Level for Occultist: –

63 spells

Name ▲ Subschool Occultist Level Description
Ablative Barrier creation 2 Invisible layers of solid force surround and protect the target, granting that target a +2 armor...
Apport Object teleportation 2 This spell allows you to instantaneously transport a small nonliving object from one location to...
Balance of Suffering healing 6 You borrow life force from a living creature and infuse it into another living creature,...
Barbed Chains summoning 1 You summon a chain from another realm, causing it to burst out from the ground and strike a...
Bind Sage calling 5 This variant of planar binding is specifically used to call one of the most knowledgeable types...
Call Construct teleportation 6 This spell functions as instant summons, except it can only summon a construct you control. For...
Cold Iron Fetters creation 5 Cold iron shackles materialize around the target's limbs, reducing each of the target's movement...
Create Demiplane creation 6 This spell functions as create lesser demiplane, except the area is larger and you can add more...
Create Demiplane, Lesser creation 5 You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane...
Create Drug creation 3 The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,...
Create Food and Water creation 3 The food that this spell creates is simple fare of your choice--highly nourishing, if rather...
Create Water creation 0 This spell generates wholesome, drinkable water, just like clean rain water. Water can be...
Cure Critical Wounds healing 4 This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1...
Cure Light Wounds healing 1 When laying your hand upon a living creature, you channel positive energy that cures 1d8 points...
Cure Light Wounds, Mass healing 5 You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on...
Cure Moderate Wounds healing 2 This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1...
Cure Moderate Wounds, Mass healing 6 This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1...
Cure Serious Wounds healing 3 This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1...
Delay Poison healing 2 The subject becomes temporarily immune to poison. Any poison in its system or any poison to...
Desperate Weapon creation 1 You create a one-handed object that you might expect to see in your current surroundings, which...
Dimension Door teleportation 4 You instantly transfer yourself from your current location to any other spot within range. You...
Draconic Ally creation 3 You create a semi-living intelligent draconic servant that loyally obeys and serves you. Treat...
Flash Forward teleportation 4 You cheat the laws of time and enter into combat before reverting back to your original...
Getaway teleportation 6 Getaway teleports you and allies you designate at the time of casting to a predetermined...
Glitterdust creation 2 A cloud of golden particles covers everyone and everything in the area, causing creatures to...
Guardian Armor teleportation 1 This spell teleports the suit of armor you are wearing off of your body and onto an ally within...
Heal healing 6 Heal enables you to channel positive energy into a creature to wipe away injury and afflictions....
Icicle Dagger creation 1 You create a masterwork dagger out of ice. The dagger deals 1 point of cold damage in addition...
Instant Portrait creation 1 You touch a surface and produce a painted portrait of either yourself or a creature you can see...
Mage Armor creation 1 An invisible but tangible field of force surrounds the subject of a mage armor spell, providing...
Major Creation creation 4 This spell functions like minor creation, except that you can also create an object of mineral...
Minor Creation creation 3 You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item...
Mount summoning 1 You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG...
Mount, Communal summoning 2 This spell functions like mount, except you can summon up to six light horses or ponies, and you...
Penumbral Disguise 3 You mask your features with shadowy illumination, gaining a competence bonus equal to your...
Pernicious Pranksters summoning 3 You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes....
Phantom Chariot creation 4 You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The...
Phantom Driver creation 3 You conjure a Small or Medium, quasi-real, humanlike creature (the exact physical features can...
Phantom Steed creation 3 You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as...
Phantom Steed, Communal creation 4 This spell functions like phantom steed, except you can summon up to six steeds, and you divide...
Planar Binding calling 6 This spell functions like lesser planar binding, except that you may call a single creature of...
Planar Binding, Lesser calling 5 Casting this spell attempts a dangerous act: to lure a creature from another plane to a...
Pocketful of Vipers summoning 3 You set a magical ward upon the object touched, which must be a container such as a pouch, bag,...
Poisonous Balm healing 4 You mend the target's injuries, curing 3d8 hit points + 1 point/caster level (maximum +15) as...
Restful Cloak healing 2 A cloak you are wearing transforms into a canvas tent large enough to hold four Medium...
Returning Weapon teleportation 1 For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Returning Weapon, Communal teleportation 2 For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Rising Water 4 You conjure a cylinder of calm water on an area of solid ground or on top of a body of water....
Roaming Pit creation 6 This spell functions as create pit, except the pit is capable of movement. As a move action, you...
Secret Chest summoning 5 You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The...
Sepia Snake Sigil creation 3 You cause a small symbol to appear in the text of a written work. The text containing the symbol...
Stabilize healing 0 Upon casting this spell, you target a living creature that has -1 or fewer hit points. That...
Straitjacket creation 4 You cause a straitjacket to spring into existence to restrain the target creature. You attempt a...
Summon Ship creation 3 When you cast this spell, you must hold out a miniature model of the ship you intend to create....
Surface Excursion teleportation 4 You instantly transport yourself and touched allies onto the nearest sky-facing surface directly...
Symbol of Healing healing 3 This spell functions as symbol of death, except all creatures within 60 feet of the symbol of...
Teleport teleportation 5 This spell instantly transports you to a designated destination, which may be as distant as 100...
Treacherous Teleport teleportation 6 This spell functions as teleport except that you can opt to intentionally cause any number of...
Unseen Servant creation 1 An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your...
Urban Step teleportation 3 You set up a magical connection between two doors (or other physical portals, such as windows)...
Wall of Iron creation 6 You cause a flat, vertical iron wall to spring into being. The wall inserts itself into any...
Wall of Stone creation 5 This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1...
Wicker Horse creation 2 Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting...