Level for Wizard: –

177 spells

Name ▲ Subschool Wizard Level Description
Abjuring Step 1 This spell creates a subtle and complicated force effect that is most effective when used by a...
Ablative Sphere 3 The Garundi tenaciously protect their homes, and through the years they have perfected magic to...
Absorbing Barrier 4 You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect...
Absorb Rune I 4 This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell...
Absorb Rune II 6 This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th...
Absorb Rune III 9 This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th...
Alarm 1 Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Allied Cloak 3 You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and...
Antimagic Field 6 An invisible barrier surrounds you and moves with you. The space within this barrier is...
Anti-Summoning Shield 2 Within the area of effect, this spell impedes the use of spells of the summoning subschool and...
Antitech Field 7 You bring into being a mobile, hemispherical energy field that prevents technological objects,...
Aram Zey's Trap Ward 4 While he was researching the underlying causes of the resonance created by overlapping...
Arcane Lock 2 An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass...
Aroden's Spellbane 9 One of many spells originally created by the Last Azlanti before he became a god, Aroden's...
Banishing Blade 5 You imbue a weapon with the power to drive foes back. The first time each round the weapon...
Banishment 7 A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Blade Snare 3 This spell creates an invisible magic field that does not stop weapons (whether manufactured or...
Book Ward 2 As protection from energy, except as noted above and that the spell only protects against acid...
Break Enchantment 5 This spell frees victims from enchantments, transmutations, and curses. Break enchantment can...
Bullet Shield 2 The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with...
Bullet Ward 2 You toss several adamantine bullets into the air, which then hover protectively nearby and...
Calm Air 5 This spell calms the air and disperses fog, dust, and other particles. The wind force in the...
Caustic Safeguard 4 You imbue a single object with an acidic protective ward. Any creature other than you that...
Charon's Dispensation 4 The target of this spell gains immunity to the harmful effects of touching or drinking from the...
Circle of Clarity 7 You create a magical emanation that interferes with all figments and glamers within it, giving...
Clay Skin 3 The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once...
Cloak of Winds 3 You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Conjuration Foil 4 All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Covetous Aura 5 Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower...
Crimson Confession 2 You ward an object or an area with your personal rune or mark. You can choose for the writing to...
Curse of Magic Negation 4 You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Darkvault 5 You ward an area's shadows such that light cannot penetrate them. The illumination level in the...
Death From Below 2 You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The...
Deflection 7 You surround yourself in a whirling barrier of force that sends any attack that misses you...
Devil Snare 5 Your touch creates an invisible circle on a flat surface. Any outsider passing through this...
Dimensional Anchor 4 A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dimensional Lock 8 You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of...
Diminished Detection 2 You can avoid being detected when you are on the edges of some divination spells' ranges....
Discharge 3 Discharge dissipates the charges from one technical object, temporarily depowers one...
Discharge, Greater 6 This spell functions as discharge, except it can discharge multiple technological objects and...
Dismissal 5 This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Dispel Magic 3 You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater 6 This spell functions like dispel magic, except that it can end more than one spell on a target...
Disrupt Link 2 The target has her link with her bonded creature temporarily severed. If the subject has a...
Draconic Suppression 5 A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell...
Dragon Turtle Shell 3 When you are struck by an opponent's natural attacks, the damage is resolved as if the attack...
Dream Shield 4 You ward the target's mind against intrusion and influence while she is unconscious. While...
Dust Ward 6 You ward a magic item against other creatures who try to learn to use or copy it. When you cast...
Dweomer Retaliation 3 You may only cast this spell immediately after successfully counterspelling an opponent. Drawing...
Echean's Excellent Enclosure 9 You call into being around you an invisible barrier of force within which magic cannot persist....
Enchantment Foil 4 You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save...
Endure Elements 1 A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal 2 This spell functions like endure elements, except you divide the duration in 1-hour increments...
Escape Alarm 2 You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Escaping Ward 2 This ward grants you extra maneuverability when you avoid attacks against larger foes. While...
Expend 7 You cause all creatures in the affected area to use up one or more of their limited-use magical...
Explosive Runes 3 You trace mystic runes upon a book, map, scroll, or similar object bearing written information....
Fastidiousness 1 While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and...
Fire Trap 4 Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A...
Firewalker's Meditation 4 You focus your mind on blocking out pain, allowing your body to endure punishments that would be...
Freedom 9 The subject is freed from spells and effects that restrict movement, including binding,...
Gird Ally 2 You create a magical field around summoned creatures you control that deflects attacks made...
Globe of Invulnerability 6 This spell functions like lesser globe of invulnerability, except that it also excludes...
Globe of Invulnerability, Lesser 4 An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of...
Globe of Tranquil Water 5 Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of...
Guardian Monument, Greater 5 This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser 3 You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Guarding Knowledge 3 Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)...
Guards and Wards 6 This powerful spell is primarily used to defend a stronghold or fortress by creating a number of...
Hold Portal 1 This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The...
Homeward Bound 4 This spell functions as dismissal, except as noted above.
Impenetrable Veil 9 You enchant the target so it is nearly impossible to detect by both magical and mundane means,...
Imprisonment 9 When you cast imprisonment and touch a creature, it is entombed in a state of suspended...
Incendiary Runes 1 This spell functions as explosive runes, except it creates a small surge of flames rather than...
Influence Wild Magic 2 This spell creates an area of stabilizing magical energy that emanates from you. Any creature...
Invisibility Alarm 1 This spell functions as alarm, except it is triggered only by invisible creatures entering or...
Life Bubble 5 You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Line In The Sand 1 You create a glowing crimson line around the area. Against creatures in the area, you can...
Mage's Disjunction 9 All magical effects and magic items within the radius of the spell, except for those that you...
Mage's Private Sanctum 5 This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy...
Magic Circle against Chaos 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil 3 All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law 3 This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle Against Technology 4 All creatures within the area gain the effects of a protection from technology spell. Creatures...
Magnetic Field 7 You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you...
Medusa's Bane 4 This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes...
Mind Blank 8 The subject is protected from all devices and spells that gather information about the target...
Mind Blank, Communal 9 This spell functions like mind blank, except you divide the duration in 1-hour increments among...
Miserable Pity 2 This spell functions as sanctuary, except creatures attempting to attack the target who fail...
Nex's Secret Workshop 5 Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Nondetection 3 The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Communal 4 This spell functions like nondetection, except you divide the duration in 1-hour increments...
Nondetection, Lesser 2 This spell functions like nondetection, except it blocks the effects of only divination spells...
Numerological Resistance 3 Numerological resistance allows numerologists to use the Path of Numbers to grant their allies...
Obscure Object 2 This spell hides an object from location by divination (scrying) effects, such as the scrying...
Obscure Poison 1 You make the touched poison difficult to detect or identify. Detect poison and similar effects...
Painful Revelation 2 You augment an ongoing illusion effect to strike out painfully at creatures that see through it....
Peacebond 1 You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone...
Peace Bond 1 This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum...
Peacebond, Greater 5 If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Planar Aegis 5 You draw motes of essence from material native to a plane that has elemental or energy essence...
Prismatic Sphere 9 This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of...
Prismatic Wall 8 Prismatic wall creates a vertical, opaque wall-a shimmering, multicolored plane of light that...
Protection From Arrows 2 The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal 3 This spell functions like protection from arrows, except you divide the duration in 1-hour...
Protection From Chaos 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Chaos, Communal 2 This spell functions like protection from chaos, except you divide the duration in 1-minute...
Protection from Energy 3 Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal 4 This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Evil 1 This spell wards a creature from attacks by evil creatures, from mental control, and from...
Protection from Evil, Communal 2 This spell functions like protection from evil, except you divide the duration in 1-minute...
Protection From Good 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Good, Communal 2 This spell functions like protection from good, except you divide the duration in 1-minute...
Protection From Law 1 This spell functions like protection from evil, except that the deflection and resistance...
Protection from Law, Communal 2 This spell functions like protection from law, except you divide the duration in 1-minute...
Protection from Spells 8 The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities...
Protection From Technology 2 This spell wards a creature from attacks by technological objects and creatures of the robot...
Punishing Armor 1 You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage...
Quell Energy 3 You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Radiation Ward 2 A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Rebuke Technology 4 You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)...
Remove Curse 4 Remove curse can remove all curses on an object or a creature. If the target is a creature, you...
Repulsion 6 An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance 0 You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy 2 This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal 3 This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Rite of Centered Mind 1 You heighten your awareness of your own thoughts, allowing you to more easily resist outside...
Rune of Warding 3 You inscribe a series of runes upon the surface of a door or around the border of an entryway....
Scales of Deflection 3 Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose...
Selective Alarm 3 This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Sequester 7 When cast, this spell prevents divination spells from detecting or locating the target and also...
Shield 1 Shield creates an invisible shield of force that hovers in front of you. It negates magic...
Shield Companion (AA) 1 This spell functions as shield other but affects only the caster’s animal companion or familiar....
Shield Companion (ACG) 3 This spell creates a special mystical connection between you and your companion creature-animal...
Shield Speech 1 You can securely communicate with one creature within range. So long as your target remains...
Shield Speech, Greater 4 This spell functions as shield speech, except all creatures within the dome may communicate with...
Shock Shield 1 This spell creates an invisible shield similar to but not as strong as the shield spell. This...
Siphon Magic 5 This spell attempts to transfer a magical effect from a creature you touch to yourself. When you...
Soothe Construct 5 You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by...
Soul Vault 4 This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Spell Absorption 5 If you successfully counterspell a 3rd-level or lower level spell (through either dispel magic...
Spell Absorption, Greater 8 This spell functions as spell absorption, save that you can absorb countered spells of 6th level...
Spellcrash 6 This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells...
Spellcrash, Greater 8 This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells...
Spellcrash, Lesser 4 You create a discordant blast of energy that disrupts the target's available magic each round at...
Spellscar 8 This potent spell invokes the same sort of magical devastation that created the Mana Wastes so...
Spell Scourge 7 A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of...
Spellsteal 5 You create a discordant blast of energy that disrupts the target's available magic and transfers...
Spell Turning 7 Spells and spell-like effects targeted on you are turned back upon the original caster. The...
Stoneskin 4 The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal 5 This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Stunning Barrier 1 You are closely surrounded by a barely visible magical field. The field provides a +1 deflection...
Stunning Barrier, Greater 3 This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to...
Sunder Breaker 1 You place an invisible ward upon the target. The next time a creature succeeds at a sunder...
Suppress Charms And Compulsions 2 You bolster the subject's sense of willpower and self-worth when you cast this spell. As you...
Suppress Primal Magic 4 Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping...
Symbol of Dispelling 8 This spell functions as symbol of death, except that all creatures within 40 feet of the symbol...
Symbol of Sealing 6 This spell allows you to scribe a potent rune of power upon or above a door or other opening...
Symbol of Vulnerability 9 This spell functions as symbol of death, except it saps the defenses of all creatures within 60...
Teleport Trap 7 Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific...
Thaumaturgic Circle 4 This spell functions as magic circle against chaos, evil, good, or law, but rather than...
Theft Ward 1 You ward a single object in your possession against theft. You gain a +10 bonus on Perception...
Tough Crowd 4 You fortify your allies against attempts to control or mislead them. Each ally in the spell's...
True Form 4 True form removes any polymorph effect from a target creature, returning it to its true form,...
Unbreakable Construct 5 This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does...
Undeath Ward 6 You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with...
Unholy Ward 4 This spell grants you resistance to the holy powers of good-aligned deities and their servants....
Wall of Silver 6 You create a wall of translucent silver energy that hums and vibrates at the slightest touch....
Wall of Suppression 9 You create a wall of glittering motes that suppresses or even negates any magical effect passing...
Warding Weapon 2 The focus of this spell flies upward above your head and takes a defensive position within your...
Ward Shield 4 With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The...
Waterproof 1 This spell renders a touched object waterproof for the duration of the spell. The object must be...
Wave Shield 1 You create a rushing torrent of water in the rough outline of a shield. The water protects you...
Winter Feathers 1 The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
With The Wind 2 You create eddies in the air around the subject that protect it from being checked or blown...
Wreath of Blades 5 The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin...