Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School
Subschool
Class: Ranger
- Add column
- Clear ×
- Arcanist [726]
- Wizard [727]
- Sorcerer [725]
- Witch [388]
- Magus [172]
- Bard [277]
- Skald [272]
- Summoner [172]
- Unsummoner [154]
- Bloodrager [99]
- Shaman [240]
- Druid [331]
- Hunter [308]
- Ranger [115] ×
- Cleric [411]
- Oracle [402]
- Warpriest [326]
- Inquisitor [166]
- Antipaladin [64]
- Paladin [73]
- Alchemist [43]
- Investigator [42]
- Psychic [301]
- Mesmerist [135]
- Occultist [243]
- Spiritualist [124]
- Medium [101]
Descriptor
Range
Duration
Target: Other
Verbal
Somatic
Material
Focus
Divine Focus
115 spells
| Name â–˛ | School | Subschool | Ranger Level | Description |
|---|---|---|---|---|
| Abundant Ammunition | conjuration | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Aerial Tracks | divination | 3 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Ally Across Time | conjuration | summoning | 1 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | 2 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Army Across Time | conjuration | summoning | 3 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Arrow Eruption | conjuration | creation | 2 | You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the... |
| Blast Barrier | transmutation | 3 | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Bleeding Strike | necromancy | 1 | You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action... | |
| Blessing of the Mole | transmutation | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Brow Gasher | necromancy | 2 | You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the... | |
| Burning Entanglement | evocation | 3 | This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its... | |
| Burning Sands | conjuration | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Calistria's Guardian Wasps | conjuration | summoning | 3 | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Call Animal | enchantment | compulsion | 1 | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Campfire Wall | evocation | 2 | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Chameleon Stride, Greater | illusion | glamer | 3 | This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it... |
| Clear Grove | transmutation | 2 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Commune With Plane | divination | 4 | You become one with the plane around you, attaining knowledge of the surrounding territory. You... | |
| Control Vermin | transmutation | 4 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Create Holds | transmutation | 3 | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Deadeye's Arrow | evocation | 1 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Defoliate | necromancy | 1 | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or... | |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Aberration | divination | 1 | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Snares and Pits | divination | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Diminish Plants | transmutation | 3 | This spell has two versions. Prune Growth: This version of the spell causes normal vegetation... | |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Echo | illusion | figment | 1 | You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in... |
| Entangle | transmutation | 1 | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Entice Fey, Lesser | conjuration | calling | 4 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Escape Alarm | abjuration | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Frigid Souls | necromancy | haunted | 3 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Garden of Peril | conjuration | creation | 2 | Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The... |
| Geomessage | illusion | figment | 3 | You create a written message of 50 words or fewer, or else an image, a drawing, or a similar... |
| Grove of Respite | conjuration | creation | 4 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Handy Grapnel | transmutation | 1 | You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of... | |
| Hanspur's Flotsam Vessel | conjuration | creation | 1 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Healing Token | conjuration | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide Campsite | illusion | glamer | 2 | You make the area around a campsite appear to be a thicket of untouched and forbidding foliage,... |
| Horn of Pursuit | evocation | 1 | You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring... | |
| Hunter's Howl | necromancy | 1 | With a single primal howl, you strike fear in your opponents. Until the end of the spell's... | |
| Ice Slick | evocation | 2 | You create a blast of intense cold, coating all solid surfaces in the area with a thin coating... | |
| Ignoble Form | transmutation | polymorph | 2 | The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes... |
| Improve Trap | transmutation | 2 | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Insect Spies | divination | 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Invisibility Alarm | abjuration | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Iron Stake | conjuration | creation | 2 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Lament of Summer's Last Breath | abjuration | 2 | You wrap the target in a mantle of summery air, within which the ambient temperature never falls... | |
| Life Blast | necromancy | 3 | This spell must be cast in an area with vegetation or it has no effect. When you cast this... | |
| Life Current | conjuration | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Lightning Lash | evocation | 2 | You create a crackling lash of unholy lightning that flickers and flashes in your hand like a... | |
| Locate Portal | divination | 1 | When this spell is active, you feel a mental pull in the direction of any active or operable... | |
| Mirage | illusion | figment | 3 | You create an image of a pool of water, a group of standing stones, a cove, an island, or... |
| Named Bullet | divination | 3 | You imbue the target with deadly accuracy against a selected creature type (and subtype for... | |
| Named Bullet, Greater | divination | 4 | This spell functions like named bullet, except it deals 2 extra points of damage/caster level... | |
| Night of Blades | evocation | 4 | Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the... | |
| Pinecone Bomb | evocation | 3 | Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small... | |
| Planned Assault | transmutation | 4 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Growth | transmutation | 3 | Plant growth has different effects depending on the version chosen. Overgrowth: This effect... | |
| Redcap's Touch | transmutation | 4 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Repel Vermin | abjuration | 3 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Residual Tracking | divination | 1 | By touching a footprint, you receive a clear mental image of the person or creature that made... | |
| Rising Water | conjuration | 3 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Riversight | divination | scrying | 2 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Rock Whip | conjuration | creation | 1 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Ropeweave | transmutation | 2 | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Sand Table | divination | 3 | Sand table allows you to create a scale model of the battlefield surrounding your position,... | |
| Seed Spies | divination | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Selective Alarm | abjuration | 2 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shackle | conjuration | creation | 2 | You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,... |
| Sickening Entanglement | transmutation | 2 | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Siege Scatter | evocation | 4 | A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points... | |
| Snare | transmutation | 2 | This spell enables you to make a snare that functions as a magic trap. The snare can be made... | |
| Soothing Mud | conjuration | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Spectral Scout | conjuration | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spike Growth | transmutation | 2 | Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without... | |
| Steady Saddle | transmutation | 1 | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Stone Call | conjuration | creation | 2 | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Sturdy Tree Fort | transmutation | 4 | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Summon Flight of Eagles | conjuration | summoning | 4 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Minor Ally | conjuration | summoning | 1 | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Nature's Ally 1 | conjuration | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Symbol of Storms | evocation | 3 | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Tactical Formation | abjuration | 4 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Tamer's Lash | evocation | 1 | A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you... | |
| Thirsting Entanglement | transmutation | 4 | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thorn Snare | transmutation | 3 | This spell functions just like the spell snare but those caught in it take 1 point of damage per... | |
| Thorny Entanglement | transmutation | 3 | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Thunderstomp, Greater | evocation | 3 | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Unbreakable Heart | enchantment | compulsion | 1 | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Underbrush Decoy | transmutation | 1 | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Undetectable Trap | illusion | glamer | 2 | You shroud a single trap with a powerful illusion to make it more difficult to locate. Spells... |
| Unlife Current | conjuration | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Venomous Bolt | necromancy | 3 | You infuse a single arrow or crossbow bolt with natural venom as you fire it. In addition to its... | |
| Wall of Brine | conjuration | creation | 3 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Watchful Animal | divination | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Wilderness Soldiers | transmutation | 2 | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Wind Wall | evocation | 2 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Woodland Rune | abjuration | 3 | Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to... |
