122 spells

Name ▲ Subschool Description
Abeyance Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage...
Absolution You purge impure thoughts from the target's mind and fill him with exultant relief at the...
Absorb Rune I This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell...
Absorb Rune II This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th...
Absorb Rune III This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th...
Alleviate Corruption You combat the rising corruption (see page 14) in another creature or advance the long-term...
Antitoxin Touch The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The...
Arcana Theft This spell functions as a targeted dispel magic spell, except it only affects creatures and it...
Arcane Lock An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass...
Armor of Darkness This spell envelops the target in shadows that can, if you desire, conceal the creature’s...
Atonement This spell removes the burden of misdeeds from the subject. The creature seeking atonement must...
Banish Seeming With a melee touch attack you can dispel an illusion or return a creature to its natural form....
Bestow Grace With this spell you can bestow your divine grace on another good creature for a short amount of...
Book Ward As protection from energy, except as noted above and that the spell only protects against acid...
Bullet Shield The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with...
Cast Out With a melee touch attack you blast a single creature and disrupt any magic controlling it. The...
Caustic Safeguard You imbue a single object with an acidic protective ward. Any creature other than you that...
Clay Skin The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once...
Cloak of Shade This spell provides the subject with some degree of protection from the harmful effects of the...
Corruption Resistance You grant the touched creature limited protection from magical effects that inflict damage based...
Crimson Confession You ward an object or an area with your personal rune or mark. You can choose for the writing to...
Death From Below You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The...
Defile Armor As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.
Devil Snare Your touch creates an invisible circle on a flat surface. Any outsider passing through this...
Dispel Balance Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection...
Dispel Chaos This spell functions like dispel evil, except that you are surrounded by constant, blue lawful...
Dispel Evil Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4...
Dispel Good This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy...
Dispel Law This spell functions like dispel evil, except that you are surrounded by flickering, yellow...
Disrupt Silence You suppress magical sound-dampening effects within the area. Disrupt silence temporarily...
Dream Shield You ward the target's mind against intrusion and influence while she is unconscious. While...
Dust Ward You ward a magic item against other creatures who try to learn to use or copy it. When you cast...
Echean's Excellent Enclosure You call into being around you an invisible barrier of force within which magic cannot persist....
Endure Elements A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal This spell functions like endure elements, except you divide the duration in 1-hour increments...
Erase Impressions You banish psychic impressions from the object touched, rendering it devoid of recent history....
Explosive Runes You trace mystic runes upon a book, map, scroll, or similar object bearing written information....
Fire Trap Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A...
Free Swim The target can move and attack underwater normally without the usual penalties involved with...
Glyph of Warding This powerful inscription harms those who enter, pass, or open the warded area or object. A...
Glyph of Warding, Greater This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8...
Guardian Monument, Greater This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Hex Glyph This spell functions like the spell glyph version of glyph of warding, except you can store a...
Hex Glyph, Greater This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand...
Hex Ward You give the target a +4 resistance bonus on saving throws against witch hexes.
Hide from Animals Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory...
Hide from Undead Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or...
Hide From Undead, Greater This spell functions as hide from undead, except the spell does not immediately end if a warded...
Homeward Bound This spell functions as dismissal, except as noted above.
Impenetrable Veil You enchant the target so it is nearly impossible to detect by both magical and mundane means,...
Imprisonment When you cast imprisonment and touch a creature, it is entombed in a state of suspended...
Incendiary Runes This spell functions as explosive runes, except it creates a small surge of flames rather than...
Life Bubble You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Magic Circle against Chaos This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle Against Technology All creatures within the area gain the effects of a protection from technology spell. Creatures...
Miserable Pity This spell functions as sanctuary, except creatures attempting to attack the target who fail...
Nine Lives Despite its name, this powerful ward does not grant the target multiple lives, but rather gives...
Node of Blasting You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a...
Nondetection The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Communal This spell functions like nondetection, except you divide the duration in 1-hour increments...
Obscure Object This spell hides an object from location by divination (scrying) effects, such as the scrying...
Obscure Poison You make the touched poison difficult to detect or identify. Detect poison and similar effects...
Pressure Adaptation The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Protection From Arrows The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal This spell functions like protection from arrows, except you divide the duration in 1-hour...
Protection From Chaos This spell functions like protection from evil, except that the deflection and resistance...
Protection from Chaos, Communal This spell functions like protection from chaos, except you divide the duration in 1-minute...
Protection from Energy Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Evil This spell wards a creature from attacks by evil creatures, from mental control, and from...
Protection from Evil, Communal This spell functions like protection from evil, except you divide the duration in 1-minute...
Protection From Good This spell functions like protection from evil, except that the deflection and resistance...
Protection from Good, Communal This spell functions like protection from good, except you divide the duration in 1-minute...
Protection From Law This spell functions like protection from evil, except that the deflection and resistance...
Protection from Law, Communal This spell functions like protection from law, except you divide the duration in 1-minute...
Protection From Natural Attacks Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Protection From Outsiders This spell wards a creature from attacks by outsiders with a specific racial subtype, from...
Protection from Spells The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities...
Protection From Spores With a touch, you bolster a creature's body to protect it from the harmful effects of spores and...
Protection From Technology This spell wards a creature from attacks by technological objects and creatures of the robot...
Radiation Ward A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Remove Curse Remove curse can remove all curses on an object or a creature. If the target is a creature, you...
Resistance You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Righteous Blood The target creature's innate goodness infuses its body with holy energy. While this energy does...
Rune of Warding You inscribe a series of runes upon the surface of a door or around the border of an entryway....
Sacrificial Oath You create a powerful bond between yourself and a single creature. Until the end of the spell's...
Sanctify Armor You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels...
Sanctuary Any opponent attempting to directly attack the warded creature, even with a targeted spell, must...
Seer's Bane This spell functions as nondetection, except that those who cast divination spells targeting the...
Sequester When cast, this spell prevents divination spells from detecting or locating the target and also...
Shield of Faith This spell creates a shimmering, magical field around the target that averts and deflects...
Shield of Fortification You create a magical barrier that protects a target's vital areas. When the target is struck by...
Shield of Fortification, Greater This spell functions as shield of fortification, except there is a 50% chance that the critical...
Shield the Banner This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any...
Siphon Magic This spell attempts to transfer a magical effect from a creature you touch to yourself. When you...
Soul Vault This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Spell Immunity The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Immunity, Greater This spell functions like spell immunity, except the immunity applies to spells of 8th level or...
Spell Immunity, Greater Communal This spell functions like greater spell immunity, except you divide the duration among the...
Spell Resistance The target gains spell resistance equal to 12 + your caster level.
Sphere of Warding You create a luminescent sphere of orbiting energy that harms incorporeal creatures and...
Stabilize Pressure You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Stave off Corruption You ward the target to slow the advancement of its corruption. The target receives a +2...
Stoneskin The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Sunder Breaker You place an invisible ward upon the target. The next time a creature succeeds at a sunder...
Thaumaturgic Circle This spell functions as magic circle against chaos, evil, good, or law, but rather than...
Theft Ward You ward a single object in your possession against theft. You gain a +10 bonus on Perception...
Vestment of the Champion This functions as magic vestment, except it only affects armor or a shield you are wearing or...
Vigilant Rest While the target of this spell is asleep, she retains some of her normal powers of perception....
Ward of The Season This spell harnesses the power of the seasons to protect the target and grant a number of...
Ward Shield With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The...
Ward the Faithful All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC...
Waterproof This spell renders a touched object waterproof for the duration of the spell. The object must be...
Winter Feathers The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...