Rage Flame
CR: 18 XP: 153,600
CN Medium humanoid (human, orc)
Init: +6 Senses: darkvision 60 ft. Perception: +23
Defense
AC: 28, touch 16, flat-footed 26 (+8 armor, +3 deflection, +2 Dex, +1 insight, +4 shield)
HP: 161 (19d8+72)
Fort: +16 Ref: +11 Will: +22, +4 vs. fey and plant-targeted effects
Defensive Abilities: orc ferocity
Resist: fire 20
Immune: poison
Offense
Speed: 20 ft.
Melee: +1 club +17/+12/+7 (1d6+3)
Ranged: +1 sling +17/+12/+7 (1d4+3)
Special Attacks: wild shape 8/day
Spell-Like Abilities: (CL 19th; concentration +27) 11/day—fire bolt
Spells Prepared: (CL 19th; concentration +27) 9th—elemental swarm(fire spell only), empowered fire storm (3, DC 27) 8th—quickened cure serious wounds, incendiary cloud (DC 26), reverse gravity, sunburst (DC 28), word of recall 7th—quickened cure moderate wounds, fire storm (2, DC 27), elemental body IV(fire only), heal, true seeing 6th—fire seedsD, empowered flame strike (3, DC 24), greater dispel magic, mass cat's grace 5th—cure critical wounds (2), fire shieldD, stoneskin, wall of fire (2) 4th—dispel magic (2), flame strike (2, DC 24), freedom of movement, ice storm (DC 24), wall of fireD 3rd—fireball (5, DC 23), greater magic fang, protection from energy (DC 21) 2nd—barkskin (2), bull's strength (2), hold animal (DC 20), produce flameD, lesser restoration 1st—burning hands (2, DC 21), cure light wounds, endure elements, faerie fire (2), shillelagh 0 (at will)—create water, flare (DC 20), guidance, resistance D Domain spell, Domain Fire
Statistics
Str: 14 Dex: 14 Con: 14 Int: 10 Wis: 26 Cha: 8
Base Atk: +14 CMB: +16 CMD: 32
Feats: Blind-Fight, Combat Casting, Empower Spell, Greater Spell Focus (evocation), Improved Initiative, Natural Spell, Power Attack, Quicken Spell, Spell Focus (evocation), Toughness
Skills: Climb +6, Fly +6, Handle Animal +5, Intimidate +1, Knowledge (geography) +7, Knowledge (nature) +13, Knowledge (planes) +4, Linguistics +5, Perception +23, Ride +6, Sense Motive +16, Spellcraft +15, Survival +21, Swim +6
SQ: a thousand faces, nature bond (Fire domain), nature sense, orc blood, timeless body, trackless step, weapon familiarity, wild empathy +18, woodland stride
Languages: Auran, Common, Draconic, Druidic, Giant, Ignan, Orc, Terran
Combat Gear: potions of cure serious wounds (2), potion of haste, scroll of mass cure serious wounds
Other Gear: +2 wild ironwood breastplate, +2 animated darkwood heavy wooden shield, +1 club, +1 sling with 10 bullets, belt of mighty constitution +2, cloak of resistance +3, dusty rose prism ioun stone, headband of inspired wisdom +6, ring of protection +3, holly and mistletoe, spell component pouch, silver crown (worth 200 gp), 63 gp
Description
Half-orc druid 19
Before Combat: The druid casts shambler once per week and casts ironwood on his armor every 19 days.
During Combat: The druid sends shambling mounds into combat, casts mass cat’s grace, wild shapes into a Huge fire elemental, and moves in to flank.
These druids dwell in the most explosive spots in the world.
Source: NPC Codex, p. 78
