165 spells

Name ▲ Subschool Description
Abeyance Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage...
Absorb Rune I This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell...
Absorb Rune II This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th...
Absorb Rune III This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th...
Alleviate Corruption You combat the rising corruption (see page 14) in another creature or advance the long-term...
Anti-Incorporeal Shell You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot...
Antilife Shell You bring into being a mobile, hemispherical energy field that prevents the entrance of most...
Antiplant Shell The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within...
Anti-Summoning Shield Within the area of effect, this spell impedes the use of spells of the summoning subschool and...
Antitech Field You bring into being a mobile, hemispherical energy field that prevents technological objects,...
Antitoxin Touch The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The...
Arcana Theft This spell functions as a targeted dispel magic spell, except it only affects creatures and it...
Armor of Darkness This spell envelops the target in shadows that can, if you desire, conceal the creature’s...
Atonement This spell removes the burden of misdeeds from the subject. The creature seeking atonement must...
Aura of Greater Courage When you cast this spell you strengthen your paladin's aura of courage. Until the end of its...
Aura of Inviolate Ownership This spell wards the attended items of all creatures it targets (items held, securely fastened...
Ban Corruption You strip all creatures within the emanation of any gifts associated with corruptions (see page...
Banishing Blade You imbue a weapon with the power to drive foes back. The first time each round the weapon...
Banishment A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Bestow Auras You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura...
Bestow Grace With this spell you can bestow your divine grace on another good creature for a short amount of...
Book Ward As protection from energy, except as noted above and that the spell only protects against acid...
Bullet Shield The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with...
Cast Out With a melee touch attack you blast a single creature and disrupt any magic controlling it. The...
Charon's Dispensation The target of this spell gains immunity to the harmful effects of touching or drinking from the...
Circle of Clarity You create a magical emanation that interferes with all figments and glamers within it, giving...
Clay Skin The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once...
Cloak of Chaos A random pattern of color surrounds the subjects, protecting them from attacks, granting them...
Cloak of Shade This spell provides the subject with some degree of protection from the harmful effects of the...
Cloak of Winds You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Conditional Favor You must cast this spell immediately before casting another spell on the same creature,...
Conjuration Foil All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Corruption Resistance You grant the touched creature limited protection from magical effects that inflict damage based...
Counterbalancing Aura An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them...
Crimson Confession You ward an object or an area with your personal rune or mark. You can choose for the writing to...
Death From Below You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The...
Defile Armor As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.
Devil Snare Your touch creates an invisible circle on a flat surface. Any outsider passing through this...
Dimensional Anchor A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dimensional Lock You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of...
Dismissal This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Disrupt Link The target has her link with her bonded creature temporarily severed. If the subject has a...
Disrupt Silence You suppress magical sound-dampening effects within the area. Disrupt silence temporarily...
Draconic Suppression A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell...
Dweomer Retaliation You may only cast this spell immediately after successfully counterspelling an opponent. Drawing...
Endure Elements A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal This spell functions like endure elements, except you divide the duration in 1-hour increments...
Enshroud Thoughts You become warded against the mental prying of others, including the effects of divination...
Erase Impressions You banish psychic impressions from the object touched, rendering it devoid of recent history....
Expend You cause all creatures in the affected area to use up one or more of their limited-use magical...
Explosive Runes You trace mystic runes upon a book, map, scroll, or similar object bearing written information....
Firebelly A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch...
Fire Trap Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A...
Fool's Forbiddance Through your antics and performance, you create an area of warding that adversely affects all...
Forbiddance Forbiddance seals an area against all planar travel into or within it. This includes all...
Freedom The subject is freed from spells and effects that restrict movement, including binding,...
Freedom of Movement This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Swim The target can move and attack underwater normally without the usual penalties involved with...
Guardian Monument, Greater This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Hex Ward You give the target a +4 resistance bonus on saving throws against witch hexes.
Hide from Animals Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory...
Hide from Undead Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or...
Hide From Undead, Greater This spell functions as hide from undead, except the spell does not immediately end if a warded...
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them...
Homeward Bound This spell functions as dismissal, except as noted above.
Hymn of Peace Each time a subject of this spell attempts to attack another creature or object, or otherwise...
Impenetrable Veil You enchant the target so it is nearly impossible to detect by both magical and mundane means,...
Imprisonment When you cast imprisonment and touch a creature, it is entombed in a state of suspended...
Incendiary Runes This spell functions as explosive runes, except it creates a small surge of flames rather than...
Intellect Fortress I Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all...
Intellect Fortress II This spell functions as intellect fortress I, but in addition, any mind-affecting effects that...
Intellect Fortress III This spell functions as intellect fortress II, but creatures within the area who succeed at a...
Lament of Summer's Last Breath You wrap the target in a mantle of summery air, within which the ambient temperature never falls...
Life Bubble You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Magnetic Field You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you...
Marks of Forbiddance Marks of Forbiddance magically brand two creatures, preventing them from committing violence...
Mind Blank The subject is protected from all devices and spells that gather information about the target...
Mind Blank, Communal This spell functions like mind blank, except you divide the duration in 1-hour increments among...
Miserable Pity This spell functions as sanctuary, except creatures attempting to attack the target who fail...
Nex's Secret Workshop Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Nine Lives Despite its name, this powerful ward does not grant the target multiple lives, but rather gives...
Nondetection The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Communal This spell functions like nondetection, except you divide the duration in 1-hour increments...
Obscure Object This spell hides an object from location by divination (scrying) effects, such as the scrying...
Paladin's Sacrifice You open up a brief but powerful divine conduit between you and another creature, taking on the...
Peacebond You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone...
Peacebond, Greater If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Pressure Adaptation The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Protection From Arrows The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal This spell functions like protection from arrows, except you divide the duration in 1-hour...
Protection from Energy Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Natural Attacks Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Protection from Spells The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities...
Quell Energy You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Radiation Ward A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Rebuke Technology You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)...
Recentering Drone You emit a calming subsonic drone that allows the targets to temporarily refocus and restore...
Remove Curse Remove curse can remove all curses on an object or a creature. If the target is a creature, you...
Remove Fear You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10...
Repel Vermin An invisible barrier holds back vermin. A vermin with HD of less than one-third your level...
Repulsion An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Righteous Blood The target creature's innate goodness infuses its body with holy energy. While this energy does...
Righteous Condemnation Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at...
Sacrificial Oath You create a powerful bond between yourself and a single creature. Until the end of the spell's...
Sanctify Armor You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels...
Sealed Life You seal the life force within the target, preventing it from sharing its vitality with others....
Sealed Life, Greater This spell functions as sealed life, except it additionally provides the benefits of death ward...
Seer's Bane This spell functions as nondetection, except that those who cast divination spells targeting the...
Shield Companion (AA) This spell functions as shield other but affects only the caster’s animal companion or familiar....
Shield Companion (ACG) This spell creates a special mystical connection between you and your companion creature-animal...
Shield of Faith This spell creates a shimmering, magical field around the target that averts and deflects...
Shield of Fortification You create a magical barrier that protects a target's vital areas. When the target is struck by...
Shield of Fortification, Greater This spell functions as shield of fortification, except there is a 50% chance that the critical...
Shield of Law A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance...
Shield Other This spell wards the subject and creates a mystic connection between you and the subject so that...
Shield Speech You can securely communicate with one creature within range. So long as your target remains...
Shield Speech, Greater This spell functions as shield speech, except all creatures within the dome may communicate with...
Soul Vault This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Spellcrash This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells...
Spellcrash, Greater This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells...
Spellcrash, Lesser You create a discordant blast of energy that disrupts the target's available magic each round at...
Spell Immunity The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Immunity, Greater This spell functions like spell immunity, except the immunity applies to spells of 8th level or...
Spell Immunity, Greater Communal This spell functions like greater spell immunity, except you divide the duration among the...
Spell Resistance The target gains spell resistance equal to 12 + your caster level.
Spell Scourge A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of...
Spellsteal You create a discordant blast of energy that disrupts the target's available magic and transfers...
Sphere of Warding You create a luminescent sphere of orbiting energy that harms incorporeal creatures and...
Stabilize Pressure You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Stave off Corruption You ward the target to slow the advancement of its corruption. The target receives a +2...
Stoneskin The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Sunder Breaker You place an invisible ward upon the target. The next time a creature succeeds at a sunder...
Suppress Charms And Compulsions You bolster the subject's sense of willpower and self-worth when you cast this spell. As you...
Sympathetic Wounds This spell functions like shield other, except some of your wounds transfer to the targeted...
Tactical Formation This spell increases the effectiveness of a group's formation in battle. When cast, all...
Telepathic Censure This spell creates an invisible psychic interference that inhibits telepathic communication....
Teleport Trap Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific...
Theft Ward You ward a single object in your possession against theft. You gain a +10 bonus on Perception...
Tough Crowd You fortify your allies against attempts to control or mislead them. Each ally in the spell's...
Tower of Iron Will I You project a fortress of mental power that blocks out the psychic energy of others, granting...
Tower of Iron Will II This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will III This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will IV This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will V This functions as tower of iron will I, except as noted above. This spell can be undercast.
True Form True form removes any polymorph effect from a target creature, returning it to its true form,...
Undeath Ward You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with...
Undetectable Alignment An undetectable alignment spell conceals the alignment of an object or a creature from all forms...
Unholy Aura A malevolent darkness surrounds the subjects, protecting them from attacks, granting them...
Unholy Ward This spell grants you resistance to the holy powers of good-aligned deities and their servants....
Vigilant Rest While the target of this spell is asleep, she retains some of her normal powers of perception....
Wall of Silver You create a wall of translucent silver energy that hums and vibrates at the slightest touch....
Ward Shield With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The...
Watchful Eye This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted...
Waterproof This spell renders a touched object waterproof for the duration of the spell. The object must be...
Winter Feathers The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
With The Wind You create eddies in the air around the subject that protect it from being checked or blown...
Woodland Rune Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to...
Word of Resolve You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or...