139 spells

Name ▲ Subschool Description
Abeyance Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage...
Absorb Rune I This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell...
Absorb Rune II This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th...
Absorb Rune III This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th...
Alleviate Corruption You combat the rising corruption (see page 14) in another creature or advance the long-term...
Animus Mine You implant a mental mine within your psyche that triggers against anyone attempting to...
Animus Mine, Greater This functions as/animus mine, except the triggering creature is stunned for 1d4 rounds instead...
Anti-Summoning Shield Within the area of effect, this spell impedes the use of spells of the summoning subschool and...
Armor of Darkness This spell envelops the target in shadows that can, if you desire, conceal the creature’s...
Aura of Greater Courage When you cast this spell you strengthen your paladin's aura of courage. Until the end of its...
Ban Corruption You strip all creatures within the emanation of any gifts associated with corruptions (see page...
Banishment A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Bestow Auras You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura...
Bestow Grace With this spell you can bestow your divine grace on another good creature for a short amount of...
Book Ward As protection from energy, except as noted above and that the spell only protects against acid...
Bullet Shield The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with...
Cast Out With a melee touch attack you blast a single creature and disrupt any magic controlling it. The...
Charon's Dispensation The target of this spell gains immunity to the harmful effects of touching or drinking from the...
Circle of Clarity You create a magical emanation that interferes with all figments and glamers within it, giving...
Clay Skin The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once...
Cloak of Shade This spell provides the subject with some degree of protection from the harmful effects of the...
Conjuration Foil All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Curse of Magic Negation You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Defile Armor As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.
Devil Snare Your touch creates an invisible circle on a flat surface. Any outsider passing through this...
Dismissal This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Disrupt Link The target has her link with her bonded creature temporarily severed. If the subject has a...
Disrupt Silence You suppress magical sound-dampening effects within the area. Disrupt silence temporarily...
Dream Shield You ward the target's mind against intrusion and influence while she is unconscious. While...
Endure Elements A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal This spell functions like endure elements, except you divide the duration in 1-hour increments...
Enshroud Thoughts You become warded against the mental prying of others, including the effects of divination...
Erase Impressions You banish psychic impressions from the object touched, rendering it devoid of recent history....
Expend You cause all creatures in the affected area to use up one or more of their limited-use magical...
Fool's Forbiddance Through your antics and performance, you create an area of warding that adversely affects all...
Freedom The subject is freed from spells and effects that restrict movement, including binding,...
Freedom of Movement This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Swim The target can move and attack underwater normally without the usual penalties involved with...
Guardian Monument, Greater This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Guardian of Faith The target gains the benefit of shield of faith and your choice of protection from chaos, evil,...
Hex Ward You give the target a +4 resistance bonus on saving throws against witch hexes.
Hide from Animals Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory...
Hide from Undead Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or...
Hide From Undead, Greater This spell functions as hide from undead, except the spell does not immediately end if a warded...
Homeward Bound This spell functions as dismissal, except as noted above.
Hymn of Peace Each time a subject of this spell attempts to attack another creature or object, or otherwise...
Impenetrable Veil You enchant the target so it is nearly impossible to detect by both magical and mundane means,...
Imprisonment When you cast imprisonment and touch a creature, it is entombed in a state of suspended...
Lament of Summer's Last Breath You wrap the target in a mantle of summery air, within which the ambient temperature never falls...
Life Bubble You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Mage's Disjunction All magical effects and magic items within the radius of the spell, except for those that you...
Magic Circle against Chaos This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle Against Technology All creatures within the area gain the effects of a protection from technology spell. Creatures...
Marks of Forbiddance Marks of Forbiddance magically brand two creatures, preventing them from committing violence...
Mind Blank The subject is protected from all devices and spells that gather information about the target...
Mind Blank, Communal This spell functions like mind blank, except you divide the duration in 1-hour increments among...
Miserable Pity This spell functions as sanctuary, except creatures attempting to attack the target who fail...
Nex's Secret Workshop Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Nine Lives Despite its name, this powerful ward does not grant the target multiple lives, but rather gives...
Node of Blasting You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a...
Nondetection The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Communal This spell functions like nondetection, except you divide the duration in 1-hour increments...
Nondetection, Lesser This spell functions like nondetection, except it blocks the effects of only divination spells...
Obscure Object This spell hides an object from location by divination (scrying) effects, such as the scrying...
Painful Revelation You augment an ongoing illusion effect to strike out painfully at creatures that see through it....
Peacebond You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone...
Peacebond, Greater If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Protection From Arrows The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal This spell functions like protection from arrows, except you divide the duration in 1-hour...
Protection From Chaos This spell functions like protection from evil, except that the deflection and resistance...
Protection from Chaos, Communal This spell functions like protection from chaos, except you divide the duration in 1-minute...
Protection From Evil This spell wards a creature from attacks by evil creatures, from mental control, and from...
Protection from Evil, Communal This spell functions like protection from evil, except you divide the duration in 1-minute...
Protection From Good This spell functions like protection from evil, except that the deflection and resistance...
Protection from Good, Communal This spell functions like protection from good, except you divide the duration in 1-minute...
Protection From Law This spell functions like protection from evil, except that the deflection and resistance...
Protection from Law, Communal This spell functions like protection from law, except you divide the duration in 1-minute...
Protection From Outsiders This spell wards a creature from attacks by outsiders with a specific racial subtype, from...
Protection from Spells The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities...
Protection From Technology This spell wards a creature from attacks by technological objects and creatures of the robot...
Quell Energy You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Recentering Drone You emit a calming subsonic drone that allows the targets to temporarily refocus and restore...
Remove Curse Remove curse can remove all curses on an object or a creature. If the target is a creature, you...
Remove Fear You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10...
Repulsion An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance You imbue the subject with magical energy that protects it from harm, granting it a +1...
Righteous Blood The target creature's innate goodness infuses its body with holy energy. While this energy does...
Righteous Condemnation Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at...
Sanctify Armor You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels...
Sanctuary Any opponent attempting to directly attack the warded creature, even with a targeted spell, must...
Seer's Bane This spell functions as nondetection, except that those who cast divination spells targeting the...
Shield Companion (AA) This spell functions as shield other but affects only the caster’s animal companion or familiar....
Shield Companion (ACG) This spell creates a special mystical connection between you and your companion creature-animal...
Shield of Faith This spell creates a shimmering, magical field around the target that averts and deflects...
Shield Other This spell wards the subject and creates a mystic connection between you and the subject so that...
Shield Speech You can securely communicate with one creature within range. So long as your target remains...
Shield Speech, Greater This spell functions as shield speech, except all creatures within the dome may communicate with...
Shield the Banner This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any...
Soul Vault This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Spellcrash This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells...
Spellcrash, Greater This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells...
Spellcrash, Lesser You create a discordant blast of energy that disrupts the target's available magic each round at...
Spell Immunity The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Immunity, Greater This spell functions like spell immunity, except the immunity applies to spells of 8th level or...
Spell Immunity, Greater Communal This spell functions like greater spell immunity, except you divide the duration among the...
Spell Resistance The target gains spell resistance equal to 12 + your caster level.
Spell Scourge A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of...
Spellsteal You create a discordant blast of energy that disrupts the target's available magic and transfers...
Sphere of Warding You create a luminescent sphere of orbiting energy that harms incorporeal creatures and...
Stave off Corruption You ward the target to slow the advancement of its corruption. The target receives a +2...
Stoneskin The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Sunder Breaker You place an invisible ward upon the target. The next time a creature succeeds at a sunder...
Suppress Charms And Compulsions You bolster the subject's sense of willpower and self-worth when you cast this spell. As you...
Sympathetic Wounds This spell functions like shield other, except some of your wounds transfer to the targeted...
Tactical Formation This spell increases the effectiveness of a group's formation in battle. When cast, all...
Telepathic Censure This spell creates an invisible psychic interference that inhibits telepathic communication....
Teleport Trap Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific...
Thaumaturgic Circle This spell functions as magic circle against chaos, evil, good, or law, but rather than...
Theft Ward You ward a single object in your possession against theft. You gain a +10 bonus on Perception...
Tough Crowd You fortify your allies against attempts to control or mislead them. Each ally in the spell's...
True Form True form removes any polymorph effect from a target creature, returning it to its true form,...
Unbreakable Construct This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does...
Undetectable Alignment An undetectable alignment spell conceals the alignment of an object or a creature from all forms...
Veil of Heaven You surround yourself with a veil of positive energy, making it harder for evil outsiders to...
Vigilant Rest While the target of this spell is asleep, she retains some of her normal powers of perception....
Ward of The Season This spell harnesses the power of the seasons to protect the target and grant a number of...
Ward Shield With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The...
Ward the Faithful All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC...
Watchful Eye This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted...
Waterproof This spell renders a touched object waterproof for the duration of the spell. The object must be...
Winter Feathers The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
With The Wind You create eddies in the air around the subject that protect it from being checked or blown...
Word of Resolve You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or...