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School: evocation
Class
- Add column
- Arcanist [68]
- Wizard [68]
- Sorcerer [68]
- Witch [25]
- Magus [38]
- Bard [23]
- Skald [22]
- Summoner [10]
- Unsummoner [10]
- Bloodrager [22]
- Shaman [25]
- Druid [26]
- Hunter [26]
- Ranger [8]
- Cleric [45]
- Oracle [44]
- Warpriest [38]
- Inquisitor [26]
- Antipaladin [9]
- Paladin [12]
- Alchemist [3]
- Investigator [3]
- Psychic [37]
- Mesmerist [7]
- Occultist [33]
- Spiritualist [19]
- Medium [13]
Descriptor
Range
Duration
Save: None
Verbal
Somatic
Material
Focus
Divine Focus
111 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Admonishing Ray | You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional... | |
| Arcane Concordance | A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies... | |
| Augmenting Wall | You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either... | |
| Blazing Rainbow | You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:... | |
| Blood Crow Strike | Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,... | |
| Bolt of Glory | You fire a ray of positive energy. A creature struck takes varying damage, depending on its... | |
| Brightest Light | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Campfire Wall | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Chain of Perdition | A floating chain of force with hooks at each end appears within an unoccupied space of your... | |
| Cleansing Fire | A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough... | |
| Clenched Fist | This spell functions like interposing hand, except that the hand can also push or strike one... | |
| Consecrate | This spell blesses an area with positive energy. The DC to resist positive channeled energy... | |
| Contact Entity I | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Contagious Flame | You blast several enemies with beams of fire. You may fire three rays, plus one additional ray... | |
| Continual Flame | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The... | |
| Crushing Hand | This spell functions as interposing hand, except that it can also grapple one opponent as... | |
| Curse of Night | By touching the ground, you curse an area to remain in bleak darkness, as the endless night... | |
| Dancing Darkness | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lights | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Darkness | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Daylight | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Deadeye's Arrow | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Deafening Song Bolt | Three notes you sing or perform become tangible bolts of arcane energy that shriek across the... | |
| Deeper Darkness | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Desecrate | This spell imbues an area with negative energy. The DC to resist negative channeled energy... | |
| Dictum | Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD... | |
| Discordant Blast | You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in... | |
| Discovery Torch | An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular... | |
| Distracting Cacophony | The air fills with loud and discordant noise, making concentration difficult. Casting a spell in... | |
| Dousing Rain | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Ectoplasmic Hand | You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects,... | |
| Elemental Assessor | Azata champions developed this spell to deal with fiends with unknown resistances. A ray of... | |
| Emergency Force Sphere | As wall of force, except you create a hemispherical dome of force with hardness 20 and a number... | |
| Faerie Fire | A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.... | |
| Fiery Runes | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully... | |
| Fire of Vengeance | After casting this spell, the next creature you attack using your smite evil class ability is... | |
| Flame Blade | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Floating Disk | You create a slightly concave, circular plane of force that follows you about and carries loads... | |
| Forceful Hand | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Force Hook Charge | You create a hook of force that strikes the target and drags you to a space adjacent to it. Make... | |
| Force Sword | You create a +1 longsword of pure force sized appropriately for you that you can wield or give... | |
| Frigid Touch | This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6... | |
| Frosthammer | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Ghost Whip | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Gozreh's Trident | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Grasping Hand | This spell functions as interposing hand, except that it can also grapple one opponent you... | |
| Hellfire Ray | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Helping Hand | You create the ghostly image of a hand, which you can send to find a creature within 5 miles.... | |
| Holy Sword | This spell allows you to channel holy power into your sword, or any other melee weapon you... | |
| Horn of Pursuit | You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring... | |
| Hungry Darkness | This spell creates an area of intense blackness, as deeper darkness, but filled with unseen... | |
| Hydraulic Push | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Hydraulic Torrent | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Ice Storm | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Imbue Army Special Ability | You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed... | |
| Incorporeal Chains | You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster... | |
| Interposing Hand | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Jolting Portent | The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when... | |
| Last Azlanti's Defending Sword | You create a sword of force that functions as mage's sword except as described here. The sword... | |
| Last Azlanti's Defending Sword, Mass | This spell functions as Aroden's defending sword, except you can create one sword/5 caster... | |
| Light | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Mage's Decree | You speak a short message (up to 25 words), and it is immediately transmitted to each target,... | |
| Mage's Sword | This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any... | |
| Magic Missile | A missile of magical energy darts forth from your fingertip and strikes its target, dealing... | |
| Meteor Swarm | Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many... | |
| Molten Orb | You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash... | |
| Motes of Dusk And Dawn | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Pale Flame | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Pilfering Hand | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Polar Ray | A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged... | |
| Produce Flame | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Ray of Frost | A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged... | |
| Reflexive Barrier | In the blink of an eye, you erect a deflective barrier of force to protect one target. The... | |
| Revealing Light | The touched object emits a shimmering light (as per light) that causes shadows to shift... | |
| Sacred Space | This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like... | |
| Sanctify Corpse | This spell blesses a corpse with positive energy, preventing it from being turned into an undead... | |
| Scoop | You will a small vessel of force into existence. As a move action, you can direct the container... | |
| Scorching Ray | You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional... | |
| Scouring Winds | This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the... | |
| Searing Light | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Sending | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Shield of Darkness | You shield yourself with darkness, reducing the illumination level in your space to magical... | |
| Shifting Shadows | Waves of shifting shadows obscure the appearance of all creatures caught within the emanation,... | |
| Shocking Grasp | Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum... | |
| Snowball | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Spiritual Ally | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Squire | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Sympathetic Vibration | By attuning yourself to a freestanding structure, you can create a damaging vibration within it.... | |
| Telekinetic Projectile | You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack... | |
| Thunderstomp | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Thunderstomp, Greater | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Tiny Hut | You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the... | |
| Transfer Familiar | You temporarily grant control of your familiar to another willing creature. You, your familiar,... | |
| Trial By Fire | You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the... | |
| Twilight Knife | You create a darkly sinister floating knife that attacks the same creature as you each round. If... | |
| Unbearable Brightness | Your body glows with a terrible light. Creatures within 30 feet of you that can see you are... | |
| Unholy Sword | This spell allows you to channel the powers of evil into your sword, or any other melee weapon... | |
| Vengeful Comets | This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the... | |
| Volcanic Storm | Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6... | |
| Wake of Light | You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes... | |
| Wall of Ectoplasm | You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once... | |
| Wall of Fire | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Force | A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily... | |
| Wall of Sound | A translucent barrier of pure sound springs into existence. This wall is silent except for a... | |
| Wall of Split Illumination | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wind Wall | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Word of Chaos | Any nonchaotic creature within the area of a word of chaos spell suffers the following ill... |
