mage hand, mending, read magic, resistance, touch of fatigue
Statistics
Str: 37 Dex: 8 Con: 26 Int: 20 Wis: 21 Cha: 20
Base Atk: +25 CMB: +42 CMD: 51 (55 vs. trip)
Feats: Combat Casting, Deceitful, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (bite)
Skills: Acrobatics +25 (+29 when jumping), Bluff +35, Climb +47, Disguise +7, Escape Artist +28, Fly +0, Intimidate +33, Knowledge (arcana, nature) +31, Perception +33, Spellcraft +33, Stealth +25, Survival +29
SQ: change shape, sound imitation, woodland stride Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath. Dragon (Imperial), Forest Dragon (Imperial), Forest Imperial Dragon, Sea The long, undulating body of this serpentine dragon rolls and bends with scales the color of the ocean’s waves. SEA DRAGON CG dragon (water) BASE STATISTICS CR 4, Size Small, Hit Dice 5d12 Speed 40 ft., swim 60 ft. Natural Armor +5, Breath Weapon cone, 2d6 fire
Languages: Common, Draconic, Elven, Goblin, Sylvan, Terran
Ecology
Environment: any water
Organization: solitary
Treasure: triple
Description
Change Shape (Su) A young or older sea dragon can assume any humanoid form three times per day as if using polymorph.
Sea Strider (Su) Three times per day as a standard action, an old or older sea dragon can move from one body of water to another as if using the teleport spell (self only).
Tidal Wave (Su) Once per day, a great wyrm sea dragon can create a tidal wave. This ability is the same as the bronze dragon’s ability of the same name (Bestiary 104).
Torrent Breath (Su) Instead of a cone of super-heated steam, a very young or older sea dragon can breathe a line of pressurized water twice the length of the sea dragon’s cone breath weapon. This line deals bludgeoning damage.
Unfettered Swimmer (Su) A juvenile sea dragon gains a 10-foot bonus to its swim speed. The sea dragon’s swim speed continues to increase by an additional 10 feet every two age categories. Furthermore, while swimming, the sea dragon is treated as if under the effects of the spell freedom of movement.
Age Special Caster Category Abilities Level Wyrmling Immunity to electricity, — water breathing Very young Torrent breath — Young Change shape, create water 1st Juvenile Frightful presence, hydraulic 3rd push*, unfettered swimmer Young adult DR 5/magic, spell resistance 5th Adult Call lightning 7th Mature adult DR 10/magic 9th Old Control water, sea strider 11th Very old DR 15/magic 13th Ancient Water walk 15th Wyrm DR 20/magic 17th Great wyrm Tidal wave, vortex* 19th * See the Advanced Player’s Guide.
