Characters

Puppet Master

CR: 18 XP: 153,600


CE Medium humanoid (elf, human)


Init: +6 Senses: low-light vision Perception: +24


Defense

AC: 24, touch 16, flat-footed 21 (+4 armor, +3 deflection, +2 Dex, +1 dodge, +4 natural)


HP: 139 (19d6+70)


Fort: +13 Ref: +12 Will: +17, +2 vs. enchantments, +4 vs. mind-affecting


Defensive Abilities: mind blank, misdirection, spell turning


Resist: cold 30


Immune: electricity (120 points), fire (120 points)


Offense

Speed: 35 ft.


Melee: +1 dagger +9/+4 (1d4/19–20)


Special Attacks: aura of despair (19 rounds/day)


Spell-Like Abilities: (CL 19th; concentration +27) 11/day—dazing touch


Spells Prepared: (CL 19th; concentration +27) 9th—dominate monster (DC 29), power word kill, summon monster IX, weird (DC 27) 8th—horrid wilting (DC 26), incendiary cloud (DC 26), irresistible dance, mind blank, polymorph any object (DC 26) 7th—extended acid fog, quickened hold person (2, DC 23), mass hold person (DC 27), project image (DC 25), spell turning 6th—disintegrate (DC 24), greater dispel magic, greater heroism, mass suggestion (DC 26), quickened mirror image, repulsion (DC 24) 5th—cloudkill (DC 23), dominate person (DC 25), feeblemind (DC 25), hold monster (DC 25), mind fog (DC 25), teleport 4th—bestow curse (DC 22), charm monster (2, DC 24), crushing despair (DC 24), enervation, greater invisibility, phantasmal killer (DC 22) 3rd—displacement, fly, hold person (DC 23), magic circle against good, protection from energy (2), slow (DC 21) 2nd—acid arrow (2), ghoul touch (DC 20), misdirection, resist energy, touch of idiocy, web (DC 20) 1st—charm person (DC 21), expeditious retreat, feather fall, mage armor, obscuring mist, ray of enfeeblement (DC 19), reduce person (DC 19) 0 (at will)—bleed (DC 18), daze (DC 20), mage hand, mending Opposition Schools divination, evocation


Statistics

Str: 8 Dex: 14 Con: 16 Int: 26 Wis: 10 Cha: 14


Base Atk: +9 CMB: +8 CMD: 24


Feats: Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Extend Spell, Fleet, Forge Ring, Greater Spell Focus (enchantment), Improved Initiative, Improved Iron Will, Iron Will, Quicken Spell, Scribe Scroll, Skill Focus (Perception), Spell Focus (enchantment)


Skills: Bluff +17, Craft (puppets) +16, Diplomacy +17, Disguise +12, Fly +15, Handle Animal +7, Intimidate +17, Knowledge (arcana) +26, Knowledge (dungeoneering, engineering, geography, nature, nobility, planes, religion) +16, Knowledge (history, local) +21, Perception +24, Perform (comedy) +12, Sense Motive +15, Spellcraft +21


SQ: arcane bond (ring of protection +3), elf blood, enchanting smile


Languages: Common, Draconic, Dwarven, Elven, Giant, Goblin, Gnome, Halfling, Sylvan, Undercommon


Combat Gear: potions of cure serious wounds (3), scrolls of mage’s private sanctum (2), scroll of power word blind, scrolls of summon monster VI (2), wand of displacement (20 charges), wand of fly (20 charges), wand of tongues (20 charges)


Other Gear: +1 dagger, amulet of natural armor +4, belt of mighty constitution +4, cloak of resistance +4, figurine of wondrous power (obsidian steed), headband of vast intelligence +6, pearl of power (7th), pearl of power (4th), ring of protection +3, spellbook, 2, 036 gp


Description

Half-elf enchanter 19

Before Combat: The wizard casts mage armor, mind blank, misdirection, protection from energy (electricity, fire), resist energy (cold), and spell turning.

During Combat: The wizard uses dominate monster, weird, and mass hold person to control enemies, plus incendiary cloud and horrid wilting if they resist enchantments. She uses polymorph any object to change the last survivor into a marionette for her collection.

Base Statistics: Without mage armor, mind blank, misdirection, protection from energy, resist energy, and spell turning, the wizard’s statistics are AC 20, touch 16, flat-footed 17; Defensive Abilities none; Immune none; Resist none.

The puppet master treats living minds like a child’s toys.

Radillo: Radillo has always been able to manipulate people with sweet words and subtle promises. Having learned to enforce this with magic, she plays with thoughts for pleasure or power, and has contacts in many cities whose minds belong fully to her.

Source: NPC Codex, p. 194