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Class: Hunter
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- Arcanist [258]
- Wizard [258]
- Sorcerer [251]
- Witch [169]
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- Bard [125]
- Skald [118]
- Summoner [60]
- Unsummoner [52]
- Bloodrager [34]
- Shaman [102]
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- Ranger [91]
- Cleric [147]
- Oracle [138]
- Warpriest [136]
- Inquisitor [79]
- Antipaladin [39]
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- Alchemist [73]
- Investigator [71]
- Psychic [157]
- Mesmerist [88]
- Occultist [120]
- Spiritualist [63]
- Medium [61]
Descriptor
Range
Duration: Hours
Verbal
Somatic
Material
Focus
Divine Focus
133 spells
| Name ▲ | School | Subschool | Hunter Level | Description |
|---|---|---|---|---|
| Aboleth's Lung | transmutation | 2 | The targets are able to breathe water, freely. However, they can no longer breathe air. Divide... | |
| Abstemiousness | transmutation | 1 | Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This... | |
| Aerial Tracks | divination | 3 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Age Resistance | transmutation | 6 | This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and... | |
| Age Resistance, Lesser | transmutation | 4 | You ignore the physical detriments of being middle-aged. This spell does not cause you to look... | |
| Air Breathing | transmutation | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Alleviate Addiction | conjuration | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alpha Instinct | enchantment | charm | 2 | Animals perceive you as a social superior. The starting attitude of animals you interact with... |
| Alter Winds | transmutation | 1 | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an... | |
| Animal Purpose Training | enchantment | compulsion | 1 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Ant Haul | transmutation | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anthropomorphic Animal | transmutation | polymorph | 3 | You transform the touched animal into a bipedal hybrid of its original form with a humanoid... |
| Apport Animal | conjuration | teleportation | 3 | This spell functions like apport object except the target is an animal. Only normal, nonmagical... |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | 2 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Bleaching Resistance | enchantment | compulsion | 6 | Ability score drain from the Bleaching doesn't affect your ability score modifiers while you're... |
| Bloodhound | transmutation | 2 | You gain the scent special quality, including the ability to track by scent. You receive a +8... | |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Brightest Night | transmutation | 1 | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Call Animal | enchantment | compulsion | 1 | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Campfire Wall | evocation | 2 | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Charm Animal | enchantment | charm | 1 | This spell functions like charm person, except that it affects a creature of the animal type. |
| Claim Identity | transmutation | polymorph | 4 | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | transmutation | polymorph | 6 | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Clear Grove | transmutation | 2 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Cloak of Shade | abjuration | 1 | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Compel Tongue | enchantment | compulsion | 2 | This spell functions as share language (Pathfinder RPG Advanced Player's Guide 243), granting a... |
| Compel Tongue, Mass | enchantment | compulsion | 5 | This spell functions as compel tongue, except it affects multiple creatures. The same language... |
| Concealed Breath | transmutation | 4 | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Control Vermin | transmutation | 2 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Create Holds | transmutation | 3 | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Darkvision | transmutation | 3 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | transmutation | 4 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | transmutation | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Deadeye's Lore | divination | 1 | While subject to this spell, you take upon yourself the mantle of the hunter, channeling the... | |
| Delay Poison | conjuration | healing | 1 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | conjuration | healing | 3 | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Drain Poison | transmutation | 3 | By touching a weapon against the fang of a poisonous creature and casting this spell, you drain... | |
| Eagle Aerie | conjuration | summoning | 6 | You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry... |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | abjuration | 2 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enlarge Tail | transmutation | 1 | When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack... | |
| Escape Alarm | abjuration | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Fins To Feet | transmutation | polymorph | 3 | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Frigid Souls | necromancy | haunted | 3 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Gentle Breeze | evocation | 1 | You create a light wind that blows only against the target, from a direction of your choice. The... | |
| Grove of Respite | conjuration | creation | 4 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Hanspur's Flotsam Vessel | conjuration | creation | 1 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Harmless Form | transmutation | polymorph | 2 | You transform the target into a harmless animal of the same approximate body type. The form... |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide Campsite | illusion | glamer | 2 | You make the area around a campsite appear to be a thicket of untouched and forbidding foliage,... |
| Hide Weapon | transmutation | 1 | Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,... | |
| Hunter's Blessing | transmutation | 5 | When casting this spell, you designate a type or type and subtype of creature (using the... | |
| Hunter's Friend | transmutation | 2 | Your animal companion works in perfect harmony with your mastery of nature. You share one of the... | |
| Huntmaster's Spear | transmutation | 1 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Ice Armor | transmutation | 1 | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Ignoble Form | transmutation | polymorph | 2 | The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes... |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Itching Curse | necromancy | 1 | You curse the target with a distracting, unbearable itch. Unless the target scratches as a move... | |
| Keep Watch | enchantment | 1 | This spell enables the subjects to stand watch or keep vigil throughout the night without any... | |
| Life Bubble | abjuration | 3 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Longstrider | transmutation | 1 | This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other... | |
| Longstrider, Greater | transmutation | 3 | This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base... | |
| Lose The Trail | illusion | glamer | 1 | The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This... |
| Lucky Number | transmutation | 1 | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Magic Fang, Greater | transmutation | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Martyr's Last Blessing | conjuration | healing | 3 | You charge your body with healing energy, which erupts from you if you are dying or are killed... |
| Mirage | illusion | figment | 3 | You create an image of a pool of water, a group of standing stones, a cove, an island, or... |
| Mud Buddy | conjuration | creation | 2 | You create a Small minion out of mud, and it obeys your commands. The mud buddy has AC 12, 10... |
| Nature's Paths | divination | 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness.... | |
| Negate Aroma | transmutation | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Neutralize Poison, Greater | conjuration | healing | 5 | This spell functions as neutralize poison, except as noted here. You automatically succeed at... |
| Nondetection | abjuration | 4 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Pack Empathy | divination | 2 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Pass without Trace | transmutation | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Phantom Hunt | transmutation | 4 | You affect yourself and a single animal companion within 30 feet of you. Both you and the animal... | |
| Plague Carrier | necromancy | 4 | The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice +... | |
| Pocketful of Vipers | conjuration | summoning | 3 | You set a magical ward upon the object touched, which must be a container such as a pouch, bag,... |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Quick Change | transmutation | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... |
| Radiation Ward | abjuration | 1 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Reduce Animal | transmutation | 2 | This spell functions like reduce person, except that it affects a single willing animal. Reduce... | |
| Refine Improvised Weapon | transmutation | 1 | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Replay Tracks | divination | 2 | This spell allows you to reconstruct past events that occurred in your current location based on... | |
| Restful Cloak | conjuration | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Ride The Waves | transmutation | 4 | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Ropeweave | transmutation | 2 | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Sand Table | divination | 3 | Sand table allows you to create a scale model of the battlefield surrounding your position,... | |
| Scale Spikes, Greater | transmutation | 3 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scent Trail | transmutation | 2 | You, or a willing creature you touch, lay down a trail of scents that only the creatures you... | |
| Selective Alarm | abjuration | 2 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shackle | conjuration | creation | 2 | You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,... |
| Share Language | divination | 2 | You can share your facility for one particular language with another creature. For 24 hours the... | |
| Share Language, Communal | divination | 3 | This spell functions like share language (Advanced Player's Guide 243), except you divide the... | |
| Share Shape | transmutation | polymorph | 3 | This spell functions as beast shape II, but you may only assume the form of an animal of a type... |
| Share Skin | necromancy | 6 | Duration 1 minute/level or until you return to your body You can possess an animal's body in a... | |
| Shield Companion (AA) | abjuration | 1 | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Shield Companion (ACG) | abjuration | 2 | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Sign of The Dawnflower | transmutation | 0 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Spike Growth | transmutation | 2 | Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without... | |
| Spike Stones | transmutation | 4 | Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that... | |
| Steal Years | transmutation | 3 | You temporarily drain youth and vitality from the target and channel it into yourself. If the... | |
| Sturdy Tree Fort | transmutation | 4 | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Swallow Poison | transmutation | 5 | A special gland grows on the inside of your throat, which absorbs any poisons that you ingest,... | |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Sympathetic Wounds | abjuration | 2 | This spell functions like shield other, except some of your wounds transfer to the targeted... | |
| Tail Current | transmutation | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Terrain Bond | enchantment | compulsion | 4 | You call upon the spirits of nature to help you adapt to your environment. You treat the terrain... |
| Threefold Aspect | transmutation | 5 | Threefold aspect allows you to shift your appearance between your natural age and three... | |
| Tireless Pursuers | transmutation | 3 | This spell functions as tireless pursuit, except as noted above. | |
| Tireless Pursuit | transmutation | 1 | You harden your body against the stresses of long travel. You halve the damage caused by... | |
| Traveling Dream | divination | scrying | 4 | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| Tree Shape | transmutation | 2 | This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree... | |
| Tree Stride | conjuration | teleportation | 4 | When you cast this spell, you gain the ability to step into a tree, magically infusing yourself... |
| Vigilant Rest | abjuration | 3 | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Vile Dog Transformation | transmutation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Waft | transmutation | 5 | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Ward of The Season | abjuration | 3 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Wartrain Mount | enchantment | compulsion | 1 | You instill the target animal with the combat training general purpose (see the Handle Animal... |
| Water Breathing | transmutation | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Wild Instinct | divination | 2 | This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. You... | |
| Winter Feathers | abjuration | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... |
