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- Arcanist [72]
- Wizard [72]
- Sorcerer [72]
- Witch [36]
- Magus [29]
- Bard [23]
- Skald [23]
- Summoner [21]
- Unsummoner [19]
- Bloodrager [13]
- Shaman [31]
- Druid [34]
- Hunter [30]
- Ranger [17]
- Cleric [31]
- Oracle [32]
- Warpriest [25]
- Inquisitor [18]
- Antipaladin [7]
- Paladin [7]
- Alchemist [5]
- Investigator [5]
- Psychic [37]
- Mesmerist [12]
- Occultist [19]
- Spiritualist [21]
- Medium [12]
Descriptor
Range: Medium
Verbal
Somatic
Material
Focus
Divine Focus
100 spells
| Name ▲ | School | Subschool | Description |
|---|---|---|---|
| Absorbing Barrier | abjuration | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Acid Fog | conjuration | creation | Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to... |
| Aerial Tracks | divination | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Alter River | transmutation | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Animate Objects | transmutation | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Animate Rope | transmutation | You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch... | |
| Aquatic Cavalry | conjuration | summoning | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Arboreal Hammer | transmutation | This spell animates a tree's branch and directs it against your foes. At caster level 10th or... | |
| Augmenting Wall | evocation | You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either... | |
| Bard's Escape | conjuration | teleportation | You whisk yourself and willing allies out of a tight jam, or instantly transfer yourselves to... |
| Barrow Haze | necromancy | Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors... | |
| Black Tentacles | conjuration | creation | This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and... |
| Blood Crow Strike | evocation | Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,... | |
| Burning Sands | conjuration | creation | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Clenched Fist | evocation | This spell functions like interposing hand, except that the hand can also push or strike one... | |
| Condensed Ether | transmutation | You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This... | |
| Corpse Lanterns | necromancy | This spell functions as dancing lights, except it summons up to four spheres of light, each of... | |
| Create Holds | transmutation | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Cruel Jaunt | conjuration | teleportation | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Crushing Hand | evocation | This spell functions as interposing hand, except that it can also grapple one opponent as... | |
| Dancing Darkness | evocation | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lights | evocation | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Deadeye's Arrow | evocation | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Debilitating Portent | enchantment | compulsion | The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject... |
| Deft Digits | transmutation | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Deja Vu | enchantment | compulsion | You reach into the target's mind and put its thought processes into a temporary loop. Whatever... |
| Dimensional Anchor | abjuration | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Lock | abjuration | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Dispel Magic | abjuration | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Distracting Cacophony | evocation | The air fills with loud and discordant noise, making concentration difficult. Casting a spell in... | |
| Dousing Rain | evocation | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Elemental Swarm | conjuration | summoning | This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can... |
| Entomb | transmutation | You designate an aboveground area and send it deep within the earth. During the casting of this... | |
| Escape Alarm | abjuration | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Fiendish Wrath | enchantment | compulsion | Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to... |
| Find Fault | divination | You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge... | |
| Flesh Wall | necromancy | You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself... | |
| Fog Cloud | conjuration | creation | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Force Anchor | conjuration | creation | You conjure an anchor of pure force that immediately skewers your target on a successful ranged... |
| Forceful Hand | evocation | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Frosthammer | evocation | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Gate | conjuration | creation, calling | Casting a gate spell has two effects. First, it creates an interdimensional connection between... |
| Grand Destiny | enchantment | compulsion | You inspire the target with the power to seize a grand destiny. The target gains a +4 competence... |
| Grasping Hand | evocation | This spell functions as interposing hand, except that it can also grapple one opponent you... | |
| Grasping Tentacles | conjuration | creation | This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes... |
| Gravity Sphere | transmutation | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Heavy Water | transmutation | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hold Portal | abjuration | This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The... | |
| Holy Javelin | conjuration | creation | You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack.... |
| Hungry Earth | transmutation | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Hunter's Eye | divination | Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye... | |
| Interposing Hand | evocation | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Iron Spine | transmutation | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Jatembe's Ire | transmutation | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Jolting Portent | evocation | The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when... | |
| Knock | transmutation | Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane... | |
| Magic Missile | evocation | A missile of magical energy darts forth from your fingertip and strikes its target, dealing... | |
| Message | transmutation | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Motes of Dusk And Dawn | evocation | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Murderous Crow | conjuration | summoning | You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.... |
| Nauseating Trail | conjuration | creation | The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it... |
| Object Possession, Greater | necromancy | This spell functions as object possession, except as noted above. The possessed animated object... | |
| Pillar of Life | conjuration | healing | You conjure a pillar of positive energy in a single 5-foot square within range that radiates... |
| Polar Ray | evocation | A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged... | |
| Quench | transmutation | Quench is often used to put out forest fires and other conflagrations. It extinguishes all... | |
| Rage | enchantment | compulsion | Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus... |
| Rampart | conjuration | creation | You create a massive rampart of hard-packed earth and stone 5 feet thick. The rampart cannot be... |
| Reverse Gravity | transmutation | This spell reverses gravity in an area, causing unattached objects and creatures in the area to... | |
| Rising Water | conjuration | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Scouring Winds | evocation | This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the... | |
| Searing Light | evocation | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Shadow Step | illusion | shadow | To use this spell, you must be in an area of dim light or darkness. You enter a shadow or area... |
| Shambler | conjuration | creation | The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder... |
| Shifting Shadows | evocation | Waves of shifting shadows obscure the appearance of all creatures caught within the emanation,... | |
| Sign of The Dawnflower | transmutation | As message, except the only information you can transmit is that you are a worshiper of... | |
| Solid Fog | conjuration | creation | This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so... |
| Soothing Mud | conjuration | healing | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Spawn Calling | conjuration | calling | Having attained the highest and most profane form of magical achievement in the Great... |
| Spectral Hand | necromancy | A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to... | |
| Spiritual Ally | evocation | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Squire | evocation | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | evocation | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Stone Call | conjuration | creation | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Summon Ancestral Guardian | conjuration | summoning | You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.... |
| Sundered Serpent Coil | conjuration | creation | This spell functions like black tentacles, except it creates a Large decapitated snake, which... |
| Tomb Legion | necromancy | This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies... | |
| Unliving Rage | necromancy | This spell functions as rage, except it affects only undead creatures and bolsters them with... | |
| Wall of Brine | conjuration | creation | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Fire | evocation | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Mist | conjuration | creation | With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is... |
| Wall of Sound | evocation | A translucent barrier of pure sound springs into existence. This wall is silent except for a... | |
| Wall of Split Illumination | evocation | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wall of Suppression | abjuration | You create a wall of glittering motes that suppresses or even negates any magical effect passing... | |
| Wall of Thorns | conjuration | creation | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Watchful Animal | divination | scrying | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Wind Wall | evocation | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Winter Grasp | conjuration | creation | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
| Wooden Phalanx | conjuration | creation | You create 1d4+2 wood golems with the advanced template (Bestiary 164, 294). The golems... |
