114 spells

Name ▲ School Subschool Range Description
Acid Arrow conjuration creation long (400 feet + 40 feet/level) An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged...
Apathy enchantment compulsion long (400 feet + 40 feet/level) You cause a creature to temporarily lose interest in a passion or pursuit, taking the heat off...
Appearance of Life illusion glamer long (400 feet + 40 feet/level) The illusion makes undead creatures of Medium size or smaller appear as if they were living...
Aroden's Magic Army transmutation long (400 feet + 40 feet/level) You imbue all manufactured weapons carried by allies within range with magic, granting each...
Arrow Eruption conjuration creation long (400 feet + 40 feet/level) You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the...
Ash Storm conjuration creation long (400 feet + 40 feet/level) Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling...
Audiovisual Hallucination illusion phantasm long (400 feet + 40 feet/level) This spell functions as auditory hallucination, except that you can include the image of any...
Auditory Hallucination illusion phantasm long (400 feet + 40 feet/level) You cause the targets to believe they hear any sound you imagine. The sound can include...
Betraying Sting evocation long (400 feet + 40 feet/level) You unleash divine power to smite those who wrongly trusted you. The power takes the form of a...
Burn Corruption evocation long (400 feet + 40 feet/level) This spell fills the area with violet flames that scour an area clean of life-especially of the...
Burning Entanglement evocation long (400 feet + 40 feet/level) This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its...
Burst of Radiance evocation long (400 feet + 40 feet/level) This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are...
Callback conjuration teleportation long (400 feet + 40 feet/level) If the target takes hit point damage while within range of this spell, it immediately teleports...
Call Lightning Storm evocation long (400 feet + 40 feet/level) This spell functions like call lightning, except that each bolt deals 5d6 points of electricity...
Calm Air abjuration long (400 feet + 40 feet/level) This spell calms the air and disperses fog, dust, and other particles. The wind force in the...
Chain Lightning evocation long (400 feet + 40 feet/level) This spell creates an electrical discharge that begins as a single stroke commencing from your...
Clairaudience/Clairvoyance divination scrying long (400 feet + 40 feet/level) Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that...
Clashing Rocks conjuration creation long (400 feet + 40 feet/level) You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a...
Companion Transposition conjuration teleportation long (400 feet + 40 feet/level) You trade places with the other target, teleporting as if you were both affected by dimension...
Complex Hallucination illusion phantasm long (400 feet + 40 feet/level) This spell functions as audiovisual hallucination (see page 204), except that the phantasm you...
Controlled Fireball evocation long (400 feet + 40 feet/level) This spell functions as fireball except you can cause the bead of fire to originate from...
Control Water transmutation long (400 feet + 40 feet/level) This spell has two different applications, both of which control water in different ways. The...
Create Mindscape illusion phantasm long (400 feet + 40 feet/level) You create an immersive mindscape (see page 235) that the minds of both you and another creature...
Create Mindscape, Greater illusion phantasm long (400 feet + 40 feet/level) This spell functions like create mindscape, except it can affect more creatures, the mindscape...
Damnation of Memory enchantment compulsion long (400 feet + 40 feet/level) You name one creature and excise all memory of that creature's involvement in events the targets...
Dark Whispers illusion shadow long (400 feet + 40 feet/level) You communicate through the shadows of one or more targets within range. The shadows have no...
Delayed Blast Fireball evocation long (400 feet + 40 feet/level) This spell functions like fireball, except that it is more powerful and can detonate up to 5...
Detect Aberration divination long (400 feet + 40 feet/level) This spell functions like detect animals or plants, except it detects creatures of the aberration type.
Detect Animals or Plants divination long (400 feet + 40 feet/level) You can detect a particular kind of animal or plant in a cone emanating out from you in whatever...
Dimension Door conjuration teleportation long (400 feet + 40 feet/level) You instantly transfer yourself from your current location to any other spot within range. You...
Dweomer Retaliation abjuration long (400 feet + 40 feet/level) You may only cast this spell immediately after successfully counterspelling an opponent. Drawing...
Eagle Aerie conjuration summoning long (400 feet + 40 feet/level) You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry...
Eagle Eye divination long (400 feet + 40 feet/level) Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,...
Earthquake evocation long (400 feet + 40 feet/level) When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful...
Elemental Bombardment conjuration summoning long (400 feet + 40 feet/level) You summon elementals from their elemental planes and hurl them onto your enemies with great...
Enemy Hammer transmutation long (400 feet + 40 feet/level) You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must...
Entangle transmutation long (400 feet + 40 feet/level) This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of...
Faerie Fire evocation long (400 feet + 40 feet/level) A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles....
Fireball evocation long (400 feet + 40 feet/level) A fireball spell generates a searing explosion of flame that detonates with a low roar and deals...
Firefall transmutation long (400 feet + 40 feet/level) Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses...
Freezing Sphere evocation long (400 feet + 40 feet/level) Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the...
Geyser conjuration creation long (400 feet + 40 feet/level) You cause a column of boiling water to spring forth from any horizontal surface, knocking over...
Gravel Vortex conjuration creation long (400 feet + 40 feet/level) You create a hail of tiny pieces of rock and dust that batter and scrape against all things in...
Hallucinatory Terrain illusion glamer long (400 feet + 40 feet/level) You make natural terrain look, sound, and smell like some other sort of natural terrain....
Horrid Wilting necromancy long (400 feet + 40 feet/level) This spell evaporates moisture from the body of each subject living creature, causing flesh to...
Ice Crystal Teleport conjuration teleportation long (400 feet + 40 feet/level) This spell functions as teleport, except you use it to teleport yourself or one other creature...
Ice Storm evocation long (400 feet + 40 feet/level) Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning...
Insect Plague conjuration summoning long (400 feet + 40 feet/level) You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,...
Invisibility Bubble, Mass illusion glamer long (400 feet + 40 feet/level) This functions as/invisibility bubble, but the spell affects the areas of each target creature,...
Invisibility, Mass illusion glamer long (400 feet + 40 feet/level) This spell functions like invisibility, except that the effect moves with the group and is...
Lightning Arc evocation long (400 feet + 40 feet/level) You generate an arc of lightning between two targets. The lightning deals 1d6 points of...
Lily Pad Stride transmutation long (400 feet + 40 feet/level) Your every footstep creates aquatic plants capable of supporting your weight and that of any...
Locate Creature divination long (400 feet + 40 feet/level) This spell functions like locate object, except this spell locates a known creature. You slowly...
Locate Gate divination long (400 feet + 40 feet/level) You sense the direction of the nearest teleportation circle (permanent or with a remaining...
Locate Object divination long (400 feet + 40 feet/level) You sense the direction of a well-known or clearly visualized object. You can search for general...
Lost Passage enchantment compulsion long (400 feet + 40 feet/level) Creatures in the area of this spell are subject to a subtle enchantment that confounds their...
Lunar Veil illusion shadow long (400 feet + 40 feet/level) You conjure a tremendous area of shadow to obscure moonlight within the area, creating something...
Major Image illusion figment long (400 feet + 40 feet/level) This spell functions like silent image, except that sound, smell, and thermal illusions are...
Martial Telekinesis evocation long (400 feet + 40 feet/level) You mingle the power of your mind and body to exert force beyond your reach. This spell...
Meteor Swarm evocation long (400 feet + 40 feet/level) Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many...
Minor Image illusion figment long (400 feet + 40 feet/level) This spell functions like silent image, except that minor image includes some minor sounds but...
Mirage illusion figment long (400 feet + 40 feet/level) You create an image of a pool of water, a group of standing stones, a cove, an island, or...
Mirage Arcana illusion glamer long (400 feet + 40 feet/level) This spell functions like hallucinatory terrain, except that it enables you to make any area...
Move Earth transmutation long (400 feet + 40 feet/level) Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving...
Permanent Hallucination illusion phantasm long (400 feet + 40 feet/level) This spell functions as audiovisual hallucination (see page 204), except that the phantasm you...
Permanent Image illusion figment long (400 feet + 40 feet/level) This spell functions like silent image, except that the figment includes visual, auditory,...
Persistent Image illusion figment long (400 feet + 40 feet/level) This spell functions like silent image, except that the figment includes visual, auditory,...
Programmed Image illusion figment long (400 feet + 40 feet/level) This spell functions like silent image, except that this spell's figment activates when a...
Psychic Image illusion shadow long (400 feet + 40 feet/level) You envelop your consciousness in a quasi-real image of yourself. Your psychic image looks,...
Pyrotechnics transmutation long (400 feet + 40 feet/level) Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke,...
Rain of Arrows conjuration creation long (400 feet + 40 feet/level) You point your finger and conjure a cloud of magical arrows that rain down on any creatures and...
Resplendent Mansion conjuration creation long (400 feet + 40 feet/level) This spell creates a towering mansion. While casting the spell, you hold an image of the mansion...
Retrieve Item conjuration calling long (400 feet + 40 feet/level) You call a specific nonliving item directly to your hand from a nearby location. First, you must...
Rift of Ruin conjuration calling long (400 feet + 40 feet/level) This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet....
Rumormonger divination long (400 feet + 40 feet/level) You utter a brief anecdote or bit of news as the verbal component of this spell and track its...
Salvage transmutation long (400 feet + 40 feet/level) An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails,...
Scripted Hallucination illusion phantasm long (400 feet + 40 feet/level) This spell functions as audiovisual hallucination (see page 204), except that the phantasm...
Seismic Fissure transmutation long (400 feet + 40 feet/level) With a thrust of tectonic energy, you split the earth. Each creature standing in the area where...
Shared Suffering necromancy long (400 feet + 40 feet/level) You infuse a dagger with necromantic energy, then plunge the dagger into your own body. You take...
Share Senses divination scrying long (400 feet + 40 feet/level) Spending a moment in meditation and conjuring an image of the creature to mind, you reshape your...
Sickening Entanglement transmutation long (400 feet + 40 feet/level) This spell functions as entangle, except the plants are coated with an irritating sap that...
Siege Scatter evocation long (400 feet + 40 feet/level) A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points...
Silence illusion glamer long (400 feet + 40 feet/level) Upon the casting of this spell, complete silence prevails in the affected area. All sound is...
Silent Image illusion figment long (400 feet + 40 feet/level) This spell creates the visual illusion of an object, creature, or force, as visualized by you....
Skyshroud divination scrying long (400 feet + 40 feet/level) (see text) The caster designates the area of a hemisphere within the spell's range. If a solid object would...
Sleet Storm conjuration creation long (400 feet + 40 feet/level) Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to...
Snapdragon Fireworks transmutation long (400 feet + 40 feet/level) A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the...
Sonic Thrust evocation long (400 feet + 40 feet/level) You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the...
Spiral Ascent conjuration teleportation long (400 feet + 40 feet/level) You transform yourself into a helical beam of divine energy that instantly transports you upward...
Spiral Descent conjuration teleportation long (400 feet + 40 feet/level) This spell functions as spiral ascent, except the destination and direction of travel is...
Spotlight evocation long (400 feet + 40 feet/level) You create a mobile area of bright light centered on one target while simultaneously suppressing...
Storm of Vengeance conjuration summoning long (400 feet + 40 feet/level) You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a...
Sunburst evocation long (400 feet + 40 feet/level) Sunburst causes a globe of searing radiance to explode silently from a point you select. All...
Sun's Disdain, Mass transmutation long (400 feet + 40 feet/level) This spell functions like sun's disdain, except that it can affect multiple creatures.
Telekinesis transmutation long (400 feet + 40 feet/level) You move objects or creatures by concentrating on them. Depending on the version selected, the...
Telepathic Silence illusion glamer long (400 feet + 40 feet/level) Creatures within the area cannot send or receive telepathic messages, and anyone in the area...
Thirsting Entanglement transmutation long (400 feet + 40 feet/level) This spell functions as entangle, except the plants latch on to targets and drain away their...
Thorny Entanglement transmutation long (400 feet + 40 feet/level) This spell functions as entangle, except the plants also grow thorns and can fling them up to 15...
Tracking Mark evocation long (400 feet + 40 feet/level) You gain a supernatural ability to detect tracks and other clues left behind by the target. You...
Transmute Metal to Wood transmutation long (400 feet + 40 feet/level) This spell enables you to change all metal objects within its area to wood. Weapons, armor, and...
Triggered Hallucination illusion phantasm long (400 feet + 40 feet/level) This spell functions as audiovisual hallucination (see page 204), except that this spell's...
Tsunami conjuration creation long (400 feet + 40 feet/level) You create a massive wave of water that then moves in a straight line across water or land-you...
Unseen Crew conjuration creation long (400 feet + 40 feet/level) An unseen crew member is an invisible, shapeless force that performs the duties of one crew...
Unseen Engineers conjuration creation long (400 feet + 40 feet/level) You conjure an invisible team of tiny engineers to construct a trap at alarming speed....
Veil illusion glamer long (400 feet + 40 feet/level) You instantly change the appearance of the subjects and then maintain that appearance for the...
Vengeful Comets evocation long (400 feet + 40 feet/level) This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the...
Village Veil illusion figment long (400 feet + 40 feet/level) You throw an illusion over an area to make creatures that view or interact with it believe it...
Vinetrap conjuration long (400 feet + 40 feet/level) Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and...
Violent Accident transmutation long (400 feet + 40 feet/level) You curse the target to suffer a violent accident within the next 24 hours. You have no control...
Volcanic Storm evocation long (400 feet + 40 feet/level) Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6...
Vortex evocation long (400 feet + 40 feet/level) You create a powerful and immobile whirlpool in any body of liquid large enough to contain the...
Whirlwind evocation long (400 feet + 40 feet/level) This spell creates a powerful cyclone of raging wind that moves through the air, along the...
Witness divination scrying long (400 feet + 40 feet/level) You link your senses to the target, allowing you to see and hear through its eyes and ears. As a...
Zephyr's Fleetness transmutation long (400 feet + 40 feet/level) You can call upon the spirits of the air to grant agility to your allies. Each target gains a...