Characters

Demon-Blooded Sorcerer

CR: 17 XP: 102,400


CE Medium humanoid (human, orc)


Init: +6 Senses: darkvision 60 ft. Perception: +10


Defense

AC: 22, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 dodge, +4 natural)


HP: 152 (18d6+87)


Fort: +11 Ref: +9 Will: +13, +4 vs. poison


Defensive Abilities: orc ferocity


DR: 10/adamantine (150 points)


Resist: electricity 10


Offense

Speed: 30 ft., fly 60 ft. (average)


Melee: 2 claws +12 (1d6+3 plus 1d6 fire) or +1 flaming greataxe +13/+8 (1d12+5/×3 plus 1d6 fire)


Special Attacks: claws (2, 1d6+7 plus 1d6 fire, treated as magic weapons, 7 rounds/day)


Spells Known: (CL 18th; concentration +25) 9th (3/day)—meteor swarm 8th (5/day)—incendiary cloud (DC 27), summon monster VIII, unholy aura 7th (7/day)—delayed blast fireball (DC 24), greater teleport, power word blind, reverse gravity 6th (7/day)—acid fog, chain lightning (DC 23), transformation, true seeing 5th (7/day)—cloudkill (DC 24), cone of cold (DC 22), dismissal (DC 22), feeblemind (DC 22), summon monster V 4th (7/day)—black tentacles, confusion (DC 21), dimension door, phantasmal killer (DC 21), stoneskin 3rd (8/day)—dispel magic, fly, gaseous form, rage, slow (DC 20) 2nd (8/day)—acid arrow, bull’s strength, darkness, false life, mirror image, scorching ray 1st (8/day)—burning hands (DC 18), cause fear (DC 18), enlarge person (DC 18), grease, ray of enfeeblement (DC 18), shield 0 (at will)—acid splash, bleed (DC 17), daze (DC 17), detect magic, light, mage hand, message, ray of frost, read magic Bloodline abyssal


Statistics

Str: 16 Dex: 14 Con: 14 Int: 8 Wis: 12 Cha: 24


Base Atk: +9 CMB: +12 CMD: 25


Feats: Augment Summoning, Combat Casting, Dodge, Empower Spell, Eschew Materials, Extend Spell, Great Fortitude, Greater Spell Focus (conjuration), Improved Initiative, Quicken Spell, Spell Focus (conjuration), Toughness


Skills: Fly +6, Intimidate +14, Knowledge (arcana) +3, Knowledge (planes) +5, Linguistics +0, Perception +10, Spellcraft +3


SQ: added summonings, bloodline arcana (summoned creatures gain DR 9/good), orc blood, strength of the Abyss, weapon familiarity


Languages: Abyssal, Common, Orc


Combat Gear: potions of cure serious wounds (2), potion of haste, scroll of greater dispel magic, wand of shield (20 charges)


Other Gear: +1 flaming greataxe, amulet of natural armor +4, bracers of armor +5, cloak of resistance +1, headband of alluring charisma +4, ring of counterspells, diamond dust (worth 500 gp), eye ointment for true seeing (worth 500 gp), 4, 480 gp


Description

Half-orc sorcerer 18

Before Combat: The sorcerer casts false life and stoneskin.

During Combat: The sorcerer casts summon monster VIII to summon a hezrou, then alternates between casting area damage spells and summoning other demons. If he knows he is fighting good-aligned opponents, he casts unholy aura.

Base Statistics: Without false life and stoneskin, the sorcerer’s statistics are hp 137; DR none.

The demon-blooded sorcerer is a powerful mortal servant of the Abyss.

Ogrik the Demon: Ogrik remembers little about his origins other than darkness and hunger. He loves using his magic to destroy others, and considers himself a true demon. He has been known to eat his enemies, as well as underlings who displease him.

Source: NPC Codex, p. 175