Characters

Dragon Chieftain

CR: 16 XP: 76,800


CE Medium humanoid (human, orc)


Init: +3 Senses: blindsense 30 ft., darkvision 60 ft. Perception: +18


Defense

AC: 27, touch 12, flat-footed 27 (+9 armor, +2 deflection, –1 Dex, +1 insight, +6 natural)


HP: 189 (10d8+7d12+95)


Fort: +16 Ref: +11 Will: +14, +4 vs. bardic performance, language-dependent, and sonic


Defensive Abilities: orc ferocity


Resist: fire 5


Offense

Speed: 30 ft.


Melee: bite +19 (1d6+9 plus 1d6 fire), 2 claws +19 (1d6+6) or +1 heavy mace +19/+14/+9 (1d8+10)


Special Attacks: bardic performance 26 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion), breath weapon (30-foot cone, 7d6 fire, DC 17, 1/day), claws (2, 1d6+6, magic, 7 rounds/day), dragon bite


Spell-Like Abilities: (CL 7th; concentration +11) 1/day—form of the dragon I (red dragon only)


Spells Known: (CL 15th; concentration +19) 5th (3/day)—greater heroism, mass cure light wounds, shadow walk (DC 19), song of discord (DC 20) 4th (5/day)—cure critical wounds, dominate person (DC 19), neutralize poison, shout (DC 18) 3rd (6/day)—clairaudience/clairvoyance, fear (DC 17), haste, invisibility sphere, phantom steed 2nd (6/day)—blur, cure moderate wounds, detect thoughts (DC 16), silence (DC 16), summon swarm, whispering wind 1st (6/day)—charm person (DC 16), cure light wounds, expeditious retreat, feather fall, remove fear, unseen servant 0 (at will)—dancing lights, detect magic, flare (DC 14), mage hand, message, resistance


Statistics

Str: 22 Dex: 8 Con: 18 Int: 12 Wis: 10 Cha: 18


Base Atk: +12 CMB: +18 CMD: 30


Feats: Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Dazzling Display, Great Fortitude, Improved Initiative, Power Attack, Spell Focus (enchantment), Toughness, Weapon Focus (bite, claws)


Skills: Climb +12, Intimidate +6, Knowledge (arcana, dungeoneering) +14, Knowledge (geography, history, local, nature, religion) +10, Linguistics +5, Perception +18, Perform (oratory, percussion, sing) +17, Ride +2, Spellcraft +9, Stealth +10, Swim +9


SQ: bardic knowledge +5, blood of dragons, jack-of-all-trades (use any skill), lore master 1/day, orc blood, versatile performance (oratory, percussion, sing), weapon familiarity


Languages: Common, Draconic, Goblin, Orc


Combat Gear: potions of cure serious wounds (2), potion of eagle’s splendor


Other Gear: +5 hide armor, +1 heavy mace, amulet of natural armor +2, belt of physical might +2 (Str, Con), cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +2, ring of protection +2, 1, 723 gp


Description

Half-orc bard 10/dragon disciple 7

During Combat: The dragon disciple casts greater heroism and haste, then uses dominate person and charm person to create allies among his enemies. In melee, he uses his breath weapon and Dazzling Display.

These half-orcs become chieftains of savage tribes by brutally and publicly assassinating the former chieftains.

Source: NPC Codex, p. 214