Characters

Scyld Hranni

CR: 20 XP: 307,200


CG Huge humanoid (giant)


Init: +4 Senses: low-light vision Perception: +33


Defense

AC: 37, touch 12, flat-footed 33 (+8 armor, +4 Dex, +12 natural,, +5 shield, –2 size)


HP: 380 (32 HD; 19d8+13d8+237)


Fort: +26 Ref: +14 Will: +24


Defensive Abilities: rock catching


Immune: electricity


Offense

Speed: 60 ft., swim 40 ft. (45 ft., swim 40 ft. in armor)


Melee: +3 shocking burst trident +40/+35/+30/+25 (3d6+18/19–20) or 2 slams +36 (2d6+15)


Ranged: +1 seeking composite longbow +26/+21/+16/+11 (3d6+16/×3)


Space: 15 ft. Reach: 15 ft.


Special Attacks: channel positive energy 6/day (DC 19, 7d6), gale aura*, surge*


Spell-Like Abilities: (CL 15th; concentration +18) STORM GIANT BAGS The following list of random treasure includes items one might normally find either on a storm giant’s person or in her dwelling. d% Result 01–07 Collection of polished crystal prisms 08–09 Coin collection (50 × 1d12 coins from many countries and time periods, total average value around 1 gp per coin) 10–13 +1 full plate armor 14–18 Leather satchel containing 2d8 tubes of fulgurite glass 19–24 Dreamcatcher 1d6 feet across decorated with roc or giant eagle feathers 25–29 Oversized spyglass (1,000 gp, 100 lbs.) 30–31 Huge bronze crested, ornamental helmet (1,200 gp, 65 lbs.) 32–38 2d6 × 10 yards of sailcloth 39–43 +1 khopesh 44–46 Chest of 1d6 × 10 books and maps in various languages, including 1d4 random scrolls 47–52 1d3 javelins of lightning 53–57 Collection of 2d6 ancient flags or heraldic crests (1,750 gp) 58–63 Bag of 2d6 enormous fruits or vegetables 64–69 1d6 sunrods 70–74 Drinking horn from a huge aurochs (50 gp) 75–79 Ornamental longbow (550 gp) 80–83 Pair of cold iron or alchemical silver brass knuckles (equal chance of either) 84–90 Large bronze bell or wind chime (200 gp) 91–94 Exotic riding saddle for rocs 95–100 Large brocade or tapestry (1d6 × 100 gp) Storm Giant Constant—freedom of movement 2/day—control weather, levitate 1/day—call lightning (DC 16), chain lightning (DC 19)


Spells Prepared: (CL 13th; concentration +23) 7th—elemental body IV D (water only), holy word (DC 27), waves of ecstasy (DC 27) 6th—antilife shell, banishment (DC 26), cold ice strike** (DC 26), heal, sirocco D, * (DC 26) 5th—call lightning stormD (DC 25), cleanse, greater forbid action** (DC 25), holy ice** (DC 25), righteous might, true seeing 4th—air walk, aura of doom** (DC 24), blessing of fervor* (DC 24), control waterD, death ward, dismissal (DC 24), divination 3rd—bestow curse (DC 23), blindness/deafness (DC 23), create food and water, daylight, dispel magic, magic vestment, water walkD 2nd—augury, compassionate ally** (DC 22), grace*, hold person (DC 22), silence (DC 22), slipstreamD (DC 22), sound burst (DC 22), zone of truth (DC 22) 1st—command (DC 21), divine favor, murderous command** (DC 21), obscuring mistD, protection from evil, remove fear, sanctuary (DC 21), shield of faith 0 (at will)—detect magic, guidance, light, purify food and drink D Domain spell, Domains Water (Oceans subdomain*), Weather (Storms subdomain*)


Statistics

Str: 40 Dex: 18 Con: 25 Int: 16 Wis: 30 Cha: 17


Base Atk: +23 CMB: +40 CMD: 54


Feats: Bashing Finish*, Channel Smite, Combat Casting, Critical Focus, Deafening Critical, Improved Critical (trident), Improved Shield Bash, Missile Shield*, Point- Blank Shot, Power Attack, Rapid Shot, Shield Master, Shield Slam, Staggering Critical, Two-Weapon Fighting, Weapon Focus (trident)


Skills: Acrobatics +22 (+26 when jumping), Climb +36, Diplomacy +26, Intimidate +26, Knowledge (history) +16, Knowledge (religion) +16, Perception +33, Sense Motive +33, Spellcraft +16, Swim +31


SQ: militant, water breathing


Languages: Auran, Common, Draconic, Giant


Combat Gear: potion of cure serious wounds, potion of haste, scroll of commune, scroll of invisibility purge


Other Gear: +2 mithral moderate fortification chainmail, +3 spiked bashing heavy wooden shield, +1 seeking composite longbow with 40 arrows, +3 shocking burst trident, belt of giant strength +2, boots of striding and springing, headband of inspired wisdom +4, minor cloak of displacement, wooden holy symbol of Aegirran * See the Advanced Player’s Guide. ** See Ultimate Magic. Scyld Hranni is a revered storm giant warrior, her family originally hailing from a small islet just west of the island of Thuryan in Cheliax. The Hranni family gave up their holdings not long after Cheliax bound their fate to the devils of Hell, and since their disbanding, Scyld has searched for purpose amid the vast waters of the Arcadian Ocean, traveling along the coast of southern Avistan and northern Garund. Other storm giants regard her violet hair as a sign of being blessed by the gods, a notion she encourages through her devoted worship of Aegirran. Clad in sleek mithral armor and a barnacle-encrusted shield of driftwood and jagged coral, Scyld trains the myriad sea creatures of the Arcadian Ocean to help her in her search for purpose and her ambitions of eliminating evil throughout the region. Pathfinder Campaign Setting: Giants Revisited Taiga Giant I WARNED MY COMPANIONS AS STRONGLY AS I COULD THAT WE SHOULDN’T STAY ANOTHER NIGHT IN THE FOREST, BUT THE FOREMAN, HERRIC, WANTS TO PRESS DEEPER INTO THE WOODS TOMORROW. I CAN HEAR THE DISTANT CHANTING OF THOSE GIANTS, THE ONES I TOLD HERRIC I’D SEEN FOLLOWING US TWO DAYS AGO. HE DIDN’T BELIEVE ME THEN, BUT I THINK MOST OF THE COMPANY IS STARTING TO. EVEN NOW, I CAN FEEL THE GROUND BENEATH OUR CAMP SHAKE AS THEY DRAW NEAR WITH THEIR DRUMS AND SPEARS, AND I FEAR WHAT RETRIBUTION WE WILL FACE FOR OVERSTAYING OUR WELCOME IN THE GRONZI. —LAST JOURNAL ENTRY OF KEDDER BENSTOT, BREVIC WOODCUTTER FOR THE DURSTWOOD LUMBER COMPANY Taiga Giant T aiga giants are towering, gray-skinned nomads, standing 20 feet tall and weighing 5 tons when fully grown. With skin tones that range the palette of gray from pale dove to slate and sooty charcoal, taiga giants naturally blend into the shadows, mists, and squalls of their hilly forest homelands. Their hair runs from flaming red to auburn, and is typically worn long and loose, or pulled up in a headband or tie fashioned from braided strips of hide and beads of polished wood, bone, stone, or metal. They wear garments of natural materials, cured hides and layered furs in particular, often decorating their garb with beaded tassels. They sometimes go unarmored, or wear simple breastplates or breeches of darkened leather, though in times of war they may don full suits of hide armor and mount great wooden shields, usually painted with the sigil of their totem animal. Their primary weapons are long-hafted spears, which they wield in melee as well as hurl at distant foes, and they are equally adept at tearing up the landscape around them and raining rocky debris on their enemies. While their lower jaws bear sharp, tusklike canines that protrude even when their lips are closed, their teeth are for eating, not fighting, and are only useful in combat for the purposes of intimidating enemies. Taiga giants build few permanent habitations and tend to live in deep wilderness areas, particularly in the depths of the vast boreal forests that blanket many subpolar regions. From these woodland realms, they venture across the rolling tundra to the high ice, along seacoasts, and into the cold ranges of hills, badlands, and mountain peaks that dominate the chilly landscape. Few have seen taiga giants’ homes, for most have no lasting home at all even those ancestral lodges they build are more places of pilgrimage, retreat, and occasional gatherings rather than permanent lodgings, with only the very old retiring to dwell there near the ends of their lives. To most subarctic nomads and highland peoples, taiga giants are regarded with equal parts fear and respect, and canny travelers passing through their hunting ranges hope only to avoid the unpredictable goliaths’ notice, lest the sacred omens in which taiga giants trust portend ill for those strangers they happen across.


Description

Female storm giant cleric of Aegirran 13

Source: Giants Revisited, p. 57