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School: divination
Subschool
Class: Hunter
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- Arcanist [158]
- Wizard [159]
- Sorcerer [156]
- Witch [130]
- Magus [21]
- Bard [124]
- Skald [122]
- Summoner [26]
- Unsummoner [25]
- Bloodrager [11]
- Shaman [79]
- Druid [69]
- Hunter [82] ×
- Ranger [58]
- Cleric [120]
- Oracle [120]
- Warpriest [114]
- Inquisitor [109]
- Antipaladin [15]
- Paladin [21]
- Alchemist [44]
- Investigator [44]
- Psychic [140]
- Mesmerist [66]
- Occultist [85]
- Spiritualist [58]
- Medium [79]
Descriptor
Range
Verbal
Somatic
Material
Focus
Divine Focus
82 spells
| Name ▲ | Subschool | Hunter Level | Description |
|---|---|---|---|
| Aerial Tracks | 3 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Ancestral Memory | 4 | When you cast this spell, you open your mind to the vast experiences of your ancestors in the... | |
| Anticipate Peril | 1 | A creature affected by anticipate peril gains a preternatural sense of danger. The first time... | |
| Aquatic Trail | 2 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Beastspeak | 2 | When you're in the form of an animal (such as when you are using wild shape or are affected by a... | |
| Carrion Compass | 1 | You animate one of the target's fetid organs so that it leads you to the undead creature's most... | |
| Cleromancy | 3 | Cleromancy involves casting bones and interpreting the results. Those able to arrive at the... | |
| Commune With Birds | 1 | You utter a question in the form of a low-pitched bird call that can be heard up to a mile away,... | |
| Commune with Nature | 4 | You become one with nature, attaining knowledge of the surrounding territory. You instantly gain... | |
| Commune With Plane | 4 | You become one with the plane around you, attaining knowledge of the surrounding territory. You... | |
| Create Treasure Map | 2 | You can take a piece from a dead creature's body and use it to create a map that reveals the... | |
| Deadeye's Lore | 1 | While subject to this spell, you take upon yourself the mantle of the hunter, channeling the... | |
| Detect Aberration | 1 | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Magic | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Poison | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detect Radiation | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Snares and Pits | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Determine Depth | 2 | With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier,... | |
| Diagnose Disease | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Eagle Eye | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Elemental Speech | 2 | This spell enables you to converse with creatures associated with a chosen element, including... | |
| Enemy Insight | 2 | You forge a mental bond between yourself and the other targets, each of which must have an... | |
| Enhanced Diplomacy | 0 | You imbue the subject with divine diplomacy skills. The creature gets a +2 competence bonus on a... | |
| Find Quarry | 4 | You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of... | |
| Find the Path | 6 | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Forest's Sense | scrying | 3 | You can sense the location of a target creature within range if it is also within 10 feet of a... |
| Glimpse of Truth | 5 | This spell functions like true seeing, except as noted above. | |
| Grasp | 0 | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Guidance | 0 | This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence... | |
| Guiding Star | 2 | You form a bond with your surroundings when you cast this spell. For the remaining duration of... | |
| Heightened Awareness | 1 | You enter a heightened state of awareness that allows you to notice more about your surroundings... | |
| Hunter's Eye | 2 | Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye... | |
| Hunter's Lore | 2 | Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that... | |
| Insect Scouts | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Insect Spies | 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Insect Spies, Greater | 6 | As insect spies, but you can also borrow the senses of the summoned insects. As a move action,... | |
| Jungle Mind | scrying | 4 | You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a... |
| Know Direction | 0 | When you cast this spell, you instantly know the direction of north from your current position.... | |
| Know The Enemy | 1 | You commune with the divine, reflecting on one type of creature you encountered in the last day.... | |
| Lay of The Land | 2 | In a flash of recognition, you learn about the geography of your surroundings within a radius of... | |
| Locate Portal | 1 | When this spell is active, you feel a mental pull in the direction of any active or operable... | |
| Locate Weakness | 2 | You can sense your foes' weak points, granting you greater damage with critical hits. Whenever... | |
| Meticulous Match | 3 | You compare two similar items and know if they are identical to one another or not. The spell... | |
| Named Bullet | 3 | You imbue the target with deadly accuracy against a selected creature type (and subtype for... | |
| Named Bullet, Greater | 4 | This spell functions like named bullet, except it deals 2 extra points of damage/caster level... | |
| Nature's Paths | 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness.... | |
| Pack Empathy | 2 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Planar Orientation | 1 | This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate... | |
| Read Magic | 0 | You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that... | |
| Read Weather | 1 | This spell allows you to forecast the weather at your location for the next 48 hours, providing... | |
| Replay Tracks | 2 | This spell allows you to reconstruct past events that occurred in your current location based on... | |
| Residual Tracking | 1 | By touching a footprint, you receive a clear mental image of the person or creature that made... | |
| Reveal Mirage | 1 | You can focus upon a single point within line of sight and discern if the terrain or geographic... | |
| Reveal True Shape | 2 | You reveal the true form of a magically disguised or transformed creature, whether the target’s... | |
| Riversight | scrying | 2 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Sand Table | 3 | Sand table allows you to create a scale model of the battlefield surrounding your position,... | |
| Scrying | scrying | 4 | You can observe a creature at any distance. If the subject succeeds on a Will save, the spell... |
| Seed Spies | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| See Through Stone | 3 | You gain the ability to see through solid rock as if it were transparent glass. You may see... | |
| Sense Fear | 2 | You sense the fear of those nearby, feeling it in the air around you. You can detect spooked,... | |
| Sense Vitals | 2 | This spell makes your eyes shine blood red and allows you to see the vital areas and weak points... | |
| Sensory Amplifier | 4 | You open the minds of all creatures near you and enhance their sensory receptors. All living... | |
| Shared Training | 2 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Share Language | 2 | You can share your facility for one particular language with another creature. For 24 hours the... | |
| Share Language, Communal | 3 | This spell functions like share language (Advanced Player's Guide 243), except you divide the... | |
| Signs of The Land | 3 | This spell functions as commune with nature except it reveals up to three details about the... | |
| Speak Local Language | 1 | This spell functions as tongues, except the creature touched gains only the ability to speak and... | |
| Speak with Animals | 1 | You can ask questions of and receive answers from animals, but the spell doesn't make them any... | |
| Speak with Plants | 2 | You can communicate with normal plants and plant creatures, and can ask questions of and receive... | |
| Speak With Waves | 6 | This spell functions as stone tell but allows conversations only with a body of standing or... | |
| Starsight | 1 | You can observe the night sky and all of its celestial bodies as if it were a clear night,... | |
| Stone Tell | 6 | You gain the ability to speak with stones, which relate to you who or what has touched them as... | |
| Storm Sight | scrying | 2 | You step into any magical or naturally occurring storm and commune directly with the power of... |
| Traveling Dream | scrying | 4 | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| Twisted Futures | 1 | By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A... | |
| Unerring Tracker | 4 | During this spell's duration, you can touch the sign of a creature's passage that you have... | |
| Watchful Animal | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Whispering Lore | 1 | Upon casting this spell, you are able to gain knowledge from the land itself. As you walk... | |
| Wild Instinct | 2 | This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. You... |
