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School: abjuration
Class: Oracle
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- Arcanist [177]
- Wizard [177]
- Sorcerer [175]
- Witch [75]
- Magus [32]
- Bard [56]
- Skald [55]
- Summoner [59]
- Unsummoner [53]
- Bloodrager [33]
- Shaman [67]
- Druid [65]
- Hunter [73]
- Ranger [43]
- Cleric [158]
- Oracle [151] ×
- Warpriest [135]
- Inquisitor [110]
- Antipaladin [27]
- Paladin [66]
- Alchemist [44]
- Investigator [43]
- Psychic [128]
- Mesmerist [34]
- Occultist [76]
- Spiritualist [53]
- Medium [34]
Duration
Verbal
Somatic
Material
Focus
Divine Focus
151 spells
| Name ▲ | Subschool | Oracle Level | Description |
|---|---|---|---|
| Abeyance | 2 | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Absolution | 4 | You purge impure thoughts from the target's mind and fill him with exultant relief at the... | |
| Absorb Rune I | 4 | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | 6 | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Absorb Rune III | 9 | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th... | |
| Anti-Incorporeal Shell | 4 | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antimagic Field | 8 | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Atonement | 5 | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Aura of Inviolate Ownership | 3 | This spell wards the attended items of all creatures it targets (items held, securely fastened... | |
| Ban Corruption | 5 | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | |
| Banishment | 6 | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Bloodstone Mirror | 7 | Developed due to Arazni's fear that her stolen organs might be used to control her, this spell... | |
| Book Ward | 2 | As protection from energy, except as noted above and that the spell only protects against acid... | |
| Break Enchantment | 5 | This spell frees victims from enchantments, transmutations, and curses. Break enchantment can... | |
| Charon's Dispensation | 4 | The target of this spell gains immunity to the harmful effects of touching or drinking from the... | |
| Circle of Clarity | 7 | You create a magical emanation that interferes with all figments and glamers within it, giving... | |
| Cloak of Chaos | 8 | A random pattern of color surrounds the subjects, protecting them from attacks, granting them... | |
| Conditional Favor | 2 | You must cast this spell immediately before casting another spell on the same creature,... | |
| Counterbalancing Aura | 8 | An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them... | |
| Curse of Magic Negation | 5 | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Darkvault | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Devil Snare | 4 | Your touch creates an invisible circle on a flat surface. Any outsider passing through this... | |
| Dimensional Anchor | 4 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Lock | 8 | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Discharge | 3 | Discharge dissipates the charges from one technical object, temporarily depowers one... | |
| Discharge, Greater | 6 | This spell functions as discharge, except it can discharge multiple technological objects and... | |
| Dismissal | 4 | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Dispel Balance | 5 | Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection... | |
| Dispel Chaos | 5 | This spell functions like dispel evil, except that you are surrounded by constant, blue lawful... | |
| Dispel Evil | 5 | Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4... | |
| Dispel Good | 5 | This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy... | |
| Dispel Law | 5 | This spell functions like dispel evil, except that you are surrounded by flickering, yellow... | |
| Dispel Magic | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Disrupt Silence | 3 | You suppress magical sound-dampening effects within the area. Disrupt silence temporarily... | |
| Dragon Turtle Shell | 3 | When you are struck by an opponent's natural attacks, the damage is resolved as if the attack... | |
| Dust Ward | 6 | You ward a magic item against other creatures who try to learn to use or copy it. When you cast... | |
| Enchantment Foil | 4 | You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save... | |
| Endure Elements | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | 2 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Entropic Shield | 1 | A magical field appears around you, glowing with a chaotic blast of multicolored hues. This... | |
| Fallback Strategy | 1 | While this spell is active, you may reroll one attack roll, combat maneuver check, or skill... | |
| Fastidiousness | 1 | While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and... | |
| Firebelly | 1 | A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch... | |
| Forbiddance | 6 | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Freedom of Movement | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Spirit | 3 | This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the... | |
| Free Swim | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Gird Ally | 2 | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Globe of Tranquil Water | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Glyph of Warding | 3 | This powerful inscription harms those who enter, pass, or open the warded area or object. A... | |
| Glyph of Warding, Greater | 6 | This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8... | |
| Grace | 2 | Until the end of your turn, your movement does not provoke attacks of opportunity. | |
| Guardian of Faith | 4 | The target gains the benefit of shield of faith and your choice of protection from chaos, evil,... | |
| Guarding Knowledge | 3 | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | |
| Healing Warmth | 4 | This spell grants you temporary immunity to fire damage as protection from energy. As a standard... | |
| Hedging Weapons | 1 | A weapon made from divine force appears and floats near you. This weapon takes the shape of your... | |
| Hide from Undead | 1 | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | 3 | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Holy Aura | 8 | A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them... | |
| Homeward Bound | 3 | This spell functions as dismissal, except as noted above. | |
| Hymn of Peace | 7 | Each time a subject of this spell attempts to attack another creature or object, or otherwise... | |
| Influence Wild Magic | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Life Bubble | 5 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Magic Circle against Chaos | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle Against Technology | 4 | All creatures within the area gain the effects of a protection from technology spell. Creatures... | |
| Magnetic Field | 7 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | |
| Nine Lives | 8 | Despite its name, this powerful ward does not grant the target multiple lives, but rather gives... | |
| Numerological Resistance | 3 | Numerological resistance allows numerologists to use the Path of Numbers to grant their allies... | |
| Obscure Object | 3 | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Obscure Poison | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Peace Bond | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Pressure Adaptation | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Chaos | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | 2 | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | 4 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | 1 | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | 2 | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | 2 | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | 2 | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Outsiders | 2 | This spell wards a creature from attacks by outsiders with a specific racial subtype, from... | |
| Protection From Spores | 2 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Protection From Technology | 2 | This spell wards a creature from attacks by technological objects and creatures of the robot... | |
| Radiation Ward | 2 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Recentering Drone | 2 | You emit a calming subsonic drone that allows the targets to temporarily refocus and restore... | |
| Remove Curse | 3 | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Fear | 1 | You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10... | |
| Repel Vermin | 4 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Repulsion | 7 | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Righteous Condemnation | 3 | Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at... | |
| Sanctuary | 1 | Any opponent attempting to directly attack the warded creature, even with a targeted spell, must... | |
| Seer's Bane | 6 | This spell functions as nondetection, except that those who cast divination spells targeting the... | |
| Shield of Faith | 1 | This spell creates a shimmering, magical field around the target that averts and deflects... | |
| Shield of Fortification | 2 | You create a magical barrier that protects a target's vital areas. When the target is struck by... | |
| Shield of Fortification, Greater | 4 | This spell functions as shield of fortification, except there is a 50% chance that the critical... | |
| Shield of Law | 8 | A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance... | |
| Shield Other | 2 | This spell wards the subject and creates a mystic connection between you and the subject so that... | |
| Shield Speech | 1 | You can securely communicate with one creature within range. So long as your target remains... | |
| Shield Speech, Greater | 4 | This spell functions as shield speech, except all creatures within the dome may communicate with... | |
| Shield the Banner | 1 | This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any... | |
| Siphon Magic | 5 | This spell attempts to transfer a magical effect from a creature you touch to yourself. When you... | |
| Soothe Construct | 4 | You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by... | |
| Soul Vault | 3 | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Source Severance | 6 | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | |
| Spellcrash | 6 | This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells... | |
| Spellcrash, Greater | 8 | This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells... | |
| Spellcrash, Lesser | 4 | You create a discordant blast of energy that disrupts the target's available magic each round at... | |
| Spell Immunity | 4 | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | 5 | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Immunity, Greater | 8 | This spell functions like spell immunity, except the immunity applies to spells of 8th level or... | |
| Spell Immunity, Greater Communal | 9 | This spell functions like greater spell immunity, except you divide the duration among the... | |
| Spell Resistance | 5 | The target gains spell resistance equal to 12 + your caster level. | |
| Spellscar | 8 | This potent spell invokes the same sort of magical devastation that created the Mana Wastes so... | |
| Spell Scourge | 7 | A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of... | |
| Spellsteal | 5 | You create a discordant blast of energy that disrupts the target's available magic and transfers... | |
| Sphere of Warding | 5 | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | |
| Stabilize Pressure | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stave off Corruption | 2 | You ward the target to slow the advancement of its corruption. The target receives a +2... | |
| Strand of The Tangled Knot | 1 | You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The... | |
| Stunning Barrier | 1 | You are closely surrounded by a barely visible magical field. The field provides a +1 deflection... | |
| Stunning Barrier, Greater | 3 | This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to... | |
| Suppress Charms And Compulsions | 2 | You bolster the subject's sense of willpower and self-worth when you cast this spell. As you... | |
| Suppress Primal Magic | 4 | Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping... | |
| Surmount Affliction | 2 | You temporarily overcome one harmful condition. This does not end the effect causing the... | |
| Symbol of Dispelling | 8 | This spell functions as symbol of death, except that all creatures within 40 feet of the symbol... | |
| Symbol of Sealing | 6 | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | |
| Symbol of Vulnerability | 9 | This spell functions as symbol of death, except it saps the defenses of all creatures within 60... | |
| Sympathetic Wounds | 2 | This spell functions like shield other, except some of your wounds transfer to the targeted... | |
| Tactical Formation | 3 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Thaumaturgic Circle | 4 | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Theft Ward | 1 | You ward a single object in your possession against theft. You gain a +10 bonus on Perception... | |
| Undeath Ward | 5 | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Undetectable Alignment | 2 | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Unholy Aura | 8 | A malevolent darkness surrounds the subjects, protecting them from attacks, granting them... | |
| Unholy Ward | 4 | This spell grants you resistance to the holy powers of good-aligned deities and their servants.... | |
| Wall of Silver | 6 | You create a wall of translucent silver energy that hums and vibrates at the slightest touch.... | |
| Ward of The Season | 4 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Ward Shield | 4 | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Watchful Eye | 1 | This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted... | |
| Waterproof | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Winter Feathers | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... |
