Spells
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School: abjuration
Class
- Add column
- Arcanist [66]
- Wizard [66]
- Sorcerer [66]
- Witch [25]
- Magus [10]
- Bard [17]
- Skald [17]
- Summoner [30]
- Unsummoner [28]
- Bloodrager [17]
- Shaman [36]
- Druid [26]
- Hunter [28]
- Ranger [21]
- Cleric [75]
- Oracle [73]
- Warpriest [70]
- Inquisitor [61]
- Antipaladin [15]
- Paladin [28]
- Alchemist [26]
- Investigator [25]
- Psychic [46]
- Mesmerist [13]
- Occultist [33]
- Spiritualist [26]
- Medium [18]
Descriptor
Range: Touch
Verbal
Somatic
Material
Focus
Divine Focus
122 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Abeyance | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Absolution | You purge impure thoughts from the target's mind and fill him with exultant relief at the... | |
| Absorb Rune I | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Absorb Rune III | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th... | |
| Alleviate Corruption | You combat the rising corruption (see page 14) in another creature or advance the long-term... | |
| Antitoxin Touch | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Arcana Theft | This spell functions as a targeted dispel magic spell, except it only affects creatures and it... | |
| Arcane Lock | An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass... | |
| Armor of Darkness | This spell envelops the target in shadows that can, if you desire, conceal the creature’s... | |
| Atonement | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Banish Seeming | With a melee touch attack you can dispel an illusion or return a creature to its natural form.... | |
| Bestow Grace | With this spell you can bestow your divine grace on another good creature for a short amount of... | |
| Book Ward | As protection from energy, except as noted above and that the spell only protects against acid... | |
| Bullet Shield | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Cast Out | With a melee touch attack you blast a single creature and disrupt any magic controlling it. The... | |
| Caustic Safeguard | You imbue a single object with an acidic protective ward. Any creature other than you that... | |
| Clay Skin | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Cloak of Shade | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Corruption Resistance | You grant the touched creature limited protection from magical effects that inflict damage based... | |
| Crimson Confession | You ward an object or an area with your personal rune or mark. You can choose for the writing to... | |
| Death From Below | You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The... | |
| Defile Armor | As sanctify armor, except you gain DR 5/good when using your judgment or smite ability. | |
| Devil Snare | Your touch creates an invisible circle on a flat surface. Any outsider passing through this... | |
| Dispel Balance | Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection... | |
| Dispel Chaos | This spell functions like dispel evil, except that you are surrounded by constant, blue lawful... | |
| Dispel Evil | Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4... | |
| Dispel Good | This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy... | |
| Dispel Law | This spell functions like dispel evil, except that you are surrounded by flickering, yellow... | |
| Disrupt Silence | You suppress magical sound-dampening effects within the area. Disrupt silence temporarily... | |
| Dream Shield | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Dust Ward | You ward a magic item against other creatures who try to learn to use or copy it. When you cast... | |
| Echean's Excellent Enclosure | You call into being around you an invisible barrier of force within which magic cannot persist.... | |
| Endure Elements | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Erase Impressions | You banish psychic impressions from the object touched, rendering it devoid of recent history.... | |
| Explosive Runes | You trace mystic runes upon a book, map, scroll, or similar object bearing written information.... | |
| Fire Trap | Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A... | |
| Free Swim | The target can move and attack underwater normally without the usual penalties involved with... | |
| Glyph of Warding | This powerful inscription harms those who enter, pass, or open the warded area or object. A... | |
| Glyph of Warding, Greater | This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8... | |
| Guardian Monument, Greater | This spell functions as lesser guardian monument, except it grants DR 4/magic. | |
| Guardian Monument, Lesser | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Hex Glyph | This spell functions like the spell glyph version of glyph of warding, except you can store a... | |
| Hex Glyph, Greater | This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand... | |
| Hex Ward | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hide from Animals | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hide from Undead | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Homeward Bound | This spell functions as dismissal, except as noted above. | |
| Impenetrable Veil | You enchant the target so it is nearly impossible to detect by both magical and mundane means,... | |
| Imprisonment | When you cast imprisonment and touch a creature, it is entombed in a state of suspended... | |
| Incendiary Runes | This spell functions as explosive runes, except it creates a small surge of flames rather than... | |
| Life Bubble | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Magic Circle against Chaos | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle Against Technology | All creatures within the area gain the effects of a protection from technology spell. Creatures... | |
| Miserable Pity | This spell functions as sanctuary, except creatures attempting to attack the target who fail... | |
| Nine Lives | Despite its name, this powerful ward does not grant the target multiple lives, but rather gives... | |
| Node of Blasting | You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a... | |
| Nondetection | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Communal | This spell functions like nondetection, except you divide the duration in 1-hour increments... | |
| Obscure Object | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Obscure Poison | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Pressure Adaptation | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Arrows | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection From Chaos | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Natural Attacks | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Outsiders | This spell wards a creature from attacks by outsiders with a specific racial subtype, from... | |
| Protection from Spells | The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities... | |
| Protection From Spores | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Protection From Technology | This spell wards a creature from attacks by technological objects and creatures of the robot... | |
| Radiation Ward | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Remove Curse | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Resistance | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Righteous Blood | The target creature's innate goodness infuses its body with holy energy. While this energy does... | |
| Rune of Warding | You inscribe a series of runes upon the surface of a door or around the border of an entryway.... | |
| Sacrificial Oath | You create a powerful bond between yourself and a single creature. Until the end of the spell's... | |
| Sanctify Armor | You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels... | |
| Sanctuary | Any opponent attempting to directly attack the warded creature, even with a targeted spell, must... | |
| Seer's Bane | This spell functions as nondetection, except that those who cast divination spells targeting the... | |
| Sequester | When cast, this spell prevents divination spells from detecting or locating the target and also... | |
| Shield of Faith | This spell creates a shimmering, magical field around the target that averts and deflects... | |
| Shield of Fortification | You create a magical barrier that protects a target's vital areas. When the target is struck by... | |
| Shield of Fortification, Greater | This spell functions as shield of fortification, except there is a 50% chance that the critical... | |
| Shield the Banner | This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any... | |
| Siphon Magic | This spell attempts to transfer a magical effect from a creature you touch to yourself. When you... | |
| Soul Vault | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Spell Immunity | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Immunity, Greater | This spell functions like spell immunity, except the immunity applies to spells of 8th level or... | |
| Spell Immunity, Greater Communal | This spell functions like greater spell immunity, except you divide the duration among the... | |
| Spell Resistance | The target gains spell resistance equal to 12 + your caster level. | |
| Sphere of Warding | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | |
| Stabilize Pressure | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stave off Corruption | You ward the target to slow the advancement of its corruption. The target receives a +2... | |
| Stoneskin | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Sunder Breaker | You place an invisible ward upon the target. The next time a creature succeeds at a sunder... | |
| Thaumaturgic Circle | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Theft Ward | You ward a single object in your possession against theft. You gain a +10 bonus on Perception... | |
| Vestment of the Champion | This functions as magic vestment, except it only affects armor or a shield you are wearing or... | |
| Vigilant Rest | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Ward of The Season | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Ward Shield | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Ward the Faithful | All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC... | |
| Waterproof | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Winter Feathers | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... |
