Earthfather
Defense
AC: 33, touch 16, flat-footed 31 (+12 armor, +3 deflection, +1 Dex, +1 dodge, +1 insight, +5 shield)
HP: 150 (20d8+57)
Fort: +17 Ref: +10 Will: +22, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), evasion
Immune: acid, poison
Offense
Speed: 20 ft.
Melee: +1 ghost touch quarterstaff +19/+14/+9 (1d6+5)
Ranged: +1 light hammer +17/+12/+7 (1d4+4)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, wild shape at will
Spell-Like Abilities: (CL 20th; concentration +27) 10/day—acid dart
Spells Prepared: (CL 20th; concentration +27) 9th—quickened cure critical wounds (2), elemental swarmD (earth spell only), empowered fire storm (DC 24), storm of vengeance (DC 27) 8th—earthquakeD, finger of death (DC 25), repel metal or stone, reverse gravity, word of recall 7th—changestaff, creeping doom (DC 25), elemental body IV(earth only), heal, mass cure moderate wounds, true seeing 6th—antilife shell, empowered flame strike (DC 21), greater dispel magic (2), stoneskinD 5th—animal growth (2, DC 22), death ward, quickened obscuring mist, wall of stoneD, wall of thorns 4th—air walk, dispel magic, flame strike (DC 21), freedom of movement (2), spike stones (DC 21) 3rd—cure moderate wounds, dominate animal (DC 20), greater magic fang (3), stone shapeD, wind wall 2nd—barkskin (3), bear's endurance, bull's strength, cat's grace, soften earth and stoneD 1st—cure light wounds (2), faerie fire (2), magic stoneD, obscuring mist, speak with animals 0 (at will)—create water, guidance, mending, stabilize D Domain spell, Domain Earth
Statistics
Str: 16 Dex: 13 Con: 14 Int: 10 Wis: 24 Cha: 6
Base Atk: +15 CMB: +18 CMD: 34 (38 vs. bull rush or trip)
Feats: Augment Summoning, Combat Casting, Dodge, Empower Spell, Heavy Armor Proficiency, Natural Spell, Power Attack, Quicken Spell, Spell Focus (conjuration), Vital Strike
Skills: Fly +3, Handle Animal +3, Knowledge (engineering) +4, Knowledge (nature) +15, Knowledge (planes) +8, Linguistics +4, Perception +22 (+24 to notice unusual stonework), Perform (percussion) +4, Ride +3, Spellcraft +21, Survival +19, Swim +5
SQ: a thousand faces, nature bond (Earth domain), nature sense, timeless body, trackless step, wild empathy +18, woodland stride
Languages: Aquan, Auran, Common, Druidic, Dwarven, Ignan, Terran
Gear: +3 wild ironwood full plate, +3 animated darkwood heavy wooden shield, +1 ghost touch quarterstaff, +1 light hammer, boots of speed, cloak of resistance +3, dusty rose prism ioun stone, headband of inspired wisdom +4, ring of evasion, ring of protection +3, holly and mistletoe, spell component pouch, 487 gp
Description
Dwarf druid 20
Before Combat: The druid casts shambler to create 1d4+2 advanced shambling mounds.
During Combat: The druid deploys shambling mounds, wild shapes into a Huge earth elemental, and casts spells on himself. If interrupted, he earth glides and casts storm of vengeance.
Providers of ancient wisdom, these rare and powerful dwarven druids are venerated by their people.
Source: NPC Codex, p. 79
