Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School: abjuration
Class: Wizard
- Add column
- Clear ×
- Arcanist [177]
- Wizard [177] ×
- Sorcerer [175]
- Witch [75]
- Magus [32]
- Bard [56]
- Skald [55]
- Summoner [59]
- Unsummoner [53]
- Bloodrager [33]
- Shaman [67]
- Druid [65]
- Hunter [73]
- Ranger [43]
- Cleric [158]
- Oracle [151]
- Warpriest [135]
- Inquisitor [110]
- Antipaladin [27]
- Paladin [66]
- Alchemist [44]
- Investigator [43]
- Psychic [128]
- Mesmerist [34]
- Occultist [76]
- Spiritualist [53]
- Medium [34]
Descriptor
Range
Duration
Verbal
Somatic
Material
Focus
Divine Focus
177 spells
| Name ▲ | Subschool | Wizard Level | Description |
|---|---|---|---|
| Abjuring Step | 1 | This spell creates a subtle and complicated force effect that is most effective when used by a... | |
| Ablative Sphere | 3 | The Garundi tenaciously protect their homes, and through the years they have perfected magic to... | |
| Absorbing Barrier | 4 | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Absorb Rune I | 4 | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | 6 | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Absorb Rune III | 9 | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th... | |
| Alarm | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Allied Cloak | 3 | You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and... | |
| Antimagic Field | 6 | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Anti-Summoning Shield | 2 | Within the area of effect, this spell impedes the use of spells of the summoning subschool and... | |
| Antitech Field | 7 | You bring into being a mobile, hemispherical energy field that prevents technological objects,... | |
| Aram Zey's Trap Ward | 4 | While he was researching the underlying causes of the resonance created by overlapping... | |
| Arcane Lock | 2 | An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass... | |
| Aroden's Spellbane | 9 | One of many spells originally created by the Last Azlanti before he became a god, Aroden's... | |
| Banishing Blade | 5 | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Banishment | 7 | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Blade Snare | 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Book Ward | 2 | As protection from energy, except as noted above and that the spell only protects against acid... | |
| Break Enchantment | 5 | This spell frees victims from enchantments, transmutations, and curses. Break enchantment can... | |
| Bullet Shield | 2 | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Bullet Ward | 2 | You toss several adamantine bullets into the air, which then hover protectively nearby and... | |
| Calm Air | 5 | This spell calms the air and disperses fog, dust, and other particles. The wind force in the... | |
| Caustic Safeguard | 4 | You imbue a single object with an acidic protective ward. Any creature other than you that... | |
| Charon's Dispensation | 4 | The target of this spell gains immunity to the harmful effects of touching or drinking from the... | |
| Circle of Clarity | 7 | You create a magical emanation that interferes with all figments and glamers within it, giving... | |
| Clay Skin | 3 | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Cloak of Winds | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Conjuration Foil | 4 | All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any... | |
| Covetous Aura | 5 | Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower... | |
| Crimson Confession | 2 | You ward an object or an area with your personal rune or mark. You can choose for the writing to... | |
| Curse of Magic Negation | 4 | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Darkvault | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Death From Below | 2 | You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The... | |
| Deflection | 7 | You surround yourself in a whirling barrier of force that sends any attack that misses you... | |
| Devil Snare | 5 | Your touch creates an invisible circle on a flat surface. Any outsider passing through this... | |
| Dimensional Anchor | 4 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Lock | 8 | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Diminished Detection | 2 | You can avoid being detected when you are on the edges of some divination spells' ranges.... | |
| Discharge | 3 | Discharge dissipates the charges from one technical object, temporarily depowers one... | |
| Discharge, Greater | 6 | This spell functions as discharge, except it can discharge multiple technological objects and... | |
| Dismissal | 5 | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Dispel Magic | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Disrupt Link | 2 | The target has her link with her bonded creature temporarily severed. If the subject has a... | |
| Draconic Suppression | 5 | A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell... | |
| Dragon Turtle Shell | 3 | When you are struck by an opponent's natural attacks, the damage is resolved as if the attack... | |
| Dream Shield | 4 | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Dust Ward | 6 | You ward a magic item against other creatures who try to learn to use or copy it. When you cast... | |
| Dweomer Retaliation | 3 | You may only cast this spell immediately after successfully counterspelling an opponent. Drawing... | |
| Echean's Excellent Enclosure | 9 | You call into being around you an invisible barrier of force within which magic cannot persist.... | |
| Enchantment Foil | 4 | You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save... | |
| Endure Elements | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | 2 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Escape Alarm | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Escaping Ward | 2 | This ward grants you extra maneuverability when you avoid attacks against larger foes. While... | |
| Expend | 7 | You cause all creatures in the affected area to use up one or more of their limited-use magical... | |
| Explosive Runes | 3 | You trace mystic runes upon a book, map, scroll, or similar object bearing written information.... | |
| Fastidiousness | 1 | While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and... | |
| Fire Trap | 4 | Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A... | |
| Firewalker's Meditation | 4 | You focus your mind on blocking out pain, allowing your body to endure punishments that would be... | |
| Freedom | 9 | The subject is freed from spells and effects that restrict movement, including binding,... | |
| Gird Ally | 2 | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Globe of Invulnerability | 6 | This spell functions like lesser globe of invulnerability, except that it also excludes... | |
| Globe of Invulnerability, Lesser | 4 | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of... | |
| Globe of Tranquil Water | 5 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Guardian Monument, Greater | 5 | This spell functions as lesser guardian monument, except it grants DR 4/magic. | |
| Guardian Monument, Lesser | 3 | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Guarding Knowledge | 3 | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | |
| Guards and Wards | 6 | This powerful spell is primarily used to defend a stronghold or fortress by creating a number of... | |
| Hold Portal | 1 | This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The... | |
| Homeward Bound | 4 | This spell functions as dismissal, except as noted above. | |
| Impenetrable Veil | 9 | You enchant the target so it is nearly impossible to detect by both magical and mundane means,... | |
| Imprisonment | 9 | When you cast imprisonment and touch a creature, it is entombed in a state of suspended... | |
| Incendiary Runes | 1 | This spell functions as explosive runes, except it creates a small surge of flames rather than... | |
| Influence Wild Magic | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Invisibility Alarm | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Life Bubble | 5 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Line In The Sand | 1 | You create a glowing crimson line around the area. Against creatures in the area, you can... | |
| Mage's Disjunction | 9 | All magical effects and magic items within the radius of the spell, except for those that you... | |
| Mage's Private Sanctum | 5 | This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy... | |
| Magic Circle against Chaos | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle Against Technology | 4 | All creatures within the area gain the effects of a protection from technology spell. Creatures... | |
| Magnetic Field | 7 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | |
| Medusa's Bane | 4 | This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes... | |
| Mind Blank | 8 | The subject is protected from all devices and spells that gather information about the target... | |
| Mind Blank, Communal | 9 | This spell functions like mind blank, except you divide the duration in 1-hour increments among... | |
| Miserable Pity | 2 | This spell functions as sanctuary, except creatures attempting to attack the target who fail... | |
| Nex's Secret Workshop | 5 | Designed to protect a large number of items from rivals of the Arclords of Nex, this spell... | |
| Nondetection | 3 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Communal | 4 | This spell functions like nondetection, except you divide the duration in 1-hour increments... | |
| Nondetection, Lesser | 2 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Numerological Resistance | 3 | Numerological resistance allows numerologists to use the Path of Numbers to grant their allies... | |
| Obscure Object | 2 | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Obscure Poison | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Painful Revelation | 2 | You augment an ongoing illusion effect to strike out painfully at creatures that see through it.... | |
| Peacebond | 1 | You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone... | |
| Peace Bond | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Peacebond, Greater | 5 | If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,... | |
| Planar Aegis | 5 | You draw motes of essence from material native to a plane that has elemental or energy essence... | |
| Prismatic Sphere | 9 | This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of... | |
| Prismatic Wall | 8 | Prismatic wall creates a vertical, opaque wall-a shimmering, multicolored plane of light that... | |
| Protection From Arrows | 2 | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | 3 | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection From Chaos | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | 2 | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | 4 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | 1 | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | 2 | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | 2 | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | 2 | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection from Spells | 8 | The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities... | |
| Protection From Technology | 2 | This spell wards a creature from attacks by technological objects and creatures of the robot... | |
| Punishing Armor | 1 | You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage... | |
| Quell Energy | 3 | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Radiation Ward | 2 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Rebuke Technology | 4 | You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)... | |
| Remove Curse | 4 | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Repulsion | 6 | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Rite of Centered Mind | 1 | You heighten your awareness of your own thoughts, allowing you to more easily resist outside... | |
| Rune of Warding | 3 | You inscribe a series of runes upon the surface of a door or around the border of an entryway.... | |
| Scales of Deflection | 3 | Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose... | |
| Selective Alarm | 3 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Sequester | 7 | When cast, this spell prevents divination spells from detecting or locating the target and also... | |
| Shield | 1 | Shield creates an invisible shield of force that hovers in front of you. It negates magic... | |
| Shield Companion (AA) | 1 | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Shield Companion (ACG) | 3 | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Shield Speech | 1 | You can securely communicate with one creature within range. So long as your target remains... | |
| Shield Speech, Greater | 4 | This spell functions as shield speech, except all creatures within the dome may communicate with... | |
| Shock Shield | 1 | This spell creates an invisible shield similar to but not as strong as the shield spell. This... | |
| Siphon Magic | 5 | This spell attempts to transfer a magical effect from a creature you touch to yourself. When you... | |
| Soothe Construct | 5 | You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by... | |
| Soul Vault | 4 | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Spell Absorption | 5 | If you successfully counterspell a 3rd-level or lower level spell (through either dispel magic... | |
| Spell Absorption, Greater | 8 | This spell functions as spell absorption, save that you can absorb countered spells of 6th level... | |
| Spellcrash | 6 | This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells... | |
| Spellcrash, Greater | 8 | This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells... | |
| Spellcrash, Lesser | 4 | You create a discordant blast of energy that disrupts the target's available magic each round at... | |
| Spellscar | 8 | This potent spell invokes the same sort of magical devastation that created the Mana Wastes so... | |
| Spell Scourge | 7 | A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of... | |
| Spellsteal | 5 | You create a discordant blast of energy that disrupts the target's available magic and transfers... | |
| Spell Turning | 7 | Spells and spell-like effects targeted on you are turned back upon the original caster. The... | |
| Stoneskin | 4 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | 5 | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Stunning Barrier | 1 | You are closely surrounded by a barely visible magical field. The field provides a +1 deflection... | |
| Stunning Barrier, Greater | 3 | This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to... | |
| Sunder Breaker | 1 | You place an invisible ward upon the target. The next time a creature succeeds at a sunder... | |
| Suppress Charms And Compulsions | 2 | You bolster the subject's sense of willpower and self-worth when you cast this spell. As you... | |
| Suppress Primal Magic | 4 | Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping... | |
| Symbol of Dispelling | 8 | This spell functions as symbol of death, except that all creatures within 40 feet of the symbol... | |
| Symbol of Sealing | 6 | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | |
| Symbol of Vulnerability | 9 | This spell functions as symbol of death, except it saps the defenses of all creatures within 60... | |
| Teleport Trap | 7 | Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific... | |
| Thaumaturgic Circle | 4 | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Theft Ward | 1 | You ward a single object in your possession against theft. You gain a +10 bonus on Perception... | |
| Tough Crowd | 4 | You fortify your allies against attempts to control or mislead them. Each ally in the spell's... | |
| True Form | 4 | True form removes any polymorph effect from a target creature, returning it to its true form,... | |
| Unbreakable Construct | 5 | This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does... | |
| Undeath Ward | 6 | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Unholy Ward | 4 | This spell grants you resistance to the holy powers of good-aligned deities and their servants.... | |
| Wall of Silver | 6 | You create a wall of translucent silver energy that hums and vibrates at the slightest touch.... | |
| Wall of Suppression | 9 | You create a wall of glittering motes that suppresses or even negates any magical effect passing... | |
| Warding Weapon | 2 | The focus of this spell flies upward above your head and takes a defensive position within your... | |
| Ward Shield | 4 | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Waterproof | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Wave Shield | 1 | You create a rushing torrent of water in the rough outline of a shield. The water protects you... | |
| Winter Feathers | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| With The Wind | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Wreath of Blades | 5 | The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin... |
