Trumpet Archon

CR: 14 XP: 38,400


LG Medium outsider (archon, extraplanar, good, lawful)


Init: +7 Senses: darkvision 60 ft., low-light vision Perception: +22


Aura: aura of menace (DC 22), magic circle against evil


Defense

AC: 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)


hp: 175 (14d10+98)


Fort: +16 Ref: +9 Will: +14, +4 vs. poison, +2 resistance vs. evil


DR: 10/evil


Immune: electricity, petrification


SR: 25


Offense

Speed: 40 ft., fly 90 ft. (good)


Melee: +4 greatsword +23/+18/+13 (2d6+11/19–20)


Special Attacks: trumpet


Spell-Like Abilities: (CL 14th) Constant—magic circle against evil At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message


Spells Prepared: (CL 14th) 7th—mass cure serious wounds (2) 6th—banishment (DC 21), heal (2) 5th—dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead 4th—dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity 3rd—cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy 2nd—bull’s strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl’s wisdom 1st—bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith 0 (at will)—detect magic, purify food and drink, stabilize, virtue


Statistics

Str: 20 Dex: 17 Con: 25 Int: 16 Wis: 20 Cha: 17


Base Atk: +14 CMB: +19 CMD: 32


Feats: Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack


Skills: Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20


Languages: Celestial, Draconic, Infernal, truespeech


Ecology

Environment: any (Heaven)


Organization: solitary, pair, or squad (3–5)


Treasure: standard


Description

Spells Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su) All creatures except archons within 100 feet of the trumpet’s blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon’s hands, it is a chunk of useless metal.

Messengers of good deities and mighty celestials, trumpet archons serve as the vanguard of divine armies and rally the legions of heaven to war. When lawful good deities have the need to communicate directly with a group of mortals, they often send trumpet archons to act as their intermediaries. Trumpet archons speak with clear, musical voices. Their otherworldly eyes are white and pupilless. All trumpet archons carry a gleaming magical trumpet or horn with which they create wondrous music, sound calls to other archons, paralyze enemies, or defend the virtuous. They typically adorn their trumpet with the standard of their liege.

Lithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.

Source: Pathfinder Roleplaying Game Bestiary