Characters

Grand Necromancer

CR: 17 XP: 102,400


NE Medium humanoid (human)


Init: +5 Senses: see invisibility Perception: +24


Defense

AC: 23, touch 16, flat-footed 22 (+4 armor, +4 deflection, +1 Dex, +1 insight, +3 natural)


HP: 170 (18d6+105)


Fort: +14 Ref: +11 Will: +17, +4 vs. mind-affecting


Defensive Abilities: mind blank, spell turning


Resist: cold 20, fire 30


Offense

Speed: 30 ft.


Melee: mwk silver dagger +9/+4 (1d4–1/19–20)


Special Attacks: channel negative energy (DC 19, 11/day)


Spell-Like Abilities: (CL 18th; concentration +26) 11/day—grave touch (9 rounds)


Spells Prepared: (CL 18th; concentration +26) 9th—energy drain (DC 29), time stop, wail of the banshee (DC 29) 8th—create greater undead, horrid wilting (3, DC 28), mind blank 7th—ethereal jaunt, finger of death (DC 27), quickened fireball (DC 22), spell turning, waves of exhaustion 6th—chain lightning (DC 25), create undead, disintegrate (DC 24), eyebite (DC 26), maximized vampiric touch (2) 5th—cloudkill (DC 23), quickened magic missile, maximized scorching ray, teleport, wall of force, waves of fatigue 4th—animate dead, arcane eye, bestow curse (2, DC 24), dimension door, fire shield, maximized ray of enfeeblement 3rd—blink, dispel magic (2), fireball (2, DC 22), fly, vampiric touch 2nd—blindness/deafness (DC 22), darkvision, false life, glitterdust (DC 20), resist energy, scorching ray, see invisibility 1st—cause fear (DC 21), expeditious retreat, feather fall, grease, mage armor, magic missile, obscuring mist 0 (at will)—bleed (DC 20), detect magic, mage hand, read magic Opposition Schools enchantment, illusion


Statistics

Str: 8 Dex: 12 Con: 18 Int: 26 Wis: 14 Cha: 10


Base Atk: +9 CMB: +8 CMD: 23


Feats: Alertness, Combat Casting, Command Undead, Craft Wondrous Item, Extra Channel, Forge Ring, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (evocation, necromancy), Toughness, Weapon Focus (ray)


Skills: Fly +22, Heal +20, Intimidate +16, Knowledge (arcana, planes, religion) +29, Knowledge (history, local) +21, Perception +24, Sense Motive +24, Spellcraft +29, Stealth +19, Use Magic Device +18


SQ: arcane bond (owl), life sight (30 feet, 18 rounds/day)


Languages: Aklo, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Orc, Undercommon


Combat Gear: potions of cure serious wounds (3), scroll of iron body, scroll of spell turning, scroll of wall of force, wand of inflict moderate wounds (20 charges), wand of invisibility (20 charges)


Other Gear: masterwork silver dagger, amulet of natural armor +3, belt of mighty constitution +4, clear spindle ioun stone, cloak of resistance +4, dusty rose prism ioun stone, headband of vast intelligence +6, restorative ointment, ring of major energy resistance (cold), ring of protection +4, onyx gems (worth 2,000 gp), spellbook, 8, 973 gp


Description

Human necromancer 18

Before Combat: The wizard casts false life, mage armor, mind blank, resist energy (fire), see invisibility, and spell turning.

During Combat: The wizard casts time stop and energy drain on the most dangerous-looking target, then thins out the ranks of his enemies with chain lightning.

Base Statistics: Without false life, mage armor, mind blank, resist energy (fire), see invisibility, and spell turning, the wizard’s statistics are AC 19, touch 16, flat-footed 18; hp 155; Fort +14, Ref +11, Will +17; Defensive Abilities none; Resist cold 20.

These wizards are steeped in the evil of their profession.

Source: NPC Codex, p. 193