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School: abjuration
Class
- Add column
- Arcanist [83]
- Wizard [83]
- Sorcerer [83]
- Witch [32]
- Magus [10]
- Bard [30]
- Skald [29]
- Summoner [30]
- Unsummoner [28]
- Bloodrager [12]
- Shaman [31]
- Druid [22]
- Hunter [28]
- Ranger [19]
- Cleric [79]
- Oracle [77]
- Warpriest [69]
- Inquisitor [65]
- Antipaladin [16]
- Paladin [33]
- Alchemist [19]
- Investigator [19]
- Psychic [63]
- Mesmerist [24]
- Occultist [39]
- Spiritualist [32]
- Medium [26]
Descriptor
Duration
Target
Verbal
Somatic
Material
Focus
Divine Focus
139 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Abeyance | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Absorb Rune I | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Absorb Rune III | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th... | |
| Alleviate Corruption | You combat the rising corruption (see page 14) in another creature or advance the long-term... | |
| Animus Mine | You implant a mental mine within your psyche that triggers against anyone attempting to... | |
| Animus Mine, Greater | This functions as/animus mine, except the triggering creature is stunned for 1d4 rounds instead... | |
| Anti-Summoning Shield | Within the area of effect, this spell impedes the use of spells of the summoning subschool and... | |
| Armor of Darkness | This spell envelops the target in shadows that can, if you desire, conceal the creature’s... | |
| Aura of Greater Courage | When you cast this spell you strengthen your paladin's aura of courage. Until the end of its... | |
| Ban Corruption | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | |
| Banishment | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Bestow Auras | You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura... | |
| Bestow Grace | With this spell you can bestow your divine grace on another good creature for a short amount of... | |
| Book Ward | As protection from energy, except as noted above and that the spell only protects against acid... | |
| Bullet Shield | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Cast Out | With a melee touch attack you blast a single creature and disrupt any magic controlling it. The... | |
| Charon's Dispensation | The target of this spell gains immunity to the harmful effects of touching or drinking from the... | |
| Circle of Clarity | You create a magical emanation that interferes with all figments and glamers within it, giving... | |
| Clay Skin | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Cloak of Shade | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Conjuration Foil | All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any... | |
| Curse of Magic Negation | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Defile Armor | As sanctify armor, except you gain DR 5/good when using your judgment or smite ability. | |
| Devil Snare | Your touch creates an invisible circle on a flat surface. Any outsider passing through this... | |
| Dismissal | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Disrupt Link | The target has her link with her bonded creature temporarily severed. If the subject has a... | |
| Disrupt Silence | You suppress magical sound-dampening effects within the area. Disrupt silence temporarily... | |
| Dream Shield | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Endure Elements | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enshroud Thoughts | You become warded against the mental prying of others, including the effects of divination... | |
| Erase Impressions | You banish psychic impressions from the object touched, rendering it devoid of recent history.... | |
| Expend | You cause all creatures in the affected area to use up one or more of their limited-use magical... | |
| Fool's Forbiddance | Through your antics and performance, you create an area of warding that adversely affects all... | |
| Freedom | The subject is freed from spells and effects that restrict movement, including binding,... | |
| Freedom of Movement | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | The target can move and attack underwater normally without the usual penalties involved with... | |
| Guardian Monument, Greater | This spell functions as lesser guardian monument, except it grants DR 4/magic. | |
| Guardian Monument, Lesser | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Guardian of Faith | The target gains the benefit of shield of faith and your choice of protection from chaos, evil,... | |
| Hex Ward | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hide from Animals | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hide from Undead | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Homeward Bound | This spell functions as dismissal, except as noted above. | |
| Hymn of Peace | Each time a subject of this spell attempts to attack another creature or object, or otherwise... | |
| Impenetrable Veil | You enchant the target so it is nearly impossible to detect by both magical and mundane means,... | |
| Imprisonment | When you cast imprisonment and touch a creature, it is entombed in a state of suspended... | |
| Lament of Summer's Last Breath | You wrap the target in a mantle of summery air, within which the ambient temperature never falls... | |
| Life Bubble | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Mage's Disjunction | All magical effects and magic items within the radius of the spell, except for those that you... | |
| Magic Circle against Chaos | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle Against Technology | All creatures within the area gain the effects of a protection from technology spell. Creatures... | |
| Marks of Forbiddance | Marks of Forbiddance magically brand two creatures, preventing them from committing violence... | |
| Mind Blank | The subject is protected from all devices and spells that gather information about the target... | |
| Mind Blank, Communal | This spell functions like mind blank, except you divide the duration in 1-hour increments among... | |
| Miserable Pity | This spell functions as sanctuary, except creatures attempting to attack the target who fail... | |
| Nex's Secret Workshop | Designed to protect a large number of items from rivals of the Arclords of Nex, this spell... | |
| Nine Lives | Despite its name, this powerful ward does not grant the target multiple lives, but rather gives... | |
| Node of Blasting | You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a... | |
| Nondetection | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Communal | This spell functions like nondetection, except you divide the duration in 1-hour increments... | |
| Nondetection, Lesser | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Obscure Object | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Painful Revelation | You augment an ongoing illusion effect to strike out painfully at creatures that see through it.... | |
| Peacebond | You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone... | |
| Peacebond, Greater | If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,... | |
| Protection From Arrows | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection From Chaos | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection From Evil | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Outsiders | This spell wards a creature from attacks by outsiders with a specific racial subtype, from... | |
| Protection from Spells | The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities... | |
| Protection From Technology | This spell wards a creature from attacks by technological objects and creatures of the robot... | |
| Quell Energy | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Recentering Drone | You emit a calming subsonic drone that allows the targets to temporarily refocus and restore... | |
| Remove Curse | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Fear | You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10... | |
| Repulsion | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Righteous Blood | The target creature's innate goodness infuses its body with holy energy. While this energy does... | |
| Righteous Condemnation | Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at... | |
| Sanctify Armor | You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels... | |
| Sanctuary | Any opponent attempting to directly attack the warded creature, even with a targeted spell, must... | |
| Seer's Bane | This spell functions as nondetection, except that those who cast divination spells targeting the... | |
| Shield Companion (AA) | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Shield Companion (ACG) | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Shield of Faith | This spell creates a shimmering, magical field around the target that averts and deflects... | |
| Shield Other | This spell wards the subject and creates a mystic connection between you and the subject so that... | |
| Shield Speech | You can securely communicate with one creature within range. So long as your target remains... | |
| Shield Speech, Greater | This spell functions as shield speech, except all creatures within the dome may communicate with... | |
| Shield the Banner | This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any... | |
| Soul Vault | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Spellcrash | This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells... | |
| Spellcrash, Greater | This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells... | |
| Spellcrash, Lesser | You create a discordant blast of energy that disrupts the target's available magic each round at... | |
| Spell Immunity | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Immunity, Greater | This spell functions like spell immunity, except the immunity applies to spells of 8th level or... | |
| Spell Immunity, Greater Communal | This spell functions like greater spell immunity, except you divide the duration among the... | |
| Spell Resistance | The target gains spell resistance equal to 12 + your caster level. | |
| Spell Scourge | A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of... | |
| Spellsteal | You create a discordant blast of energy that disrupts the target's available magic and transfers... | |
| Sphere of Warding | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | |
| Stave off Corruption | You ward the target to slow the advancement of its corruption. The target receives a +2... | |
| Stoneskin | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Sunder Breaker | You place an invisible ward upon the target. The next time a creature succeeds at a sunder... | |
| Suppress Charms And Compulsions | You bolster the subject's sense of willpower and self-worth when you cast this spell. As you... | |
| Sympathetic Wounds | This spell functions like shield other, except some of your wounds transfer to the targeted... | |
| Tactical Formation | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Telepathic Censure | This spell creates an invisible psychic interference that inhibits telepathic communication.... | |
| Teleport Trap | Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific... | |
| Thaumaturgic Circle | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Theft Ward | You ward a single object in your possession against theft. You gain a +10 bonus on Perception... | |
| Tough Crowd | You fortify your allies against attempts to control or mislead them. Each ally in the spell's... | |
| True Form | True form removes any polymorph effect from a target creature, returning it to its true form,... | |
| Unbreakable Construct | This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does... | |
| Undetectable Alignment | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Veil of Heaven | You surround yourself with a veil of positive energy, making it harder for evil outsiders to... | |
| Vigilant Rest | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Ward of The Season | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Ward Shield | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Ward the Faithful | All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC... | |
| Watchful Eye | This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted... | |
| Waterproof | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Winter Feathers | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| With The Wind | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Word of Resolve | You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or... |
