Dragon Chieftain
CR: 16 XP: 76,800
CE Medium humanoid (human, orc)
Init: +3 Senses: blindsense 30 ft., darkvision 60 ft. Perception: +18
Defense
AC: 27, touch 12, flat-footed 27 (+9 armor, +2 deflection, –1 Dex, +1 insight, +6 natural)
HP: 189 (10d8+7d12+95)
Fort: +16 Ref: +11 Will: +14, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities: orc ferocity
Resist: fire 5
Offense
Speed: 30 ft.
Melee: bite +19 (1d6+9 plus 1d6 fire), 2 claws +19 (1d6+6) or +1 heavy mace +19/+14/+9 (1d8+10)
Special Attacks: bardic performance 26 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion), breath weapon (30-foot cone, 7d6 fire, DC 17, 1/day), claws (2, 1d6+6, magic, 7 rounds/day), dragon bite
Spell-Like Abilities: (CL 7th; concentration +11) 1/day—form of the dragon I (red dragon only)
Spells Known: (CL 15th; concentration +19) 5th (3/day)—greater heroism, mass cure light wounds, shadow walk (DC 19), song of discord (DC 20) 4th (5/day)—cure critical wounds, dominate person (DC 19), neutralize poison, shout (DC 18) 3rd (6/day)—clairaudience/clairvoyance, fear (DC 17), haste, invisibility sphere, phantom steed 2nd (6/day)—blur, cure moderate wounds, detect thoughts (DC 16), silence (DC 16), summon swarm, whispering wind 1st (6/day)—charm person (DC 16), cure light wounds, expeditious retreat, feather fall, remove fear, unseen servant 0 (at will)—dancing lights, detect magic, flare (DC 14), mage hand, message, resistance
Statistics
Str: 22 Dex: 8 Con: 18 Int: 12 Wis: 10 Cha: 18
Base Atk: +12 CMB: +18 CMD: 30
Feats: Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Dazzling Display, Great Fortitude, Improved Initiative, Power Attack, Spell Focus (enchantment), Toughness, Weapon Focus (bite, claws)
Skills: Climb +12, Intimidate +6, Knowledge (arcana, dungeoneering) +14, Knowledge (geography, history, local, nature, religion) +10, Linguistics +5, Perception +18, Perform (oratory, percussion, sing) +17, Ride +2, Spellcraft +9, Stealth +10, Swim +9
SQ: bardic knowledge +5, blood of dragons, jack-of-all-trades (use any skill), lore master 1/day, orc blood, versatile performance (oratory, percussion, sing), weapon familiarity
Languages: Common, Draconic, Goblin, Orc
Combat Gear: potions of cure serious wounds (2), potion of eagle’s splendor
Other Gear: +5 hide armor, +1 heavy mace, amulet of natural armor +2, belt of physical might +2 (Str, Con), cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +2, ring of protection +2, 1, 723 gp
Description
Half-orc bard 10/dragon disciple 7
During Combat: The dragon disciple casts greater heroism and haste, then uses dominate person and charm person to create allies among his enemies. In melee, he uses his breath weapon and Dazzling Display.
These half-orcs become chieftains of savage tribes by brutally and publicly assassinating the former chieftains.
Source: NPC Codex, p. 214
