Equipment
Category
Source
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- Advanced Class Guide [198]
- Advanced Class Origins [10]
- Advanced Player's Guide [144]
- Advanced Race Guide [158]
- Adventurer's Armory [31]
- Adventurer's Guide [81]
- Andoran, Spirit of Liberty [2]
- Cheliax, Empire of Devils [7]
- Classic Treasures Revisited [31]
- Curse of the Crimson Throne Player's Guide [5]
- Elemental Master's Handbook [12]
- Elves of Golarion [7]
- Faiths of the Balance [7]
- Familiar Folio [5]
- Gnomes of Golarion [1]
- Goblins of Golarion [4]
- Osirion, Legacy of Pharaohs [5]
- Pathfinder Core Rulebook [335]
- Pathfinder Unchained [55]
- Qadira, Jewel of the East [1]
- Sargava, the Lost Colony [6]
- Spymaster's Handbook [9]
- Ultimate Equipment [1558]
- Ultimate Intrigue [84]
Price
Slot
2756 items
| Name ▲ | Category | Price | Description |
|---|---|---|---|
| Abacus | Item | 2 | This device helps you perform mathematical calculations. |
| Abjurant Salt | Magic Item | 600 | Salt line blocks evil summoned creatures |
| Abrogalian Corset (specific armor) | Magic Armor | 17,175 | Devised by Her Infernal Majestrix, Abrogail I, this +3 studded leather armor is lavishly adorned with a bound swarm of… |
| Absinthe (bottle) | Item | 30 | This green alcoholic drink, made from wormwood, is rumored to enhance creativity, which makes it a favored beverage of… |
| Absinthe (glass) | Item | 3 | This green alcoholic drink, made from wormwood, is rumored to enhance creativity, which makes it a favored beverage of… |
| Absorbing Shield | Magic Armor | 50,170 | This +1 heavy steel shield is made of metal, but its color is flat black that seems to absorb light. |
| Accent Pill | Magic Item | 300 | Coated with blood or saliva, grants that creature's voice and accent |
| Accuracy Lozenge | Item | 330 | With alchemical burn, a full attack's second attack at full BAB |
| Acid (flask) | Item | 10 | You can throw a flask of acid as a splash weapon. |
| Acrobat Slippers | Magic Item | 3,000 | Keep Dex bonus while climbing and balancing; +2 CMD vs. trip |
| Adamantine | Item | 300 | |
| Adamantine Battleaxe | Magic Weapon | 3,010 | This nonmagical axe is made out of adamantine. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls. |
| Adamantine Breastplate | Magic Armor | 10,200 | This nonmagical breastplate is made of adamantine, giving its wearer damage reduction of 2/—. |
| Adamantine Dagger | Magic Weapon | 3,002 | This nonmagical dagger is made out of adamantine. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls. |
| Admixture Vial | Magic Item | 5,000 | Combine two extracts 1/day |
| Aegis of Recovery | Magic Item | 1,500 | +2 on recurring saves; heals 2d8+3 when you drop below 0 |
| Age Ointment | Item | 80 | Reduces Disguise penalties to look older or younger by 2 |
| Agile Alpenstock | Magic Item | 2,000 | +5 ft. speed; +2 vs. trip; usable as a quarterstaff |
| Agile breastplate | Armor/Shield | 400 | This breastplate is specially crafted in a manner that allows extra maneuverability for some physical activities. |
| Agile half-plate | Armor/Shield | 850 | This style of half-plate is specially crafted in a manner that allows extra maneuverability for some physical… |
| Air bladder | Item | 0.1 | Used by swimmers for longer dives, this bladder is similar to a waterskin, but is relatively airtight. |
| Aklys | Weapon | 5 | The aklys is a hooked throwing club with a 20-foot-long cord, usually of woven leather; you can retrieve the aklys… |
| Alchemical cartridge (dragon's breath) | Weapon | 40 | An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic… |
| Alchemical cartridge (entangling shot) | Weapon | 40 | An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic… |
| Alchemical cartridge (flare) | Weapon | 10 | An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic… |
| Alchemical cartridge (paper, bullet or pellet) | Weapon | 12 | An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic… |
| Alchemical cartridge (salt shot) | Weapon | 12 | An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic… |
| Alchemical cement | Item | 5 | You mix this fine gray powder with water and a cubic foot of sand or gravel to form a durable stone-like material. |
| Alchemical Dye Kit | Item | 160 | Changes hair or skin color to any humanoid race's |
| Alchemical glue | Item | 20 | This glue is stored as two flasks of syrupy liquid. |
| Alchemical glue accelerant | Item | 25 | This tiny dropper contains a liquid that speeds up the cure time of alchemical glue. |
| Alchemical grease | Item | 5 | Each pot of this slick black goo has sufficient contents to cover one Medium creature or two Small ones. |
| Alchemical preserves | Item | 50 | Halflings recover from fatigue; others are sickened 1 round |
| Alchemical solvent | Item | 20 | This bubbling purple gel eats through adhesives. |
| Alchemical solvent (vial) | Item | 20 | This bubbling purple gel eats through adhesives. |
| Alchemist’s Bullet | Magic Weapon | 330 | This +1 sling bullet contains a magical reservoir that can store a single vial of any alchemical substance capable of… |
| Alchemist’s fire (flask) | Item | 20 | Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. |
| Alchemist’s kindness | Item | 1 | Favored by young rakes and other well-to-do inebriates, this crystalline powder resembles salt. |
| Alchemist’s kit | Item | 40 | This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an… |
| Alchemist’s lab | Item | 200 | This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. |
| Alchemy crafting kit | Item | 25 | An alchemist with an alchemy crafting kit is assumed to have all the material components needed for his extracts… |
| Aldori dueling sword | Weapon | 20 | These slightly curved swords measure just over 3 feet in length. |
| Ale (gallon) | Item | 0.2 | Ale is a type of beer brewed from malted barley. |
| Ale (mug) | Item | 0.04 | Ale is a type of beer brewed from malted barley. |
| Aligned Horn of Valhalla | Magic Item | 45,000 | Horn of Valhalla bound to an alignment and its cause |
| Alkali flask | Item | 15 | This flask of caustic liquid reacts with an ooze’s natural acids. |
| All Tools Vest | Magic Item | 1,800 | Produces tools for any one Craft 1/day |
| Allspice | Item | 1 | |
| Alluring Golden Apple | Magic Item | 400 | Thrown apple holds the nearest foe (Will negates) |
| Amazing Tools of Manufacture | Magic Item | 12,000 | +4 Craft; craft very fast for skilled users |
| Ambrosia (vial) | Item | 100 | +2 sacred on saves against negative energy, energy drain and death for 1 hour |
| Amentum | Weapon | An amentum is a long leather thong that attaches to a standard javelin. | |
| Amorphous | Magic Armor | 4,500 | Armor with this special ability grants its wearer a +5 competence bonus on Escape Artist checks and to CMD against… |
| Ampoule of False Blood | Magic Item | 20,000 | Swap your sorcerer bloodline powers for another's |
| Amulet of Bullet Protection | Magic Item | 1,500 | Luck bonus to AC vs. firearm touch attacks |
| Amulet of Channeled Life | Magic Item | 12,000 | Positive energy grants temporary hp instead of harming |
| Amulet of Elemental Strife | Magic Item | 4,000 | Glows near elementals; resistance and bonuses vs. them |
| Amulet of Hidden Light | Magic Item | 9,000 | Sunrod light only you can see |
| Amulet of Hidden Strength | Magic Item | 9,000 | Extra attack as a swift action or regain 2 ki, 1/day |
| Amulet of Inescapable Location | Magic Item | Cursed: –10 on saves vs. divination | |
| Amulet of Magecraft | Magic Item | 20,000 | Bonded amulet: swap prepared spells within a chosen school |
| Amulet of Mighty Fists +1 | Magic Item | 5,000 | +1 on attack and damage with unarmed strikes and natural weapons |
| Amulet of Mighty Fists +2 | Magic Item | 20,000 | +2 on attack and damage with unarmed strikes and natural weapons |
| Amulet of Mighty Fists +3 | Magic Item | 45,000 | +3 on attack and damage with unarmed strikes and natural weapons |
| Amulet of Mighty Fists +4 | Magic Item | 80,000 | +4 on attack and damage with unarmed strikes and natural weapons |
| Amulet of Mighty Fists +5 | Magic Item | 125,000 | +5 on attack and damage with unarmed strikes and natural weapons |
| Amulet of Natural Armor +1 | Magic Item | 2,000 | +1 enhancement to natural armor |
| Amulet of Natural Armor +2 | Magic Item | 8,000 | +2 enhancement to natural armor |
| Amulet of Natural Armor +3 | Magic Item | 18,000 | +3 enhancement to natural armor |
| Amulet of Natural Armor +4 | Magic Item | 32,000 | +4 enhancement to natural armor |
| Amulet of Natural Armor +5 | Magic Item | 50,000 | +5 enhancement to natural armor |
| Amulet of Proof Against Detection and Location | Magic Item | 35,000 | Nondetection on the wearer |
| Amulet of Proof Against Petrification | Magic Item | 8,000 | Petrification becomes staggered instead |
| Amulet of Spell Cunning | Magic Item | 10,000 | Bonded amulet: prepare 3 extra levels of spells |
| Amulet of Spell Mastery | Magic Item | 22,000 | Bonded amulet: prepare 6 extra levels of spells |
| Amulet of the Blooded | Magic Item | 15,000 | Grants a sorcerer bloodline's powers (or +level) |
| Amulet of the Planes | Magic Item | 120,000 | Plane shift (Int check for accuracy) |
| Amulet of the Spirits | Magic Item | 12,000 | Grants a shaman spirit's powers (or +level) |
| Amulet of the Storm | Magic Item | 36,000 | Cold and electricity resistance 5 (10 for Gozreh's faithful) |
| Amulet of Uncanny Defense | Magic Item | 5,000 | Uncanny dodge becomes improved uncanny dodge |
| Anaconda’s Coils | Magic Item | 18,500 | +2 Str; +2 grapple; constrict |
| Anatomy Doll | Magic Item | 1,000 | Doll linked by blood hurts the victim |
| Ancestral Clasp | Magic Item | 10,000 | Half-elves gain proficiency with elven weapons |
| Animal call | Item | 0.1 | +2 Survival to track or survive near one type of animal |
| Animal glue | Item | 0.5 | This simple glue is created by extensively boiling animal skin, bones, hooves, horn, and tendons until they turn into a… |
| Animal harness | Item | 2 | This leather or hemp harness allows a holder to restrain and control a domesticated animal. |
| Animate Staff | Magic Item | 49,800 | Make whole, mending, animate objects; becomes an animated object 1/day |
| Animated Portrait | Magic Item | 500 | Animated painting that answers questions |
| Annihilation Spectacles | Magic Item | 25,000 | Swap transmutation spells; disintegrate 1/day |
| Anointing oil | Item | 25 | +1 caster level on a touch divine spell (full-round casting) |
| Answering | Magic Weapon | This ability can be placed only on melee weapons. | |
| Antidote kit | Item | 100 | This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most… |
| Antiemetic snuff | Item | 50 | For 1 hour, roll two saves against nausea and take the better |
| Antiplague | Item | 50 | If you drink a vial of this foul-tasting, milky tonic, you gain a +5 alchemical bonus on Fortitude saving throws… |
| Antiplague (vial) | Item | 50 | If you drink a vial of this foul-tasting, milky tonic, you gain a +5 alchemical bonus on Fortitude saving throws… |
| Antitoxin | Item | 50 | This substance counteracts a specific toxin. |
| Antitoxin (vial) | Item | 50 | This substance counteracts a specific toxin. |
| Anvil | Item | 5 | While anvil sizes vary depending on the type of smithing for which they are used, all anvils have the same basic shape… |
| Apparatus of the Crab | Magic Item | 90,000 | Crab-shaped submersible vehicle |
| Apple of Eternal Sleep | Magic Item | 2,500 | Biting it causes eternal sleep (Will DC 19) |
| Applecheek | Item | 10 | Halfling: +2 Disguise to look like a human, elf or half-elf child for 24 hours |
| Applejack (gallon) | Item | 0.4 | This even stronger version of hard cider is typically made by allowing hard cider to freeze during the winter cold… |
| Applejack (mug) | Item | 0.08 | This even stronger version of hard cider is typically made by allowing hard cider to freeze during the winter cold… |
| Apprentice’s Cheating Gloves | Magic Item | 2,200 | Mage hand and prestidigitation at will |
| Aquatic Cummerbund | Magic Item | 2,600 | +4 Swim; take 10 when endangered |
| Aquemir | Item | 150 | Mixed into a potion or extract, delays its effect 2 minutes |
| Arachnid Cloak | Magic Item | 900 | +2 vs. spider poison; walk through webs; spider climb with level |
| Arachnid Goggles | Magic Item | 15,000 | All-around vision |
| Arcane family workbook | Item | 300 | Elven family notes: bonus on Spellcraft and Knowledge (arcana) when consulted |
| Arcanist’s kit | Item | 21 | Arcanist's starting gear (no spellbook) |
| Archon’s Torch | Magic Item | 750 | Archon's aura for lawful good holders |
| Area map | Item | 50 | A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the… |
| Armageddon Plate | Magic Armor | 2,650 | A suit of armageddon plate acts as +1 full plate for nearly any wearer—it automatically resizes when donned to fit… |
| Armbands of the Brawler | Magic Item | 500 | +1 to grapple and break grapples |
| Armor of Arrow Attraction | Magic Item | Cursed: –15 AC vs. ranged weapons | |
| Armor Of Insults | Magic Armor | 16,175 | Each metal bit of this suit of +1 studded leather looks more like a tiny sneering face than a simple stud. |
| Armor of Rage | Magic Item | Cursed: –4 Cha; foes +1 attack against you | |
| Armor of the Celestial Host | Magic Armor | 6,900 | This bright, silver-and-gold +1 chainmail is so fine and light that it can be worn under normal clothing without… |
| Armor of the Shadow Lord | Magic Item | 117,160 | Intelligent +4 greater shadow greater slick leather armor that urges stealth |
| Armor ointment | Item | 30 | This thick lubricant makes the joints of armor move more freely. |
| Armored coat | Armor/Shield | 50 | This sturdy leather coat is reinforced with metal plates sewn into the lining. |
| Arrow Magnet | Magic Item | 600 | Draws nearby missiles to itself for 5 rounds |
| Arrow, blunt (20) | Weapon | 2 | These arrows have rounded wooden tips that deal bludgeoning damage rather than piercing. |
| Arrow, flight (20) | Weapon | 2 | These arrows have light shafts and special fletching to give them greater range. |
| Arrow, smoke | Weapon | 10 | This arrow is actually a specially-shaped smokestick that can be fired from a bow. |
| Arrowbreak Bow | Magic Item | Cursed: arrows always break | |
| Arrowmaster’s Bracers | Magic Item | 13,900 | DR 5/magic vs. ranged; +1 deflection vs. ranged |
| Arrows (20) | Weapon | 1 | An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage… |
| Artificer’s lab, portable | Item | 300 | Craft magic items on the road, netting 3 hours from 4 |
| Artisan’s outfit | Item | 1 | Artisan’s clothing is well made from simple but durable cloth, appropriate for those who must work in various… |
| Artisan’s tools | Item | 5 | These special tools include the items needed to pursue any single craft. |
| Artisan’s tools, common | Item | 5 | These special tools include the items needed to pursue any single craft. |
| Artisan’s tools, masterwork | Item | 55 | These special tools include the items needed to pursue any single craft. |
| Aspect Mask | Magic Item | 6,500 | Take an animal focus aspect 3/day |
| Aspis Badge of Last Resort | Magic Item | 750 | Badge becomes a shield, whip, poisoned dagger, rope, or tools |
| Assassin’s Dagger | Magic Weapon | 10,302 | This wicked-looking, curved +2 dagger provides a +1 bonus to the DC of a Fortitude save forced by the death attack of an assassin. |
| Assassin’s Dust | Magic Item | 750 | Disintegrates corpses and skeletons |
| Assisting Glove | Magic Item | 180 | Glove becomes a hand that aids another as a swift action |
| Assisting Gloves | Magic Item | 180 | A glowing hand aids another as a swift action |
| Astrolabe | Item | 1,000 | This device consists of a flat disc upon which two other discs are mounted. |
| Atlatl | Weapon | 2 | This Stone Age weapon is a thin piece of wood or antler used as a lever to hurl a specially fitted dart. |
| Atlatl dart | Weapon | 1 | An atlatl dart is the equivalent of a javelin except it has fletching. |
| Avalanche Shield | Magic Armor | 19,170 | The front of this +1 bashing heavy steel shield looks as though it is crafted from hundreds of bits of rubble and… |
| Axe musket | Weapon | 1,600 | This short musket features an axe blade at the end of its barrel. |
| Axe of the Dwarvish Lords | Magic Item | Artifact: +6 keen throwing goblinoid bane dwarven waraxe | |
| Backpack (empty) | Item | 2 | This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. |
| Backpack, common | Item | 2 | This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. |
| Backpack, masterwork | Item | 50 | This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. |
| Bag of Concealment | Magic Item | 5,000 | Bag of holding that hides its contents from detection and opens only for its owner |
| Bag of Devouring | Magic Item | Cursed: bag that eats what's put inside | |
| Bag of Endless Holding | Magic Item | 3,100 | Bag of holding I without provoking; grows with level |
| Bag of Holding | Magic Item | Extradimensional bag holding 250+ lbs. at a fixed weight | |
| Bag of Holding, Minor | Magic Item | 1,000 | Cheaper bag of holding carrying 50 lbs. at a fixed weight |
| Bag of Shadow Clouds | Magic Item | 30,240 | Pull out shadow shards that create darkness |
| Bag of Tricks, Gray | Magic Item | 3,400 | Draw and throw a ball that becomes a small animal ally for 10 minutes |
| Bag of Tricks, Rust | Magic Item | 8,500 | Draw and throw a ball that becomes a medium-strength animal ally for 10 minutes |
| Bag of Tricks, Tan | Magic Item | 16,000 | Draw and throw a ball that becomes a large animal ally for 10 minutes |
| Bag, bear | Item | 2 | Sack and rope to hang food out of predators' reach |
| Baijiu (bottle) | Item | 10 | This clear alcoholic beverage, distilled from sorghum, is extremely potent, and is often regarded as an acquired taste… |
| Balancing pole | Item | 0.8 | This flexible pole can be anywhere from 15 to 30 feet in length. |
| Ball (10 in.) | Item | 6 | This ball may be an inflated animal bladder, carved from light wood, fabric stuffed with cloth or plant fiber and sewn… |
| Ball (2 in.) | Item | 0.08 | This ball may be an inflated animal bladder, carved from light wood, fabric stuffed with cloth or plant fiber and sewn… |
| Ball (5 in.) | Item | 0.2 | This ball may be an inflated animal bladder, carved from light wood, fabric stuffed with cloth or plant fiber and sewn… |
| Balm of Impish Grace | Magic Item | 7,500 | Tiny creatures move through spaces without provoking |
| Bamboo shaft arrows (10) | Weapon | 1 | These foot-long arrows are used as ammunition for arrow tubes. |
| Band of the Stalwart Warrior | Magic Item | 14,000 | Fear only makes you shaken; +2 Will vs. fear |
| Bandages of Rapid Recovery | Magic Item | 200 | Recover each day as if on full bed rest |
| Banded mail | Armor/Shield | 250 | Banded mail is made up of overlapping strips of metal, fastened to a sturdy backing of leather and chain. |
| Banded Mail of Luck | Magic Armor | 18,900 | Ten 100-gp gems adorn this +3 banded mail. |
| Bandolier | Item | 0.5 | This leather belt is worn over one shoulder and runs diagonally across the chest and back. |
| Bands of Unbreakable Camaraderie | Magic Item | 5,000 | –4 attack vs. allies when confused or unable to tell friend from foe |
| Bane Baldric | Magic Item | 10,000 | Inquisitors' bane at +5 levels (or bane as a 5th-level inquisitor) |
| Banner | Item | This is a banner, flag, or pennant. | |
| Banner of Restful Nights | Magic Item | 5,040 | Endure elements in a 20-ft. radius camp 1/day |
| Banner of the Scarlet Rose | Magic Item | 18,000 | Banner: +2 shield AC and +4 CMD for its bearer |
| Banquet (per person) | Item | 10 | A banquet includes several food courses, good drinks, and servants to bring the food and take away empty plates. |
| Banshee ballerina firework | Item | 75 | This small firework burns brightly and makes a loud, eerie whistling sound. |
| Banshee’s Howl | Magic Item | 38,480 | +3 rapier; crits cause crushing despair |
| Barbarian chew | Item | 15 | The Shoanti make this bitter red chew by drying the leaves of the galtroot, a stunted bush found across the Cinderlands. |
| Barbarian’s kit | Item | 9 | This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail… |
| Barbed vest | Item | 10 | Thin leather flaps keep the hundreds of tiny, fishhook-like needles dotting the surface of this black vest from harming… |
| Bardiche | Weapon | 13 | The crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a… |
| Bard’s kit | Item | 41 | This includes a backpack, a bedroll, a belt pouch, a common musical instrument, a flint and steel, ink, an inkpen, an… |
| Barrel | Item | 2 | This is a sturdy wooden barrel with a tight-fitting lid, banded with metal. |
| Barrel (empty) | Item | 2 | This is a sturdy wooden barrel with a tight-fitting lid, banded with metal. |
| Basil | Item | 1 | |
| Basket | Item | 0.4 | This large basket has a lid and holds about 2 cubic feet. |
| Basket (empty) | Item | 0.4 | This large basket has a lid and holds about 2 cubic feet. |
| Bastard sword | Weapon | 35 | A bastard sword is about 4 feet in length, making it too large to use in one hand without special training; thus, it is… |
| Bastard’s Sting | Magic Weapon | 123,035 | This +2 adamantine bastard sword becomes a +5 unholy adamantine bastard sword in the hands of an antipaladin. |
| Bat Cloak | Magic Item | 900 | Hang like a bat; +5 Stealth; fly with level |
| Bath | Item | Cold, hot or public bath | |
| Batrachian Helm | Magic Item | 26,000 | Force tongue pulls objects or creatures 20 ft. 3/day |
| Battle aspergillum | Weapon | 5 | Named for the common aspergillum, a macelike tool used by priests to sprinkle holy water, this light mace has a hollow… |
| Battle mask | Item | 50 | +1 Intimidate to demoralize |
| Battle poi | Weapon | 5 | This pair of arm-length chains has handles at one end and heavy fuel-soaked torch heads at the other. |
| Battleaxe | Weapon | 10 | The handle of this axe is long enough that you can wield it one-handed or two-handed. |
| Battlement Shield | Magic Armor | 16,180 | Once per day on command, this +2 tower shield can transform into a solid, 10-foot by 10-foot by 1-foot wall of masonry… |
| Bayonet | Weapon | 5 | Bayonets are close combat weapons designed to fit into the grooves or muzzles of crossbows and firearms. |
| Beacon of True Faith | Magic Item | Artifact torch with holy powers for the faithful | |
| Bead of Force | Magic Item | 3,000 | Thrown bead: 5d6 force and resilient sphere |
| Bead of Newt Prevention | Magic Item | 1,000 | Negates one hostile polymorph |
| Beaker of Plentiful Poisons | Magic Item | 3,600 | Store and brew 5 doses of poison at once |
| Beans | Item | 0.02 | |
| Bear trap | Item | 2 | Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. |
| Beast Lure | Item | 30 | This light brown oil works similar to Kaava musk (see below) but attracts one specific kind of creature (dogs, giant… |
| Beast Wrestler’s Gauntlets | Magic Item | 7,500 | +1 grapple (+3 vs. one creature type, extra damage) |
| Beast-Bond Brand | Magic Item | 1,000 | Enhances share spells with your companion |
| Beaststrike Club | Magic Weapon | 7,300 | This +1 club is often decorated with large teeth and carved with stylized images of different animals. |
| Beaver Pelt | Item | 2 | |
| Bec de corbin | Weapon | 15 | The bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is slightly blunter and the… |
| Bedroll | Item | 0.1 | This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some… |
| Bell | Item | 1 | This handbell can produce only one loud note. |
| Bell net | Item | 2 | Copper bells hang at each the corners of this 5-foot-by-5-foot wire net. |
| Bell of Returning Spirits | Magic Item | 3,000 | Summon your familiar to your side 1/day |
| Belligerent Shield | Magic Armor | 36,170 | This +1 animated bashing heavy steel shield rattles in anticipation during battle. |
| Bellows | Item | 1 | Bellows are useful for starting fires, providing a +1 circumstance bonus on Survival checks to start or maintain fires. |
| Belt of Dwarvenkind | Magic Item | 14,900 | +4 Cha checks with dwarves; Dwarven; darkvision and stonecunning |
| Belt of Equilibrium | Magic Item | 12,000 | Ignore fatigue, shaken, sickened penalties if you barely move |
| Belt of Fallen Heroes | Magic Item | 21,000 | Summon a hero spirit for guidance 1/day |
| Belt of Foraging | Magic Item | 6,000 | Always forage successfully at half speed |
| Belt of Giant Strength +2 | Magic Item | 4,000 | +2 enhancement to Str |
| Belt of Giant Strength +4 | Magic Item | 16,000 | +4 enhancement to Str |
| Belt of Giant Strength +6 | Magic Item | 36,000 | +6 enhancement to Str |
| Belt of Incredible Dexterity | Magic Item | 4,000 | +2, +4, or +6 Dex |
| Belt of Mighty Constitution | Magic Item | 4,000 | +2, +4, or +6 Con |
| Belt of Mighty Hurling, Greater | Magic Item | 42,000 | +4 Str; Str to thrown attacks; thrown weapons return |
| Belt of Mighty Hurling, Lesser | Magic Item | 14,000 | +2 Str; Str to thrown attack rolls; +10 ft. range |
| Belt of Physical Might | Magic Item | 10,000 | +2, +4, or +6 to two physical abilities |
| Belt of Physical Perfection | Magic Item | 16,000 | +2, +4, or +6 Str, Dex, and Con |
| Belt of Stoneskin | Magic Item | 60,000 | DR 10/adamantine until it absorbs 100 damage per day |
| Belt of Superior Maneuvers | Magic Item | 2,000 | +1 to +5 on one maneuver and CMD for a round, 3/day |
| Belt of Teeth | Magic Item | 4,000 | Buckle bites creatures that provoke |
| Belt of the Weasel | Magic Item | 10,000 | +2 Dex; crawl at half speed |
| Belt of Thunderous Charging | Magic Item | 10,000 | +2 Str; +2 bull rush and overrun; charges deal more damage |
| Belt of Tumbling | Magic Item | 800 | +4 Acrobatics to tumble through threatened squares |
| Belt of Weakness | Magic Item | Cursed: –4 Con | |
| Belt pouch | Item | 1 | A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. |
| Beneficial Bandolier | Magic Item | 1,000 | Holds 200 rounds of ammunition and gun kit, weightless |
| Berserking Sword | Magic Item | Cursed: +2 greatsword that drives you berserk | |
| Best Friend Pendant | Magic Item | 5,000 | 1/day, store a willing Tiny or Small animal in the pendant |
| Best Friend Pendant, Greater | Magic Item | 9,000 | Best friend pendant for Medium–Large animals and small elementals, beasts, outsiders |
| Bill | Weapon | 11 | The blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade. |
| Billiards gear | Item | 0.5 | This set includes a wooden cue, a block of cue chalk, 15 wooden balls, and a triangular wooden ball rack. |
| Billow cape | Item | 100 | Falls count as deliberate jumps; slows falls in strong wind |
| Biting Battleaxe | Magic Item | Cursed: +2 battleaxe whose cleave strikes randomly, even you | |
| Biting Bracelet | Magic Item | 5,000 | +1 heavy wrist launcher disguised as a bracelet |
| Black Feather Fan | Magic Item | 10,000 | Gust of wind, whispering wind, wind wall 3/day |
| Black fester (vial) | Item | 30 | Weapon coating: magical healing needs a DC 10 caster level check for 1 hour |
| Black Jade Raven (Figurine of Wondrous Power) | Magic Item | 9,100 | Becomes a raven or giant raven that steals |
| Black Marketeer’s Bag | Magic Item | 6,200 | Belt pouch with three hidden extradimensional compartments |
| Black powder (dose) | Weapon | 10 | Black powder is the key explosive component within a firearm that enables it to function, but in larger amounts this… |
| Black powder (keg) | Weapon | 1,000 | Black powder is the key explosive component within a firearm that enables it to function, but in larger amounts this… |
| Black Soul Shard | Magic Item | 12,000 | Absorbs negative levels |
| Blackfire clay | Item | 20 | This pliant black clay is always pleasantly warm to the touch. |
| Blade of Binding | Magic Weapon | 12,350 | This +1 greatsword is decorated with a chain motif. |
| Blade of the Rising Sun | Magic Weapon | 51,850 | This golden-bladed +1 glorious undead bane katana shines like the first rays of the morning sun. |
| Blade of the Sword-Saint | Magic Weapon | 75,350 | This exquisitely forged katana is the result of painstaking attention and craftsmanship by one who is dedicated to… |
| Bladed Belt | Magic Item | 2,000 | Becomes a masterwork melee weapon |
| Bladed scarf | Weapon | 12 | A bladed scarf is a reach weapon, so you can strike opponents 10 feet away with it. |
| Bladeguard | Item | 40 | This clear resin protects a weapon from harmful attacks made by oozes and rust monsters, as well as from similar… |
| Blanket | Item | 0.5 | This warm, woven blanket has straps so it can be rolled up and tied. |
| Blanket, winter | Item | 0.5 | This warm, woven blanket has straps so it can be rolled up and tied. |
| Blazing Eyes | Magic Item | 42,000 | Silent and still fire spells; eyes glow |
| Blazing Hand | Magic Item | 16,000 | Unarmed attacks +1d6 fire; grapples burn 2d6 |
| Blazing Robe | Magic Item | 11,000 | Fire resistance 5; +1 caster level for fire spells; fire burst 1/day |
| Blessed Book | Magic Item | 12,500 | Spellbook of 1,000 pages with no inscription cost |
| Blight tonic | Item | 150 | Boosts a creature's contact disease attack |
| Blind Man’s Fold | Magic Item | 12,000 | Blind but Improved Blind-Fight |
| Blinkback Belt | Magic Item | 5,000 | Thrown weapons teleport back to the belt |
| Block and tackle | Item | 5 | Whether it is used to hoist treasure from a pit or move supplies, a simple block-and-tackle pulley, when it is properly… |
| Blood Reservoir of Physical Prowess | Magic Item | 2,000 | Charge with blood to boost physical rolls |
| Blood-clotter salve | Item | 30 | Cures 1 damage and stops bleed for 1 hour |
| Blood-hunting | Magic Weapon | A blood-hunting weapon excels against enemies that have the bloodline class feature. | |
| Bloodblock | Item | 25 | This gooey, pinkish substance helps treat wounds. |
| Bloodletting Kukri | Magic Weapon | 6,308 | On a successful critical hit, this +1 kukri deals 2 points of bleed damage, which stacks with any bleed damage already… |
| Bloodrager’s kit | Item | 9 | Bloodrager's starting gear |
| Bloodsong | Magic Weapon | This special ability can be placed only on slashing or piercing melee weapons. | |
| Bloodstained Gloves | Magic Item | 8,000 | Soak in blood for +1 attack and damage vs. that creature type |
| Bloodthirst Dagger | Magic Weapon | 60,802 | The blade of this +2 wounding dagger is brightly polished. |
| Bloodvine rope | Item | 200 | Tough rope: hardness 5, DC 30 Str to break; hard to escape |
| Blouse of the Boastful Bastard | Magic Item | 8,000 | Regain panache when you take a critical hit |
| Blowgun | Weapon | 2 | Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. |
| Blue book | Item | 5 | This book details the seedier entertainment establishments in one major city. |
| Blunderbuss | Weapon | 2,000 | This weapon fires pellets or a bullet from its trumpet-shaped barrel, making it an effective fowling weapon or… |
| Bo staff | Weapon | 1 | Similar to a quarterstaff, only more slender and tapered at one end, the bo staff is both a defensive device and a… |
| Boar spear | Weapon | 5 | This spear has a metal crossbar to protect you against onrushing attackers. |
| Boar’s Bellow | Item | 190 | 1d4 inspiration on Intimidate for 1 hour; roll Diplomacy twice, take worse |
| Bodybalm | Item | 25 | When this pungent yellow powder is boiled in water and given to a creature to drink, it provides the attending healer a… |
| Bodywrap of Mighty Strikes | Magic Item | 3,000 | +1 to +5 on one unarmed or natural attack per round |
| Bolas | Weapon | 5 | A bolas is a pair of wooden, stone, or metal weights connected by a thin rope or cord. |
| Bolts (10) | Weapon | 1 | A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals… |
| Bolts, crossbow (10) | Weapon | 1 | A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals… |
| Bomb launcher | Item | 10 | Bomb range increment 30 ft. (rocket bomb 70 ft.) |
| Bone Razor | Magic Item | 5,000 | Coup de grace raises the victim as a skeleton |
| Bonebreaker Gauntlets | Magic Item | 6,000 | Once per day, a hit gives –6 to Str, Dex, or Con (Will negates) |
| Boneless Leather | Magic Armor | 12,160 | This suit of +1 leather gives its wearer the ability to twist and contort his body in virtually any direction. |
| Boniface Paint | Item | 15 | Raises the Perception DC to find secret doors and compartments it covers |
| Book lariat | Item | 0.30000000000000004 | Retractable 10-ft. cord that keeps your spellbook within reach |
| Book of Extended Summoning | Magic Item | 750 | Extend summoning spells as a metamagic rod |
| Book of Infinite Spells | Magic Item | Artifact: cast the spells written in its pages | |
| Book of letters | Item | 50 | This portfolio contains examples of official letters along with proper forms of address, etiquette, and turns of phrase. |
| Book of Marvelous Recipes | Magic Item | Cook untrained or +4 Profession (cook) | |
| Book of puzzles | Item | 50 | 10 puzzles; solving one lets you roll twice on an Int check within 24 hours |
| Book of the Loremaster | Magic Item | 15,000 | +5 when bards take 10 or 20 on Knowledge, 3/day |
| Book of war prayers | Item | 50 | Read before battle: +2 morale on the next save against fear |
| Bookmark of Deception | Magic Item | 1,500 | Disguises a book as another; nondetection |
| Bookplate of Recall | Magic Item | 1,000 | Summon the book to you 1/day |
| Boomerang | Weapon | 3 | The boomerang is primarily a hunting tool, but it is not uncommon for these versatile thrown weapons to be carried into… |
| Boots of Dancing | Magic Item | Cursed: irresistible dance in melee | |
| Boots of Elvenkind | Magic Item | 2,500 | These soft boots enable the wearer to move nimbly about in virtually any surroundings, granting a +5 competence bonus on Acrobatics checks. |
| Boots of Escape | Magic Item | 8,000 | Dimension door out of grapples or entanglement 1/day |
| Boots of Friendly Terrain | Magic Item | 2,400 | Treat one terrain as favored (or +2 more) |
| Boots of Gusto | Magic Item | 2,000 | Derring-do deed 3/day |
| Boots of Levitation | Magic Item | 7,500 | Levitate on command |
| Boots of Readiness | Magic Item | 2,650 | Before acting: +2 saves and 12 temporary hp; more with level |
| Boots of Speed | Magic Item | 12,000 | Haste for 10 rounds per day |
| Boots of Striding and Springing | Magic Item | 5,500 | +10 ft. speed; +5 Acrobatics to jump |
| Boots of Swift Fury | Magic Item | 7,500 | +10 ft. speed; +4 AC vs. attacks of opportunity while raging |
| Boots of Teleportation | Magic Item | 49,000 | Any character wearing this footwear may teleport three times per day, exactly as if he had cast the spell of the same name. |
| Boots of the Battle Herald | Magic Item | 30,000 | Greater heroism 1/day for 11 minutes |
| Boots of the Cat | Magic Item | 1,000 | Minimum falling damage; land on your feet |
| Boots of the Elven Spirit | Magic Item | 3,100 | +5 Acrobatics; ignore some difficult terrain (more later) |
| Boots of the Enduring March | Magic Item | 1,500 | Forced march with easy checks and less fatigue |
| Boots of the Mastodon | Magic Item | 10,500 | +2 overrun and AC while overrunning; trample 1/day |
| Boots of the Mire | Magic Item | 3,500 | Walk on swamp water; no tracks in swamps |
| Boots of the Winterlands | Magic Item | 2,500 | Walk on snow and ice normally; endure cold |
| Boots of Vaulting | Magic Item | 3,500 | +10 Acrobatics to jump and tumble; soften falls |
| Boro Bead | Magic Item | 1,000 | Recall one extract per day |
| Bottle | Item | 2 | This glass bottle holds about a pint and includes a cork. |
| Bottle of Air | Magic Item | 7,250 | Endless breathable air |
| Bottle of Messages | Magic Item | 300 | Captures a spoken message of 25 words |
| Bottle of Shadows | Magic Item | 7,000 | Summon a shadow servant (4 charges) |
| Bottle of the Bound | Magic Item | Artifact bottle holding a fiendish army | |
| Bottle, glass | Item | 2 | This glass bottle holds about a pint and includes a cork. |
| Bottled Misfortune | Magic Item | 500 | Store a hex as an injury poison |
| Bottled Scream | Magic Item | 900 | Scream ends performances and disrupts casting in 20 ft. |
| Bottled Yeti Fur | Magic Item | 800 | Fur coat: cold resistance 5, +2 natural armor, +4 Stealth in snow |
| Boulderhead Mace | Magic Weapon | 6,812 | The head of this +1 heavy mace is made from a single piece of roughly spherical granite. |
| Bouncing Metamagic Rod | Magic Item | 3,000 | The wielder can cast up to three spells per day that bounce as though using the Bouncing Spell feat (Advanced Player’s Guide). |
| Boundary Chalk | Magic Item | 10,000 | Draw walls of force |
| Bowl of Conjuring Water Elementals | Magic Item | 90,000 | Summon a water elemental |
| Bracelet of Bargaining | Magic Item | 14,500 | +5 Bluff, Diplomacy, Sense Motive; sense deceit on a handshake |
| Bracelet of Friends | Magic Item | 19,000 | Summon up to four keyed friends to you |
| Bracelet of Mercy | Magic Item | 15,000 | Diseased mercy, or +4 caster level to remove diseases |
| Bracelet of Second Chances | Magic Item | 15,750 | Negate seven crits or sneak attacks |
| Bracelets of the Fey Touch | Magic Item | 480 | +4 Bluff or Stealth 1/day; more fey powers with level |
| Bracers of Archery, Greater | Magic Item | 25,000 | Proficient with bows; +2 attack, +1 damage |
| Bracers of Archery, Lesser | Magic Item | 5,000 | Proficient with bows; +1 attack |
| Bracers of Armor | Magic Item | 1,000 | +1 to +8 armor bonus |
| Bracers of Defenselessness | Magic Item | Cursed: –5 AC once triggered | |
| Bracers of Falcon’s Aim | Magic Item | 4,000 | Constant aspect of the falcon |
| Bracers of Steadiness | Magic Item | 2,000 | +5 when taking 20 on manual skills |
| Bracers of Sworn Vengeance | Magic Item | 25,000 | Swear vengeance on an attacker for +1 attack and damage |
| Bracers of the Avenging Knight | Magic Item | 11,500 | Smite damage as 4 levels higher (or smite 1/day) |
| Bracers of the Glib Entertainer | Magic Item | 7,900 | +5 Perform; glibness 1/day |
| Bracers of the Merciful Knight | Magic Item | 15,600 | Lay on hands as 4 levels higher; restoration 1/day |
| Braille bracelet | Item | 25 | Beads with raised symbols for tactile messages |
| Branch of Life | Magic Item | Artifact branch that serves only the good | |
| Brass knuckles | Weapon | 1 | These weapons fit snugly around the knuckles and allow you to deal lethal damage with an unarmed strike. |
| Brass Spider | Magic Item | 2,500 | Tiny remote-controlled construct for delicate tasks |
| Brawler’s kit | Item | 9 | This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, rope, torches (10), trail rations (5 days), and a waterskin. |
| Brawling | Magic Weapon | This weapon special ability can be applied only to brass knuckles, a cestus, a sap, or a light bludgeoning weapon. | |
| Brazier of Conjuring Fire Elementals | Magic Item | 90,000 | Summon a fire elemental |
| Bread | Item | 0.02 | This is a loaf of bread with a crust that ranges from crisp to soft, depending on the local ingredients and baking… |
| Breakaway chains | Item | 65 | These masterwork chains are easy to break, even though they look like normal chains (Perception DC 25 to notice the… |
| Breastplate | Armor/Shield | 200 | A breastplate protects a wearer’s torso with a single piece of sculpted metal, similar to the core piece of a suit of… |
| Breastplate of Command | Magic Armor | 25,400 | This +2 breastplate bestows a commanding aura upon its wearer. |
| Breastplate of Vanishing | Magic Armor | 15,200 | This battered +1 mithral breastplate bears a resemblance to a stylized turtle shell. |
| Brewed reek | Item | 40 | Splash weapon: DC 15 Fort or sickened 2d6 rounds |
| Brooch | Item | This is a small ornament used to hold an element of clothing, such as a cloak or cape, in place. | |
| Brooch of Amber Sparks | Magic Item | 16,800 | Absorb electricity damage and release it |
| Brooch of Blending | Magic Item | 2,000 | Look fully elven or human (+20 Disguise) |
| Brooch of Shielding | Magic Item | 1,500 | Absorbs 101 points of magic missile damage |
| Broom of Animated Attack | Magic Item | Cursed: broom dumps and attacks its rider | |
| Broom of Flying | Magic Item | 17,000 | Fly 40 ft. up to 9 hours a day |
| Brutish Boots | Magic Item | 5,814 | Kick as cold iron gauntlets; boots protect feet |
| Bubble Vault | Magic Item | 1,500 | Underwater vault for 5 cubic feet of goods |
| Buccaneer’s Breastplate | Magic Armor | 23,850 | This +1 breastplate is made of bluish metal and decorated with wave motifs. |
| Bucket | Item | 0.5 | A typical bucket has a rope handle and can hold 1–2 gallons of liquid. |
| Bucket (empty) | Item | 0.5 | A typical bucket has a rope handle and can hold 1–2 gallons of liquid. |
| Buckler | Armor/Shield | 5 | This small metal shield is worn strapped to your forearm. |
| Buckler gun | Weapon | 750 | The front of this buckler is fitted with a small, double-barreled gun that can be shot while wearing the buckler. |
| Buffering Cap | Magic Item | 2,000 | Once per day, crit bonus damage becomes nonlethal |
| Buffoon’s Sword | Magic Item | Cursed: –10 Stealth and can't lie | |
| Bufo (jug) | Item | 1 | This drink is a favorite of goblins, boggards, and other primitive humanoids. |
| Bullets, sling (10) | Weapon | 0.1 | Sling bullets are shaped metal balls, designed to be used by a sling or halfling sling staff. |
| Bullseye lantern | Item | 12 | A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond… |
| Buoy, common | Item | 0.5 | A buoy is used to mark a specific spot in a lake, river, or similar body of water, making it possible for you to return… |
| Buoy, superior | Item | 10 | A buoy is used to mark a specific spot in a lake, river, or similar body of water, making it possible for you to return… |
| Buoyant balloon | Item | 10 | This fist-sized alchemically treated animal bladder is tightly sealed around a small wooden grip. |
| Burdenless | Magic Armor | 4,000 | Burdenless armor distributes the weight of the wearer’s load more efficiently, allowing her to carry more without… |
| Burglar Boots, Major | Magic Item | 46,000 | +10 Perception, AC, and Reflex vs. floor traps; find traps 1/day |
| Burglar Boots, Minor | Magic Item | 4,000 | +5 Perception, AC, and Reflex vs. floor traps |
| Burglar’s Bracers | Magic Item | 1,050 | Become thieves' tools; take 10 on Disable Device 1/day |
| Burglar’s Buckler | Magic Armor | 4,655 | This unassuming +1 buckler has an array of small tools and implements embedded into the backside of its rim, able to be… |
| Burning Metamagic Rod | Magic Item | 9,000 | The wielder can cast up to three spells per day that deal extra acid or fire damage as though using the Burning Spell feat (Ultimate Magic). |
| Burrowing Bullet | Magic Weapon | 1,722 | This +1 firearm bullet deals normal damage, but when it hits a living creature, it burrows into the creature’s flesh… |
| Burst jar | Item | 35 | This simple clay pot has two sealed, airtight inner chambers containing alchemical liquids. |
| Buttered Sparrowfish Fillet | Magic Item | 900 | Fish fillet granting speed and leaping |
| Butterfly knife | Weapon | 5 | A butterfly knife has a blade concealed between two halves of the handle that can be brought to bear quickly. |
| Butterfly net | Item | 5 | One end of this 6-foot-long pole supports a wide metal hoop covered by a thin mesh net. |
| Butterfly sword (2) | Weapon | 20 | These short matching swords come in pairs, cleverly nested together to appear as a single blade. |
| Cackling Hag’s Blouse | Magic Item | 6,000 | +2 Intimidate; witches gain cackle |
| Cage, Diminutive or Fine | Item | 10 | This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. |
| Cage, Huge | Item | 60 | This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. |
| Cage, Large | Item | 30 | This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. |
| Cage, Small or Medium | Item | 15 | This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. |
| Cage, Tiny | Item | 2 | This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. |
| Calming | Magic Armor | Calming armor is dyed or stained a soothing color. | |
| Calming Oils (Gozreh) | Magic Item | 1,000 | Calms wind by one step in 50 ft. |
| Caltrop Boots | Magic Item | 10,000 | Spray caltrops behind you as you move |
| Caltrops | Item | 1 | A caltrop is a four-pronged metal spike crafted so that one prong always faces up no matter how the caltrop comes to… |
| Calumet | Item | 20 | Ceremonial pipe for rituals and diplomacy |
| Camouflage lichen | Item | 100 | Lichen grown on an oread's skin for camouflage |
| Camouflage netting | Item | 20 | This loose mesh of twine and varicolored cloth is used to disguise the presence of creatures or large objects. |
| Campfire Bead | Magic Item | 720 | Bead becomes a campfire for 8 hours |
| Campsite kit | Item | 12 | This kit is actually four bundles of gear, designed so four individuals can share the load. |
| Candle | Item | 0.01 | A candle dimly illuminates a small area, increasing the light level in a 5-foot radius by one step (darkness becomes… |
| Candle lamp | Item | 5 | A candle lamp is a small lanternlike device with glass panels and a slot to hold a candle. |
| Candle of Clean Air | Magic Item | 7,500 | Repels smoke and gas in 5 ft. |
| Candle of Comity | Magic Item | 2,000 | Within 10 ft.: +5 Diplomacy and Sense Motive, –5 Bluff and Intimidate |
| Candle of Drowsiness | Magic Item | 2,500 | Within 10 ft.: DC 14 Will every 10 minutes or fall asleep |
| Candle of Invocation | Magic Item | 8,400 | +2 to aligned creatures nearby; gate once |
| Candle of Truth | Magic Item | 2,500 | Zone of truth for 1 hour |
| Candlerod | Item | 1 | Similar to but weaker than a sunrod, this stick glows like a candle when struck and lasts for 12 hours. |
| Candlestick | Item | 0.01 | This saucerlike object has a flat bottom, a handle, and a spike on top. |
| Cannibal Ring | Magic Item | Cursed: drives the wearer to cannibalism | |
| Canteen | Item | 2 | This hollow container is made of wood, a gourd, or metal, and carries liquid like a waterskin, but is more resistant to… |
| Canvas (sq. yd.) | Item | 0.1 | This square yard of heavy cloth is suitable for painting, for covering items in a rainstorm, for creating a sail, or as… |
| Cap of Human Guise | Magic Item | 800 | Disguise as a Small human child, halfling, or gnome |
| Cap of Light | Magic Item | 900 | Light on command |
| Cap of the Free Thinker | Magic Item | 12,000 | Roll twice on saves vs. mind-affecting effects |
| Caparison | Item | 2 | Cloth covering for a mount; uses the shoulder slot like a cloak |
| Caparison of Resistance | Magic Item | 2,700 | +1 to +5 resistance on saves for a mount and rider |
| Cape of Anchoring | Magic Item | Cursed: dimensional anchor on the wearer | |
| Cape of Bravado | Magic Item | 7,000 | +1 AC and +5 to feint |
| Cape of Daring Deeds | Magic Item | 9,000 | Derring-do explodes on 5s; +2 saves |
| Cape of Effulgent Escape | Magic Item | 14,000 | Light; blinding burst then invisibility 2/day |
| Cape of Feinting | Magic Item | 14,000 | Feint by missing on purpose 3/day |
| Cape of the Mountebank | Magic Item | 10,080 | Dimension door 1/day |
| Carcanet of Detention | Magic Item | 7,200 | Chain animates to entangle a creature 1/day |
| Cardamom | Item | 2 | |
| Carpet of Flying | Magic Item | Flying carpet (overland flight) | |
| Carriage | Item | 100 | Enclosed four-wheeled carriage for four passengers; two horses |
| Cart | Item | 15 | Two-wheeled cart drawn by one horse |
| Case, map or scroll | Item | 1 | |
| Cassock of the Clergy | Magic Item | 4,600 | Divine focus; +3 Cha checks with the like-minded |
| Caster’s Shield | Magic Armor | 3,153 | This +1 light wooden shield has a leather strip on the back on which a spellcaster can scribe a single spell as on a… |
| Caster’s Shield, Greater | Magic Armor | 10,153 | This +3 light wooden shield acts in all ways like a caster’s shield, but the strip can accommodate spells of up to 5th level. |
| Casting plaster | Item | 0.5 | This white, dry powder mixes with water to form a paste, which hardens over the course of an hour to create a solid… |
| Catching Cape | Magic Item | 200 | Swift action: 20% ranged miss chance; catch a missile |
| Catskin Leather | Magic Armor | 18,910 | Rather than the hide of a cat, this extremely supple suit of jet-black +1 shadow leather armor grants a portion of the… |
| Cat’s Eye Crown | Magic Item | 18,000 | Darkvision 60 ft.; detachable gem lets you see from afar |
| Cauim (gourd) | Item | 1 | This beerlike drink, made from manioc root or corn, requires extensive chewing as part of its production. |
| Caul | Item | This ornate hairnet, fashioned from silk, cloth of gold, and jewels, is most commonly worn by royal or aristocratic… | |
| Cauldron | Item | 1 | This larger version of an iron pot holds approximately 1 gallon—enough to fill the bellies of four hungry humans for… |
| Cauldron of Brewing | Magic Item | 3,000 | Heat liquids precisely; +5 Craft (alchemy) |
| Cauldron of Flying | Magic Item | 40,000 | Flying cauldron carrying two people (overland flight) |
| Cauldron of Plenty | Magic Item | 15,000 | Feeds 36 people daily; heroes' feast weekly |
| Cauldron of Resurrection | Magic Item | 33,000 | Raise dead or resurrection with costly herbs |
| Cauldron of Seeing | Magic Item | 42,000 | Scrying in liquid |
| Cauldron of the Dead | Magic Item | 30,000 | Animate zombies from corpses |
| Cauldron, mithral | Item | 1,251 | This larger version of an iron pot holds approximately 1 gallon—enough to fill the bellies of four hungry humans for… |
| Cautionary Creance | Magic Item | 4,000 | +4 to train fliers; feather fall on a leashed companion |
| Cavalier’s kit | Item | 23 | This includes animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron… |
| Cave whistle | Item | 20 | Whistle only kobolds and dragons can hear |
| Caviar | Item | 50 | These translucent, salty fish eggs are a delicacy. |
| Celestial Armor | Magic Armor | 22,400 | This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without… |
| Celestial censer | Item | 50 | Censer; with a smokestick, dazzles evil creatures in the smoke |
| Celestial lamp | Item | 300 | Filled with holy water: +1 DC to positive channeling within 30 ft. |
| Celestial Lens | Magic Item | Artifact: orbital lens that focuses solar rays | |
| Celestial Shield | Magic Armor | 13,170 | This bright silver or gold +2 blinding heavy steel shield is impossibly light and handy despite its size. |
| Censer of Conjuring Air Elementals | Magic Item | 90,000 | Summon an air elemental |
| Cestus | Weapon | 5 | The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. |
| Chain (10 ft.) | Item | 30 | This chain is made of interlocking metal links roughly an inch long, and thick enough to bear large amounts of weight. |
| Chain belt | Item | 15 | |
| Chain shirt | Armor/Shield | 100 | Covering the torso, this shirt is made up of thousands of interlocking metal rings. |
| Chain spear | Weapon | 15 | This vicious weapon is often used in gladiatorial events due to its versatility. |
| Chainmail | Armor/Shield | 150 | Unlike a chain shirt, which covers only the chest, chainmail protects the wearer with a complete mesh of chain links… |
| Chakram | Weapon | 1 | The chakram is a simple, elegant, and highly portable thrown weapon. |
| Chalice of Poison Weeping | Magic Item | 8,000 | Neutralize poison and collect it |
| Chalk | Item | 0.01 | This fat piece of white chalk easily marks wood, metal, or stone. |
| Chalk, 1 piece | Item | 0.01 | This fat piece of white chalk easily marks wood, metal, or stone. |
| Chalkboard | Item | 1 | A wooden frame approximately the same size as a large book surrounds this thinly sliced piece of polished black stone. |
| Challenger’s Gloves | Magic Item | 2,200 | Slap a foe with a glove for +1 attack vs. it, –1 for it |
| Chaos Emerald | Magic Item | 25,000 | Entropic shield, confusion, chaos hammer (charges) |
| Chaotic Staff | Magic Item | 29,600 | Align weapon (chaos), detect law, chaos hammer, magic circle |
| Charcoal | Item | 0.03 | |
| Chariot | Item | Two-wheeled horse-drawn chariot: light, medium or heavy | |
| Charlatan’s Cape | Magic Item | 45,000 | Dimension door 3/day; ethereal jaunt 1/day |
| Charm Bracelet | Magic Item | 8,000 | Single-use charms: sword, shield, and more |
| Cheat sheath | Item | 100 | +2 Spellcraft to learn, prepare or identify spells and scrolls |
| Cheese | Item | 0.1 | The listed price is for a hunk of cheese from a wheel. |
| Chest (empty) | Item | 2 | The common wooden chest comes in several sizes, including small (2 cubic feet, 1 hit point, break DC 17), medium (4… |
| Chest, huge | Item | 25 | The common wooden chest comes in several sizes, including small (2 cubic feet, 1 hit point, break DC 17), medium (4… |
| Chest, large | Item | 10 | The common wooden chest comes in several sizes, including small (2 cubic feet, 1 hit point, break DC 17), medium (4… |
| Chest, medium | Item | 5 | The common wooden chest comes in several sizes, including small (2 cubic feet, 1 hit point, break DC 17), medium (4… |
| Chest, small | Item | 2 | The common wooden chest comes in several sizes, including small (2 cubic feet, 1 hit point, break DC 17), medium (4… |
| Cheya Dumplings | Magic Item | 300 | Dumplings with protective benefits |
| Chicken | Item | 0.02 | These domesticated birds are not capable of long distance flights, and are raised for their eggs and meat. |
| Chilies | Item | 2 | |
| Chill cream | Item | 15 | This sticky light blue paste grows pleasantly cool to the touch whenever it is exposed to light. |
| Chime of Interruption | Magic Item | 16,800 | Verbal spells within 30 ft. need concentration |
| Chime of Opening | Magic Item | 3,000 | Opens locks, doors, and lids; dispels arcane lock |
| Chime of Resounding Silence | Magic Item | 10,000 | Silence that may burst into a shout |
| Chirurgeon’s kit | Item | 400 | This sturdy leather case straps to the waist or thigh, or can be slung over a shoulder. |
| Chocolate | Item | 10 | This dark, bitter treat can be consumed as a solid or melted and added to a beverage such as milk. |
| Chocolate (bar) | Item | 5 | This dark, bitter treat can be consumed as a solid or melted and added to a beverage such as milk. |
| Chomper | Magic Item | Intelligent cursed bag of devouring that eats what is put in it | |
| Chronicler’s kit | Item | 40 | This bundle contains a map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine… |
| Cinnamon | Item | 1 | |
| Cipher rings | Item | 10 | Matched rings to write and read a code; DC 25 Linguistics without one |
| Circlet of Mindsight | Magic Item | 22,000 | Detect thoughts and see through others' eyes |
| Circlet of Persuasion | Magic Item | 4,500 | This silver headband grants a +3 competence bonus on the wearer’s Charisma-based checks. |
| Citrus | Item | 0.03 | |
| Clamor Box | Magic Item | 2,000 | Produces loud battle or riot noise after a delay |
| Claw blades | Item | 305 | Catfolk claws: +1 on claw attacks and they become light slashing weapons |
| Clawhand Shield | Magic Armor | 8,158 | This shield is made of bone and ivory, and is imbued with magic to function as a +2 mithral heavy steel shield (though… |
| Claws of the Ice Bear | Magic Item | 1,300 | +2 Climb and Acrobatics; ignore ice; spider climb briefly 3/day |
| Clay | Item | 0.1 | This pound of clay is sold in a watertight container to keep it soft, can be hardened by sunlight, baking, or any heat… |
| Cleats | Item | 5 | Cleats reduce the penalty for walking over slick surfaces by 50%. |
| Cleric’s kit | Item | 16 | This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a… |
| Cleric’s vestments | Item | 5 | These ceremonial clothes are worn when performing priestly functions within a church or temple, and aren’t well suited… |
| Climber’s kit | Item | 80 | These crampons, pitons, ropes, and other tools give you a +2 circumstance bonus on Climb checks. |
| Cloak of Arachnida | Magic Item | 14,000 | Spider climb; immune to webs; web 1/day; +2 vs. spider poison |
| Cloak of Disarming | Magic Item | 35,000 | Swift action: cloak attempts a disarm |
| Cloak of Displacement, Major | Magic Item | 50,000 | Displacement 15 rounds per day |
| Cloak of Displacement, Minor | Magic Item | 24,000 | 20% miss chance (blur) |
| Cloak of Elvenkind | Magic Item | 2,500 | When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. |
| Cloak of Etherealness | Magic Item | 55,000 | Ethereal jaunt 10 minutes per day |
| Cloak of Fangs | Magic Item | 2,800 | +1 resistance on saves; bite attack 5/day |
| Cloak of Fiery Vanishing | Magic Item | 2,600 | Turn invisible amid flames, leaving fake remains 1/day |
| Cloak of Flash and Shadow | Magic Item | 11,000 | Reversible: +2 Cha or +2 Stealth |
| Cloak of Heavenly Fire | Magic Item | 6,000 | Once per day, flames burn an attacker (1d8+5, more vs. evil) |
| Cloak of Human Guise | Magic Item | 900 | Half-humans appear fully human |
| Cloak of Immolation | Magic Item | Cursed: burns the wearer for 1d6 fire per round | |
| Cloak of Resistance | Magic Item | 1,000 | These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). |
| Cloak of the Bat | Magic Item | 26,000 | +5 Stealth; fly; turn into a bat |
| Cloak of the Diplomat | Magic Item | 20,000 | +5 Diplomacy and Sense Motive; roll twice 1/day |
| Cloak of the Duskwalker | Magic Item | 10,000 | Low-light vision; darkness 1/day with darkvision |
| Cloak of the Elven Spirit | Magic Item | 5,400 | +5 Stealth; hide without cover after concentrating |
| Cloak of the Hedge Wizard | Magic Item | 2,500 | Prestidigitation plus a school's minor spells |
| Cloak of the Jungle | Magic Item | 2,400 | Tree shape 1/day for 1 hour |
| Cloak of the Manta Ray | Magic Item | 7,200 | Manta ray form in salt water |
| Cloak of the Scuttling Rat | Magic Item | 6,000 | Turn into a dire rat 5 minutes per day |
| Cloak of the Sneaky Scoundrel | Magic Item | 6,400 | +5 Stealth; hidden scabbard for a light blade |
| Clockwork Key (Abadar) | Magic Item | 500 | Constructs avoid attacking you; more for Abadar's faithful |
| Cloud Castle Of The Storm King | Magic Item | Artifact flying castle | |
| Cloves | Item | 1 | |
| Club | Weapon | This weapon is usually just a shaped piece of wood, sometimes with a few nails or studs embedded in it. | |
| Coal | Item | 0.05 | |
| Coat of Pockets | Magic Item | 2,500 | +5 Sleight of Hand to hide small objects; items move between pockets |
| Coat of the Undercity | Magic Item | 7,500 | In a city, turn into a giant cockroach (vermin shape I) for 5 minutes |
| Coat of the Undercity, Greater | Magic Item | 37,500 | In a city, turn into a venomroach or a giant cockroach swarm |
| Coat pistol | Weapon | 750 | Though less powerful than other, larger firearms, this pistol is small enough to be easily concealed in a jacket or… |
| Cocoon Cloak | Magic Item | 10,000 | Hardens into a protective cocoon when you sleep |
| Code Rod | Item | 0.1 | Rod for reading and writing coded messages |
| Codex of Conversations | Magic Item | 10,000 | Book that mimics any other book and records conversations |
| Codex of the Infinite Planes | Magic Item | Artifact: tome of planar powers with catastrophes | |
| Coffee (cup) | Item | 0.01 | This drink is brewed by pouring boiling water through crushed, roasted coffee beans. |
| Coffee Beans | Item | 0.05 | |
| Coffee pot | Item | 3 | This tall, teapotlike device contains a small chamber for coffee grounds and a large chamber for water, connected by a… |
| Coffin, common | Item | 10 | A plain coffin is made of simple wood and has a loose, flat lid that can be nailed onto it. |
| Coffin, ornate | Item | 100 | A plain coffin is made of simple wood and has a loose, flat lid that can be nailed onto it. |
| Coin of the Untrodden Road | Magic Item | 6,000 | Swap your racial ability bonus for a random one for 1 hour |
| Cold Iron | Item | 50 | |
| Cold Iron Masterwork Longsword | Magic Weapon | 330 | This nonmagical longsword is crafted out of cold iron. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls. |
| Cold-weather outfit | Item | 8 | This outfit is designed for mountaineering or hunting and traveling in icy climates. |
| Collapsible bathtub | Item | 15 | After 10 minutes of assembly, this collection of wooden slats provides support for a cylindrical watertight canvas… |
| Collapsible plank | Item | 0.4 | Hinged in two places, collapsible planks can hold 250 pounds before breaking. |
| Collapsible Tower | Magic Armor | 8,170 | Three times per day, this +2 heavy steel shield can be commanded to transform into a +2 tower shield. |
| Collapsible trampoline | Item | 50 | Two operators: +5 Acrobatics to jump; ignore the first 10 ft. of a fall |
| Collar of the True Companion | Magic Item | 10,000 | Animal companion +2 Int and understands speech |
| Comfort’s Cloak | Magic Item | 15,600 | Endure elements; +4 vs. disease, drain, fatigue, poison; heal faster |
| Communique Rings | Magic Item | 6,000 | Paired rings: whisper to each other within 1 mile |
| Companion | Item | An hour's paid company | |
| Compass | Item | 10 | An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made… |
| Composite longbow | Weapon | 100 | You need at least two hands to use a bow, regardless of its size. |
| Composite shortbow | Weapon | 75 | You need at least two hands to use a bow, regardless of its size. |
| Concealable Thieves’ Tools | Item | 190 | Masterwork thieves' tools; +4 Sleight of Hand to hide them |
| Concealed | Magic Weapon | 7,500 | This special ability can be placed only on a light or one-handed melee weapon. |
| Concealed, Lesser | Magic Weapon | 3,000 | This special ability can be placed on only light or one-handed melee weapons. |
| Concealing Pocket | Magic Item | 1,000 | Hides a magic item; +5 Sleight of Hand |
| Concealment Coin | Item | 12 | Hollow coin that hides a tiny message |
| Concussive Metamagic Rod | Magic Item | 9,000 | Three spells per day as Concussive Spell |
| Conduit Rod | Magic Item | 12,000 | Electricity resistance 5; +1 caster level for electricity spells |
| Confounding | Magic Weapon | When the wielder confirms a critical hit with a confounding weapon, she can spend 1 panache point to attempt a combat… | |
| Construct Channel Brick | Magic Item | 10,000 | Channel energy repairs constructs and objects |
| Cooking kit | Item | 3 | This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron… |
| Cooking Powder | Item | 2 | Cooks food in 20 minutes without fire or light |
| Copper | Item | 0.5 | |
| Copy of a key | Item | 1 | An artisan can make a working copy of a key in an hour (making a duplicate that looks exactly like the original… |
| Cord of Stubborn Resolve | Magic Item | 15,000 | +2 Con; fatigue becomes nonlethal damage |
| Cord of Unearthly Grace | Magic Item | 5,000 | +10 Acrobatics to balance; speed bursts with level |
| Cork vest | Item | 25 | –2 Dex and Swim, but you only sink if you fail by 10; +4 Swim vs. nonlethal |
| Corpse-Ferrying Bag | Magic Item | 4,000 | Black leather bag that carries a corpse under gentle repose |
| Corrosenze | Item | 90 | Weapon coating: struck creature's resistance to one energy –5 for 5 minutes |
| Corsair | Magic Armor | 5,000 | Armor with this special ability is designed to enhance mobility in combat. |
| Corset of Dire Witchcraft | Magic Item | 22,000 | +4 armor; witches boost a hex's caster level by 2 |
| Corset of the Vishkanya | Magic Item | 3,000 | Squeeze through tight spaces 10 rounds/day; +5 Escape Artist |
| Costume Bureau | Magic Item | 7,000 | Wardrobe that conjures any outfit you imagine |
| Cot | Item | 1 | This elevated camp bed is made of wood and canvas, and is particularly useful when the ground is wet or rocky. |
| Cotton | Item | 8 | |
| Courier’s Secure Pouch | Magic Item | 1,600 | Satchel that hides and protects documents from anyone but the courier |
| Courtesan’s Ire | Magic Weapon | 10,305 | Elegant as it is deadly, this +1 fighting fan is under a minor glamer that causes it to resemble a nonlethal fan… |
| Courtesan’s kit | Item | 10 | Grooming supplies, outfits and racy books for a courtesan |
| Courtier’s outfit | Item | 30 | This outfit includes tailored clothes in whatever fashion happens to be current in noble courts of that region. |
| Cow | Item | 10 | |
| Cowardly Crouching Cloak | Magic Item | 1,800 | Crouch for sanctuary, unable to see or act |
| Crimson Bluff | Magic Item | 65,575 | +2 speed sawtooth sabre; illusory mantis allies 1/day |
| Crook of the Ancient Serpent | Magic Item | 70,000 | Rod of withering and enemy detection; stores a spell |
| Croquet set | Item | 0.5 | This set includes four wooden mallets, nine wooden wickets (goals), and four wooden balls. |
| Crowbar | Item | 2 | This versatile tool is designed to help pry open whatever the user desires. |
| Crown of Blasting, Major | Magic Item | 23,760 | On command, this elaborate golden crown projects a blast of searing light (5d8 maximized for 40 points of damage) once per day. |
| Crown of Blasting, Minor | Magic Item | 6,480 | On command, this simple golden crown projects a blast of searing light (3d8 points of damage) once per day. |
| Crown of Blindness | Magic Item | Cursed: blinds the wearer (Fort each round) | |
| Crown of Conquest | Magic Item | 24,600 | +4 Intimidate; crits create prayer; Leadership bonuses |
| Crown of Heaven | Magic Item | 150,000 | Celestial; detect evil; tongues 1/day; +1 caster level for good effects |
| Crown of Swords | Magic Item | 6,000 | Spiritual longsword attacks your attacker (10 uses/day) |
| Crown of the Iron King | Magic Item | Artifact: the wearer becomes the placer's thrall | |
| Crusading | Magic Armor | Armor with this enhancement is specially designed for the holy warriors of Iomedae. | |
| Crystal Ball | Magic Item | Scrying device | |
| Crystal Hypnosis Ball | Magic Item | Cursed: plants a suggestion from a distant caster | |
| Crystal of Healing Hands | Magic Item | 12,000 | Store one use of lay on hands for the wearer |
| Crystal Tiara | Magic Item | 1,000 | Endure cold; summon ice elementals with level |
| Cube of Force | Magic Item | 62,000 | Cube of force walls blocking chosen attacks |
| Cube of Frost Resistance | Magic Item | 27,000 | Warm 10-ft. cube absorbing cold damage |
| Cube of Varied Force Walls | Magic Item | 56,000 | Cube of force whose walls can each block something different |
| Cubic Gate | Magic Item | 164,000 | Gate to six planes |
| Culverin | Weapon | 4,000 | The culverin, also known as a hand bombard, consists of a simple smoothbore tube, sealed at one end except for a small… |
| Cumin | Item | 2 | |
| Cups of Rapport | Magic Item | 8,000 | Paired cups help build rapport with the drinker |
| Cursed Backbiter Spear | Magic Item | Cursed: natural 1s hit the wielder | |
| Cutthroat’s Apprentice | Magic Weapon | 33,910 | This simply made +1 dancing shortsword leaps to hand at the slightest touch. |
| Cypher books | Item | 150 | These books, always sold in identical pairs, contain numbered grids on each page which simply and easily catalog random… |
| Dagger | Weapon | 2 | A dagger is a fighting knife. |
| Dagger of Doubling | Magic Weapon | 10,302 | A wielder with a free hand can split this +1 dagger into two identical +1 daggers as a swift action, or a free action… |
| Dagger of Venom | Magic Weapon | 8,302 | This black +1 dagger has a serrated edge. |
| Dagger pistol | Weapon | 740 | A combination of a coat pistol and a blade, the dagger pistol can be used as both weapons. |
| Dagger, +1 | Magic Weapon | 2,302 | A +1 dagger is a masterwork dagger enhanced with a +1 magical bonus to attack and damage rolls. |
| Daggermark Blade | Magic Item | 8,302 | +1 dagger; study 3 rounds to finish a target |
| Dan bong | Weapon | 0.1 | These short, blunt sticks are held in the hands to enhance unarmed martial techniques and secured by a cord looped over… |
| Daredevil Boots | Magic Item | 1,400 | +5 Acrobatics to tumble through threatened squares |
| Daredevil Softpaws | Magic Item | 1,400 | +5 Acrobatics to tumble through threatened squares, 10 rounds/day |
| Darklands Goggles | Magic Item | 20,000 | Darkvision 120 ft.; +4 Perception and tracking underground |
| Darklight lantern | Item | 20 | Burns shadowcloy to lower light one step in 30 ft. |
| Darksire Amulet | Magic Item | 9,000 | Tieflings: +5 energy resistance; +4 Diplomacy with evil outsiders |
| Darkskull | Magic Item | 60,000 | Unhallow area around the skull |
| Darkwood | Item | 10 | |
| Darkwood Buckler | Magic Armor | 203 | This nonmagical light wooden shield is made out of darkwood. |
| Darkwood Shield | Magic Armor | 257 | This nonmagical heavy wooden shield is made out of darkwood. |
| Dart | Weapon | 0.5 | This thrown weapon is larger than an arrow and shorter than a javelin, with a weighted tip and a shorter range than a… |
| Dart of Recovery | Magic Weapon | 206 | This +1 featherweight dart (see page 232) is designed to be fired from a small wrist launcher. |
| Dartboard set | Item | 0.5 | This set includes a multicolored board and six brass-tipped darts. |
| Darts, blowgun (10) | Weapon | 0.5 | The thin, light darts used in a blowgun are usually made of hardwood with a stabilizing fletching of down or fur. |
| Daystar Half-Plate | Magic Armor | 81,250 | The silvery sheen of this +1 half-plate causes it to sparkle in even the faintest light. |
| Dazing Metamagic Rod | Magic Item | 14,000 | Three spells per day as Dazing Spell |
| Dead Man’s Headband | Magic Item | 3,600 | +2 Intimidate; +1 fear DCs; hat can't be knocked off |
| Deadened Shadows Cloak | Magic Item | 63,250 | Dims light around you and deadens sound |
| Deadground Dust | Item | 70 | Harms earth creatures and stone or metal constructs like holy water |
| Deadly Returns Throwing Axe | Magic Item | Cursed: misses return to hit the thrower | |
| Deadshot Vest | Magic Item | 6,000 | Deadeye costs 1 less grit; death knell on kills |
| Deathwatch Eyes | Magic Item | 2,000 | These blood red crystal lenses fit snugly over the wearer’s eyes. The wearer gains the constant effects of the deathwatch spell. |
| Debilitating | Magic Weapon | A debilitating weapon has wicked ridges and gleams maliciously in any amount of light. | |
| Decanter of Endless Water | Magic Item | 9,000 | Endless fresh or salt water stream or geyser |
| Deck of Doors | Magic Item | 12,150 | 54 cards that each make a temporary door through a thin wall |
| Deck of Illusions | Magic Item | 8,100 | Cards create illusory creatures |
| Deck of Many Things | Magic Item | Artifact: draw cards for wondrous or ruinous fates | |
| Decoy Ring | Magic Item | 12,000 | Invisibility and decoy duplicates when you withdraw or fall |
| Defoliant | Item | 30 | This milky fluid can be mixed with water to quickly kill light and medium vegetation. |
| Defoliant Polish | Magic Item | 800 | Armor wilts plants so you ignore vegetation terrain |
| Deliquescent Gloves | Magic Item | 8,000 | Touch deals 1d6 acid; corrosive attacks |
| Demon Armor | Magic Armor | 52,260 | This plate armor is fashioned to make the wearer appear to be a demon. |
| Demon Prince Armor | Magic Item | Artifact: +5 full plate with 2d10 claws | |
| Demonsorrow Curve Blade | Magic Weapon | 90,469 | This blade’s hilt is shaped as a beautiful angel with elven features. |
| Demonspike Pauldrons | Magic Item | 14,350 | +2 armor spikes dealing 1d2 bleed |
| Devastating Dog Whistle | Magic Item | 1,500 | Sonic damage to canines within 30 ft. |
| Devil Catcher | Magic Item | 30,320 | +1 net; dimensional anchor on entangled creatures |
| Dhoti of Style Mastery | Magic Item | 5,400 | Temporary hp when entering a style stance |
| Diamond dust vials (4) | Item | 25 | |
| Dice | Item | 0.1 | Dice can come in many shapes, but the most common are cubes. |
| Dilettante’s outfit | Item | 20 | Gnome inventor's outfit with many pockets |
| Dill | Item | 1 | |
| Dimensional Shackles | Magic Item | 28,000 | Dimensional anchor on the bound creature |
| Dire Collar | Magic Item | 1,000 | Enlarge an animal 1/day |
| Dire Collar, Greater | Magic Item | 14,000 | This collar functions as a dire collar, except that the animal wearing it gains the benefit of an animal growth spell for 1 minute. |
| Dire flail | Weapon | 90 | A dire flail consists of two spheres of spiked iron dangling from chains at opposite ends of a long haft. |
| Disarming Blade | Magic Weapon | 17,820 | This +1 dueling rapier ends duels quickly and decisively by depriving the wielder’s opponent of her weapon. |
| Discretion Charm | Magic Item | 3,500 | Charm helps you slip away unnoticed |
| Discriminating Cube | Magic Item | 40,000 | Cube of force whose screens exclude chosen kinds of living creatures |
| Disguise kit | Item | 50 | This kit contains tools like makeup and fake facial hair, and provides a +2 circumstance bonus on Disguise checks. |
| Disruptive Metamagic Rod | Magic Item | 3,000 | The wielder can cast up to three spells per day that are disruptive as though using the Disruptive Spell feat (Advanced Player’s Guide). |
| Distilled terrap sap | Item | 30 | When first opened, this sealed jar releases such an overwhelmingly antiseptic odor that it covers other smells until it… |
| Distracting | Magic Weapon | Weapons with this special ability cause foes struck by them to have difficulty controlling their magic. | |
| Distracting, Greater | Magic Weapon | Weapons with this special ability cause foes struck by them to have exceptional difficulty controlling their magic. | |
| Diviner’s Blight | Magic Armor | 31,160 | Aside from its superb craftsmanship, this +4 leather armor has little to distinguish it from any other armor. |
| Diving suit | Item | 10 | This one-piece suit of clothing reduces one’s drag in the water, making swimming easier. |
| Do-maru | Armor/Shield | 200 | The lightest of armors typically favored by samurai, do-maru wraps around the wearer’s body like a short armored coat. |
| Doctor | Item | 1 | Nonmagical healer (3rd-level expert) |
| Doctor's outfit | Item | 150 | Any creature wearing this outfit gains a +2 circumstance bonus on Fortitude saves made to resist contact diseases. |
| Doctor’s mask | Item | 50 | Often stylized to look like bird masks, a doctor’s mask consists of a pair of goggles attached to a wooden or ceramic… |
| Dog sled | Item | 20 | This sled is designed to be pulled over snow and ice by a team of trained riding dogs. |
| Dogslicer | Weapon | 8 | This short, curved blade was created by goblins, who often drill numerous holes into it in an attempt to reduce its… |
| Doomharp | Magic Item | 10,000 | Dirge of doom at 60 ft., even without the ability |
| Double chicken saber | Weapon | 12 | The tip of this 3-foot-long, straight-bladed sword is bent into two staggered, opposing sharpened spurs that can be… |
| Double crossbow | Weapon | 300 | This heavy weapon fires a pair of iron-tipped bolts with a single squeeze of the trigger. |
| Double hackbut | Weapon | 4,000 | This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to the top of… |
| Double walking stick katana | Weapon | 50 | This single case conceals a pair of matched fighting swords perfectly balanced to be wielded as a pair. |
| Double-barreled musket | Weapon | 2,500 | This musket has two parallel barrels; each barrel can be shot independently as a separate action, or both can be fired… |
| Double-barreled pistol | Weapon | 1,750 | This pistol has two parallel barrels; each barrel can be fired independently as a separate action, or both can be shot… |
| Double-barreled shotgun | Weapon | 7,000 | This twin-barreled shotgun can be shot one barrel at a time, or both together as one attack. |
| Double-chained kama | Weapon | 8 | This weapon comprises a pair of kama connected with an 8-foot length of chain. |
| Dowsing Syrup | Magic Item | 1,000 | Syrup flows toward a remembered creature or object |
| Dragon pistol | Weapon | 1,000 | Like a miniature blunderbuss, the dragon pistol fires pellets or a bullet from its flared barrel. |
| Dragon Robe | Magic Item | 38,000 | +3 natural armor; fire resistance 10; darkvision 1/day |
| Dragon Staff | Magic Item | 81,000 | Dragon spells and form of the dragon by color |
| Dragonbone Divination Sticks | Magic Item | 6,400 | +5% augury; +3 luck on one save type daily |
| Dragoncatch Guisarme | Magic Weapon | 13,308 | This +1 dragon bane guisarme is has a shaft wound tightly with dragonhide. |
| Dragonfoe Amulet | Magic Item | 20,000 | Ignore dragons' DR; protection vs. dragons |
| Dragonhide Plate | Magic Armor | 3,300 | This suit of full plate is made of dragonhide, rather than metal, so druids can wear it. It is otherwise identical to masterwork full plate. |
| Dragonshield | Magic Armor | 28,557 | This +1 heavy wooden shield is covered in stretched dragonhide and reinforced with petrified plates carved from a… |
| Dragonslayer’s kit | Item | 485 | Aimed more at hired blades than seasoned adventurers, this kit provides supplemental equipment for outfitting hirelings… |
| Dragonslayer’s Shield | Magic Armor | 7,170 | This +2 heavy steel shield has a distinct curve to its shape and often bears the device of a valiant knight. |
| Dragon’s Doom | Magic Weapon | 40,310 | This polearm’s axe blade is shaped like a snarling dragon, its maw stretched wide as it closes for the killing blow. |
| Drill | Item | 0.5 | A drill can create a 1-inch-diameter hole in stone, wood, or metal as a standard action. |
| Drinking Horn of Bottomless Valor | Magic Item | 24,000 | Magic mead grants combat boons (3 charges) |
| Drinking Horn of the Panacea | Magic Item | 12,000 | 1/day drink: cure serious wounds, restoration, neutralize poison, or remove disease |
| Druid’s kit | Item | 14 | This includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron… |
| Druid’s Vestment | Magic Item | 3,750 | One extra use of wild shape per day |
| Drum of Advance and Retreat | Magic Item | 10,000 | Allies run as with Run while you drum |
| Drums of Haste | Magic Item | 45,000 | Haste up to 5 creatures (25 per day) |
| Drums of Lethargy | Magic Item | Cursed: slows everyone including the drummer | |
| Drums of Panic | Magic Item | 30,000 | Fear in 120 ft. 1/day |
| Dry Load Powder Horn | Magic Item | 2,000 | Guns fire underwater or in vacuum |
| Dryad Sandals | Magic Item | 24,000 | No tracks in forests; +2 Stealth; woodland stride; tree stride 1/day |
| Duelist’s Comate | Magic Weapon | 35,320 | This +2 countering dueling rapier is particularly well balanced, and features a stout steel ball on the pommel. |
| Duelist’s Vambraces | Magic Item | 8,000 | +1 deflection with two weapons; off-hand penalty –2 less |
| Dungeon Ring | Magic Item | 16,000 | Jailer's ring locks prisoner rings that can't be removed and lets you track them |
| Dungeoneering kit, common | Item | 15 | This bundle of essential supplies for exploring ruins and abandoned cities includes two candles, chalk, a hammer and… |
| Dungeoneering kit, deluxe | Item | 130 | This bundle of essential supplies for exploring ruins and abandoned cities includes two candles, chalk, a hammer and… |
| Dust Bolt | Magic Weapon | 1,730 | This barbed +1 outsider (water) bane bolt is etched with runes of thirst and desiccation. |
| Dust knuckle vials (4) | Item | 5 | |
| Dust knuckles | Item | 25 | Glove whose four vials burst powder or poison into a punched foe's face |
| Dust of Acid Consumption | Magic Item | 1,600 | Absorbs 10 gallons of acid into a throwable pellet |
| Dust of Appearance | Magic Item | 1,800 | Reveals invisible creatures (faerie fire) |
| Dust of Darkness | Magic Item | 600 | Coat a creature in darkness for concealment |
| Dust of Disappearance | Magic Item | 3,500 | Greater invisibility that see invisibility can't pierce |
| Dust of Dryness | Magic Item | 850 | Turns 100 gallons of water into a pellet |
| Dust of Emulation | Magic Item | 800 | Acts as a successful UMD (25) for one item |
| Dust of Hex Hiding | Magic Item | 250 | Hides a cursed item from detection |
| Dust of Illusion | Magic Item | 1,200 | Disguise self on a creature for 2 hours |
| Dust of Sneezing and Choking | Magic Item | Cursed: 3d6 Con damage or stunned by choking | |
| Dust of Tracelessness | Magic Item | 250 | Hides tracks and makes a room look long abandoned |
| Dust of Weighty Burdens | Magic Item | 3,600 | Makes objects heavier |
| Dustburst Bullet | Magic Weapon | 196 | This gritty and irregular +1 sling bullet explodes into a cloud of choking dust when it successfully strikes its target. |
| Dwarfbond Hammer | Magic Weapon | 25,312 | In the hands of a dwarf, this +1 warhammer functions as a +2 returning warhammer. |
| Dwarven maulaxe | Weapon | 25 | This versatile weapon looks like a heavy-headed axe, but a proficient wielder can use the blunt back of the head to… |
| Dwarven Plate | Magic Armor | 16,500 | This full plate is made of adamantine, giving its wearer damage reduction of 3/—. |
| Dwarven stout (mug) | Item | 0.04 | More a family of beers than one single drink, dwarven stout is known by different names in human lands. |
| Dwarven Thrower | Magic Weapon | 60,312 | This weapon functions as a +2 warhammer in the hands of most users. |
| Dwarven trail rations | Item | 2 | Dwarven trail rations consist of smoked sausages and salted meat, rounded out with hard biscuits and dried vegetables. |
| Dwarven urgrosh | Weapon | 50 | A dwarven urgrosh is a double weapon—an axe head and a spear point on opposite ends of a long haft. |
| Dwarven waraxe | Weapon | 30 | A dwarven waraxe has a large, ornate head mounted on a thick handle, making it too large to use in one hand without… |
| Eagle Cape | Magic Item | 7,000 | Feather fall; eagle form 1/day |
| Eagle Knight Dress Uniform | Magic Armor | 18,175 | This set of fine +2 parade armor matches the dress uniform of Andoran’s Eagle Knights. |
| Ear trumpet | Item | 5 | By holding this specially crafted ear trumpet to your ear and placing the other end against a door or wall, you reduce… |
| Earplugs | Item | 0.03 | Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing… |
| Earth breaker | Weapon | 40 | The crude metal of this massive hammer’s head ends in multiple blunt spikes that help concentrate the force of a… |
| Earth Root Boots | Magic Item | 8,000 | +1 CMD per round you stay in place (max +10) |
| Earthbind Rod | Magic Item | 26,500 | +1 light mace; +4 CMD vs. maneuvers for earth creatures |
| Earthenflail | Magic Weapon | 11,315 | This roughly hewn wooden haft is lashed with gut and rope to a hefty boulder. |
| Echoing Metamagic Rod | Magic Item | 14,000 | Three spells per day as Echoing Spell |
| Ectoplasmic Metamagic Rod | Magic Item | 3,000 | Three spells per day affect incorporeal creatures fully |
| Efficient Quiver | Magic Item | 1,800 | Quiver holding 60 arrows, 18 javelins, 6 bows |
| Efreeti Bottle | Magic Item | 145,000 | Efreeti that serves (or grants wishes) 1/day |
| Efreeti Cord | Item | 50 | Sticky cord that burns through what it's wrapped around when triggered |
| Efreeti Horns | Magic Item | 24,000 | +4 Wis; spend ki to enlarge or reduce yourself |
| Efreeti Switch | Item | 25 | Trigger for efreeti cord |
| Eidolon Anchoring Harness | Magic Item | 6,000 | Eidolon can spend a summon use to stay instead of being banished |
| Elemental breath | Item | 80 | Inhale to need no air for 10 rounds |
| Elemental Earth Belt | Magic Item | 24,000 | +4 Con; can't be moved; earth elemental form 1/day |
| Elemental flux (flask) | Item | 20 | Suli blood makes it a splash weapon of random energy (like acid) |
| Elemental Gem | Magic Item | 2,250 | Crush to summon a Large elemental |
| Elemental Metamagic Rod | Magic Item | 3,000 | Three spells per day deal the rod's energy type |
| Elixir of Darksight | Magic Item | 1,200 | Double darkvision range; see through deeper darkness |
| Elixir of Dragon Breath | Magic Item | 1,400 | Breathe a 7d6 energy blast once |
| Elixir of Fire Breath | Magic Item | 1,100 | Breathe fire 3 times: 4d6 to one target within 25 ft. |
| Elixir of Forceful Exhalation | Magic Item | 900 | +4 jump and Swim; exhale gusts of wind |
| Elixir of Hiding | Magic Item | 250 | A character drinking this liquid gains an intuitive ability to sneak and hide (+10 competence bonus on Stealth checks for 1 hour). |
| Elixir of Love | Magic Item | 150 | Drinker is charmed by the first creature seen |
| Elixir of Sex Shift | Magic Item | 2,250 | Permanently changes the drinker's sex |
| Elixir of Swimming | Magic Item | 250 | +10 Swim for 1 hour |
| Elixir of the Thundering Voice | Magic Item | 250 | +10 Intimidate for 1 hour |
| Elixir of Truth | Magic Item | 500 | Drinker must tell the truth for 10 minutes (Will negates) |
| Elixir of Tumbling | Magic Item | 250 | +10 Acrobatics for 1 hour |
| Elixir of Vision | Magic Item | 250 | +10 Perception for 1 hour |
| Elven Chain | Magic Armor | 5,150 | This extremely light chainmail is made of very fine mithral links. |
| Elven curve blade | Weapon | 80 | Essentially a longer version of a scimitar, but with a thinner blade, the elven curve blade is exceptionally rare. |
| Elven trail rations | Item | 2 | Elves favor soft trail bread made of oats mixed with other grains, berries, and nuts and sweetened with honey. |
| Elven Vengeance | Magic Armor | 16,150 | This set of +2 elven chain grants its wearer a +4 resistance bonus on saving throws against spells, spell-like… |
| Elysian Shield | Magic Armor | 52,620 | This +2 ghost touch tower shield is engraved with funerary runes depicting the peaceful rest of the contented dead. |
| Embalming fluid | Item | 50 | This fluid is used to preserve corpses, whether for later dissection, taxidermy, necromancy, or magic such as raise… |
| Embalming Thread | Magic Item | 10,000 | Stitched golems and zombies gain DR 5/adamantine and slashing |
| Ember Staff | Magic Item | 13,100 | Masterwork club; produce flame on its tip; fire spells |
| Emei piercer | Weapon | 3 | This weapon is used to augment unarmed martial techniques. |
| Empower Metamagic Rod | Magic Item | 9,000 | The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat. |
| Enchanted Eelskin | Magic Armor | 11,160 | This +1 slick leather armor is made of shining, slippery eelskin that allows the wearer to move with deadly grace and… |
| Endless Bandolier | Magic Item | 1,500 | Holds 60 cartridges and extra guns |
| Engineer’s Workgloves | Magic Item | 3,000 | +5 to repair or understand machines; analyze a device 1/day |
| Enlarge Metamagic Rod | Magic Item | 3,000 | The wielder can cast up to three spells per day that are enlarged as though using the Enlarge Spell feat. |
| Enmity Fetish | Magic Item | 40,000 | Swap a favored enemy type 1/day |
| Entertainer’s kit | Item | 0.5 | This kit includes juggling balls, colored handkerchiefs, playing cards, clownish makeup, and other simple props for… |
| Entertainer’s outfit | Item | 3 | This set of flashy—perhaps even gaudy—clothes is meant for entertaining. |
| Equestrian Belt | Magic Item | 3,200 | Auto-succeed on common Ride checks; +4 other Ride |
| Equestrian Plate | Magic Armor | 10,650 | Shined to a mirror finish, this suit of +2 full plate is decorated with gold inlay. |
| Erinyes Company Cloak | Magic Item | 22,000 | Fly 30 ft. 3/day; +2 resistance on saves |
| Ermine Pelt | Item | 4 | |
| Escape Dust | Magic Item | 300 | Thrown dust dazzles and stops attacks of opportunity |
| Escape Ladder | Magic Item | 4,000 | Self-standing rope ladder |
| Esquire Attaché Case | Item | 100 | Bonus on drafting agreements and treaties for one region |
| Eternal Feather Token | Magic Item | 2,650 | Feather that changes into other feather tokens |
| Everburning torch | Item | 110 | This otherwise normal torch has a continual flame spell cast on it. |
| Everflowing Aspergillum | Magic Weapon | 7,805 | The holy water in this +1 battle aspergillum never runs dry. |
| Eversmoking Bottle | Magic Item | 5,400 | Pours smoke filling up to a 100-ft. radius |
| Everwake Amulet | Magic Item | 8,000 | No need for sleep |
| Exclusionary | Magic Weapon | 3,750 | When the wielder of an exclusionary weapon damages a creature with it, she can choose not to affect that creature with… |
| Executioner’s Hand | Magic Weapon | 75,000 | +3 adamantine greatsword that slays helpless targets as vorpal |
| Exhausting | Magic Weapon | This ability can be placed only on melee weapons. | |
| Exorcist’s Aspergillum | Magic Item | 8,000 | Detect undead; ectoplasmic spells via judgment |
| Expedition Pavilion | Magic Item | 6,400 | Tent larger inside; hides occupants |
| Explorer’s outfit | Item | 10 | This set of clothes is for someone who never knows what to expect. |
| Explosion Pocket | Magic Item | 3,000 | Pocket produces a small explosion 1/day |
| Extend Metamagic Rod | Magic Item | 3,000 | The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. |
| Eye of the Mantis | Magic Item | 2,000 | Mantis statue scouts as a prying eye |
| Eye of the Void | Magic Item | 10,000 | Opens to unleash a dreadful gaze |
| Eyeglasses | Item | 5 | Also known as spectacles, eyeglasses compensate for poor vision or magnify small details. |
| Eyes of Blindness | Magic Item | Cursed: blinds the wearer | |
| Eyes of Charming | Magic Item | 56,000 | Charm person by gaze (Will DC 16) |
| Eyes of Doom | Magic Item | 25,000 | Doom by gaze; deathwatch; fear 1/day |
| Eyes of Eyebite | Magic Item | 30,000 | Eyebite 11 times per day |
| Eyes of Keen Sight | Magic Item | 6,000 | +2 Perception; low-light vision |
| Eyes of the Dragon | Magic Item | 110,000 | Darkvision 120 ft.; blindsense 60 ft.; keen sight |
| Eyes of the Eagle | Magic Item | 2,500 | +5 Perception |
| Eyes of the Owl | Magic Item | 4,000 | These magical goggles are decorated with owl motifs, including clusters of feathers over the eyes. The wearer gains low-light vision. |
| Fake footprint shoes | Item | 5 | These oversized shoes are worn over normal footwear. |
| Falcata | Weapon | 18 | This heavy blade has a single sharp edge, concave at the bottom and convex at the top, with a hook-shaped hilt. |
| Falchion | Weapon | 75 | This sword has one curved, sharp edge like a scimitar, with the back edge unsharpened and either flat or slightly… |
| False Face | Magic Item | 1,600 | Disguise as one specific person |
| False manacles | Item | 65 | These manacles are nearly indistinguishable from standard manacles upon inspection (Perception DC 25). |
| False-bottomed chest | Item | 52 | These chests are typically used by smugglers transporting contraband or those with treasures they would prefer to keep… |
| False-bottomed cup | Item | 1 | The tiny compartment in the thick bottom of this cup is an excellent place to store a small item or substance. |
| False-bottomed scabbard | Item | 45 | The space at the bottom of this sword scabbard is just large enough to hold a potion flask. |
| Falsehood Fizz | Item | 190 | 1d4 inspiration on Bluff to lie or send secret messages |
| Familiar satchel | Item | 25 | This armored case provides total cover to any Tiny or smaller creature contained within it. |
| Fan of Flirting | Magic Item | 1,700 | 1/day, fascinate a humanoid by flirting with the fan |
| Fangwood Clasp | Magic Item | 14,000 | Woodland stride users gain camouflage in forests |
| Far-Reaching Sight | Magic Item | 4,000 | Full-round shot vs. touch AC at any range |
| Fate-stealing | Magic Weapon | This special ability can be placed only on melee weapons. | |
| Feather Step Slippers | Magic Item | 2,000 | Ignore difficult terrain |
| Feather Token | Magic Item | 50 | Single-use feather that becomes an anchor, bird, tree, whip, and more |
| Featherleaf Barding | Magic Armor | 7,310 | This enchanted sleeve is made of tiny, feather-shaped leaves and is designed to fit birds. |
| Fellowship Film | Item | 190 | 1d4 inspiration on Diplomacy for 1 hour; roll Intimidate twice, take worse |
| Fennel | Item | 2 | |
| Fetters | Item | 15 | Ankle manacles: entangled, half speed; DC 15 Acrobatics to move more |
| Fetters, masterwork | Item | 50 | |
| Feychild Necklace | Magic Item | 6,000 | +4 Cha checks with gnomes; Gnome; low-light vision |
| Field plate | Armor/Shield | 1,200 | This heavy armor is similar to full plate but lighter in construction, sacrificing a bit in protection for greater… |
| Fiendgore unguent | Item | 75 | Tiefling or evil outsider: +2 Intimidate and fearsome form |
| Fiery Nimbus Rod | Magic Item | 22,305 | +1 flaming burst light mace; crits light the target |
| Fighter’s Fork | Magic Weapon | 7,315 | This steel-tined +1 trident can be commanded to lengthen or shorten its haft (or return to its normal length) as a… |
| Fighter’s kit | Item | 9 | This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches… |
| Fighting fan | Weapon | 5 | Made to resemble a courtier’s fan, this device consists of silk paper stretched and folded over a folding frame of… |
| Figurine of Wondrous Power: Serpentine Eagle | Magic Item | 9,100 | Becomes an eagle or giant eagle |
| Figurines of Wondrous Power | Magic Item | 10,000 | Statuette that becomes a serving creature |
| Filter hood | Item | 10 | This snug leather hood has built-in goggles and a filtration tube containing sponges. |
| Filthy Rags | Magic Item | 5,000 | +4 vs. disease, nausea, sickness; vermin aura later |
| Fire ink | Item | 1 | |
| Fire lance | Weapon | 25 | This primitive firearm is merely a long tube that, when ignited, propels forth a short gout of flame and a javelin. |
| Fire pump | Item | 200 | Wagon pump: 30-ft. water stream (DC 20 Str) puts out 5 sq. ft. of fire per round |
| Fire ward gel | Item | 150 | When you apply this thin gel to your skin, armor, or clothing, it creates a resistant barrier that protects you from… |
| Fire-resistant boots | Item | 20 | These heavy leather boots contain a layer of brick dust that protects your feet from heat. |
| Firearm bullet (1) | Weapon | 1 | The ammunition of most one-handed and two-handed firearms, firearm bullets typically take the form of small balls of… |
| Firedrake Pistol | Magic Weapon | 20,300 | This hefty +1 flaming pistol is elaborately carved with its barrel in the semblance of a roaring dragon and its grip… |
| Firewood (per day) | Item | 0.01 | This bundle of dry wood includes twigs and logs. |
| Firework, Desnan candle | Item | 5 | When lit, this foot-long wooden tube launches a flaming pyrotechnic “candle” every round for 4 rounds. |
| Firework, skyrocket | Item | 50 | When lit, this foot-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. |
| Firework, starfountain | Item | 500 | This tree stump-sized bundle of tubes immediately begins to emit arcs of multi-colored sparks when lit. |
| First Aid Gloves | Magic Item | 4,500 | 10 sapphires power cure spells and breath of life |
| Fishhook | Item | 0.1 | This metal hook is little more than a stiff, bent needle. |
| Fishing kit | Item | 0.5 | This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats… |
| Fishing net | Item | 4 | This net measures 5 feet by 5 feet, and can be used to cover a pit or to block Tiny or larger creatures from entering… |
| Fishing net, 25 sq. ft. | Item | 4 | This net measures 5 feet by 5 feet, and can be used to cover a pit or to block Tiny or larger creatures from entering… |
| Fivefold Rings of Fire | Magic Item | 10,800 | Five scorching rays per day; more powers with level |
| Flail | Weapon | 8 | A flail consists of a spiked metal ball, connected to a handle by a sturdy chain. |
| Flambard | Weapon | 50 | This two-handed sword has a wavy blade that is especially useful for cutting through wooden weapons. |
| Flamboyant | Magic Weapon | This special ability can be placed only on one-handed or light piercing melee weapons. | |
| Flamboyant, Greater | Magic Weapon | This special ability can be placed only on one-handed or light piercing melee weapons. | |
| Flame of Bakrakhan | Magic Item | 10,000 | Spend rage rounds for a fire beam |
| Flame Tongue | Magic Weapon | 20,715 | This is a +1 flaming burst longsword. |
| Flaring Metamagic Rod | Magic Item | 3,000 | Three spells per day as Flaring Spell |
| Flash powder | Item | 50 | This coarse gray powder ignites and burns almost instantly if exposed to flame, significant friction, or even simple… |
| Flash Seeds | Item | 35 | Sentry seeds that also flash: DC 11 Fort or blinded 1 round |
| Flask | Item | 0.03 | This glass bottle holds 1 pint. |
| Flask (empty) | Item | 0.03 | This glass bottle holds 1 pint. |
| Flask of Curses | Magic Item | Cursed: –2 on attacks, saves, skills (Will negates) | |
| Flask of Reconcoction | Magic Item | 2,650 | Recreates a 1st-level potion each week |
| Fleshgem (decorative) | Item | 1 | Decorative gem grown on an oread's skin |
| Fleshgem (spikes) | Item | 50 | Gem spikes grown on an oread's skin |
| Flint and steel | Item | 1 | Lighting a torch with a flint and steel is a full-round action. |
| Flotation device | Item | 1 | Usually composed of an inflated animal bladder sealed with pitch, a held flotation device adds a +1 circumstance bonus… |
| Flour | Item | 0.02 | |
| Flying | Magic Weapon | This ability can be placed only on melee weapons. | |
| Flying blade | Weapon | 40 | A flying blade is a large, crescent-shaped blade anchored to a 10-foot chain. |
| Flying Ointment | Magic Item | 2,250 | Overland flight for 9 hours |
| Foaming powder | Item | 10 | When you add this 1-pound bag of green powder to a gallon of water, the two combine to form 50 cubic feet of thick… |
| Focused Metamagic Rod | Magic Item | 3,000 | The wielder can cast up to three spells per day that are focused as though using the Focused Spell feat (Advanced Player’s Guide 160). |
| Folding Boat | Magic Item | 7,200 | Box that unfolds into a boat or ship |
| Folding chair | Item | 2 | This simple folding chair has a wooden frame and canvas seat and back, making it easy to transport and set up wherever… |
| Folding ladder | Item | 2 | The hook, pole, and rungs of this 10-foot ladder are hinged, allowing you to fold it into a 3-foot-by-1-foot-by-1-foot… |
| Folding Plate | Magic Armor | 12,650 | This item normally looks like a heavy steel brooch or cloak clasp, often depicting a heavy helm or sturdy shield. |
| Folding pole | Item | 0.2 | This hinged pole can be unfolded and locked in place with sliding pins, creating a 10-foot pole. |
| Folding table | Item | 10 | This wooden table has jointed legs and a hinge down the middle. |
| Footman | Item | 0.5 | Liveried servant who runs ahead to make arrangements |
| Footprint book | Item | 50 | This 50-page tome contains accurate drawings of common animal, humanoid, and monster tracks, as well as notes on stride… |
| Footprint cast | Item | 2 | Preserves footprints so the Survival DC to read them doesn't rise |
| Force Bracers | Magic Item | 5,950 | Create shields of force for 10 minutes per day each |
| Force Tower | Magic Armor | 46,030 | This +1 arrow deflection ghost touch mithral tower shield glows with a perpetual bluish radiance. |
| Forge Fist Amulet | Magic Item | 13,000 | Fists become flaming adamantine weapons |
| Forgemaster’s Gauntlets | Magic Item | 3,750 | +5 Craft (armor, weapons); spark; fire resistance later |
| Forger’s Kit | Item | 200 | These inks, pens, papers, templates for certificates, and tools for modifying or copying official seals facilitates the… |
| Fork of the Forgotten One | Magic Item | Artifact +5 flaming wounding unholy ranseur; +10 Diplomacy and Intimidate | |
| Form-Fixing Gauntlets | Magic Item | 8,000 | +2 vs. shapechangers; grappled ones can't change shape |
| Formula Alembic | Magic Item | 200 | Learn a formula from a potion |
| Formula book | Item | 15 | A formula book has 100 pages of parchment, and each alchemical extract formula takes up one page per extract level. |
| Forsaken Banded Mail | Magic Armor | 25,400 | Every inch of this suit of +1 banded mail bears a defaced holy symbol or a design equally offensive to one or more gods… |
| Fortifying brew | Item | 20 | +2 morale on saves against fear for 1 hour |
| Fortress Shield | Magic Armor | 19,180 | The wearer of this +1 tower shield may, as a full-round action, transform the shield into a 1-inch thick cube of iron… |
| Fortuitous | Magic Weapon | This special ability can be placed only on melee weapons. | |
| Fortune cookie | Item | 0.01 | This twist of hard, baked pastry surrounds a slip of paper that contains cryptic advice. |
| Fortune-teller’s deck, common | Item | 1 | This deck of illustrated cards is used by those in tune with the spirit world to predict the future—and by charlatans… |
| Fortune-teller’s deck, masterwork | Item | 50 | This deck of illustrated cards is used by those in tune with the spirit world to predict the future—and by charlatans… |
| Fortune-teller’s deck, quality | Item | 25 | This deck of illustrated cards is used by those in tune with the spirit world to predict the future—and by charlatans… |
| Four-mirror | Armor/Shield | 45 | This armor consists of four plates harnessed together with leather shoulder straps. |
| Fox Pelt | Item | 3 | |
| Frost Brand | Magic Weapon | 54,475 | This +3 frost greatsword sheds light as a torch when the temperature drops below 0° F. |
| Frost Fist Amulet | Magic Item | 10,000 | Fists become frost cold iron weapons |
| Frost ward gel | Item | 150 | When you apply this thin gel to your skin, armor, or clothing, it creates a resistant barrier that protects you from… |
| Frostbite Sling | Magic Weapon | 9,380 | This +1 frost sling is crafted of blue-dyed leather. |
| Frostkiss Whip | Magic Weapon | 128,300 | +1 frost vorpal whip dealing damage as a larger whip |
| Fruitful Sash | Magic Item | 710 | Produce nourishing fruit daily |
| Full plate | Armor/Shield | 1,500 | This metal suit comprises multiple pieces of interconnected and overlaying metal plates, incorporating the benefits of… |
| Full Plate of the Corpse | Magic Armor | 35,650 | This suit of +2 full plate has been etched and stained in such a way that it resembles the form and shape of a… |
| Furs | Item | 12 | The most basic of cold-weather gear, animal furs serve to keep their wearers warm. |
| Fuse grenade | Item | 100 | This hollow clay container holds a small charge of black power and a slow-burning fuse. |
| Galley | Item | 30,000 | 130-ft. oared ship, crew 200; 150 tons or 250 soldiers |
| Galvanic Gauntlets | Magic Item | 1,882 | Touch: 1d6 electricity (+3 vs. metal); stronger later |
| Gambler’s kit, cheating | Item | 300 | Particularly useful for travelers moving through areas too small or remote to support a full-time place for gambling… |
| Gambler’s kit, common | Item | 75 | Particularly useful for travelers moving through areas too small or remote to support a full-time place for gambling… |
| Garlic | Item | 0.5 | |
| Garrote | Weapon | 3 | A garrote is a length of wire or thin rope with wooden handles at both ends. |
| Gauntlet | Weapon | 2 | This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. |
| Gauntlet of Rust | Magic Item | 11,500 | Rusting grasp 1/day; protects you from rust |
| Gauntlet of Rust, Greater | Magic Item | 34,500 | This item is identical to a gauntlet of rust, except the wearer can use rusting grasp 3 times per day. |
| Gauntlets of Fumbling | Magic Item | Cursed: 50% chance to drop things; –2 Dex | |
| Gauntlets of Skill At Arms | Magic Item | 30,000 | Proficient with elven weapons (+1 attack if already) |
| Gauntlets of the Skilled Maneuver | Magic Item | 4,000 | +2 on one combat maneuver |
| Gauntlets of the Weaponmaster | Magic Item | 110,000 | Store up to 10 weapons in the gauntlets |
| Gear maintenance kit | Item | 5 | This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths… |
| Gelugon Plate | Magic Armor | 60,950 | This iridescent +3 Hellknight plate is cold to the touch, and the fiendish features that swirl across the plates shed… |
| Gem of Brightness | Magic Item | 13,000 | Light or blinding flashes |
| Gem of Seeing | Magic Item | 75,000 | True seeing 30 minutes per day |
| Getaway Boots | Magic Item | 30,000 | Teleport back to an attuned spot 1/day |
| Ghast retch flask | Item | 50 | Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. |
| Ghost Needle | Magic Item | 3,600 | Inserted needle makes a creature look ghostly (ghostly disguise) for 30 minutes |
| Ghostvision Gloves | Magic Item | 4,000 | See the restless dead for 1 minute 1/day |
| Ghoul’s Lament | Magic Weapon | 35,312 | This massive +1 ghost touch disrupting warhammer is crafted from a single piece of metal. |
| Giant Fist Gauntlets | Magic Item | 20,000 | Giant hands: free bull rush on unarmed hits |
| Giant-Hide Armor | Magic Armor | 39,165 | This drooping, many-folded suit of +3 hide armor is made from the tanned skin of an actual giant. |
| Ginger | Item | 2 | |
| Girdle of Opposite Gender | Magic Item | Cursed: changes the wearer's sex (Fort DC 20) | |
| Gladius | Weapon | 15 | The gladius is the favorite sword of gladiators, with a heavier blade than the standard shortsword. |
| Glaive | Weapon | 8 | A glaive is composed of a simple blade mounted on the end of a pole about 7 feet in length. |
| Glaive-guisarme | Weapon | 12 | This polearm combines the blade of a glaive with a wicked hook. |
| Glass | Item | 1 | |
| Glass cutter | Item | 5 | This small metal rod has a tiny sharp wheel on one end and a bulb on the other. |
| Glass of Veils | Magic Item | 53,000 | Mirror that records reflections and shows them as illusory disguises |
| Glittering Trinket | Magic Item | 120 | Cheap jewelry that looks like a 1,000 gp piece |
| Gloom Blade | Magic Item | 8,810 | Short sword stronger in darkness (+2, Blind-Fight) |
| Gloom Blade | Magic Weapon | 8,810 | As black as coal, this short sword grows more potent the farther it is kept from light. |
| Gloom sight goggles | Item | 200 | Fetchling darkvision 90 ft. but light sensitivity |
| Glorious Gorget | Magic Item | 5,000 | +5 Diplomacy, Intimidate, Perform (oratory); inspiring speeches later |
| Glove of Familiar’s Touch | Magic Item | 23,000 | Familiar delivers touch spells from a distance |
| Glove of Storing | Magic Item | 10,000 | Store one held item up to 20 lbs. |
| Gloves of Arcane Striking | Magic Item | 5,000 | Arcane Strike boosts allies' damage and hinders foes |
| Gloves of Arrow Snaring | Magic Item | 4,000 | Snatch Arrows 2/day |
| Gloves of Cloud Shaping | Magic Item | 5,400 | Shape clouds and mists from spells 3/day |
| Gloves of Dueling | Magic Item | 15,000 | +4 CMD vs. disarm and sunder; +2 weapon training |
| Gloves of Elvenkind | Magic Item | 7,500 | +5 Spellcraft and concentration to cast defensively |
| Gloves of Larceny | Magic Item | 2,500 | These supple beige calfskin gloves greatly enhance a thief’s talents. The wearer gains a +5 competence bonus on Sleight of Hand checks. |
| Gloves of Marking | Magic Item | 7,200 | Crits with finesse can mark a foe for +2 attack and damage by allies |
| Gloves of Reconnaissance | Magic Item | 2,000 | See through 15 ft. of solid material 10 rounds a day |
| Gloves of Shaping | Magic Item | 10,000 | Shape stone and wood like clay |
| Gloves of Swimming and Climbing | Magic Item | 6,250 | +5 Swim and Climb |
| Gloves of the Commanding Conjurer | Magic Item | 30,000 | Summoned creatures understand you; seize control of summons |
| Gloves of the Shortened Path | Magic Item | 27,000 | Touch a distant square for 10 rounds 1/day |
| Gloves of Unexpected Violence | Magic Item | 10,000 | Grants Catch Off-Guard (expert: also Improvised Weapon Mastery) |
| Gloves of Unfolding Wind | Magic Item | 10,000 | Count as larger in wind; spend ki for gust of wind |
| Glowing Glove | Magic Item | 2,000 | Leave glowing handprints for a day |
| Glowing Gourd | Magic Item | 4,250 | Candlelight; smash for hallow with remove fear |
| Glowing ink | Item | 5 | Often extracted from phosphorescent insects, tiny marine plants, or subterranean fungi, glowing ink emits a faint but… |
| Glowing ink (vial) | Item | 5 | Often extracted from phosphorescent insects, tiny marine plants, or subterranean fungi, glowing ink emits a faint but… |
| Glue paper | Item | 0.1 | This 1-foot-square piece of paper is coated on one side with a weak glue or sticky material such as tree sap or even… |
| Glyphbane Gloves | Magic Item | 9,000 | +5 to disable magic traps; rewrite glyph triggers |
| Gnome hooked hammer | Weapon | 20 | A gnome hooked hammer is a double weapon—an ingenious tool with a hammer head at one end of its haft and a long, curved… |
| Gnome trail rations | Item | 2 | Almost any preserved food can be found in gnome trail rations, which are designed to keep a wandering gnome from… |
| Goat | Item | 1 | As an agricultural animal, goats provide milk, meat, hair, and hide, and they are sometimes used to clear fields of… |
| Goblin Fire Drum | Magic Item | 2,000 | Fires within 30 ft. deal +1 per die |
| Goblin Skull Bomb | Magic Item | 1,200 | Burns the last creature to touch it |
| Goggles of Brilliant Light | Magic Item | 8,800 | Flash of light blinds (Fort negates) 2/day |
| Goggles of Elvenkind | Magic Item | 8,500 | |
| Goggles of Minute Seeing | Magic Item | 2,500 | +5 Disable Device |
| Goggles of Night | Magic Item | 12,000 | Darkvision 60 ft. |
| Gold | Item | 50 | |
| Golden Eagle Epaulets | Magic Item | 4,500 | Bless and sanctuary 1/day; +2 Diplomacy and another skill |
| Golden maple leaves | Item | 50 | Rare half-elf alchemical additive |
| Golem Manual | Magic Item | 12,000 | +5 to craft a golem; holds its spells |
| Golembane Scarab | Magic Item | 2,500 | Detect golems; ignore golems' DR |
| Gorgon Belt | Magic Item | 23,000 | +4 Str; charge through difficult terrain; petrifying breath 1/day |
| Goz Mask | Magic Item | 8,000 | Storm Kindler mask with weather-navigating powers |
| Grafting Blade | Magic Item | 4,370 | +1 spring blade that becomes a spear on any handle |
| Grappler’s grease (jar) | Item | 5 | +4 CMD against grapple for 10 minutes (no armor) |
| Grappler’s Mask | Magic Item | 5,000 | Bull rush and grapple without provoking |
| Grappling arrow | Item | 1 | This small grappling hook is designed to be tied to a silk rope and fired from a bow. |
| Grappling hook | Item | 1 | Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of… |
| Grappling hook, common | Item | 1 | Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of… |
| Grappling hook, mithral | Item | 1,001 | Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of… |
| Grave Salt | Magic Item | 1,100 | Salt circle acts as consecrate |
| Gravedigger’s Spade | Magic Item | 12,150 | Masterwork shovel; expeditious excavation, create pit, spiked pit |
| Gravelly tonic | Item | 50 | +5 alchemical on Intimidate for 1 hour |
| Gravesoul Armor | Magic Item | Cursed: makes wearer and others believe they're undead | |
| Gravewatch Pendant | Magic Item | 8,000 | Undead –2 to attack you; repels incorporeal undead |
| Gray Maiden Plate | Item | 1,500 | Full plate in the Gray Maidens' style |
| Great terbutje | Weapon | 12 | This Stone Age weapon is a 4-foot-long version of the terbutje. |
| Greataxe | Weapon | 20 | This two-handed battle axe is heavy enough that you can’t wield it with one hand. |
| Greatclub | Weapon | 5 | This larger, bulkier version of the common club is heavy enough that you can’t wield it with one hand. |
| Greathelm of the Mammoth Lord | Magic Item | 24,700 | Gore attack 1d8; mammoth-lord powers |
| Greatsword | Weapon | 50 | This immense two-handed sword is about 5 feet in length. |
| Grim Lantern | Magic Item | 5,800 | Soul lantern; burning hands blast |
| Grog (mug) | Item | 0.02 | A foul mix of different alcohols and whatever’s handy, grog was invented by pirates and sailors and never managed to… |
| Grooming kit | Item | 1 | This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a… |
| Grounding Rod | Magic Item | 12,000 | Driven into the ground, inhibits electricity in 40 ft. |
| Grudge Blade (specific weapon) | Magic Weapon | 10,320 | Grudge blades play a role in many of the conflicts driven by the diabolical elite, both petty and epic. |
| Guardian Gorget | Magic Item | 12,000 | +2 armor; light fortification; holds a glyph of warding |
| Guarding Blade | Magic Weapon | 65,310 | This +1 dancing short sword automatically rises up to defend a fallen or sleeping wielder. |
| Guinea Pig | Item | 0.01 | |
| Guisarme | Weapon | 9 | A guisarme is an 8-foot-long shaft with a blade and a hook mounted at the tip. |
| Gunfighter’s Poncho | Magic Item | 14,000 | +2 luck touch AC; negate a ranged touch attack 1/day |
| Gunman’s Duster | Magic Item | 36,000 | +4 armor; +2 touch AC vs. firearms; +1 grit |
| Gunslinger’s kit | Item | 26 | This includes a backpack, a bedroll, a belt pouch, a flint and steel, a gunsmith’s kit, an iron pot, a mess kit, a… |
| Gunsmith’s kit | Item | 15 | This small kit has all the tools a person needs to create, repair, and restore firearms, except for the necessary raw… |
| Haggis | Item | 0.1 | This dish is a meaty pudding made of sheep organs (mainly heart, liver, and lungs) minced with onion, oats, fat… |
| Halberd | Weapon | 10 | A halberd is similar to a 5-foot-long spear, but it also has a small, axelike head mounted near the tip. |
| Half-orc disguise kit | Item | 75 | +3 Disguise for a half-orc to look human (+1 for an orc) |
| Half-plate | Armor/Shield | 600 | Half-plate armor combines elements of full plate and chainmail, incorporating several sizable plates of sculpted metal… |
| Halfling jugglesticks | Item | 25 | Juggling sticks; halflings gain +2 Perform (comedy) |
| Halfling sling staff | Weapon | 20 | Made from a specially designed sling attached to a short club, a halfling sling staff can be used by a proficient… |
| Halfling trail rations | Item | 2 | A day’s worth of halfling trail rations is actually more than what a typical adventuring halfling eats in a day—a full… |
| Halo of Inner Calm | Magic Item | 16,000 | Tieflings: +4 vs. emotion spells |
| Halo of Menace | Magic Item | 84,000 | Hostile creatures nearby take –2 to attack, saves, AC (Will negates) |
| Hamatula Hide | Magic Armor | 44,215 | Crafted from the flayed skin of a barbed devil, this imposing +2 spiked hide armor weighs half the normal weight. |
| Hammer | Item | 0.5 | If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that… |
| Hammer of Enemies | Magic Item | 54,212 | Intelligent +3 bane warhammer that seeks out your enemies |
| Hammer of Thunderbolts | Magic Item | Artifact: +5 giant-bane returning thundering warhammer with a stunning blast | |
| Hammock | Item | 0.1 | This blanket or net is attached to strong ropes, allowing you to hang it from a heavy branch or two trees and sleep… |
| Hand crossbow | Weapon | 100 | You can draw a hand crossbow back by hand. |
| Hand of Glory | Magic Item | 8,000 | Wear an extra ring; daylight and see invisibility |
| Hand of Stone | Magic Item | 27,000 | Tremorsense 30 ft. while concentrating |
| Hand of the Mage | Magic Item | 900 | Mage hand at will |
| Hand rotary quern | Item | 10 | Hand grindstones; 8 lb. of flour per hour |
| Handaxe | Weapon | 6 | This one-handed axe is short (roughly 1 foot long) and designed for use with one hand. |
| Handkerchief of Finding | Magic Item | 15,000 | Always know where your handkerchief is |
| Handy Haversack | Magic Item | 2,000 | Backpack with extradimensional pouches; retrieve items fast |
| Haramaki | Armor/Shield | 3 | Also called a belly-warmer, a haramaki is a simple silken sash lined with chainmail or articulated metal plates and… |
| Harbinger Rod | Magic Item | 44,200 | Intelligent rod that takes the form of any tool for a lawful good wielder |
| Harp of Charming | Magic Item | 7,500 | Suggestion through music every 10 minutes |
| Harp of Contagion | Magic Item | 13,000 | Poison 1/day; allies +2 vs. disease and poison |
| Harp of Shattering | Magic Item | 8,000 | Break and shatter (10 charges) |
| Harpoon | Weapon | 5 | A harpoon is a barbed spear with an attached rope 50 feet or less in length. |
| Harrow deck | Item | 100 | This is a traditional fortune-telling deck of cards used by soothsayers and seers. |
| Hat of Disguise | Magic Item | 1,800 | Disguise self at will |
| Hat of Hatreds | Magic Item | Cursed: disguises you as whoever a hostile creature hates most | |
| Haunted Shoes | Magic Item | 6,480 | Spirit servants 2/day; scare foes |
| Haykali’s House of Cards | Magic Item | Deck of many things that carries its user into a house of cards | |
| Headband of Aerial Agility | Magic Item | 4,500 | +1 caster level for flight spells; flight with stronger versions |
| Headband of Alluring Charisma | Magic Item | 4,000 | +2, +4, or +6 Cha |
| Headband of Arcane Energy | Magic Item | 20,000 | Sacrifice spells for energy blasts or shields 3/day |
| Headband of Counterspelling | Magic Item | 20,000 | +5 Spellcraft to identify spells; counterspell 1/day |
| Headband of Deathless Devotion | Magic Item | 6,400 | +2 to stabilize and on recurring saves |
| Headband of Fortune’s Favor | Magic Item | 7,700 | Luck-boosting headband |
| Headband of Havoc | Magic Item | 8,000 | Barbarians: one rage power +4 levels; rage when attacked |
| Headband of Inspired Wisdom | Magic Item | 4,000 | +2, +4, or +6 Wis |
| Headband of Intuition | Magic Item | 7,000 | Augury that always answers 3/day |
| Headband of Ki Focus | Magic Item | 5,400 | +1 attack with ki extra attacks; immune to ki block |
| Headband of Knucklebones | Magic Item | 27,500 | Command zombies 3/day; animate a zombie 1/day |
| Headband of Mental Prowess | Magic Item | 10,000 | +2, +4, or +6 to two mental abilities |
| Headband of Mental Resilience | Magic Item | 64,000 | Absorb 5 points of mental ability damage |
| Headband of Mental Superiority | Magic Item | 16,000 | +2, +4, or +6 Int, Wis, and Cha |
| Headband of Ninjitsu | Magic Item | 15,000 | +2 feint and reposition; swift feint 1/day; sneak attack bonuses |
| Headband of Ponderous Recollection | Magic Item | 5,100 | +2 Int; Knowledge ranks; recall lore 3/day |
| Headband of Seduction | Magic Item | 40,000 | +2 Cha checks with your kind; unnatural lust 1/day |
| Headband of Stupidity | Magic Item | Cursed: –4 Int and –2 Knowledge | |
| Headband of the Sage | Magic Item | 71,300 | Intelligent headband of vast intellect +6; comprehend languages and read magic |
| Headband of the Wolf | Magic Item | 5,000 | Scent 10 ft. (or boost a hunter's wolf aspect) |
| Headband of Unshakeable Resolve | Magic Item | 5,600 | +2 Wis; reduce fear one step |
| Headband of Vast Intelligence | Magic Item | 4,000 | +2, +4, or +6 Int with bonus skill ranks |
| Headsman’s Blade | Magic Weapon | 13,850 | This scalpel-sharp greatsword has a simple black handle and crosspiece, and is made of unusually dark steel etched with… |
| Healer’s Gloves | Magic Item | 2,500 | +5 Heal |
| Healer’s kit | Item | 50 | This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. |
| Heart of the Elder Tree | Magic Item | 14,000 | Root yourself: +4 CMD and saves vs. being moved |
| Heartstake bolts (5) | Item | 100 | |
| Heartswood Spear | Magic Weapon | 50,302 | This humble weapon appears to be little more than a crudely sharpened stake or makeshift spear, but in truth it is a… |
| Heavy crossbow | Weapon | 50 | You draw a heavy crossbow back by turning a small winch. |
| Heavy flail | Weapon | 15 | Similar to a light flail, a heavy flail has a larger metal ball and a longer handle. |
| Heavy Hammer | Magic Item | Cursed: –2 attack, +4 damage, –10 ft. speed | |
| Heavy mace | Weapon | 12 | A heavy mace has a larger head and a longer handle than a light mace. |
| Heavy pick | Weapon | 8 | This variant of the light pick has a longer handle and can be used with one or two hands. |
| Heavy shield | Weapon | 7/20 | You can bash with a heavy shield instead of using it for defense. |
| Heavy steel shield | Armor/Shield | 20 | You strap a heavy steel shield to your forearm and grip it with your hand. |
| Heavy wooden shield | Armor/Shield | 7 | A heavy wooden shield is essentially the same as a heavy steel shield, except that it responds differently to some… |
| Heavyload Belt | Magic Item | 2,000 | Permanent ant haul |
| Hellcaller’s Edge (specific weapon) | Magic Weapon | 20,350 | Bestowed as rewards for unwavering loyalty to Hellknight paravicars of great renown, these filigreed +2 greatswords… |
| Hellknight Barding | Item | Spiked barding in the Hellknight style | |
| Hellknight Half-Plate | Item | 850 | Half-plate donned and removed like medium armor |
| Hellknight Leather | Item | 30 | Studded leather in the Hellknight style (+5 gp, +5 lb.) |
| Hellknight Plate | Item | 2,000 | Masterwork full plate with extra effects for Hellknights |
| Hellscourge | Magic Weapon | 39,305 | This +1 unholy scorpion whip (Ultimate Combat 144) is fashioned from skin flayed from a barbed devil’s back. |
| Helm of Brilliance | Magic Item | 125,000 | Gems fire prismatic spray, fireballs, and light; fire resistance |
| Helm of Brilliance, Lesser | Magic Item | 36,000 | Lesser helm of brilliance: fireball, flaming sphere, scorching ray, light |
| Helm of Comprehend Languages and Read Magic | Magic Item | 5,200 | Comprehend languages and read magic |
| Helm of Electric Radiance | Magic Item | 125,000 | Chain lightning, lightning bolt, shocking sphere; electricity resistance |
| Helm of Fearsome Mien | Magic Item | 5,000 | Barbarian gains intimidating glare while raging |
| Helm of Opposite Alignment | Magic Item | Cursed: reverses the wearer's alignment | |
| Helm of Reclamation | Magic Item | 80,000 | Undead-destroying helm of sunburst and searing light gems |
| Helm of Telepathy | Magic Item | 27,000 | Detect thoughts at will; telepathy; suggestion 1/day |
| Helm of Teleportation | Magic Item | 73,500 | A character wearing this device may teleport three times per day, exactly as if he had cast the spell of the same name. |
| Helm of the Fanged Crown | Magic Item | 12,000 | Heroism and command for Gray Maiden commanders |
| Helm of the Mammoth Lord | Magic Item | 8,500 | Gore attack 1d6; protects against cold |
| Helm of the Valkyrie | Magic Item | 16,000 | Summon a spectral wolf steed 1/day |
| Helm of Underwater Action | Magic Item | 24,000 | See far underwater; breathe water |
| Helmet candle | Item | 2 | This device consists of a helmet with a short, thin spike on top upon which a candle is stuck, freeing your hands for… |
| Helmet of the Golden General | Magic Item | 62,000 | Intelligent crown of conquest; grants three performance or teamwork feats |
| Helmet, dwarven boulder | Weapon | 20 | This heavy, reinforced helmet can be used to make melee attacks. |
| Hennin | Item | This high conical headpiece ends in a tip that usually has a piece of silk or similar diaphanous material dangling from… | |
| Heretic’s Bane | Magic Item | 32,000 | Castigate and anti-heretic spells |
| Heritage book | Item | 50 | This collection of genealogical tables, descriptions of common traits found in particular noble families, heraldry… |
| Heroic Saddle | Magic Item | 6,000 | Mount shares healing aimed at the rider |
| Hero’s Hauberk | Magic Armor | 16,600 | The damage reduction of this dull gray +1 adamantine chain shirt stacks with any other damage reduction the wearer… |
| Hexing Doll | Magic Item | 2,500 | –4 vs. hexes for its holder; or +2 hex DCs vs. a target |
| Hide | Armor/Shield | 15 | Hide armor is made from the tanned skin of particularly thick-hided beasts, stitched with either multiple overlapping… |
| Hide shirt | Armor/Shield | 90 | This light armor is typically made from the hide, bones, and thick scales of giant lizards. |
| Highwayman’s Cape | Magic Item | 32,500 | +5 Bluff or Stealth (reversible); liberating command |
| Hip flask | Item | 1 | This metal canteen has a flattened, curved shape so you can easily conceal it in a pocket or against your body. |
| Hireling | Item | Untrained or trained labor per day | |
| Hoarfrost Bones | Magic Item | 85,000 | Fast healing 1 in cold or water; +1 caster level for cold spells |
| Hobgoblin Battle Standard | Magic Item | 50,000 | Hobgoblin banner granting tribal bonuses |
| Hobgoblin war draught | Item | 10 | Hobgoblins ignore fatigued and shaken for 10 minutes |
| Hollow Book | Item | 15 | Book with a hidden compartment |
| Hollowed pommel | Item | 5 | Depending on the weapon, a hollow pommel may hold something as large as a flask or as small as a rolled piece of paper. |
| Holly and mistletoe | Item | Druids commonly use these plants as divine focuses when casting spells. | |
| Hollywreath Band | Magic Item | 5,700 | Goodberry 1/day; +1 caster level and DC for plant effects |
| Holy Avenger | Magic Weapon | 120,630 | This +2 cold iron longsword becomes a +5 holy cold iron longsword in the hands of a paladin. |
| Holy Staff | Magic Item | 29,600 | Align weapon (good), detect evil, holy smite, magic circle |
| Holy symbol, flask | Item | This version of a standard holy symbol is oversized and has a watertight compartment that can hold 1 pint (the same… | |
| Holy symbol, gold | Item | 100 | A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast… |
| Holy symbol, iron | Item | 5 | A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast… |
| Holy symbol, platinum | Item | 500 | A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast… |
| Holy symbol, silver | Item | 25 | A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast… |
| Holy symbol, tattoo | Item | 100 | In some religions, you are allowed to tattoo or brand your deity’s holy symbol onto your skin (typically the palm, back… |
| Holy symbol, wooden | Item | 1 | A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast… |
| Holy text | Item | This is the religious text of a particular religion, with a title, text, and detailed rites specific to that faith. | |
| Holy water (flask) | Item | 25 | Holy water damages undead creatures and evil outsiders almost as if it were acid. |
| Holy weapon balm | Item | 30 | Weapon coating: +2d4 damage against undead and evil outsiders |
| Honey | Item | 1 | This golden liquid is used as a sweetener. |
| Honey (jar) | Item | 1 | This golden liquid is used as a sweetener. |
| Hooded lantern | Item | 7 | A hooded lantern sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30… |
| Hooked axe | Weapon | 20 | The hooked end of this axe’s blade can be used to disarm foes or pull them off balance. |
| Hooked lance | Weapon | 3 | This slender, 10-foot-long polearm has an added hook protruding from the head that is used to snag the clothing and… |
| Horn of Antagonism | Magic Item | 20,000 | Daze a favored enemy type within 90 ft. (Will negates) |
| Horn of Battle Clarity | Magic Item | 6,000 | Allies within 60 ft. aren't flat-footed |
| Horn of Blasting | Magic Item | 20,000 | 40-ft. cone: 5d6 sonic and deafened (Fort half) |
| Horn of Blasting, Greater | Magic Item | 70,000 | 10d6 sonic, stunned and deafened; may explode |
| Horn of Fog | Magic Item | 2,000 | Blows a spreading fog cloud |
| Horn of Goodness/Evil | Magic Item | 6,500 | Magic circle against evil (or good) for 1 hour |
| Horn of Judgment | Magic Item | 15,000 | Ghostbane dirge on 9 incorporeal creatures 1/day |
| Horn of the Huntmaster | Magic Item | 5,000 | Allies gain your full favored enemy bonus for 1 minute, 1/day |
| Horn of the Tritons | Magic Item | 15,000 | Calm waters, summon sharks, or panic water creatures 1/day |
| Horn of Valhalla | Magic Item | 50,000 | Summon barbarian warriors every 7 days |
| Horns of Naraga | Magic Item | Artifact: undead crown of negative energy | |
| Horsechopper | Weapon | 10 | Crafted by goblins for battling horses, this weapon is essentially a long-handled halberd with an enlarged hook on the… |
| Horsemaster’s Saddle | Magic Item | 12,000 | +5 Acrobatics for the mount and Ride for the rider; mount shares teamwork feats |
| Horseshoes game | Item | 0.5 | This game includes two iron stakes and four iron horseshoes. |
| Horseshoes of a Zephyr | Magic Item | 6,000 | Horse gallops above the ground leaving no tracks |
| Horseshoes of Crushing Blows | Magic Item | 4,000 | Hoof attacks gain enhancement or special abilities |
| Horseshoes of Glory | Magic Item | 39,600 | Mount grows or becomes a magical beast with DR 1/day |
| Horseshoes of Mist | Magic Item | 27,000 | Rider and mount turn gaseous 10 minutes a day |
| Horseshoes of Speed | Magic Item | 3,000 | Animal +30 ft. speed |
| Hot weather outfit | Item | 8 | Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. |
| Hound’s blood (vial) | Item | 110 | +2 Perception for 1 hour; gnomes gain scent for 5 minutes |
| Hourglass | Item | 25 | The standard hourglass takes 1 hour to empty the sand from the upper chamber; smaller ones that mark time more… |
| Hourglass (1 hour) | Item | 25 | The standard hourglass takes 1 hour to empty the sand from the upper chamber; smaller ones that mark time more… |
| Hourglass (1 minute) | Item | 20 | The standard hourglass takes 1 hour to empty the sand from the upper chamber; smaller ones that mark time more… |
| Hourglass (6 seconds) | Item | 10 | The standard hourglass takes 1 hour to empty the sand from the upper chamber; smaller ones that mark time more… |
| Hourglass (one hour) | Item | 25 | The standard hourglass takes 1 hour to empty the sand from the upper chamber; smaller ones that mark time more… |
| Hourglass (one minute) | Item | 20 | The standard hourglass takes 1 hour to empty the sand from the upper chamber; smaller ones that mark time more… |
| Hourglass (six seconds) | Item | 10 | The standard hourglass takes 1 hour to empty the sand from the upper chamber; smaller ones that mark time more… |
| Hourglass of Last Chances | Magic Item | 10,000 | Freedom of movement and suspended conditions briefly |
| Howling Bracers | Magic Item | 7,000 | Crushing despair 1/day; boosts raging song |
| Howling Helm | Magic Item | 22,600 | Speak with canines; +2 with wolflike beasts; howl 3/day |
| Hunga munga | Weapon | 4 | Also called a mambele, danisco, goleyo, njiga, or any of many lesser-known names, this three-bladed dagger is intended… |
| Hunter’s Band | Magic Item | 11,000 | +5 Survival; tireless pursuit; +1 favored enemy attack |
| Hunter’s Cloak | Magic Item | 7,500 | Turn into a native animal in favored terrain 1/day |
| Hunter’s kit | Item | 15 | Hunter's starting gear |
| Hunter’s sight | Item | 100 | Range penalties –2 smaller; –2 sight Perception |
| Hunter’s Tree Fort | Magic Item | 10,000 | Box becomes a treehouse fort |
| Hurricane Quarterstaff | Magic Weapon | 7,840 | This +1/+1 quarterstaff is hollow, drilled through with numerous tiny holes, and whistles when swung and spun. |
| Hushing Arrow | Magic Weapon | 547 | This +1 arrow makes no sound on release or as it flies through the air. |
| Hybridization Funnel | Magic Item | 200 | Mix two splash weapons into one |
| Ice cream | Item | 0.1 | This exotic dessert is made with milk and cream, often flavored with fruit or mint. |
| Ice skates | Item | 1 | Each of these calf-high boots bears a vertical blade on the bottom, allowing you to travel swiftly on ice. |
| Ifrit’s blood | Item | 50 | Weapon coating: +1 fire damage for 1 minute |
| Immovable Rod | Magic Item | 5,000 | Button fixes the rod in place, holding 8,000 lbs. |
| Impact foam | Item | 25 | This milky white liquid bubbles into a 1-foot-thick semisolid sheet of foam when splashed across the ground. |
| Incense (10 sticks) | Item | 10 | Ten sticks that each burn 1 hour |
| Incense of Eidos | Magic Item | 2,000 | Take 20 on Knowledge checks for 10 minutes |
| Incense of Many Fates | Magic Item | 3,300 | Samsarans recall lore about a subject (legend lore) |
| Incense of Meditation | Magic Item | 4,900 | Divine spells prepared with it are maximized and empowered |
| Incense of Obsession | Magic Item | Cursed: obsessively cast all your spells | |
| Incense of Transcendence | Magic Item | 1,000 | Swap a revelation after meditation |
| Independent Cube of Force | Magic Item | 70,000 | Cube of force that stays active when set down |
| Ink | Item | 8 | This vial contains 1 ounce of ink. |
| Ink (1 oz. vial) | Item | 8 | This vial contains 1 ounce of ink. |
| Ink of Mimicry | Magic Item | 1,950 | Ink that stores and reproduces a person's handwriting |
| Inkpen | Item | 0.1 | This is a wooden stylus with a metal tip that retains a small amount of ink after you dip it in a vial of ink. |
| Inn Stay | Item | A night at an inn: poor, common, good or luxurious | |
| Inquisitor’s Bastion Vambraces | Magic Item | 4,000 | Protection judgment adds to CMD and defensive casting |
| Inquisitor’s kit | Item | 30 | This kit includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot… |
| Inquisitor’s Monocle | Magic Item | 6,800 | Zone of truth 2/day; +5 Sense Motive |
| Insignia of Valor | Magic Item | 8,000 | Smite kills empower your channel energy |
| Insistent Doorknocker | Magic Item | 5,000 | Create a door through a wall (passwall) |
| Inspired | Magic Weapon | This special ability can be placed only on simple weapons, hand crossbows, rapiers, shortbows, short swords, and sword… | |
| Instant Bridge | Magic Item | 7,000 | Steel bridge up to 30 ft. long |
| Instant Fortress | Magic Item | 55,000 | Cube becomes an adamantine tower |
| Intensified Metamagic Rod | Magic Item | 3,000 | The wielder can cast up to three spells per day that are intensified as though using the Intensified Spell feat (Advanced Player’s Guide). |
| Intuition Serum | Item | 190 | 1d4 inspiration on Sense Motive for 1 hour; roll Bluff twice, take worse |
| Investigator’s kit | Item | 40 | Investigator's starting gear (no formula book) |
| Investigator’s Pipe | Magic Item | 9,000 | Smoke servant does small tasks and clears smoke |
| Invincible Armor | Magic Armor | 137,650 | Invincible armor shifts between three different appearances, but always weighs the same and protects as +2 impervious… |
| Invisible ink (average) | Item | 10 | Invisible ink is a staple of spies, rebels, and secret societies everywhere. |
| Invisible ink (good) | Item | 25 | Invisible ink is a staple of spies, rebels, and secret societies everywhere. |
| Invisible ink (simple) | Item | 2 | Invisible ink is a staple of spies, rebels, and secret societies everywhere. |
| Invisible ink (superior) | Item | 75 | Invisible ink is a staple of spies, rebels, and secret societies everywhere. |
| Ioun Spite Bracers | Magic Item | 15,000 | Steal ioun stones and use them |
| Ioun Stone | Magic Item | Floating stones with varied bonuses | |
| Ioun Stones | Magic Item | Floating stones with varied bonuses | |
| Ioun Torch | Magic Item | 75 | Floating ioun stone with continual flame |
| Iron | Item | 0.1 | |
| Iron Bands of Binding | Magic Item | 26,000 | Thrown sphere binds a Large or smaller creature |
| Iron brush | Weapon | 2 | This is an iron-handled version of a scholar’s brush with a sharpened handle. |
| Iron Circlet of Guarded Souls | Magic Item | 30,000 | Immune to soul-targeting and location magic |
| Iron Cobra Gauntlet | Magic Item | 8,000 | Gauntlet becomes an iron cobra |
| Iron Collar of the Unbound Coven | Magic Item | 46,000 | Count as a hag for joining covens |
| Iron Flask | Magic Item | 170,000 | Trap an extraplanar creature (Will DC 19) |
| Iron Rope | Magic Item | 750 | Rope turns into an iron bar |
| Iron spike | Item | 0.05 | This foot-long iron spike is used to keep doors open or closed and to secure ropes for climbing. |
| Iron Spike of Safe Passage | Magic Item | 2,000 | Creates a hiding illusion of terrain or a shelter |
| Iron vial | Item | 0.1 | This metal potion bottle has hardness 5, 3 hit points, and a break DC of 14. |
| Ironbound Ring | Magic Item | 8,000 | Master ring imprints instructions on minion rings |
| Itching powder | Item | 60 | This fine gray powder causes targets to suffer from uncontrollable itching until they spend at least 1 round washing it… |
| Jar of Dragon’s Teeth | Magic Item | Artifact: teeth that turn the user into a dragon | |
| Jar of Lightning | Magic Item | 800 | Thrown: 5d6 electricity; or opened to release lightning |
| Jarring | Magic Armor | A shield or set of armor with this ability causes unpleasant resonant vibrations in weapons that strike its wearer. | |
| Jaunt Boots | Magic Item | 7,200 | 5-ft. step moves 15 ft. 3/day |
| Javelin | Weapon | 1 | A javelin is a thin throwing spear . |
| Javelin of Lightning | Magic Weapon | 1,500 | This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC 14 half). It is consumed in the attack. |
| Jellyfish Cape | Magic Item | 19,200 | Concealment, water breathing, swim speed, stinging aura in salt water |
| Jingasa of the Fortunate Soldier | Magic Item | 5,000 | +1 luck AC; negate a crit or sneak attack 1/day |
| Jolting dart | Weapon | 100 | This alchemically grown crystal dart builds up an electrical charge when thrown. |
| Jorngarl’s Harm | Magic Weapon | 150,320 | Giant-sized +2 keen vorpal greataxe that traps the souls it slays |
| Journal | Item | 10 | This is a blank, lightweight book with an oilskin cover. |
| Judge’s Wig | Magic Item | 59,200 | +4 Diplomacy and Intimidate; discern lies at will |
| Jug | Item | 0.03 | This basic clay jug is fitted with a stopper and holds 1 gallon of liquid. |
| Jug, clay | Item | 0.03 | This basic clay jug is fitted with a stopper and holds 1 gallon of liquid. |
| Juggernaut’s Pauldrons | Magic Item | 40,000 | +4 CMD; ferocity; enlarge person; boosts after kills |
| Juggler’s kit | Item | 15 | This kit includes multiple sets of well-balanced objects, such as balls, clubs, knives, rings, and torches. |
| Jumping Cinder | Magic Item | 300 | Bouncing cinder burns creatures it lands on |
| Jungle Boots | Magic Item | 6,000 | Woodland stride |
| Jungle coffee (cup) | Item | 0.03 | Coffee brewed “jungle style” has a winelike acidic taste that is too strong for a novice palate. |
| Junk | Item | 15,000 | Flat-bottomed sailing ship easily handled by a small crew |
| Jutte | Weapon | 8 | This batonlike weapon is fitted with a metal hook that can be used to block and pin an opponent’s weapon. |
| Kaava musk | Item | 40 | This emerald-colored adhesive is a concoction made from animal glands, urine, and other powerful scents combined with a… |
| Kahve (cup) | Item | 0.02 | This style of coffee is served with generous helpings of milk, sugar, and spices to counteract its natural bitterness. |
| Kama | Weapon | 2 | Similar to a sickle—and in some regions still used to reap grain—a kama is a short, curved blade attached to a simple… |
| Katana | Weapon | 50 | Specifically constructed for samurai, katanas employ multiple types of steel combined in a distinctive forging process. |
| Keelboat | Item | 3,000 | 50–75 ft. boat, crew 8–15; 40–50 tons; sea or river |
| Kerambit | Weapon | 2 | This small, curved pull dagger has a metal loop at the base of its handle, allowing it to be secured with a pinky or… |
| Keros oil | Item | 5 | Also known as firebreather’s oil, this bitter liquid is harder to ignite than common oil but burns quickly at a low… |
| Kestros | Weapon | 1 | The kestros is an oddly shaped Bronze Age sling used for launching kestros darts. |
| Kestros dart (10) | Weapon | 5 | This dart, meant to be thrown using a kestros, consists of a heavy metal point about 9 inches long attached to a shaft… |
| Key of Lock Jamming | Magic Item | 400 | Fuses into a lock so it can't be opened |
| Khopesh | Weapon | 20 | This heavy blade has a convex curve near the end, making its overall shape similar to that of a battleaxe. |
| Ki Mat | Magic Item | 10,000 | Meditate to regain ki points |
| Kikko | Armor/Shield | 30 | Kikko armor consists of a clever arrangement of hexagonal plates made from iron and sewn to cloth, granting the wearer… |
| Kilt | Item | 0.2 | This heavy pleated skirt is usually worn by men. |
| Kinsight Goggles | Magic Item | 7,500 | Two linked monocles to see through each other's eyes |
| Kitsune Star Gem, 1st Level | Magic Item | 750 | Kitsune regains a used 1st-level spell-like ability |
| Kitsune Star Gem, 2nd Level | Magic Item | 3,000 | Kitsune regains a used 2nd-level spell-like ability |
| Kitsune Star Gem, 3rd Level | Magic Item | 6,750 | Kitsune regains a used 3rd-level spell-like ability |
| Klar | Weapon | 12 | The traditional form of this tribal weapon is a short metal blade bound to the skull of a large horned lizard, but a… |
| Klar | Armor/Shield | 12 | The traditional form of this tribal weapon is a short blade bound to the skull of a large horned lizard, but a skilled… |
| Knight’s Pennon | Magic Item | 4,500 | Lance pennon granting heroism, protection, or other boons |
| Knuckle axe | Weapon | 9 | Knuckle axes, usually used in pairs, resemble axe blades mounted on brass knuckles. |
| Knucklebone of Fickle Fortune | Magic Item | Artifact die with random fortune effects | |
| Kukri | Weapon | 8 | A kukri is a curved blade, about 1 foot in length. |
| Kumis (wineskin) | Item | 0.5 | This alcoholic beverage, made from fermented horse milk, has approximately the same potency as typical beer. |
| Kusari gusoku | Armor/Shield | 350 | Kusari gusoku is similar to tatami-do armor; however, a katabira—a type of chain jacket—is worn in place of the chest… |
| Kusarigama | Weapon | 12 | This weapon has a single kama or sickle held in the off hand, attached by 10 feet of fine chain to a weighted metal… |
| Kyoketsu shoge | Weapon | 6 | This weapon consists of a foot-long double-edged blade, with another smaller, curved hook-blade sticking out the side… |
| Ladder | Item | 0.2 | This simple 10-foot ladder consists of two long boards with wooden steps nailed into them at 1-foot increments. |
| Ladder, 10-foot | Item | 0.2 | This simple 10-foot ladder consists of two long boards with wooden steps nailed into them at 1-foot increments. |
| Lambent Window | Magic Item | 20,000 | Mirror shows the Shadow Plane (or Material) counterpart |
| Lamellar (horn) | Armor/Shield | 100 | Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows… |
| Lamellar (iron) | Armor/Shield | 200 | Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows… |
| Lamellar (leather) | Armor/Shield | 60 | Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows… |
| Lamellar (steel) | Armor/Shield | 150 | Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows… |
| Lamellar (stone) | Armor/Shield | 500 | Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows… |
| Lamellar cuirass | Armor/Shield | 15 | This armor consists of a light breastplate and shoulder guards made from lacquered leather plates bound together and… |
| Lamp | Item | 0.1 | A common lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by… |
| Lamp, common | Item | 0.1 | A common lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by… |
| Lance | Weapon | 10 | A lance deals double damage when used from the back of a charging mount. |
| Lance of Jousting | Magic Weapon | 4,310 | This ornately designed +1 lance streams with ribbons and small favors, allowing a wielder to more effectively knock an… |
| Lantern Honey | Item | 150 | Antitoxin that also grants immunity to drow poison for 1 hour |
| Lantern of Auras | Magic Item | 2,000 | Detect magic and identify auras in its beam |
| Lantern of Dancing Shadows | Magic Item | 41,000 | Lantern shifts light toward dim |
| Lantern of Hidden Light | Magic Item | 1,000 | Lantern light only the holder can see |
| Lantern of Revealing | Magic Item | 30,000 | Lantern reveals invisible things within 25 ft. |
| Lantern Pendant | Magic Item | 1,000 | Light; dancing lights (more with level) |
| Lash of the Howler | Magic Weapon | 18,305 | The lash of the howler is a +1 vicious scorpion whip tipped with quills torn from a howler’s mane. |
| Lasso | Weapon | 0.1 | This thrown weapon is a length of rope with a simple open knot on one end that allows you entangle a foe like you would… |
| Last Leaves of the Autumn Dryad | Magic Item | 52,000 | Tree shape for 8 hours; release leaves |
| Launcher of Distraction | Magic Weapon | 10,550 | Twice per day, as a swift action when the wielder of this +1 heavy wrist launcher (see page 232) makes an attack with… |
| Launching crossbow | Weapon | 75 | This stubby-looking crossbow has a cup-like attachment rather than a groove for a bolt. |
| Laundry | Item | Washing for four items | |
| Laurel of Command | Magic Item | 30,000 | Swift action: ally +2 morale on rolls |
| Lawful Staff | Magic Item | 29,600 | Align weapon (law), detect chaos, order's wrath, magic circle |
| Lawyer | Item | Contracts, legal advice and representation in court | |
| Leaf armor | Armor/Shield | 500 | This armor is made of alchemically hardened leaves. |
| Leap Cake | Magic Item | 500 | +20 to jump for 10 minutes; fall safely |
| Leather | Armor/Shield | 10 | Leather armor is made up of multiple overlapping pieces of leather, boiled to increase their natural toughness and then… |
| Leather Armor, +1 | Magic Armor | 1,160 | This suit of leather armor has been enhanced with a +1 magical bonus to its armor bonus. |
| Leeching kit | Item | 5 | This sturdy ceramic jar has a heavy lid with a few tiny holes to let air in. It is normally half-filled with water and… |
| Legacy Arrow | Magic Weapon | 305 | This ornately carved arrow always survives being fired. |
| Lens of Detection | Magic Item | 3,500 | +5 Perception and Survival to track |
| Lenses of Darkness | Magic Item | 12,000 | Protect light-sensitive wearers from bright light |
| Lenses of Detection | Magic Item | 3,500 | +5 Perception and Survival to track |
| Lenses of Figment Piercing | Magic Item | 12,000 | Save to disbelieve figments on sight |
| Lenses of the Predator’s Gaze | Magic Item | 8,000 | +1 attack, damage, and skills vs. one studied target |
| Lepidstadt Investigator’s Hat | Magic Item | 7,000 | +2 Knowledge to identify monsters; reuse inspiration rolls |
| Lesser Helm of Brilliance | Magic Item | 36,000 | Weaker helm of brilliance with fewer gems |
| Liar’s Well | Magic Item | 84,250 | Cursed well of many worlds that may show a false destination |
| Liberating | Magic Weapon | This special ability can be placed only on a melee weapon. | |
| Liberator’s Key | Magic Item | 2,000 | Opens shackles (10 uses) |
| Liberator’s Rod | Magic Item | 30,000 | +1 merciful light mace; touch grants new saves vs. charm and possession |
| Life Link Badge | Magic Item | 6,000 | Store charges to protect your eidolon |
| Life-Drinker | Magic Weapon | 40,320 | This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. |
| Light crossbow | Weapon | 35 | You draw a light crossbow back by pulling a lever. |
| Light detector | Item | 1 | This hand-sized metal plate is covered with a thin layer of light-sensitive transparent paste. |
| Light fire ink, vial | Item | 40 | Ink that burns up within a minute of being exposed to light |
| Light flail | Weapon | 8 | A light flail consists of a weighted striking end connected to a handle by a sturdy chain. |
| Light hammer | Weapon | 1 | A lighter version of a warhammer, this weapon usually has a sleek metal head with one striking surface. |
| Light mace | Weapon | 5 | A mace is made up of an ornate metal head attached to a simple wooden or metal shaft. |
| Light of Axtarr | Item | 180 | Emptied underwater, a floating sunrod light for 1d6 hours |
| Light pick | Weapon | 4 | This weapon, adapted from the pickaxe tool, has a head with a slightly curved, armor-piercing spike and a hammerlike… |
| Light shield | Weapon | 9 | You can bash with a light shield instead of using it for defense. |
| Light steel quickdraw shield | Armor/Shield | 59 | This light steel shield is specially crafted with a series of straps to allow a character proficient in shields to… |
| Light steel shield | Armor/Shield | 9 | You strap a light steel shield to your forearm and grip it with your hand. |
| Light wooden quickdraw shield | Armor/Shield | 53 | A wooden quickdraw shield is essentially the same as a steel quickdraw shield, except it responds differently to some… |
| Light wooden shield | Armor/Shield | 3 | A light wooden shield is essentially the same as a light steel shield, except it responds differently to some spells… |
| Lightning Bow | Magic Item | 54,300 | Intelligent +3 adaptive composite longbow holding a lightning elemental |
| Linen | Item | 4 | |
| Lingering Metamagic Rod | Magic Item | 3,000 | The wielder can cast up to three spells per day that linger for 1 round as though using the Lingering Spell feat (Advanced Player’s Guide). |
| Linnorm’s Lament | Magic Item | Artifact horn of Valhalla that dooms one who blows it three times | |
| Lion Cloak | Magic Item | 12,000 | +2 vs. mind-affecting and fear; +2 Intimidate; lion form 1/day |
| Lion’s Shield | Magic Armor | 9,170 | This +2 heavy steel shield is fashioned to appear to be a roaring lion’s head. |
| Liquid ice | Item | 40 | Also known as “alchemist’s ice,” this sealed jar contains crystalline blue fluid that immediately starts to hiss and… |
| Liquid ice (flask) | Item | 40 | Also known as “alchemist’s ice,” this sealed jar contains crystalline blue fluid that immediately starts to hiss and… |
| Liquid traction | Item | 25 | +2 Acrobatics to balance and +2 CMD against bull rush |
| Living Garments | Magic Item | 5,000 | Self-repairing clothes that change style |
| Living Steel Heavy Shield | Magic Armor | 120 | This nonmagical heavy steel shield is made out of living steel. |
| Loaded dice, average | Item | 10 | Most loaded dice are weighted, with a heavier substance included opposite the desired number. |
| Loaded dice, superior | Item | 50 | Most loaded dice are weighted, with a heavier substance included opposite the desired number. |
| Loathsome Mirror | Magic Item | 9,000 | Make a creature appear loathsome 3/day |
| Location | Magic Item | 35,000 | Nondetection on the wearer |
| Lock, Average | Item | 40 | This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. |
| Lock, Good | Item | 80 | This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. |
| Lock, Simple | Item | 20 | This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. |
| Lock, Superior | Item | 150 | This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. |
| Lockpick Shield | Magic Armor | 7,159 | With a command word, the bearer of this +2 light steel shield can cause a series of lockpicks and tiny tools to extend… |
| Long lash | Weapon | 15 | This slender cord has tiny bits of glass and stone embedded in its length. |
| Longarm Bracers | Magic Item | 7,200 | +5 ft. reach for a round 3/day |
| Longaxe, dwarven | Weapon | 50 | These ornate and heavy blades are mounted atop a long, steel-shod haft for greater reach. |
| Longbow | Weapon | 75 | At almost 5 feet in height, a longbow is made up of one solid piece of carefully curved wood. |
| Longhammer, dwarven | Weapon | 70 | These heavy-headed bludgeons are often carved or cast with monstrous faces or drilled with tiny holes to create a… |
| Longship | Item | 10,000 | 75-ft. oared ship, crew 50; 50 tons or 120 soldiers; 3 mph |
| Longspear | Weapon | 5 | A longspear is about 8 feet in length. |
| Longsword | Weapon | 15 | This sword is about 3-1/2 feet in length. |
| Lord’s Banner | Magic Item | 100,000 | Noble's banner with morale bonuses for followers |
| Lozenge of the songbird | Item | 50 | +2 alchemical on Perform (sing) for 1 hour |
| Lucerne hammer | Weapon | 15 | This polearm has both a pronged hammer head for crushing blows and a spiked head for piercing and peeling armor. |
| Luck Blade | Magic Weapon | 22,060 | This +2 short sword gives its possessor a +1 luck bonus on all saving throws. |
| Lungchuan tamo | Weapon | 5 | What seems to be an ordinary baton sheaths a pair of matching slender-bladed daggers—perfectly balanced throwing blades. |
| Lute of Discord | Magic Item | 37,900 | Intelligent masterwork lute; +2 Perform (string) and discord effects |
| Lute of the Battle Ready | Magic Item | 2,000 | Lute becomes a +1 weapon 3/day |
| Lyre of Building | Magic Item | 13,000 | Protects or builds structures with music |
| Mace of Blood | Magic Item | Cursed: +3 heavy mace that demands blood | |
| Mace of Smiting | Magic Weapon | 75,312 | This +3 adamantine heavy mace has a +5 enhancement bonus against constructs, and a successful critical hit dealt to a… |
| Mace of Terror | Magic Weapon | 38,552 | This weapon usually appears to be a particularly frightening-looking iron or steel mace. |
| Machete of Clearing | Magic Item | 5,550 | +1 short sword; defoliate 1/day |
| Madu (leather) | Armor/Shield | 40 | The madu is a round, light leather shield with two animal horns—usually from an antelope—extending from opposite edges… |
| Madu (leather/steel) | Weapon | The madu is a round, light leather shield with two animal horns—usually from an antelope—extending from opposite sides. | |
| Madu (steel) | Armor/Shield | 50 | The madu is a round, light leather shield with two animal horns—usually from an antelope—extending from opposite edges… |
| Maelstrom Shield | Magic Armor | 14,170 | The device of this +1 bashing heavy steel shield features a magical image of the trackless seas, complete with rolling… |
| Magi Staff of the Deep Black | Magic Item | Star-fallen crystal staff of the magi with cosmic powers | |
| Magi Staff of the Mammoth | Magic Item | Staff of the magi of ice and cold that summons mastodons | |
| Magi Staff of the Necromancer | Magic Item | Bone staff of the magi with necromantic powers | |
| Magi Staff of the Scholar | Magic Item | Ivory-and-obsidian staff of the magi of knowledge and divination | |
| Magician’s Hat | Magic Item | 20,000 | Shift metamagic between prepared spells 3/day |
| Magnet | Item | 0.5 | Handheld magnets are relatively weak and are mainly used to detect or pull iron, mithral, or adamantine at a short… |
| Magnetist’s Gloves | Magic Item | 6,000 | Disarm metal items at 30 ft. 3/day |
| Magnificent Map | Magic Item | 7,800 | Shows a 3-D illusory map of a location |
| Magnifying glass | Item | 100 | This simple lens allows a closer look at small objects. |
| Magus’s kit | Item | 22 | This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope… |
| Maiden’s Aegis | Magic Armor | 9,170 | These +2 heavy steel shields were often issued to Gray Maiden unit leaders, and many still carry them today. |
| Maiden’s Helm | Magic Item | 3,500 | +5 Intimidate; command 3/day |
| Maiden’s Panoply | Magic Armor | 30,650 | This set of +3 Gray Maiden plate creates a mental link between the wearer and her allies. |
| Maiden’s Promise | Magic Item | 500 | Paired lockets aid devoted wearers |
| Mail of Malevolence | Magic Armor | 61,300 | Mail of malevolence hangs in rags and tatters and acts as nonmagical chainmail to wearers who lack at least a moderate… |
| Malleable Symbol | Magic Item | 10,000 | Holy symbol that reshapes channel areas |
| Mallet of Building | Magic Item | 5,000 | Create nails, spikes, and fence posts |
| Mammoth Hide | Magic Armor | 14,665 | Made of tattered mammoth hide and bone, this +3 hide armor is similar to rhino hide, but is fashioned in the harsh… |
| Mammoth Lance | Magic Item | 32,310 | +2 lance with mounted bonuses on animals |
| Manacles | Item | 15 | Manacles can bind a Medium creature. |
| Manacles of Cooperation | Magic Item | 2,000 | Captive becomes docile (Will negates) |
| Manacles, common | Item | 15 | Manacles can bind a Medium creature. |
| Manacles, masterwork | Item | 50 | Manacles can bind a Medium creature. |
| Mancatcher | Weapon | 15 | This polearm consists of two curved metal bands that close around a target when you attack, allowing you to bind an… |
| Mantis Blade | Magic Item | Intelligent +2 axiomatic sawtooth sabre with sneak attack and spells | |
| Mantis Embrace | Magic Item | 50,000 | Coup de grace a pinned foe with the gloves |
| Mantle of Faith | Magic Item | 76,000 | This holy garment, worn over normal clothing, grants damage reduction 5/evil to the character wearing it. |
| Mantle of Immortality | Magic Item | 50,000 | No physical aging penalties |
| Mantle of Spell Resistance | Magic Item | 90,000 | This garment, worn over normal clothing or armor, grants the wearer spell resistance 21. |
| Mantle of Spores | Magic Item | 13,400 | +4 vs. disease; spore cloud damages adjacent foes 1/day |
| Manual of Bodily Health | Magic Item | 27,500 | +1 to +5 inherent bonus to Con |
| Manual of Calm Reflection (Irori) | Magic Item | 4,000 | +1 saves vs. mind-affecting after reading |
| Manual of Gainful Exercise | Magic Item | 27,500 | +1 to +5 inherent bonus to Str |
| Manual of Quickness of Action | Magic Item | 27,500 | +1 to +5 inherent bonus to Dex |
| Manual of War | Magic Item | 7,500 | Swap a fighter bonus feat 1/day |
| Maple Syrup | Item | 1 | This sweet liquid comes from tapping, and partially draining, the sap of maple trees during the early spring. |
| Maple syrup (jar) | Item | 1 | This sweet liquid comes from tapping, and partially draining, the sap of maple trees during the early spring. |
| Mapmaker’s kit | Item | 10 | This small kit contains a simple slate with a grid carved into its surface and a number of differently colored pieces… |
| Marble | Item | 5 | Marbles can be used to slow opponents. |
| Marbles | Item | 0.1 | Marbles can be used to slow opponents. |
| Mark of the Grinning Skull | Magic Item | 2,000 | Shaken foes take –2 more vs. you |
| Marked cards | Item | 1 | Whether bent, colored, or scratched, marked cards allow an informed user to know what’s on the front of the card by… |
| Marker dye | Item | 15 | This dye (available in several colors) creates an obvious stain wherever it is splashed. |
| Marlinspike | Item | 0.8 | Bonus on rope work: tying, untying and splicing |
| Martyr’s Tear | Magic Item | 6,000 | Store hit points to heal later |
| Marvelous Pigments | Magic Item | 4,000 | Paint objects into reality |
| Mask of a Thousand Tomes | Magic Item | 10,000 | +10 Knowledge but blinded |
| Mask of Anonymous Mien | Magic Item | 25,000 | Assume an anonymous identity |
| Mask of Destruction and Creation (Nethys) | Magic Item | 5,000 | Detect magic or read magic 1/day; magic missile for Nethys's faithful |
| Mask of Giants, Greater | Magic Item | 90,000 | Giant wild shapes gain rend, regeneration, rock throwing |
| Mask of Giants, Lesser | Magic Item | 30,000 | Wild shape into giants |
| Mask of Mad Memories | Magic Item | 2,500 | Mask copies a creature's face and memories |
| Mask of Stolen Mien | Magic Item | 17,200 | Mask that takes the face of a humanoid it is pressed to |
| Mask of Stony Demeanor | Magic Item | 500 | +10 Bluff to lie; +5 to feint |
| Mask of the Krenshar | Magic Item | 7,200 | Reveal a skull face to frighten viewers 3/day |
| Mask of the Mantis | Magic Item | 6,000 | Darkvision, see invisibility, or other boosts (3 charges) |
| Mask of the Skull | Magic Item | 22,000 | Mask flies off to attack as finger of death 1/day |
| Mask of Ugliness | Magic Item | Cursed: –4 Bluff and Diplomacy, +2 Intimidate | |
| Masking scent, animal | Item | 25 | Changes your scent to an animal's for 8 hours |
| Masking scent, humanoid | Item | 50 | |
| Masking scent, magical beast | Item | 100 | |
| Masonry Stone | Item | 0.05 | |
| Masterwork Silver Dagger | Magic Weapon | 322 | As a masterwork weapon, this alchemical silver dagger has a +1 enhancement bonus on attack rolls (but not on damage rolls). |
| Masterwork tool | Item | 50 | This tool is perfect for its intended job. |
| Master’s Perfect Golden Bell | Magic Item | 20,000 | Reduces extraplanar creatures' DR and SR by 5 |
| Mattock | Weapon | 12 | A mattock resembles a two-handed pick, but with a chisel-like blade instead of a point. |
| Mattock of the Titans | Magic Item | 23,348 | Huge digging tool; Gargantuan +3 adamantine warhammer |
| Maul of the Titans | Magic Item | 25,305 | +3 greatclub; triple damage vs. objects |
| Maw of the Wyrm | Magic Item | 18,000 | +4 Intimidate and vs. frightful presence; dragon breath 1/day |
| Maximize Metamagic Rod | Magic Item | 14,000 | The wielder can cast up to three spells per day that are maximized as though using the Maximize Spell feat. |
| Mead (gallon) | Item | 2 | This alcoholic beverage is made by fermenting honey and water. |
| Mead (mug) | Item | 0.05 | This alcoholic beverage is made by fermenting honey and water. |
| Meal, common (per day) | Item | 0.30000000000000004 | The listed price is for a day’s worth of meals. |
| Meal, good (per day) | Item | 0.5 | The listed price is for a day’s worth of meals. |
| Meal, poor (per day) | Item | 0.1 | The listed price is for a day’s worth of meals. |
| Meat | Item | 0.30000000000000004 | This is a chunk of meat big enough to be a meal. |
| Medallion of Thought Projection | Magic Item | Cursed: feeds you false thoughts | |
| Medallion of Thoughts | Magic Item | 12,000 | Detect thoughts at will |
| Meditation tea | Item | 30 | Drinking this cloudy tea has a soothing effect that clarifies your thoughts. |
| Medusa Mask | Magic Item | 10,000 | +4 saves vs. gaze attacks; petrifying gaze 1/day |
| Mellowroot (vial) | Item | 25 | +5 alchemical against fear for 1 hour, but reckless (DC 15 Will to retreat) |
| Memory Box | Magic Item | 28,000 | Puzzle box (DC 22 Int to open) holding 2 cubic ft. like a bag of holding |
| Mending paste | Item | 25 | You can use this smelly, silvery paste to temporarily repair metal objects. |
| Merchant’s scale | Item | 2 | A merchant’s scale is a simple lever on a fulcrum, from which two trays hang. |
| Merciful Baldric | Magic Item | 60,000 | Paladins add three extra mercies daily |
| Merciful Metamagic Rod | Magic Item | 1,500 | Three spells per day deal nonlethal damage |
| Merciful Vambraces | Magic Item | 8,000 | Add an extra mercy to lay on hands 1/day |
| Mere club | Weapon | 2 | A Stone Age weapon traditionally made of carved stone, a mere (MEH-reh) is a short, flat-sided, sharp-pointed club. |
| Merform Belt | Magic Item | 32,000 | Merfolk form for up to 12 hours 1/day |
| Meridian Belt | Magic Item | 1,000 | Wear rings on your feet, choosing which two work |
| Mess kit | Item | 0.2 | This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. |
| Messenger | Item | Carries a written or short spoken message | |
| Metal cartridge | Weapon | 15 | These sturdier versions of alchemical cartridges serve as the ammunition for advanced firearms. |
| Metamagic, Bouncing | Magic Item | 9,000 | The wielder can cast up to three spells per day that bounce as though using the Bouncing Spell feat. |
| Metamagic, Dazing | Magic Item | 14,000 | The wielder can cast up to three spells per day that daze affected creatures as though using the Dazing Spell feat. |
| Metamagic, Disruptive | Magic Item | 3,000 | The wielder can cast up to three spells per day that are disruptive as though using the Disruptive Spell feat. |
| Metamagic, Ectoplasmic | Magic Item | 3,000 | Three spells per day affect incorporeal creatures fully |
| Metamagic, Elemental | Magic Item | 3,000 | Three spells per day deal the rod's energy type |
| Metamagic, Empower | Magic Item | 9,000 | The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat. |
| Metamagic, Enlarge | Magic Item | 3,000 | The wielder can cast up to three spells per day that are enlarged as though using the Enlarge Spell feat. |
| Metamagic, Extend | Magic Item | 3,000 | The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. |
| Metamagic, Focused | Magic Item | 3,000 | The wielder can cast up to three spells per day that are focused as though using the Focused Spell feat. |
| Metamagic, Intensified | Magic Item | 3,000 | The wielder can cast up to three spells per day that are intensified as though using the Intensified Spell feat. |
| Metamagic, Lingering | Magic Item | 3,000 | The wielder can cast up to three spells per day that linger for 1 round as though using the Lingering Spell feat. |
| Metamagic, Maximize | Magic Item | 14,000 | The wielder can cast up to three spells per day that are maximized as though using the Maximize Spell feat. |
| Metamagic, Merciful | Magic Item | 1,500 | The wielder can cast up to three spells per day that deal nonlethal damage as though using the Merciful Spell feat. |
| Metamagic, Persistent | Magic Item | 3,000 | The wielder can cast up to three spells per day as though using the Persistent Spell feat. |
| Metamagic, Quicken | Magic Item | 35,000 | The wielder can cast up to three spells per day that are quickened as though using the Quicken Spell feat. |
| Metamagic, Reach | Magic Item | 3,000 | Three spells per day with one step more range |
| Metamagic, Selective | Magic Item | 3,000 | Three spells per day exclude up to four creatures |
| Metamagic, Sickening | Magic Item | 9,000 | The wielder can cast up to three spells per day that sicken affected creatures as though using the Sickening Spell feat. |
| Metamagic, Silent | Magic Item | 3,000 | The wielder can cast up to three spells per day without verbal components as though using the Silent Spell feat. |
| Metamagic, Thundering | Magic Item | 9,000 | The wielder can cast up to three spells per day that deafen affected creatures as though using the Thundering Spell feat. |
| Metamagician’s Apprentice | Magic Item | 93,605 | Intelligent metamagic rod holding a bound apprentice's mind |
| Meteor hammer | Weapon | 10 | This weapon consists of one or two spherical weights attached by a 10-foot chain. |
| Midwife’s kit | Item | 10 | This kit is used by midwives to care for pregnant women and to deliver babies. |
| Migrus Locker | Magic Item | 10,000 | Cat-creature servant |
| Milk | Item | 0.05 | Milk is a nutritious liquid created by mammals, in particular cows, goats, sheep, and horses. |
| Mimetic Rod | Magic Item | 1,350 | Copy writing from one surface to another |
| Mind Sentinel Medallion | Magic Item | 3,500 | +2 vs. mind-affecting; second save vs. domination and confusion |
| Mindmaster’s Eyes | Magic Item | 95,000 | Charm monster on command; dominate person 1/day |
| Mind’s Eye Blade | Magic Weapon | 36,302 | The hilt of this ornate +2 dagger is engraved with a depiction of a human clutching the sides of her head. |
| Miner’s pick | Item | 3 | If a miner’s pick is used in combat, treat it as a two-handed improvised weapon that deals piercing damage equal to… |
| Mink Pelt | Item | 3 | |
| Minotaur Belt | Magic Item | 11,000 | +2 Str; charge through difficult terrain |
| Mint | Item | 0.5 | |
| Mirror | Item | 10 | This hand-held mirror is about a foot across. |
| Mirror of Guarding Reflections | Magic Item | 7,000 | Summon a mirror image to block an attack |
| Mirror of Life Trapping | Magic Item | 200,000 | Traps creatures that see their reflection |
| Mirror of Mental Prowess | Magic Item | 175,000 | Read thoughts and scry through the mirror |
| Mirror of Opposition | Magic Item | 92,000 | Creates a hostile duplicate of a creature reflected |
| Mirror, small steel | Item | 10 | This hand-held mirror is about a foot across. |
| Miser’s Mask | Magic Item | 3,000 | Scent for coins and gems; +5 Appraise on gems |
| Mistmail | Magic Armor | 2,250 | The fine links of this +1 chain shirt form a pattern of roiling clouds. |
| Mithral | Item | 500 | |
| Mithral Full Plate of Speed | Magic Armor | 26,500 | As a free action, the wearer of this fine set of +1 mithral full plate can activate it, enabling him to act as though… |
| Mithral Heavy Shield | Magic Armor | 1,020 | This heavy shield is made of mithral and thus is much lighter than a standard steel shield. |
| Mithral Horseshoes | Item | 550 | Light horseshoes; hoof attacks count as silver |
| Mithral manacles | Item | 1,000 | |
| Mithral Shirt | Magic Armor | 1,100 | This extremely light chain shirt is made of very fine mithral links. |
| Mitre of the Hierophant | Magic Item | 18,000 | +5 Diplomacy and Knowledge (religion); commune 1/day; atonement weekly |
| Mnemonic Vestment | Magic Item | 5,000 | Spontaneous casters cast a spell from a scroll or book 1/day |
| Mobile hospital | Item | 1,000 | Wagon hospital for 10: +2 Heal for first aid, faster recovery |
| Mock armor | Item | 90 | When an arcane caster needs a disguise, she might don a suit of mock armor. |
| Monastic Warden | Magic Item | 23,530 | +1 ki focus temple sword; spend ki to ignore shields; ranged slash 3/day |
| Monkey Belt | Magic Item | 9,400 | +2 Dex; climb freely; becomes a prehensile tail |
| Monkey Belt, Greater | Magic Item | 18,000 | Monkey belt with +5 Climb tail |
| Monkey’s Paw | Magic Item | Artifact: three cursed wishes | |
| Monk’s kit | Item | 8 | This kit includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a… |
| Monk’s outfit | Item | 5 | This simple outfit includes sandals, loose breeches, and a loose shirt, and is bound together with sashes. |
| Monk’s Robe | Magic Item | 13,000 | AC and unarmed damage as a monk 5 levels higher |
| Monk’s spade | Weapon | 20 | This polearm is a double weapon. |
| Monocle of Flawlessness | Magic Item | 8,750 | +5 on trained Craft checks; make masterwork components in half the time |
| Monocle of the Investigator | Magic Item | 66,000 | See what happened in an area over the past day, 1/day |
| Monster mask | Item | This articulated mask resembles a specific type of humanoid monster, such as a bugbear, goblin, orc, or hobgoblin. | |
| Monstrification Staff | Magic Item | 12,000 | Enlarge person and monstrous physique; recharge with extracts |
| Moon Circlet | Magic Item | 20,000 | Darkvision; arcane casters' level shifts with the moon |
| Moonrod | Item | 10 | Dim light 30 ft.; for low-light vision, +1 light step in 60 ft. for 6 hours |
| Morlock Hide | Magic Armor | 8,910 | This +1 shadow leather armor causes the wearer’s skin to warp and distort into a welter of horrid scarification. |
| Morningstar | Weapon | 8 | A morningstar is a spiked metal ball affixed to a handle. |
| Mountain pattern | Armor/Shield | 250 | This medium armor consists of hundreds of small, interlocking pieces of steel shaped to resemble an ancient symbol for… |
| Mountainshaper’s Girdle | Magic Item | 25,000 | +4 Str; spend ki for stone shape |
| Mug/tankard | Item | 0.02 | Whether it is a simple pottery cup or an elaborate drinking stein with a handle and decorative lid that flips up, this… |
| Mug/Tankard, clay | Item | 0.02 | Whether it is a simple pottery cup or an elaborate drinking stein with a handle and decorative lid that flips up, this… |
| Muleback Cords | Magic Item | 1,000 | Carry as if Str were 8 higher |
| Mulibrous Tincture | Item | 5 | Paste and tea that restore vigor and ease mental stress |
| Multimetal Mace | Magic Weapon | 2,650 | This +1 light mace has bands of several different metals around its hilt, each band one inch thick. |
| Mummer’s Ruff | Magic Item | 3,500 | +10 Bluff to imitate voices; ventriloquism 1/day |
| Mundanity Grease | Magic Item | 500 | Splash suspends a companion's bond |
| Murderer’s Blackcloth | Magic Armor | 12,405 | This silk +1 shadow padded armor is as dark as night and stitched with thread the color of dried blood. |
| Murderer’s Silence | Magic Item | 900 | Poured into a corpse, prevents speak with dead |
| Musical instrument, common | Item | 5 | If you want to perform using a Perform skill associated with a musical instrument (keyboard, percussion, string, or… |
| Musical instrument, masterwork | Item | 100 | If you want to perform using a Perform skill associated with a musical instrument (keyboard, percussion, string, or… |
| Musical Staff | Magic Item | 32,000 | Sound spells; becomes an instrument |
| Musk kit | Item | 25 | Scents to mark items and trails for creatures with scent |
| Musket | Weapon | 1,500 | This long-barreled firearm has a much greater range than a pistol. |
| Mustard | Item | 0.5 | |
| Mwangi Spirit Shield | Magic Armor | 19,393 | This large wood-and-hide shield is similar to other Mwangi shields, but the totem animal painted on the shield’s face… |
| Naga-Scale Bindi | Magic Item | 6,600 | Take on a naga's traits |
| Nagaji Scale Polish | Magic Item | 1,400 | Paste that lets reptiles cast stored spells |
| Naginata | Weapon | 35 | The naginata consists of a 6-foot staff affixed to a 2-foot-long, slightly curved, swordlike blade. |
| Nearfiring Bow | Magic Item | Cursed: –4 per range increment beyond the first | |
| Neck guard | Item | 10 | +1 armor bonus against bites to the throat |
| Necklace of Adaptation | Magic Item | 9,000 | Immune to gases; breathe anywhere |
| Necklace of Fireballs, Type I | Magic Item | 1,650 | Detachable beads thrown as fireballs (smallest set) |
| Necklace of Fireballs, Type II | Magic Item | 2,700 | Detachable beads thrown as fireballs (Type II set) |
| Necklace of Fireballs, Type III | Magic Item | 4,350 | Detachable beads thrown as fireballs (Type III set) |
| Necklace of Fireballs, Type IV | Magic Item | 5,400 | Detachable beads thrown as fireballs (Type IV set) |
| Necklace of Fireballs, Type V | Magic Item | 5,850 | Detachable beads thrown as fireballs (Type V set) |
| Necklace of Fireballs, Type VI | Magic Item | 8,100 | Detachable beads thrown as fireballs (Type VI set) |
| Necklace of Fireballs, Type VII | Magic Item | 8,700 | Detachable beads thrown as fireballs (largest set) |
| Necklace of Infernos | Magic Item | 9,300 | Necklace of fireballs that regrows its beads |
| Necklace of Ki Serenity | Magic Item | 16,000 | +4 level for your ki pool |
| Necklace of Netted Stars | Magic Item | 42,000 | Dancing lights; wandering star motes; recall seven spells |
| Necklace of Strangulation | Magic Item | Cursed: strangles the wearer for 6 damage per round | |
| Necromancer’s Athame | Magic Item | 20,000 | Bonded athame: swap necromancy spells |
| Needles of Fleshgraving | Magic Item | 8,000 | +5 Craft (tattoos); turn objects into tattoos |
| Nesa’s Coin | Magic Item | 450 | Track the last person who held it under their tongue |
| Net | Weapon | 20 | A net is used to entangle enemies. |
| Net of Snaring | Magic Item | +3 net underwater; on land it targets the thrower | |
| Newlife Soup | Magic Item | 1,500 | Return to life if slain within 1 hour |
| Night Stalker’s Tonic | Item | 200 | With alchemical burn, +1d6 sneak attack for 1 round |
| Nightdrops | Magic Item | 250 | Low-light vision for 1 hour (light sensitivity) |
| Nightmare Boots | Magic Item | 8,500 | Smoke concealment when running or charging |
| Nightmare Horseshoes | Magic Item | 9,000 | Mount gains a smoke ability 1/day |
| Nine Lives Stealer | Magic Weapon | 23,057 | This longsword always performs as a +2 longsword, but it also has the power to draw the life force from an opponent. |
| Nine-ring broadsword | Weapon | 15 | This broad-bladed weapon has nine heavy rings threaded through its spine, providing additional weight to add to the… |
| Nine-section whip | Weapon | 8 | The nine-section whip consists of steel bars linked together. |
| Noble’s outfit | Item | 75 | These clothes are designed specifically to be expensive and gaudy, letting everyone know exactly how expensive they are. |
| Noble’s Vigilant Pillbox | Magic Item | 3,600 | Three pearls with passive boons and swallowable effects |
| Nodachi | Weapon | 60 | This very long, two-handed weapon has a slender but wickedly sharp 4-foot-long blade at one end. |
| Nostalgia Oil | Item | 80 | Pathfinder: +2 alchemical on saves against compulsions to fight allies |
| Nunchaku | Weapon | 2 | A nunchaku is made up of two wooden or metal bars connected by a short length of rope or chain. |
| Nurse | Item | 0.7000000000000001 | Nonmagical care (1st-level expert) |
| Nushadir | Item | 10 | This reagent is often stored in the form of small, salty pellets in a dry container, though it can also be mixed with a… |
| Nushadir (vial) | Item | 10 | This reagent is often stored in the form of small, salty pellets in a dry container, though it can also be mixed with a… |
| Nutmeg | Item | 1 | |
| Nuts | Item | 0.03 | |
| O-yoroi | Armor/Shield | 1,700 | Worn almost exclusively by high-ranking samurai, o-yoroi—or “great armor”—is a heavy combat armor that consists of… |
| Oathbow | Magic Weapon | 25,600 | Of elven make, this white +2 composite longbow (+2 Str bonus) whispers, “Swift defeat to my enemies” in Elven when… |
| Obals (12) | Item | 12 | 12 blessed coins placed on the battle dead |
| Obsession log | Item | 25 | +2 on the next Craft or Profession check for a gnome's obsessive skill |
| Obsession Ring | Magic Item | 116,500 | Intelligent ring of protection +3 with an obsession (Ego +10 in pursuit) |
| Ogre hook | Weapon | 24 | This large crook of sharpened metal makes it easy to trip and catch fleeing opponents. |
| Oil | Item | 0.1 | A 1-pint flask of oil burns for 6 hours in a lantern or lamp. |
| Oil (1-pint flask) | Item | 0.1 | A 1-pint flask of oil burns for 6 hours in a lantern or lamp. |
| Oil of Silence | Magic Item | 250 | Silences a firearm for 1 hour |
| Oil of the masters | Item | 50 | +2 alchemical on Perform with the oiled instrument for 1 hour |
| Oldlaw whiskey (bottle) | Item | 20 | This single-malt whiskey is made with a recipe that’s nearly 200 years old, and is a favorite alcoholic beverage of old… |
| One-Way Window | Magic Item | Window shows everything beyond the wall | |
| Oracle’s kit | Item | 9 | This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope… |
| Orb of Foul Abaddon | Magic Item | 18,000 | Dread bolt 1/day; +1 caster level for evil spells |
| Orb of Golden Heaven | Magic Item | 22,000 | Strikes as holy water; consecrate and searing light 1/day |
| Orb of Pure Law | Magic Item | 60,000 | +4 AC and saves vs. chaos; detect chaos and law at will |
| Orb of Storms | Magic Item | 48,000 | Control weather and summon storms |
| Orb of Utter Chaos | Magic Item | 36,000 | Entropic shield; random caster level shifts on chaotic spells |
| Orc double axe | Weapon | 60 | A cruel weapon with blades placed at opposite ends of a long haft, an orc double axe is a double weapon. |
| Orc trail rations | Item | 1 | A typical orc trail ration consists of coarse black bread, thin sausages as hard as leather that must be chewed slowly… |
| Oregano | Item | 0.5 | |
| Origami Swarm | Magic Item | 300 | Paper bug multiplies into a construct swarm |
| Ornament of Healing Light | Magic Item | 10,000 | Project a holy symbol; paladins boost lay on hands |
| Ornery Pistol | Magic Item | Cursed: shoots at creatures you try to befriend | |
| Otherworldly Kimono | Magic Item | 67,000 | +4 saves and caster level checks; trap a creature 1/day |
| Otyugh Hide | Magic Armor | 2,565 | This muddy brown +1 hide armor carries a fetid stench like raw sewage, and occasionally sprouts angry and… |
| Ox | Item | 15 | |
| Pact Parchment | Magic Item | 3,500 | Binding contract enforced by magic |
| Padded | Armor/Shield | 5 | More than simple clothing, padded armor combines heavy, quilted cloth and layers of densely packed stuffing to create a… |
| Padzahr | Item | 80 | Drinking this crystal-clear liquid accelerates the natural process of healing Constitution damage. |
| Page of Spell Knowledge | Magic Item | Spontaneous casters can cast the page's spell | |
| Paladin’s kit | Item | 11 | This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit… |
| Paper (sheet) | Item | 0.4 | A sheet of ordinary paper typically measures 9 inches by 6 inches and is unsuitable for making magical scrolls. |
| Paper candle firework | Item | 1 | This finger-sized explosive detonates noisily 1 round after lighting. |
| Parade | Armor/Shield | 25 | Most wealthy countries with standing armies have a different uniform for use in showy noncombat situations such as… |
| Parasol | Item | 1 | This folding umbrella is translucent and not waterproof. |
| Parasol (umbrella) | Item | 2 | This folding umbrella is translucent and not waterproof. |
| Parchment (sheet) | Item | 0.2 | This sheet of thin, treated animal skin is a durable writing surface and is suitable for making magic scrolls. |
| Parley Ward | Magic Item | 52,000 | 3/week, a 30-ft. dome that blocks scrying and eavesdropping |
| Pata | Weapon | 14 | An evolution of the punching dagger, the pata is a short sword that ends in a full, fingerless gauntlet hilt. |
| Patchwork cloak | Item | 5 | These cloaks are popular among traveling bards, and each patchwork cloak is unique. |
| Pathfinder Chronicle | Item | 50 | +2 on one Knowledge check when used as a reference |
| Pathfinder’s kit | Item | 12 | This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a… |
| Pathstones | Item | 50 | Faintly glowing pebbles to mark a path |
| Pauldrons of the Bull | Magic Item | 10,000 | Roll bull rush twice; +2 CMD vs. bull rush |
| Pauldrons of the Jackass | Magic Item | Cursed: –4 Dex and –10 ft. speed | |
| Pauldrons of the Serpent | Magic Item | 3,000 | +2 AC vs. attacks of opportunity; +2 CMD vs. several maneuvers |
| Pauldrons of the Watchful Lion | Magic Item | 10,800 | Shadow lion attacks tumbling foes 2/day |
| Peaceful | Magic Weapon | A creature that has taken nonlethal damage from a peaceful weapon becomes shaken for 1 round each time it deals lethal… | |
| Pearl of Power | Magic Item | 1,000 | Recall one cast spell of a given level per day |
| Pearl of Puissance | Magic Item | 1,575 | Pearl of power that grows with your level, +1 caster level |
| Pearl of the Sirines | Magic Item | 15,300 | Breathe water; swim 60 ft. |
| Peasant’s outfit | Item | 0.1 | These clothes are of poor quality, the fabric little more than sack cloth, often patched and mended many times over. |
| Peat | Item | 0.03 | |
| Pellets (handful) | Weapon | 1 | A handful of pellets, along with 1 dose of black powder, is commonly used as ammunition for one-handed and two-handed… |
| Pepper | Item | 2 | |
| Pepperbox | Weapon | 3,000 | This pistol has six barrels instead of one. |
| Pepperbox rifle | Weapon | 7,000 | The four barrels of this rifle are set into a turnable housing that can be quickly rotated by hand (a free action)… |
| Perfect Golden Lute | Magic Item | Artifact lute: +10 Perform; bardic performances | |
| Perfection’s Key | Magic Item | Artifact: opens nearly any lock or door | |
| Perfume Kit | Item | 40 | +1 on one Cha-based check, such as Bluff or Diplomacy |
| Perfume, common | Item | Most perfumes and colognes are derived from the essential oils of flowers. | |
| Perfume, exotic | Item | Most perfumes and colognes are derived from the essential oils of flowers. | |
| Perfume/cologne | Item | 5 | Most perfumes and colognes are derived from the essential oils of flowers. |
| Periapt of Foul Rotting | Magic Item | Cursed: drains Dex, Con, Cha weekly | |
| Periapt of Health | Magic Item | 7,500 | The wearer of this blue gem on a silver chain (worn on the neck) is immune to disease, including supernatural diseases. |
| Periapt of Proof against Poison | Magic Item | 27,000 | Immune to poison |
| Periapt of Protection From Curses | Magic Item | 12,000 | Reroll saves vs. curses 3/day |
| Periapt of Wound Closure | Magic Item | 15,000 | Stabilize automatically; double healing; no bleed |
| Periscope | Item | 20 | This 2-foot-long metal tube has right angles at each end with mirrors inside; if you look in one end, you can see out… |
| Persistent Metamagic Rod | Magic Item | 9,000 | The wielder can cast up to three spells per day as though using the Persistent Spell feat (Advanced Player’s Guide). |
| Petrifying Cloak | Magic Item | Cursed: petrifies the wearer | |
| Phantasmal Gem | Magic Item | 4,000 | Concentration illusions last 10 rounds longer |
| Phantom Ammunition | Magic Weapon | 2,000 | This special ability can be placed only on ammunition. |
| Phantom Ash | Item | 10 | Removes chronic pain from an old injury or lost limb |
| Philosopher’s Stone | Magic Item | Artifact: transmute metals; make potions of life | |
| Philter of Love | Magic Item | 3,000 | Drinker falls permanently in love |
| Phylactery of Faithfulness | Magic Item | 1,000 | Warns of acts that would affect your alignment |
| Phylactery of Negative Channeling | Magic Item | 11,000 | Negative channel +2d6 |
| Phylactery of Positive Channeling | Magic Item | 11,000 | Positive channel +2d6 |
| Phylactery of the Shepherd | Magic Item | 7,000 | Status on allies 3/day; channel or lay on hands at range |
| Physician’s Spectacles | Magic Item | 4,900 | Detect poison and diagnose disease; delay poison 1/day |
| Pickle extractor | Item | 0.02 | A pickle extractor is little more than a spike stuck through the end of a stick, used mainly by goblins to grab things… |
| Pickpocket’s outfit | Item | 5 | Outfitted with concealed pockets, this clothing gives you a +2 bonus when hiding small objects on your person. |
| Piercing Metamagic Rod | Magic Item | 24,500 | Three spells per day as Piercing Spell |
| Pig | Item | 3 | Domesticated pigs are the descendents of wild boars, and are raised for their meat and hide, being among the most… |
| Pilum | Weapon | 5 | The tip of this heavy javelin is designed to break off and embed itself into a shield once it hits. |
| Pipe of Revealing Mists | Magic Item | 2,592 | 3/day, a 30-ft. cone of smoke that reveals invisible and hidden creatures |
| Pipes of Dissolution | Magic Item | 12,000 | Allies +2 to dispel and overcome SR while playing |
| Pipes of Haunting | Magic Item | 6,000 | Frighten creatures within 30 ft. 2/day |
| Pipes of Pain | Magic Item | 12,000 | Fascinate listeners, then they're nauseated |
| Pipes of Sounding | Magic Item | 1,800 | Create ghost sounds |
| Pipes of the Sewers | Magic Item | 1,150 | Call and command rat swarms |
| Pipes of the Warren Guardian | Magic Item | 6,000 | Summon dire rats 1/day |
| Pirate’s Eye Patch | Magic Item | 2,600 | +2 Swim and Climb; touch of the sea or expeditious retreat 1/day |
| Pistol | Weapon | 1,000 | The basic single-shot pistol is one of the most common firearms, although in most campaigns it is still rare enough to… |
| Pistol of the Infinite Sky | Magic Weapon | 73,300 | An infinity symbol is engraved on both sides of this +5 pistol’s mother of pearl grip, and the barrel is adorned with… |
| Pitcher | Item | 0.02 | This basic clay pitcher has a handle and an open top with a groove for easy pouring. |
| Pitcher, clay | Item | 0.02 | This basic clay pitcher has a handle and an open top with a groove for easy pouring. |
| Piton | Item | 0.1 | A piton is an iron spike with a loop or ring on the end so you can tie a rope to it. |
| Pitted bullet | Weapon | 5 | This ammunition is pitted with a pattern of small pocks into which specially formulated poison compounds can be applied. |
| Plague Mask | Magic Item | 27,000 | +4 vs. disease; remove disease 1/day |
| Plague Rat Belt | Magic Item | 5,200 | +2 Con; reroll saves vs. disease and poison 3/day |
| Plague Rat Belt, Greater | Magic Item | 11,200 | +2 Dex and Con; reroll saves vs. disease and poison |
| Planar Invasion Shield | Magic Item | Cursed: monsters pour out and attack | |
| Planar Parchment | Magic Item | 18,000 | +2 on Charisma checks to bargain with called outsiders |
| Plate Armor of the Deep | Magic Armor | 24,650 | This +1 full plate is decorated with a wave and fish motif. |
| Platinum | Item | 500 | |
| Pliant Gloves | Magic Item | 10,000 | Extend arms for +5 ft. reach 10 rounds a day |
| Plume of Panache | Magic Item | 1,000 | One free panache point for a deed 1/day |
| Pocket watch | Item | 250 | This miniature clock is small enough to carry. |
| Pocketed scarf | Item | 8 | An elaborate design disguises several small pockets on one side of this scarf. |
| Poet’s Cloak | Magic Item | 9,750 | Bards gain raging song; skalds gain inspire courage |
| Poison Lip Paint | Item | 5 | Deliver a contact or ingested poison by a kiss |
| Poison pill ring | Item | This ring has a tiny compartment under the setting, typically used to hold poison. | |
| Poison tattoo | Item | 50 | Vishkanya: +2 DC on the next weapon poisoned with their blood or saliva |
| Poison ward salve | Item | 15 | Applied within 1 round of a contact poison, roll its save twice |
| Poisoned sand tube | Weapon | 1 | Resembling a slim scroll case made of bamboo or metal, this tube is filled with fine sand that is soaked or coated with… |
| Poisoner’s Gloves | Magic Item | 5,000 | Fingers deliver poison or potions with attacks |
| Poisoner’s Jacket, Greater | Magic Item | 58,000 | Create a poison worth up to 4,000 gp 1/day |
| Poisoner’s Jacket, Lesser | Magic Item | 12,000 | Create a poison worth up to 300 gp 3/day |
| Poisoning sheath | Item | 50 | This scabbard contains strips of natural sea sponges on its interior. |
| Poisonous Cloak | Magic Item | Cursed: 4d6 Con damage (Fort DC 28) | |
| Polarity Hammer | Magic Weapon | 12,310 | This +1/+1 meteor hammer is always made of ferrous metals, and has weighted spheres on either end of its sturdy dark… |
| Pole | Item | 0.05 | This 10-foot length of wood is useful for probing pits, flagstones, and murky liquids from a safe distance. |
| Pole, 10-foot | Item | 0.05 | This 10-foot length of wood is useful for probing pits, flagstones, and murky liquids from a safe distance. |
| Polish of Inconspicuous Armor | Magic Item | 750 | Polish that makes armor look like clothing or other armor |
| Polo gear | Item | 0.5 | This includes a leather helmet, a long-handled mallet, and a wooden ball. |
| Polymorphic Pouch | Magic Item | 5,000 | Small bag of holding that stays available when you shapeshift |
| Poncho | Item | 0.5 | This circle of water-resistant fabric (typically wool or leather) has a hooded opening in the center, making it easy to… |
| Portable alchemist’s lab | Item | 75 | This compact version of a full-sized alchemist’s lab provides a +1 circumstance bonus on Craft (alchemy) checks. |
| Portable altar | Item | 250 | Portable altars are typically made of wood and are ornately carved and decorated with the religious iconography of a… |
| Portable bridge | Item | 200 | When staked down with eight pitons (four on each side of the gap), this rope and slat bridge can support up to 1,500… |
| Portable Hole | Magic Item | 20,000 | Spread cloth into a 10-ft.-deep extradimensional hole |
| Portable prison | Item | 200 | Wagon-mounted cage for prisoners or animals |
| Portable ram | Item | 10 | This iron-shod wooden beam gives you a +2 circumstance bonus on Strength checks made to break open a door and allows a… |
| Portrait book | Item | 10 | This 100-page book contains face drawings of male and female dwarves, elves, gnomes, half-elves, half-orcs, halflings… |
| Pot, common | Item | 0.8 | This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. |
| Pot, iron | Item | 0.8 | This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. |
| Pot, mithral | Item | 1,001 | This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. |
| Potatoes | Item | 0.02 | |
| Potion of Poison | Magic Item | Cursed: poison (1d3 Con per round) | |
| Potion sponge | Item | 2 | Drink a potion by chewing; works underwater |
| Pouch of Pixie Dust | Magic Item | 15 | Endless colored dust; faerie fire and more with level |
| Pouch, belt (empty) | Item | 1 | A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. |
| Pounder | Weapon | 1 | This squat ball is made from some sort of dull metal. |
| Powder | Item | 0.01 | Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible… |
| Powder horn | Item | 3 | Typically crafted from hollowed-out animal horn, but increasingly crafted from metal in a wide variety of shapes, a… |
| Powdered milk | Item | 0.1 | This dry powder can be mixed with water to produce skim milk. |
| Pox burster | Item | 50 | Splash weapon: DC 13 Fort or filth fever |
| Prayer Wheel of Ethical Strength | Magic Item | 10,000 | Ki strikes count as good or evil |
| Prehensile | Magic Weapon | 2,500 | This special ability can be placed only on a whip. |
| Preserving Flask | Magic Item | Preserves an alchemical extract indefinitely | |
| Prestidigitator’s Cloak | Magic Item | 17,200 | +8 Sleight of Hand; hide an object in the cloak |
| Preyfinder | Magic Item | 85,000 | Compass tracks a creature from its blood |
| Printing press (1–page) | Item | 250 | A hand-cranked press uses a plate on which all of the text on a page is carved in reverse. |
| Prismatic Plate | Magic Armor | 160,650 | This resplendent suit of +3 full plate shimmers and shifts between all the colors of the rainbow. |
| Private Palanquin | Magic Item | 63,000 | Shape-changing carriage that hides its passengers |
| Prophet’s Pectoral | Magic Item | 6,000 | +1d6 on divination rolls; extra commune question |
| Prosthetic (arm) | Item | 10 | People who lose hands, arms, legs, or feet in combat sometimes replace them with prosthetics: realistic simulations of… |
| Prosthetic (foot) | Item | 1 | People who lose hands, arms, legs, or feet in combat sometimes replace them with prosthetics: realistic simulations of… |
| Prosthetic (hand) | Item | 1 | People who lose hands, arms, legs, or feet in combat sometimes replace them with prosthetics: realistic simulations of… |
| Prosthetic (leg) | Item | 20 | People who lose hands, arms, legs, or feet in combat sometimes replace them with prosthetics: realistic simulations of… |
| Prying Star | Magic Weapon | 646 | Eight sharp points jut from the circumference of this eye-shaped +1 shuriken. |
| Pulley | Item | 2 | A simple block-and-tackle pulley, when properly secured, adds a +5 circumstance bonus on Strength checks to lift heavy… |
| Pulque (cup) | Item | 0.1 | This nutritious milk-colored alcoholic beverage is fermented from the heart of the agave or century plant. |
| Pulque (wineskin) | Item | 0.4 | This nutritious milk-colored alcoholic beverage is fermented from the heart of the agave or century plant. |
| Pump water canister | Item | 75 | This metal container holds up to 4 gallons of water. |
| Punching dagger | Weapon | 2 | A punching dagger’s blade is attached to a horizontal handle that projects out from the fist when held. |
| Purifying Pearl | Magic Item | 19,000 | Purify food; neutralize poison 1/day |
| Puzzle Heel | Item | Hidden shoe compartment; bonus on Sleight of Hand to conceal items | |
| Pyrography kit | Item | 1 | Also called a “woodburning kit,” this set of metal needles, styluses, and brands is used to draw on leather or wood by… |
| Pyxes of Redirected Focus | Magic Item | 1,000 | Swap a prepared domain spell for your other domain's 1/day |
| Quadrens | Weapon | 8 | A quadrens looks similar to a sturdy dagger, but with four spikes mounted in a square pattern in place of a blade. |
| Quarterstaff | Weapon | A quarterstaff is a simple piece of wood, about 5 feet in length. | |
| Quarterstaff of Vaulting | Magic Weapon | 19,100 | This +1/+1 darkwood quarterstaff grants superior balance and acrobatic skill. |
| Quick Block Buckler | Magic Armor | 36,155 | Once per round as an immediate action, this +3 arrow deflection buckler can be used to block an incoming melee attack. |
| Quick Runner’s Shirt | Magic Item | 1,000 | Extra move action 1/day |
| Quick-Change Mask | Magic Item | 650 | Remove as a move action to disguise self, or switch vigilante identity |
| Quick-Change Outfit | Item | Reversible clothes: change outfits in a full-round action | |
| Quickchange Cloak | Magic Item | 1,500 | Store and reapply a mundane disguise |
| Quicken Metamagic Rod | Magic Item | 35,000 | The wielder can cast up to three spells per day that are quickened as though using the Quicken Spell feat. |
| Quickfingers Gloves | Magic Item | 2,500 | Sleight of Hand as a move action at –10 |
| Quicksilver Blood | Magic Item | 62,000 | Stabilize automatically; immune to bleed and blood drain |
| Quilted cloth | Armor/Shield | 100 | This enhanced form of padded armor has internal layers specifically designed to trap arrows, bolts, darts, shuriken… |
| Racing Broom of Flying | Magic Item | 30,000 | Broom of flying with bursts of speed |
| Raft | Item | Log raft with oars | |
| Rager’s aid | Item | 25 | Ignore fatigue for 6 rounds, then exhausted |
| Rainbow Lenses | Magic Item | 21,000 | Color spray, hypnotic pattern, rainbow pattern 1/day |
| Rake’s Friend | Item | 120 | With alchemical burn, gain 1 grit or panache point |
| Ranger’s kit | Item | 9 | This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail… |
| Ranseur | Weapon | 10 | Similar in appearance to a trident, a ranseur has a single spear at its tip, flanked by a pair of short, curving blades. |
| Rapier | Weapon | 20 | You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls… |
| Rapier of Battlefield Movement | Magic Weapon | 30,320 | This +2 rapier has elegant lines and a stylish basket hilt. |
| Rapier of Puncturing | Magic Weapon | 50,320 | Three times per day, this +2 wounding rapier allows the wielder to make a touch attack with the weapon that deals 1d6… |
| Rat | Item | 0.01 | These Tiny rodents live everywhere and eat nearly anything. |
| Rations, trail (per day) | Item | 0.5 | The listed price is for a day’s worth of food. |
| Raucous Canard | Magic Item | 100 | Winged parchment that shouts a 25-word message for 10 minutes |
| Razored | Weapon | 3 | This metal wedge has a prickly edge on one of its sides. |
| Razored Ropes (Gorum) | Magic Item | 8,301 | +1 chain lasso that hurts escapees |
| Reach Metamagic Rod | Magic Item | 3,000 | Three spells per day with one step more range |
| Reagent paper | Item | 1 | +2 alchemical on Craft (alchemy) or Spellcraft to identify liquids |
| Rechargeable Cube of Force | Magic Item | 70,000 | Cube of force recharged by casting wall of force into it |
| Red Feather Fan | Magic Item | 5,000 | Counterspell darkness or light 1/day |
| Red Stalker Armor | Magic Armor | 3,035 | This dark red +1 leather armor is modeled after the armor worn by the Blood Watch guards in Ilizmagorti, the home city… |
| Reinforced scarf | Item | 10 | One side of this 8-foot-long scarf is reinforced with chain links and metal plates. |
| Remote Activation Cube | Magic Item | 70,000 | Cube of force switched on and off from afar with mage hand |
| Rending Claw Blade | Magic Item | 10,305 | +1 keen claw blades; rend with two claw hits |
| Repeating crossbow bolts (5) | Weapon | 1 | Bolts for a repeating crossbow are designed to fit the bolt case of a repeating crossbow. |
| Repeating hand crossbow | Weapon | 800 | This weapon functions identically to a repeating heavy crossbow, except its damage, critical, and range values are… |
| Repeating heavy crossbow | Weapon | 400 | The repeating heavy crossbow holds 5 repeating crossbow bolts. |
| Repeating light crossbow | Weapon | 250 | This weapon functions identically to a repeating heavy crossbow, except that its damage, critical, and range values are… |
| Replenishing Aquarium Ball | Magic Item | 500 | Aquarium ball that sustains its creature |
| Resplendent Robe of the Thespian | Magic Item | 75,000 | Glamered armor; bards gain SR 18 and +4 saves |
| Resplendent Uniform Coat | Magic Item | 7,000 | Cavaliers' tactician +1 use and 60 ft. range |
| Restful | Magic Armor | 4,500 | A suit of restful armor permits the wearer to reduce the amount of uninterrupted sleep or rest she needs from 8 hours… |
| Restless Lockpicks | Magic Item | 8,000 | Lockpicks that disarm on their own |
| Restoration Dust | Magic Item | 2,000 | Restores a corpse so it can be raised as if recently killed |
| Restorative Ointment | Magic Item | 4,000 | Neutralize poison, remove disease, or cure 1d8+5 (5 uses) |
| Revolver | Weapon | 4,000 | A revolver is a pistol with a revolving cylinder containing six chambers. |
| Rhino Hide | Magic Armor | 5,165 | This +2 hide armor is made from rhinoceros hide. |
| Rhoka sword | Weapon | 25 | This sword is used almost exclusively by the life-hating urdefhans (Bestiary 2 276). |
| Rhomphaia | Weapon | 15 | This Bronze Age weapon is an early polearm consisting of a long, single-edged blade attached to a sturdy staff… |
| Rice paper (sheet) | Item | 0.05 | This sheet of paper is made of rice, straw, or tree bark. |
| Ricochet Hammer | Magic Weapon | 20,301 | This +1 returning light hammer can strike multiple foes with a single throw. |
| Riding kit, common | Item | 16 | This kit includes a bit and bridle, a saddle, a saddle blanket, saddlebags, and 2 days’ worth of feed for a mount. |
| Riding kit, exotic mount | Item | 36 | This kit includes a bit and bridle, a saddle, a saddle blanket, saddlebags, and 2 days’ worth of feed for a mount. |
| Rifle | Weapon | 5,000 | This improvement on the musket features a grooved barrel that imparts a twisting, spiral motion to the bullet as it… |
| Rift-Born Sphere | Magic Item | Sphere of annihilation that tears a planar rift when gated | |
| Righteous Fist Amulet | Magic Item | 4,000 | Improved Unarmed Strike while smiting; nonlethal options |
| Rime Metamagic Rod | Magic Item | 3,000 | Three cold spells per day entangle |
| Ring Gates | Magic Item | 40,000 | Paired rings transfer 100 lbs. a day |
| Ring of Ancestral Blood Magic | Magic Item | 4,000 | Cast a bloodline bonus spell while bloodraging, 3/day |
| Ring of Animal Friendship | Magic Item | 10,800 | Charm animal on command |
| Ring of Arcane Mastery | Magic Item | 20,000 | Store 4 arcane pool points |
| Ring of Arcane Signets | Magic Item | 1,000 | Crystal forms a personal sigil; arcane mark |
| Ring of Blinking | Magic Item | 27,000 | On command, this ring makes the wearer blink, as the blink spell. |
| Ring of Chameleon Power | Magic Item | 12,700 | +10 Stealth as a free action; disguise self at will |
| Ring of Climbing | Magic Item | 2,500 | +5 Climb |
| Ring of Climbing, Improved | Magic Item | 10,000 | As a ring of climbing, except it grants a +10 competence bonus on its wearer’s Climb checks. |
| Ring of Clumsiness | Magic Item | Feather fall, but –4 Dex and 20% spell failure | |
| Ring of Continuation | Magic Item | 56,000 | Personal spells last 24 hours |
| Ring of Counterspells | Magic Item | 4,000 | Store a spell that is countered if cast on you |
| Ring of Craft Magic | Magic Item | 12,000 | Use Craft for Spellcraft; spend spells to boost Craft |
| Ring of Curing | Magic Item | 10,000 | Healing spells' level-based maximums +2 |
| Ring of Delayed Doom | Magic Item | 45,000 | Delay a failed save's effect by 1 minute (9 uses) |
| Ring of Djinni Calling | Magic Item | 125,000 | Call a djinni to serve 1 hour per day |
| Ring of Ectoplasmic Invigoration | Magic Item | 12,000 | Absorb your eidolon for temporary hp and restoration |
| Ring of Elemental Command | Magic Item | 200,000 | Command elementals of one element; elemental spells and resistance |
| Ring of Eloquence | Magic Item | 3,500 | Fine etchings spell out the alphabets of four languages around the inside of this finely crafted silver band. The wearer gains |
| Ring of Energy Resistance, Greater | Magic Item | 44,000 | Resist 30 against one energy type |
| Ring of Energy Resistance, Major | Magic Item | 28,000 | Resist 20 against one energy type |
| Ring of Energy Resistance, Minor | Magic Item | 12,000 | Resist 10 against one energy type |
| Ring of Energy Shroud | Magic Item | 19,500 | Energy resistance; 1/day negate an energy attack |
| Ring of Evasion | Magic Item | 25,000 | Evasion |
| Ring of Feather Falling | Magic Item | 2,200 | Feather fall when you fall more than 5 ft. |
| Ring of Ferocious Action | Magic Item | 3,000 | Ignore staggered (5 charges/day) |
| Ring of Foe Focus | Magic Item | 10,000 | +2 AC and saves vs. one chosen foe |
| Ring of Force Shield | Magic Item | 8,500 | Force shield acting as a heavy shield (+2 AC) with no penalties |
| Ring of Forcefangs | Magic Item | 8,000 | Negates force spells to gain charges; fires force missiles |
| Ring of Freedom of Movement | Magic Item | 40,000 | This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell. |
| Ring of Friend Shield | Magic Item | 50,000 | Shield other with the wearer of the paired ring |
| Ring of Grit Mastery | Magic Item | 6,840 | Store 2 grit points |
| Ring of Inner Fortitude | Magic Item | 18,000 | Reduce ability damage and penalties |
| Ring of Invisibility | Magic Item | 20,000 | By activating this simple silver ring, the wearer can benefit from invisibility, as the spell. |
| Ring of Jumping | Magic Item | 2,500 | +5 Acrobatics to jump |
| Ring of Jumping, Improved | Magic Item | 10,000 | As a ring of jumping, except it grants a +10 competence bonus on its wearer’s Acrobatics checks made to make high or long jumps. |
| Ring of Ki Mastery | Magic Item | 10,000 | Store 2 ki points for bonuses |
| Ring of Lifebleed | Magic Item | Cursed: +1d4 damage from every weapon hit | |
| Ring of Lingering Blood Magic | Magic Item | 2,000 | Spend bloodrage rounds to extend beneficial spells |
| Ring of Maniacal Devices | Magic Item | 5,000 | +5 Craft (traps) and Disable Device, usable untrained |
| Ring of Mind Shielding | Magic Item | 8,000 | Immune to detect thoughts, discern lies, and alignment detection |
| Ring of Natural Attunement (Drake) | Magic Item | 12,880 | Summon drakes with summon nature's ally |
| Ring of Natural Attunement (Kami) | Magic Item | 7,800 | Summon kami with summon nature's ally |
| Ring of Natural Attunement (Leshy) | Magic Item | 2,800 | Summon leshies with summon nature's ally |
| Ring of Powerful Blood Magic | Magic Item | 3,000 | +1 DC of spells cast while bloodraging, 3/day |
| Ring of Protection +1 | Magic Item | 2,000 | This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. |
| Ring of Protection +2 | Magic Item | 8,000 | This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. |
| Ring of Protection +3 | Magic Item | 18,000 | This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. |
| Ring of Protection +4 | Magic Item | 32,000 | This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. |
| Ring of Protection +5 | Magic Item | 50,000 | This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. |
| Ring of Rat Fangs | Magic Item | 5,000 | Bite attack 1d4 |
| Ring of Regeneration | Magic Item | 90,000 | Heal 1 hp per round; immune to bleed; regrow limbs |
| Ring of Resilience | Magic Item | 15,000 | Regaining grit or panache grants a new save vs. a condition |
| Ring of Retreat | Magic Item | 12,000 | Word of recall to an elf gate 1/week |
| Ring of Retribution | Magic Item | 15,000 | Once per day, explode for 10d6 fire in 30 ft. |
| Ring of Return | Magic Item | 33,600 | Teleport to linked squares within 100 ft. (3/day) |
| Ring of Revelation, Greater | Magic Item | 16,000 | Oracle gains a revelation of up to 11th level from their mystery |
| Ring of Revelation, Lesser | Magic Item | 10,000 | Oracle gains a 1st–6th-level revelation of their mystery |
| Ring of Revelation, Superior | Magic Item | 24,000 | Oracle gains any revelation of their mystery |
| Ring of Sacred Mistletoe | Magic Item | 6,000 | +2 Handle Animal, Knowledge (nature), wild empathy; better woodland stride |
| Ring of Shooting Stars | Magic Item | 50,000 | Dancing lights, light, ball lightning, shooting stars at night |
| Ring of Spell Devouring | Magic Item | Cursed: 25% arcane spell failure | |
| Ring of Spell Knowledge | Magic Item | 1,500 | Learn an extra spell (spontaneous arcane casters) |
| Ring of Spell Storing | Magic Item | 50,000 | As the minor ring of spell storing, except it holds up to 5 levels of spells. |
| Ring of Spell Storing, Major | Magic Item | 200,000 | As the minor ring of spell storing, except it holds up to 10 levels of spells. |
| Ring of Spell Storing, Minor | Magic Item | 18,000 | Store up to three levels of spells to cast |
| Ring of Spell Turning | Magic Item | 100,000 | Spell turning (9 levels) 3/day |
| Ring of Strength Sapping | Magic Item | 8,000 | Unarmed hit deals 1d4 Str damage and boosts your Str, 1/day |
| Ring of Summoning Affinity (Aeon) | Magic Item | 7,800 | Summon aeons; summon a paracletus 1/day |
| Ring of Summoning Affinity (Agathion) | Magic Item | 7,700 | Summon agathions; summon a silvanshee 1/day |
| Ring of Summoning Affinity (Angel) | Magic Item | 7,200 | Summon angels; summon a cassisian 1/day |
| Ring of Summoning Affinity (Archon) | Magic Item | 7,000 | Summon archons; summon a harbinger archon 1/day |
| Ring of Summoning Affinity (Asura) | Magic Item | 7,600 | Summon asuras; summon a tripurasura 1/day |
| Ring of Summoning Affinity (Daemon) | Magic Item | 10,600 | Summon daemons; summon a cacodaemon 1/day |
| Ring of Summoning Affinity (Div) | Magic Item | 9,100 | Summon divs; summon a doru 1/day |
| Ring of Summoning Affinity (Inevitable) | Magic Item | 8,100 | Summon inevitables; summon an arbiter 1/day |
| Ring of Summoning Affinity (Kyton) | Magic Item | 7,300 | Summon kytons; summon an augur 1/day |
| Ring of Summoning Affinity (Protean) | Magic Item | 7,200 | Summon proteans; summon a voidworm 1/day |
| Ring of Summoning Affinity (Psychopomp) | Magic Item | 7,600 | Summon psychopomps; summon a nosoi 1/day |
| Ring of Summoning Affinity (Qlippoth) | Magic Item | 8,600 | Summon qlippoths; summon a cythnigot 1/day |
| Ring of Sustenance | Magic Item | 2,500 | No need to eat or drink; full rest in 2 hours |
| Ring of Swarming Stabs | Magic Item | 6,000 | +1d6 damage when flanking, 2/day |
| Ring of Swimming | Magic Item | 2,500 | +5 Swim |
| Ring of Swimming, Improved | Magic Item | 10,000 | As a ring of swimming, except it grants a +10 competence bonus on its wearer’s Swim checks. |
| Ring of Tactical Precision | Magic Item | 11,000 | +5 Profession (soldier); teamwork and aid bonuses +1; store a teamwork feat |
| Ring of Telekinesis | Magic Item | 75,000 | This ring allows the caster to use the spell telekinesis on command. |
| Ring of Terrible Cost | Magic Item | 20,000 | Sacrifice hp to charge a profane bonus |
| Ring of the Drake (Flame) | Magic Item | 6,000 | Fire resistance 5 (more with level); fire breath later |
| Ring of the Drake (Forest) | Magic Item | 6,000 | Acid resistance 5 (more with level); water breathing later |
| Ring of the Drake (Frost) | Magic Item | 6,000 | Cold resistance 5 (more with level); see in snow later |
| Ring of the Drake (Sea) | Magic Item | 6,000 | Electricity resistance 5 (more with level); water breathing later |
| Ring of the Earthlord | Magic Item | 4,800 | Meld into stone 1/day; earth powers with level |
| Ring of the Ecclesiarch | Magic Item | 28,500 | +5 Diplomacy and Knowledge (religion); arcane mark; Leadership bonus |
| Ring of the Grasping Grave | Magic Item | 2,000 | Touch cuts undead off from negative energy |
| Ring of the Ram | Magic Item | 8,600 | Ram force: 1d6 to 3d6 damage and bull rush (charges) |
| Ring of the Sea Strider | Magic Item | 14,000 | Swim speed 30 ft.; dimension door through water 1/day |
| Ring of the Shadow Victim | Magic Item | 101,000 | 1/day, take the form of a recently dead humanoid of 7 HD or less |
| Ring of the Sophisticate | Magic Item | 11,000 | +4 Sense Motive and Knowledge (local); locate creature or object 1/day |
| Ring of the Trickster | Magic Item | 1,080 | Mirror image 1/day; prestidigitation and more with level |
| Ring of the Troglodyte | Magic Item | 12,000 | Stench aura sickens nearby creatures (Fort negates), 2/day |
| Ring of Three Wishes | Magic Item | 120,000 | Three wishes |
| Ring of Transposition | Magic Item | 10,800 | Swap places with the wearer of a bonded ring 1/day |
| Ring of Truth | Magic Item | Cursed: can't tell a deliberate lie | |
| Ring of Vengeful Blood Magic | Magic Item | 5,400 | Cast a spell as an attack of opportunity while bloodraging, 3/day |
| Ring of Water Walking | Magic Item | 15,000 | Constant water walk |
| Ring of Wizardry I | Magic Item | 20,000 | Doubles arcane 1st-level spells per day |
| Ring of Wizardry II | Magic Item | 40,000 | Doubles arcane 2nd-level spells per day |
| Ring of Wizardry III | Magic Item | 70,000 | Doubles arcane 3rd-level spells per day |
| Ring of Wizardry IV | Magic Item | 100,000 | Doubles arcane 4th-level spells per day |
| Ring of X-Ray Vision | Magic Item | 25,000 | See through solid matter 20 ft. |
| Rings of Bondage | Magic Item | 18,200 | Paired master and servant rings: +6 Sense Motive, sense location, commands |
| Rings of Bondage, Greater | Magic Item | 42,000 | Rings of bondage whose commands act as geas/quest (DC 16 Will) |
| Riot Pipes | Magic Item | Cursed: listeners in cities fly into murderous rage | |
| Road or Gate Toll | Item | 0.01 | Fee to use a road, gate or bridge |
| Roar cord | Item | 15 | Within 60 ft.: –2 sound Perception, –1 saves against fear |
| Robe of Arcane Heritage | Magic Item | 16,000 | +4 sorcerer level for bloodline powers |
| Robe of Blending | Magic Item | 8,400 | Alter self into a humanoid 1/day and speak its language |
| Robe of Bones | Magic Item | 2,400 | Detach figures that become undead servants |
| Robe of Components | Magic Item | 5,000 | Provides spell components up to 50 gp a day |
| Robe of Eyes | Magic Item | 120,000 | See all around; darkvision 120 ft.; see invisible; +10 Perception |
| Robe of Gates | Magic Item | 64,000 | Summon the maximum number of creatures 3/day |
| Robe of Infinite Twine | Magic Item | 1,000 | Draw endless twine or rope |
| Robe of Needles | Magic Item | 1,000 | Throw needles that deal 1 damage and 1 bleed |
| Robe of Powerlessness | Magic Item | Cursed: –10 Str and a mental ability | |
| Robe of Scintillating Colors | Magic Item | 27,000 | Dazzling colors daze nearby creatures and conceal you |
| Robe of Stars | Magic Item | 58,000 | Astral travel; +1 luck on saves; +5 shuriken stars |
| Robe of the Archmagi | Magic Item | 75,000 | +5 armor, SR 18, +4 saves, +2 vs. SR, for matching alignment |
| Robe of the Faerie Queen | Magic Item | 4,800 | +4 social skills vs. fey; faerie fire |
| Robe of Useful Items | Magic Item | 7,000 | Detach patches that become useful items |
| Robe of Vermin | Magic Item | Cursed: biting insects ruin concentration | |
| Robes of Arcane Heritage | Magic Item | 16,000 | +4 sorcerer level for bloodline powers |
| Rod of Abrupt Hexes | Magic Item | 75,500 | Hex as a swift action, 3/day |
| Rod of Absorption | Magic Item | 50,000 | Absorb targeted spells and use the energy to cast |
| Rod of Alertness | Magic Item | 85,000 | +1 light mace; +1 initiative; detections; alarm |
| Rod of Arson | Magic Item | Cursed: fire enters your body instead of going out | |
| Rod of Balance | Magic Item | 15,000 | Extended rod aids balance and acrobatics |
| Rod of Beguiling | Magic Item | 18,000 | +5 Bluff and Sleight of Hand; fascinate and suggestion at +5 levels |
| Rod of Cancellation | Magic Item | 11,000 | Touch drains a magic item's properties (Will negates) |
| Rod of Dwarven Might | Magic Item | 80,000 | Dwarven racial bonuses +1; rod of lordly might forms |
| Rod of Enemy Detection | Magic Item | 23,500 | Points toward hostile creatures within 60 ft. |
| Rod of Escape | Magic Item | 15,000 | +5 CMD vs. grapple; can't be pinned; +5 Escape Artist |
| Rod of Flailing | Magic Item | 50,000 | +3/+3 dire flail; 1/day +4 AC and saves |
| Rod of Flame Extinguishing | Magic Item | 15,000 | Extinguish fires, magical ones with charges |
| Rod of Foiled Magic | Magic Item | Cursed: spells at –2 caster level | |
| Rod of Grasping Hexes | Magic Item | 11,000 | Double a hex's range, 3/day |
| Rod of Ice | Magic Item | 8,500 | Touch for 1d4 cold; ice cone as grease 1/day |
| Rod of Interminable Hexes | Magic Item | 11,000 | Double a hex's duration, 3/day |
| Rod of Lordly Might | Magic Item | 70,000 | Many weapon forms, spell-like abilities, and tools |
| Rod of Metal and Mineral Detection | Magic Item | 10,500 | Detect metals and minerals within 30 ft. |
| Rod of Mind Mastery | Magic Item | 67,000 | Nondetection; detect thoughts 3/day; discern a lie 1/day |
| Rod of Negation | Magic Item | 37,000 | Ray dispels magic items' functions |
| Rod of Nettles | Magic Item | 18,000 | +1 light mace touch deals 1d3 Dex and sickens |
| Rod of Potent Hexes | Magic Item | 54,000 | Double a hex's damage or healing, 3/day |
| Rod of Ruin | Magic Item | 16,000 | Break nonmagical objects 3/day |
| Rod of Rulership | Magic Item | 60,000 | Rule up to 300 HD of creatures within 120 ft. |
| Rod of Security | Magic Item | 61,000 | Pocket paradise for up to 200 creatures |
| Rod of Shadows | Magic Item | 64,305 | +2 light mace; see in darkness; deeper darkness 3/day |
| Rod of Splendor | Magic Item | 25,000 | +4 Cha; fine clothes and a pavilion |
| Rod of Steadfast Resolve | Magic Item | 38,305 | +2 light mace; allies +2 vs. fear and emotion |
| Rod of the Aboleth | Magic Item | 29,000 | +1 corrosive light mace; aboleth slime and powers |
| Rod of the Deadlord | Magic Item | 16,005 | +1 conductive light mace that changes form; command undead |
| Rod of the Python | Magic Item | 13,000 | +1/+1 quarterstaff; becomes a constrictor snake |
| Rod of the River Serpent | Magic Item | 20,000 | +1 heavy mace; darkvision; hypnotic pattern (for the chaotic) |
| Rod of the Uraeus | Magic Item | 12,400 | +1 light mace; resistance and poison powers (for the lawful) |
| Rod of the Viper | Magic Item | 19,000 | +2 heavy mace; 1/day poisonous strikes (1d3 Con) |
| Rod of the Wayang | Magic Item | 12,000 | +1 DC of shadow spells; react to energy as undead 1/day |
| Rod of Thunder and Lightning | Magic Item | 33,000 | +2 light mace; thunder stuns, lightning strikes |
| Rod of Thunderous Force | Magic Item | 5,400 | 20-ft. burst knocks prone and deafens (Fort negates) 1/day |
| Rod of Voracious Hexes | Magic Item | 32,500 | Hex a second target within 30 ft., 3/day |
| Rod of Withering | Magic Item | 25,000 | +1 light mace touch deals 1d4 Str and Con (Fort negates) |
| Rod of Wonder | Magic Item | 12,000 | Random weird effects each use |
| Rod That Should Not Be (Greater) | Magic Item | 40,000 | Intelligent tentacle rod that attacks creatures within reach |
| Rod That Should Not Be (Lesser) | Magic Item | 12,000 | |
| Rogue’s kit | Item | 50 | This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an… |
| Rope (50 ft.) | Item | 1 | This 50-foot length of hemp rope has 2 hit points and can be burst with a DC 23 Strength check. |
| Rope dart | Weapon | 1 | This deceptively complex weapon appears to be nothing more than a 12-foot rope attached to a 6-inch-long, conical metal… |
| Rope gauntlet | Weapon | 0.2 | By wrapping your hands and forearms in thin but tough hemp ropes and then soaking the makeshift gloves in water for… |
| Rope of Climbing | Magic Item | 3,000 | 60-ft. rope that moves and fastens on command |
| Rope of Entanglement | Magic Item | 21,000 | Rope that entangles a target on command |
| Rope of Knots | Magic Item | 6,000 | Rope of climbing that ties itself into bridges and nets |
| Rope, hemp (50 ft.) | Item | 1 | This 50-foot length of hemp rope has 2 hit points and can be burst with a DC 23 Strength check. |
| Rope, silk (50 ft.) | Item | 10 | This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check. |
| Rope, spider’s silk (50 ft.) | Item | 100 | This 50-foot length of rope is woven of strands of silk from monstrous spiders. |
| Roperunner | Item | 50 | Slide down a taut rope at 60 ft. per round, one hand free |
| Rose Knight’s Blade | Magic Item | 28,015 | Mithral sword of the Scarlet Rose |
| Rosemary | Item | 1 | |
| Rosewood armor | Armor/Shield | 50 | This suit of leather armor is wrapped in special rose vines. |
| Rostland Edge | Magic Item | 21,820 | +2 countering impervious Aldori dueling sword |
| Rounders gear | Item | 0.1 | Players of this game divide into teams and alternate hitting a small, leather-encased ball with a wooden bat. |
| Rowboat | Item | 50 | 8–12 ft. boat for two or three; 1-1/2 mph |
| Royal outfit | Item | 200 | Royal clothes are ostentatious, with gems, gold, silk, and fur in abundance. |
| Rubble Gloves | Magic Item | 8,000 | Create rubble difficult terrain (20 squares/day) |
| Ruby Circlet | Magic Item | 94,000 | +6 Wis; circlet of persuasion |
| Rumboozle (cup) | Item | 0.1 | A potent drink featuring rum, wine, ale, eggs, sugar, and spices, rumboozle is served warm in finer taverns. |
| Runes of the Crone’s Coven | Magic Item | 16,000 | Spell kenning casts witch spells |
| Runes of the Old Faith | Magic Item | 16,000 | Spell kenning casts druid spells 1/day |
| Runescarred Dragonship | Magic Item | Artifact: crewless, fast longship that binds souls | |
| Runestone of Power | Magic Item | 2,000 | Spontaneous casters cast a spell without using a slot 1/day |
| Rusting powder | Item | 60 | This flaky brown powder derived from rust monster fluids causes iron and similar metals to corrode and fall apart. |
| Saboteur’s Goggles | Magic Item | 16,000 | Murderous command by gaze 3/day |
| Sack | Item | 0.1 | This heavy canvas sack, useful for carrying adventuring gear and other supplies, holds about 4 cubic feet. |
| Sack (empty) | Item | 0.1 | This heavy canvas sack, useful for carrying adventuring gear and other supplies, holds about 4 cubic feet. |
| Sacred | Magic Weapon | A sacred weapon is filled with divine energy, and acts as a holy symbol. | |
| Sacred Avenger | Magic Weapon | 4,800 | This masterwork cold iron longsword becomes a +1 cold iron longsword in the hands of a paladin. 8th Level: The sacred… |
| Saffron | Item | 2 | |
| Sai | Weapon | 1 | A sai is a metal spike flanked by a pair of prongs used to trap an enemy’s weapon. |
| Sailing Ship | Item | 10,000 | 75–90 ft. sailing ship, crew 20; 150 tons; 2 mph |
| Salt | Item | 5 | |
| Salve of Slipperiness | Magic Item | 1,000 | +20 Escape Artist and to escape grapples; +10 CMD vs. grapple |
| Samsaran life wheel | Item | 25 | Samsaran meditation aid for Knowledge (history) about past lives |
| Sandals of Quick Reaction | Magic Item | 4,000 | Standard and move action in the surprise round |
| Sandals of the Lightest Step | Magic Item | 5,000 | Walk on air after moving 10 ft. |
| Sansetsukon | Weapon | 8 | Also called a three-section staff, this weapon is divided into three 2-foot-long segments chained together, allowing… |
| Sap | Weapon | 1 | This weapon consists of a soft wrapping around a hard, dense core, typically a leather sheath around a lead rod. |
| Sapling Rod | Magic Item | 16,650 | +5 Survival; woodland stride for allies within 20 ft. |
| Sash of Flowing Water | Magic Item | 25,000 | Deflect melee attacks with an unarmed strike roll |
| Sash of the War Champion | Magic Item | 4,000 | +4 fighter level for armor training and bravery |
| Saw | Item | 0.04 | Saws can take many different shapes, from small carpentry saws to the long, two-handled saws used by lumberjacks. |
| Sawback sword | Item | This is a modification to any light or heavy blade rather than a unique weapon type. | |
| Sawtooth sabre | Weapon | 35 | The signature weapon of certain assassin cults, the sawtooth sabre is a cruelly efficient weapon. |
| Scabbard of Honing | Magic Item | 500 | Sheathing a blade sharpens it |
| Scabbard of Keen Edges | Magic Item | 16,000 | Keen edge on a sheathed blade 3/day |
| Scabbard of Many Blades | Magic Item | 5,000 | Holds up to four two-handed or eight one-handed weapons |
| Scabbard of Stanching | Magic Item | 5,000 | Stops bleed damage automatically |
| Scabbard of Vigor | Magic Item | 1,800 | Drawn weapon gains up to +4 enhancement briefly, 1/day |
| Scale mail | Armor/Shield | 50 | Scale mail is made up of dozens of small, overlapping metal plates. |
| Scarab Breastplate | Magic Armor | 32,350 | This +3 breastplate is crafted from the carapace of a giant scarab beetle, enchanted to be as hard and reflective as… |
| Scarab of Death | Magic Item | Cursed: burrows to the wearer's heart and kills (DC 25 Reflex to tear it away) | |
| Scarab of Khepri | Magic Item | 7,800 | Speak with vermin; summon a beetle swarm |
| Scarab of Protection | Magic Item | 38,000 | Spell resistance 20; absorbs 12 death or drain attacks |
| Scarsalve | Item | 10 | Hides scars for 1 day (loses scar benefits) |
| Scattershot Bracers | Magic Item | Cursed: –2 on ranged attacks; looks like bracers of archery | |
| Scavenger beetle colony | Item | 3 | Beetles that strip a corpse to bones in 1d4 days |
| Scavenger’s Stone | Magic Item | 2,000 | Repair 1d6 damage to objects or constructs |
| Scent cloak | Item | 20 | This collection of coarsely ground spices, seeds, musk, and alchemical reagents are meant to be rubbed into your skin… |
| Scentbane incense | Item | 80 | Smoke that blocks scent; scent users must beat Stealth with Perception |
| Scepter of Heaven | Magic Item | 74,000 | +1 evil outsider bane morningstar; holy powers |
| Scholar’s outfit | Item | 5 | Perfect for a scholar, this outfit includes a robe, a belt, a cap, soft shoes, and possibly a cloak. |
| Scholar’s Ring | Magic Item | 8,700 | Comprehend languages; +5 Knowledge (history); legend lore every 5 days |
| School of Eyes | Magic Item | 5,000 | Drink to release eye-fish scouts (prying eyes) |
| Scimitar | Weapon | 15 | This curved sword is shorter than a longsword and longer than a shortsword. |
| Scimitar of the Spellthief | Magic Weapon | 75,815 | This curved blade of golden metal, a +1 keen heartseeking spellstealing scimitar, is the bane of spellcasters. |
| Scizore | Weapon | 20 | The scizore is a hardened tube that fits over the forearm, ending in a semicircular blade used for devastating bladed… |
| Scorpion whip | Weapon | 5 | This whip has a series of razor-sharp blades and fangs inset along its tip. |
| Screaming Bolt | Magic Weapon | 267 | These +2 bolts scream when fired, forcing all enemies of the wielder within 20 feet of the path of the bolt to succeed… |
| Scribe | Item | Takes dictation or copies documents (not magical writing) | |
| Scrivener’s kit | Item | 2 | This soft leather case contains a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for… |
| Scroll Belt | Item | 0.30000000000000004 | Belt with a hidden scroll spell on its inside |
| Scroll box | Item | 5 | This wooden box easily holds 10 scrolls and has small clips or bookmarks for easier indexing. |
| Scroll case | Item | 1 | A leather or wooden scroll case easily holds four scrolls; you can cram more inside, but retrieving any of them becomes… |
| Scythe | Weapon | 18 | This weapon consists of a long wooden shaft with protruding handles and a sharp curved blade set at a right angle. |
| Sea Tyrant’s Patch | Magic Item | 70,000 | Touch of the sea and water breathing; mass charm monster 1/day |
| Sea-knife | Weapon | 8 | A sea-knife is a long-handled weapon with a short blade. |
| Seafoam Shawl | Magic Item | 6,000 | This shawl of delicate lace grants the benefits of the fins to feet spell (see below) once per day. |
| Seal Pelt | Item | 5 | |
| Sealing wax | Item | 1 | This stick of red wax is used to seal envelopes, often using an impression from a signet ring as proof they were sent… |
| Sealord wine (bottle) | Item | 15 | These red and white wines grown in certain coastal vineyards have a sweet–tart flavor valued by nobles in many lands. |
| Searing Arrow | Magic Weapon | 1,516 | This +1 flaming arrow continues to burn its target each round, dealing 1d6 fire damage on the attacker’s turn for the… |
| Security Belt | Magic Item | 12,500 | +5 vs. theft and searches; shrink an item |
| Seducer’s Bane | Magic Item | 9,900 | +5 Sense Motive and Will vs. enchantments |
| Seeker’s Sight | Magic Item | 12,000 | Firearm sight to locate or shoot invisible creatures |
| Seer’s Tea | Magic Item | 550 | Read tea leaves for an augury |
| Selective Metamagic Rod | Magic Item | 3,000 | Three spells per day exclude up to four creatures |
| Sensing | Magic Armor | Sensing armor compensates when its wearer has been blinded, is in total darkness (if the wearer doesn’t have darkvision… | |
| Sentry mannequin | Item | 30 | After 5 minutes of assembly and coverage with the included loose hood and baggy clothing, this wooden frame looks like… |
| Sentry Seeds | Item | 7 | Scattered beads pop when stepped on, warning of intruders |
| Serpent Belt | Magic Item | 9,000 | +4 vs. poison; +2 Escape Artist; becomes a snake 1/day |
| Serpent Belt, Greater | Magic Item | 20,000 | +2 Str and Dex; better snake with templates |
| Serpent’s Band | Magic Item | 9,000 | +2 vs. emotion and fear; Draconic; talk with reptiles |
| Serpent’s Fang | Magic Weapon | 10,302 | The brass hilt of this curved +1 dagger resembles a snake coiled around a bone. |
| Seven-branched sword | Weapon | 50 | This unusual sword has a straight 2-foot-long blade with six shorter L-shaped blades protruding from it, three on each… |
| Sewing needle | Item | 0.5 | This needle allows you to stitch together cloth, canvas, or thin leather. |
| Sextant | Item | 500 | A sextant is used to determine your latitude. |
| Shackles of Compliance | Magic Item | 3,280 | Shackled creature is easier to intimidate |
| Shackles of Durance Vile | Magic Item | 16,200 | Dominate the shackled humanoid |
| Shadow Falconer’s Glove | Magic Item | 8,000 | Shadow falcon disarms or steals 1/day |
| Shadow Hand Smoke Pellet | Magic Item | 800 | Smoke pellet whose smoky hands grapple creatures in a 10-ft. cube |
| Shadow stencil set | Item | 30 | |
| Shadow Well | Magic Item | 82,000 | Well of many worlds opening only onto the Shadow Plane |
| Shadowcloy flask | Item | 25 | |
| Shadowform Belt | Magic Item | 110,000 | +6 Dex; become incorporeal |
| Shaman’s kit | Item | 15 | Shaman's starting gear |
| Shang gou | Weapon | 6 | Forged in pairs, these solid metal blades end in curved hooks, while the hand guards are hammered into outward-facing… |
| Shark Tooth Amulet | Magic Item | 9,000 | Fight underwater without penalties |
| Shatterspike | Magic Weapon | 4,315 | This intimidating weapon appears to be a longsword with multiple hooks, barbs, and serrations along the blade… |
| Shaving kit | Item | 1.5 | A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last… |
| Shawl of Life-Keeping | Magic Item | 1,000 | Store 10 hp that heal you when you drop below 0 |
| Shawl of the Crone | Magic Item | 16,000 | Appear as an elderly woman with no aging penalties |
| Sheath of Bladestealth | Magic Item | 5,000 | Sheathed weapon is invisible; +5 Sleight of Hand |
| Sheep | Item | 2 | These livestock animals are kept for their fur, meat, and hide, and can be found in virtually any civilized settlement. |
| Shelana the Mother Deck | Magic Item | Intelligent deck of many things whose cards hit twice as hard | |
| Sheriff’s whistle | Item | 1 | Whistle heard 1,000 ft. away, but only by badgers, dogs and gnomes |
| Shield Cloak | Magic Item | 1,000 | Cloak hardens into a masterwork light shield |
| Shield of the Mage | Magic Item | 14,500 | Intelligent shield: no arcane spell failure; holds a scroll of a spell you know |
| Shield sconce | Item | 1 | This metal frame holds a torch and is designed to be strapped to the front of a light, heavy, or tower shield, allowing… |
| Shieldsplitter Lance | Magic Weapon | This +1 keen lance has the ability to penetrate and destroy shields. | |
| Shifter’s Headband | Magic Item | 4,500 | +2, +4, or +6 to one mental ability |
| Shifter’s Sorrow | Magic Weapon | 12,780 | This +1/+1 two-bladed sword has blades of alchemical silver. |
| Ship’s Boat | Item | 500 | Price of passage (per mile): 2 Cp. Ship’s boats are usually carried on the decks of larger ships to ferry passengers and cargo. |
| Shirt of Immolation | Magic Item | 8,000 | Burns grapplers for 1d6+10 fire |
| Shoanti bola | Weapon | 15 | The Shoanti often use special bolas carved from bones and weighted with stones. |
| Shocking Robe | Magic Item | 11,000 | Electricity resistance 5; +1 caster level for electricity; burst 1/day |
| Shoes of Lightning Leaping | Magic Item | 10,500 | Become lightning to move 50 ft. (6d6 in the path) 1/day |
| Shoes of the Firewalker | Magic Item | 21,000 | Fire resistance 10; walk on lava |
| Shortbow | Weapon | 30 | A shortbow is made up of one piece of wood about 3 feet in length. |
| Shortspear | Weapon | 1 | A shortspear is about 3 feet in length, making it a suitable thrown weapon. |
| Shortsword | Weapon | 10 | Short swords are some of the most common weapons found in any martial society, and thus designs are extremely varied… |
| Shory Acolyte’s Staff | Magic Item | 21,600 | Feather fall; shocking spells |
| Shotel | Weapon | 30 | The shotel is a downward-curving sword designed to reach over or around an opponent’s shield. |
| Shotgun | Weapon | 5,000 | This advanced version of the blunderbuss shoots in a 30-foot cone when firing pellets, and has a 20-foot range… |
| Shovel | Item | 0.02 | This tool lets you dig a pit at a rate of 2 cubic feet per minute. |
| Shovel or spade | Item | 2 | |
| Shovel, common | Item | 2 | This tool lets you dig a pit at a rate of 2 cubic feet per minute. |
| Shovel, folding | Item | 10 | This tool lets you dig a pit at a rate of 2 cubic feet per minute. |
| Shroud of Disintegration | Magic Item | 3,300 | Turns a wrapped body to dust once |
| Shuriken (5) | Weapon | 1 | A shuriken is a small piece of metal with sharpened edges, designed for throwing. |
| Siangham | Weapon | 3 | This weapon is a handheld shaft fitted with a pointed tip for stabbing foes. |
| Sibat | Weapon | 2 | This weapon is similar to a shortspear with a flexible rattan or bamboo shaft and an elaborately barbed head. |
| Sica | Weapon | 10 | This blade is a smaller, lighter version of the shotel. |
| Sickening Metamagic Rod | Magic Item | 9,000 | Three spells per day sicken |
| Sickle | Weapon | 6 | Originating as a farming tool used for reaping grain, this one-handed weapon has a blade with a strong curve that can… |
| Signal horn | Item | 1 | Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”… |
| Signal kite kit | Item | 5 | Kites for sending tengu signal messages |
| Signal whistle | Item | 0.8 | With a DC 5 Perform (wind instruments) check, you can use a whistle to signal the same sorts of situations as signal… |
| Signet ring | Item | 5 | This ring has an embossed design, typically a family crest or official icon. |
| Signifer Mask | Item | 75 | Wearer always counts as averting their gaze |
| Signifer’s Fist | Magic Item | 10,305 | +1 light mace; spend pool or fervor for a strong attack |
| Silencing | Magic Weapon | A silencing weapon makes no noise when drawn or when used to attack. | |
| Silent Metamagic Rod | Magic Item | 3,000 | The wielder can cast up to three spells per day without verbal components as though using the Silent Spell feat. |
| Silent Sentry Crossbow | Magic Weapon | 38,335 | Popular with assassins and vigilantes due to its ease of concealment and lack of need for ammunition, this durable +2… |
| Silent whistle | Item | 0.9 | Only animals and other creatures with keen hearing can hear this whistle. |
| Silk | Item | 10 | |
| Silk rope | Item | 10 | This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check. |
| Silken ceremonial | Armor/Shield | 30 | Used for ceremonial displays or occasionally worn (albeit with no additional benefit) over heavier armor, these robes… |
| Silver | Item | 5 | |
| Silver Smite Bracelet | Magic Item | 16,000 | +4 paladin level for smite evil |
| Silversheen | Magic Item | 250 | Weapon counts as silver for 1 hour |
| Singer’s Solution | Item | 120 | With alchemical burn, 4 more rounds of bardic performance or raging song |
| Singing Bell of Striking | Magic Item | 6,000 | Ki strikes count as cold iron or silver |
| Singing Sword | Magic Item | 165,315 | Intelligent +2 keen dancing longsword that never stops singing |
| Sipping Jacket | Magic Item | 5,000 | Absorb a potion to drink as a swift action |
| Sizzling Arrow | Magic Weapon | 1,516 | This +1 corrosive arrow continues to leak acid onto its target each round, dealing 1d6 acid damage on the attacker’s… |
| Skald’s kit | Item | 37 | Skald's starting gear |
| Skeleton key | Item | 85 | Many door locks have a similar design and thus can be unlocked by a similar key. |
| Skewering | Magic Weapon | This special ability can be placed only on light or one-handed piercing melee weapons. | |
| Skillet, common | Item | 0.8 | This 8-inch-diameter skillet has a long handle and feet so you can rest it on a fire or hot coals. |
| Skillet, mithral | Item | 1,001 | This 8-inch-diameter skillet has a long handle and feet so you can rest it on a fire or hot coals. |
| Skis | Item | 5 | Each ski is a flat piece of wood about 5–6 feet long for a Medium wearer, curled up slightly at the front end, with… |
| Skullcrusher Gauntlets | Magic Item | 15,302 | +1 gauntlets; 1/day knockout blow |
| Skullsoul | Magic Item | Artifact: a controllable demilich skull | |
| Slashing Cloak | Magic Item | 20,000 | Spin to attack all adjacent creatures (2d6) |
| Slayer’s kit | Item | 22 | Slayer's starting gear |
| Slayer’s Robe | Magic Item | 15,000 | +5 Stealth and hiding weapons; +1 saves (more for slayers) |
| Slaying Arrow | Magic Weapon | 2,282 | This +1 arrow is keyed to a particular type or subtype of creature. |
| Sledge | Item | 1 | This heavy, two-handed hammer is normally used in carpentry and other construction tasks, and is also useful for… |
| Sleep Arrow | Magic Weapon | 132 | This +1 arrow is painted white and has white fletching. |
| Sleeve holster | Item | 100 | Draw a concealed hand crossbow or coat pistol as a move action |
| Sleeves of Many Garments | Magic Item | 200 | Change your clothes into any outfit |
| Sleigh | Item | 50 | Horse-drawn sleigh for snow and ice |
| Sling | Weapon | A sling is little more than a leather cup attached to a pair of strings. | |
| Sling glove | Weapon | 5 | This curved, scooped-shaped, 2-foot-long wicker basket attaches to your wrist, allowing you to throw fist-sized stones… |
| Slippers of Cloudwalking | Magic Item | 4,400 | Air walk on fog and clouds 10 minutes a day |
| Slippers of Spider Climbing | Magic Item | 4,800 | Climb speed 20 ft. for 10 minutes per day |
| Slippers of the Triton | Magic Item | 56,000 | Breathe water; swim speed 30 ft. |
| Slithering | Magic Weapon | This special ability can be placed only on a melee weapon. | |
| Smelling salts | Item | 25 | These sharply scented gray crystals cause people inhaling them to regain consciousness. |
| Smoke pellet | Item | 25 | This small clay sphere contains two alchemical substances separated by a thin barrier. |
| Smoked goggles | Item | 10 | These spectacles have lenses made of smoked glass that help protect against creatures with gaze attacks. |
| Smokestick | Item | 20 | This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. |
| Smoldering Blood | Magic Item | 8,000 | Attackers with piercing or slashing weapons take 1d6 fire |
| Smuggler’s Collapsible Robe | Magic Item | 48,000 | Hide yourself inside the robe, which looks like discarded clothes |
| Snag net | Weapon | 30 | This short, wide net is covered in barbed loops and slipknots. |
| Snakeskin Tunic | Magic Item | 8,000 | +1 armor; +2 Dex; +2 vs. poison |
| Snapleaf | Magic Item | 750 | Immediate action: feather fall and invisibility |
| Sneaky | Magic Weapon | 5,000 | This special ability can be placed only on a melee weapon. |
| Sneezing powder | Item | 60 | This coarse yellowish-red powder is a splash weapon that causes uncontrollable sneezing for 1d4+1 rounds. |
| Sneezing powder (packet) | Item | 60 | This coarse yellowish-red powder is a splash weapon that causes uncontrollable sneezing for 1d4+1 rounds. |
| Sneezing powder (pouch) | Item | 60 | This coarse yellowish-red powder is a splash weapon that causes uncontrollable sneezing for 1d4+1 rounds. |
| Sniper Goggles | Magic Item | 20,000 | Ranged sneak attacks at any distance; +2 per die within 30 ft. |
| Sniper Goggles, Greater | Magic Item | 50,000 | Ranged sneak attacks at any distance, +2 per die |
| Snorkel, common | Item | 0.5 | This waterproof wooden tube has a curved end with a mouthpiece. |
| Snorkel, masterwork | Item | 5 | This waterproof wooden tube has a curved end with a mouthpiece. |
| Snowberry Fire Peppers | Magic Item | 600 | Fire resistance 10 for 1 hour |
| Snowshoes | Item | 5 | These high-tension nets of rope or sinew in wooden frames are lashed to the feet to spread your weight across the snow… |
| Snuffbox, bone or tortoise shell | Item | 25 | Small sealed box for snuff and powders |
| Snuffbox, ivory or precious metal | Item | 300 | |
| Snuffbox, tin or wood | Item | 5 | |
| Soap | Item | 0.01 | Most soap is made from animal fat and lye derived from ashes. |
| Soap (per lb.) | Item | 0.5 | Most soap is made from animal fat and lye derived from ashes. |
| Softpaw boots | Item | 25 | Catfolk: +1 Stealth and harder to track |
| Soldier’s uniform | Item | 1 | The exact details of this item varies from country to country, but typically includes sturdy boots, leather breeches or… |
| Solidsmoke Pipeweed | Magic Item | 1,000 | Shape pipe smoke into solid objects |
| Somnigrip | Item | 45 | Thrown paste: target must make DC 20 Str checks to burrow or earth glide |
| Soothe syrup | Item | 25 | This sweet and wholesome-tasting blue liquid creates a sense of warmth and comfort. |
| Soothsayer’s Raiment | Magic Armor | 10,300 | This +1 chainmail is attuned to a particular oracular mystery and contains a revelation associated with that mystery… |
| Sorcerer’s kit | Item | 8 | This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10)… |
| Sorcerer’s Robe | Magic Item | 5,000 | Add your 1st-level bloodline power to a spell |
| Soul Soap | Magic Item | 200 | New save vs. ongoing mind-affecting effects |
| Soul stimulant | Item | 300 | This soothing elixir was created to counter the energy-draining effects of vampires, wights, and similar horrible… |
| Soulbound Eye | Magic Item | 30,000 | Spy through a creature wearing the eye |
| Sovereign Glue | Magic Item | 2,400 | Permanently bonds two objects |
| Spark Staff | Magic Item | 12,650 | Shocking grasp and lightning bolt; recharges from electricity |
| Sparkle Smoke | Item | 25 | DC 15 Fort or –4 Perception (except toward light sources) |
| Sparkwake Starknife | Magic Weapon | 21,324 | A faint trail of sparks marks the passage of this +1 shock starknife whenever it is thrown. |
| Spear | Weapon | 2 | A spear is 5 feet in length and can be thrown. |
| Spear of the Huntmaster | Magic Weapon | 2,650 | This +1 spear of jet-black wood has a head of polished amber. |
| Spear-thrower | Item | 1 | This is little more than a handle with a cup, loop, or spur to hold the butt of a dart, javelin, or shortspear. |
| Spectacles of Thought-Seeing | Magic Item | 3,600 | +6 Sense Motive; see liars' thoughts; more with level |
| Spectacles of Understanding | Magic Item | 3,000 | Comprehend languages; +5 to spot forgeries |
| Spectral Shroud | Magic Item | 26,000 | See invisibility; incorporeal flight 1/day |
| Speech Resin | Item | 410 | 1d4 inspiration on Cha-based skills for 1 hour; roll Wis skills twice |
| Spell component pouch | Item | 5 | A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for… |
| Spell Dodging | Magic Armor | Spell dodging armor makes it more difficult for attacks from spells and spell-like abilities to hit its wearer, often… | |
| Spell Lattice | Magic Item | 1,000 | Spontaneous casters can cast the lattice's spell |
| Spell Ward Tower Shield | Magic Armor | 25,180 | This +2 spell resistance (13) tower shield grants a +4 resistance bonus on Reflex saving throws against spells and… |
| Spell-Sharing Collar | Magic Item | 7,500 | Share spells with a companion at a distance |
| Spellbook | Item | 15 | A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level… |
| Spellbook, compact (blank) | Item | 50 | Light 70-page spellbook |
| Spellbook, traveling (blank) | Item | 10 | A traveling spellbook is less cumbersome than a normal one, but holds fewer spells. |
| Spellbook, wizard’s (blank) | Item | 15 | A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level… |
| Spellcasting | Item | Cost to have a spellcaster cast a spell for you | |
| Spellguard Bracers | Magic Item | 5,000 | +2 to cast defensively; roll twice 3/day |
| Spellstrike Gloves | Magic Item | 8,000 | Deliver ranged magus spells with spellstrike 3/day |
| Spelunking kit | Item | 174 | This kit holds equipment for exploring underground, consisting of a lantern with 4 flasks of oil, a hammer and 8… |
| Sphere of Annihilation | Magic Item | Artifact: destroys all matter it touches | |
| Sphere of Bleeding Snowflakes | Magic Item | Sphere of annihilation from the Negative Energy Plane radiating deadly cold | |
| Spices | Item | Qadiran spices with medicinal effects | |
| Spider sac | Item | 30 | Thrown adhesive pouch for climbing or entangling |
| Spider’s Fang | Magic Weapon | 79,102 | This punching dagger’s blade is engraved with images of spider webs. |
| Spider’s silk rope (50 ft.) | Item | 100 | This 50-foot length of rope is woven of strands of silk from monstrous spiders. |
| Spiked | Weapon | 3 | This narrow spike tapers to a sharp point. |
| Spiked armor | Weapon | You can outfit your armor with spikes, which can deal damage in a grapple or as a separate attack. | |
| Spiked chain | Weapon | 25 | A spiked chain is about 4 feet in length and covered in wicked barbs. |
| Spiked gauntlet | Weapon | 5 | This is a gauntlet of thick leather or metal with blades or spikes protruding from above the knuckles, allowing the… |
| Spiked heavy shield | Weapon | Spiked shields are intimidating weapons, and can have a single protruding central spike, razored shield edges, or a… | |
| Spiked light shield | Weapon | You can bash with a spiked light shield instead of using it for defense. | |
| Spiked shield, heavy | Weapon | Spiked shields are intimidating weapons, and can have a single protruding central spike, razored shield edges, or a… | |
| Spiked shield, light | Weapon | You can bash with a spiked light shield instead of using it for defense. | |
| Spindle of Perfect Knowledge | Magic Item | Artifact ioun stone: +4 mental abilities; Knowledge ranks; tongues | |
| Spined Shield | Magic Armor | 5,580 | This +1 heavy steel shield is covered in spines. |
| Spiral Tiles (Pharasma) | Magic Item | 6,000 | Guidance 1/day; augury for Pharasma's faithful |
| Spirit Blade | Magic Weapon | 48,502 | This almost transparently thin weapon is often decorated with strange faces and swirling mist. |
| Spirit Caller | Magic Weapon | 25,302 | The spirit caller is a +1 ghost touch mere club carved of nephrite jade. |
| Spirit-hunting | Magic Weapon | A spirit-hunting weapon excels against enemies that have either the mystery or spirit class feature (but has no effect… | |
| Spiritualist Rings | Magic Item | 70,000 | Speak with dead and spectral hand 3/day; ghost touch weapons |
| Spiteful | Magic Armor | 7,000 | When a melee attack made by an enemy within the wearer’s melee reach would reduce the wearer to fewer than 0 hit… |
| Splint mail | Armor/Shield | 200 | Splint mail is made up of overlapping layers of metal strips attached to a backing of leather or sturdy fabric. |
| Spyglass | Item | 1,000 | Objects viewed through a spyglass are magnified to twice their size. |
| Staff of Abjuration | Magic Item | 82,000 | Dispel magic, resist energy, shield, dismissal, globe, repulsion |
| Staff of Accompaniment | Magic Item | 14,800 | +2 Perform; chord of shards, saving finale, allegro |
| Staff of Acid | Magic Item | 28,600 | Corrosive touch, acid arrow, acid fog |
| Staff of Aspects | Magic Item | 37,600 | +1/+1 quarterstaff; aspect of the bear, falcon, stag, wolf |
| Staff of Authority | Magic Item | 23,000 | +1/+1 quarterstaff; forced quiet, interrogation, oppressive boredom |
| Staff of Belittling | Magic Item | 20,000 | Reduce person, reduce animal, shrink item, mass reduce |
| Staff of Blessed Relief | Magic Item | 7,200 | Create water, stabilize, bless |
| Staff of Bolstering | Magic Item | 20,800 | Bear's endurance, bull's strength, cat's grace, greater magic weapon |
| Staff of Cackling Wrath | Magic Item | 23,600 | Blindness, charm, hold person, bestow curse, vampiric touch |
| Staff of Charming | Magic Item | 17,600 | Charm person and charm monster |
| Staff of Conjuration | Magic Item | 82,000 | Stinking cloud, summon swarm, cloudkill, summon monster VI |
| Staff of Courage | Magic Item | 19,200 | Bless, remove fear, prayer, remove paralysis |
| Staff of Curses | Magic Item | 43,500 | +1/+1 quarterstaff; blindness, ill omen, baleful polymorph, bestow curse |
| Staff of Dark Flame | Magic Item | 47,000 | +1 flaming quarterstaff; false life, scorching ray, fireball |
| Staff of Defense | Magic Item | 62,000 | Shield, shield of faith, shield other, shield of law |
| Staff of Divination | Magic Item | 82,000 | Locate object, tongues, locate creature, prying eyes, true seeing |
| Staff of Earth and Stone | Magic Item | 85,800 | Move earth and passwall |
| Staff of Eidolons | Magic Item | 14,400 | Eidolon healing, unfetter, evolution surge |
| Staff of Electricity | Magic Item | 31,900 | Shocking grasp, lightning bolt, chain lightning |
| Staff of Elemental Castigation | Magic Item | Staff of the magi that commands elementals | |
| Staff of Enchantment | Magic Item | 82,000 | Sleep, suggestion, hideous laughter, mind fog, mass suggestion |
| Staff of Evocation | Magic Item | 82,000 | Fireball, magic missile, ice storm, wall of force, chain lightning |
| Staff of Feast and Famine | Magic Item | 20,800 | Create water, goodberry, purify food, cup of dust, feast of ashes |
| Staff of Fire | Magic Item | 18,950 | Burning hands, fireball, wall of fire |
| Staff of Frost | Magic Item | 41,400 | Ice storm, wall of ice, cone of cold |
| Staff of Healing | Magic Item | 29,600 | Cure serious wounds, lesser restoration, remove blindness, remove disease |
| Staff of Heaven and Earth | Magic Item | 54,000 | Gust of wind, stone shape, air walk, control winds, spike stones |
| Staff of Hoarding | Magic Item | 30,016 | Identify, locate object, magic aura, secret chest, legend lore |
| Staff of Hungry Shadows | Magic Item | 69,300 | Darkness, vampiric touch, enervation, summon shadow, call devourer |
| Staff of Illumination | Magic Item | 51,500 | Dancing lights, flare, daylight, sunburst |
| Staff of Illusion | Magic Item | 82,000 | Disguise self, major image, mirror image, rainbow pattern, mislead |
| Staff of Journeys | Magic Item | 13,600 | Endure elements, longstrider, pass without trace, freedom of movement |
| Staff of Life | Magic Item | 109,400 | Heal and raise dead |
| Staff of Many Rays | Magic Item | 52,800 | Ray of enfeeblement, scorching ray, enervation, disintegrate |
| Staff of Minor Arcana | Magic Item | 8,000 | Shield and magic missile |
| Staff of Mithral Might | Magic Item | 58,000 | +2/+2 quarterstaff; +2 Int |
| Staff of Necromancy | Magic Item | 82,000 | Cause fear, ghoul touch, enervation, circle of death |
| Staff of Obstacles | Magic Item | 25,800 | Arcane lock, grease, wind wall, walls of fire, ice, stone |
| Staff of Occasional Wonder | Magic Item | Staff that acts as a rod of wonder on 1–10 on d% | |
| Staff of One Hundred Hands | Magic Item | 180,200 | Forceful, interposing, grasping, clenched, crushing hand |
| Staff of Passage | Magic Item | 206,900 | Dimension door, passwall, greater teleport, phase door, astral projection |
| Staff of Performance | Magic Item | 26,800 | Calm emotions, glibness, hypnotic pattern, pyrotechnics, enthrall |
| Staff of Power | Magic Item | 235,000 | Many attack spells; +2 AC and saves; retributive strike |
| Staff of Radiance | Magic Item | 23,200 | Light; glitterdust, daylight, searing light |
| Staff of Revelations | Magic Item | 20,400 | Augury, speak with dead, divination, commune |
| Staff of Rigor | Magic Item | 13,600 | Bane, cause fear, command, magic weapon, align weapon |
| Staff of Shrieking | Magic Item | 14,400 | Shatter, sound burst, shout |
| Staff of Size Alteration | Magic Item | 26,150 | Enlarge and reduce person, shrink item, mass versions |
| Staff of Slumber | Magic Item | 34,050 | Deep slumber, dream, nightmare, waves of fatigue, symbol of sleep |
| Staff of Souls | Magic Item | 16,400 | Deathwatch, gentle repose, speak with dead, death ward |
| Staff of Speaking | Magic Item | 39,600 | Suggestion, tongues, denounce, glibness, mass suggestion |
| Staff of Spiders | Magic Item | 30,200 | +1/+1 quarterstaff; spider climb, web, summon spiders |
| Staff of Spirit-Talking | Magic Item | 39,050 | Speak with animals and plants, commune with nature, stone tell |
| Staff of Stealth | Magic Item | 18,400 | Disguise self, invisibility, nondetection, greater invisibility |
| Staff of Swarming Insects | Magic Item | 22,800 | Summon swarm and insect plague |
| Staff of the Avenger | Magic Item | 37,310 | Becomes a +2 lance; bless weapon, shield other, discern lies |
| Staff of the Hierophant | Magic Item | 220,000 | Bless, cure, freedom of movement, hold person, prayer, and more |
| Staff of the Magi | Magic Item | Artifact staff of many spells; retributive strike | |
| Staff of the Master | Magic Item | 30,000 | +1/+1 quarterstaff; school spells (necromancy) |
| Staff of the Planes | Magic Item | 63,960 | Planar adaptation, planar binding, plane shift; snap for a gate |
| Staff of the Pyre Lord | Magic Item | 8,800 | Spark and scorching ray; stronger with level |
| Staff of the Scout | Magic Item | 9,600 | Know direction, pass without trace, summon nature's ally I |
| Staff of the Woodlands | Magic Item | 100,400 | +2 quarterstaff; animal and plant spells; summon nature's ally VI |
| Staff of Toxins | Magic Item | 12,600 | Stinking cloud and cloudkill |
| Staff of Transmutation | Magic Item | 82,000 | Alter self, blink, polymorph, baleful polymorph, disintegrate |
| Staff of Traps | Magic Item | 21,200 | Alarm, magic mouth, phantom trap, explosive runes, fire trap |
| Staff of Travel | Magic Item | 54,400 | Dimension door, fly, teleport; +10 ft. speed |
| Staff of Tricks | Magic Item | 8,800 | Ghost sound, mage hand, prestidigitation, silent image |
| Staff of Understanding | Magic Item | 16,000 | Comprehend languages, detect thoughts, tongues |
| Staff of Vision | Magic Item | 41,250 | Arcane eye, see invisibility, prying eyes, scrying, true seeing |
| Staff of Ways | Magic Item | 8,000 | Longstrider and travel spells; more with level |
| Staff of Weather | Magic Item | 44,200 | Fog cloud, gust of wind, ice storm, sleet storm, control weather |
| Stalker’s Mask | Magic Item | 3,500 | +5 Stealth; copy a nearby creature's face 1/day |
| Stalking Armor | Magic Armor | 8,575 | This +2 studded leather armor comes in a number of varieties, each corresponding to a specific type of terrain from the… |
| Star charts | Item | 200 | DC 20 Knowledge (geography) on a clear night to find your location |
| Star of Vision | Magic Item | 14,400 | Share your vision with allies within 60 ft. |
| Stargazer’s Glass | Magic Item | 1,250 | +5 to study the heavens; better magnification with level |
| Starknife | Weapon | 24 | From a central metal ring, four tapering metal blades extend from this weapon like points on a compass rose. |
| Stationary | Item | 1 | Generally used only by the wealthy, fancy stationary is a finer-quality 9-inch-by-6-inch paper, often embossed or… |
| Stationery | Item | 1 | Generally used only by the wealthy, fancy stationery is a finer-quality 9-inch-by-6-inch paper, often embossed or… |
| Steadfast Gut-Stone | Magic Item | 800 | Swallowed stone absorbs precision damage |
| Steel-Mind Cap | Magic Item | 33,600 | Dazed becomes confused; stunned becomes staggered |
| Steelhand Circle | Magic Item | 12,000 | Ignore 5 hardness when sundering; disarm unarmed without penalty |
| Sterling Salt | Magic Item | 1,500 | Spell damage counts as good and silver |
| Stillgut (vial) | Item | 50 | +5 alchemical on Fort saves against nausea and sickness for 1 hour |
| Stilts, common | Item | 0.2 | This item consists of a pair of wooden poles with a footrest halfway up. |
| Stilts, masterwork | Item | 5 | This item consists of a pair of wooden poles with a footrest halfway up. |
| Stink ink | Item | 5 | Writing read by smell; only scent or keen senses can read it |
| Stink ink, arcane | Item | Spellbook ink only creatures with scent can read | |
| Stirge Lancet | Magic Item | 8,500 | +1 returning dart that delivers poison or draws blood |
| Stole of Justice | Magic Item | 18,000 | +5 Sense Motive; zone of truth; better alignment detection |
| Stone Cloak, Major | Magic Item | 20,000 | This cloak is identical to the stone cloak, save that it provides DR 10/adamantine when activated. |
| Stone Cloak, Minor | Magic Item | 10,000 | Freeze as stone for DR 5/adamantine |
| Stone Familiar | Magic Item | 6,000 | Stores 500 levels of witch spells |
| Stone Horse | Magic Item | Stone horse that carries 1,000 lbs. tirelessly | |
| Stone of Alarm | Magic Item | 2,700 | Screams when the object is touched |
| Stone of Alliance | Magic Item | 5,000 | Know your companion's status at all times |
| Stone of Conjuring Earth Elementals | Magic Item | 90,000 | Summon an earth elemental |
| Stone of Good Luck (Luckstone) | Magic Item | 20,000 | This small bit of agate grants its possessor a +1 luck bonus on saving throws, ability checks, and skill checks. |
| Stone of Weight (Loadstone) | Magic Item | Cursed: halves base land speed; can't be discarded | |
| Stone Salve | Magic Item | 4,000 | Stone to flesh or stoneskin |
| Stonechipper salve | Item | 150 | Stone object's hardness –3 for 10 minutes |
| Stonemist Cloak | Magic Item | 3,500 | +5 Stealth in rocky terrain; obscuring mist 1/day |
| Stoneplate | Armor/Shield | 1,800 | This armor is crafted by dwarven stonesmiths from alchemically strengthened plates of basalt. |
| Storm Kindler’s Rod | Magic Item | Storm Kindler rod of weather powers | |
| Stormlord’s Helm | Magic Item | 35,000 | Call a thunderstorm 1/day |
| Stormlure | Magic Item | 5,400 | 50% ranged miss chance from winds for 1 minute 1/day |
| Storyteller’s Dust | Magic Item | 600 | Minor image story theater; +2 Perform |
| Stove can | Item | 10 | This little metal container holds a waxy fuel that creates enough heat to cook with but only as much light as a candle. |
| Strand of Many Prayer Beads | Magic Item | 900 | Bless 1/day; more prayer beads with level |
| Strand of Prayer Beads, Greater | Magic Item | 95,800 | Beads of healing, karma, summons and wind walking for a divine caster |
| Strand of Prayer Beads, Lesser | Magic Item | 9,600 | Beads of blessing and healing for a divine caster |
| Strand of Prayer Beads, Standard | Magic Item | 45,800 | Beads of healing, karma and smiting for a divine caster |
| Street meat | Item | 0.01 | Usually sold by vendors on a thin wooden stick, these small chunks of cooked meat often come from many different sorts… |
| Stretcher | Item | 1 | A stretcher allows two people to share the burden of carrying one heavy object. |
| String or twine (50 feet) | Item | 0.01 | Sold in balls or spools of 50 feet, string and twine are useful for rigging traps and alarms and are a vital component… |
| String or twine (50 ft.) | Item | 0.01 | Sold in balls or spools of 50 feet, string and twine are useful for rigging traps and alarms and are a vital component… |
| Stubborn Nail | Magic Item | 100 | Adamantine piton pushed by hand into anything |
| Studded leather | Armor/Shield | 25 | An improved form of leather armor, studded leather armor is covered with dozens of metal protuberances. |
| Subtle Slippers | Magic Item | 5,500 | Halfling slippers: +Stealth; look barefoot |
| Sugar | Item | 0.05 | |
| Sugar glass bottle | Item | 1 | Harmless breakaway bottle; +2 Bluff and Perform for staged fights |
| Summon-Slave Crystal | Magic Item | 10,000 | Possess a summoned creature 1/day |
| Summoner’s kit | Item | 8 | This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10)… |
| Summoner’s Sorrow | Magic Weapon | 42,816 | The summoner’s sorrow is a +2 cold iron glaive that deals an extra 2d6 points of damage against summoned creatures… |
| Summoning Shackle | Magic Item | 5,000 | Extends summoning spells and leashes the creature |
| Sun Blade | Magic Weapon | 50,335 | This sword is the size of a bastard sword. |
| Sun-Dried Lantern Lemons | Magic Item | 900 | Glow as daylight for 1 hour |
| Sunblock Kohl | Item | 10 | +2 on saves against dazzling or blinding light for 8 hours |
| Sunrod | Item | 2 | This 1-foot-long, gold-tipped iron rod glows brightly when struck (a standard action). |
| Surgeon’s tools | Item | 20 | When used in conjunction with a healer’s kit, surgeon’s tools raise the kit’s bonus to a +3 circumstance bonus on Heal… |
| Survival kit, common | Item | 5 | A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. |
| Survival kit, masterwork | Item | 50 | A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. |
| Sustaining Spoon | Magic Item | 5,400 | Fills a container with nourishing gruel |
| Suzerain Scepter | Magic Item | 20,000 | +5 Knowledge (nobility) and Diplomacy; good hope; double followers |
| Swarmbane Clasp | Magic Item | 3,000 | Full damage to swarms; immune to swarm distraction |
| Swarmsuit | Item | 20 | These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting… |
| Swarmwalker’s Ring | Magic Item | 26,000 | Summon 1d3 uncontrolled rat swarms for 7 rounds; you're immune to them |
| Swashbuckler’s kit | Item | 9 | Swashbuckler's starting gear |
| Swashbuckler’s Rapier | Magic Weapon | 7,320 | This +1 rapier has the nondescript, clean lines of a practice foil. |
| Sweeper | Weapon | 7 | When properly used, this sharply curved piece of metal can knock opponents off their feet. |
| Swift Hands Tonic | Item | 250 | 1d4 inspiration on Disable Device and Sleight of Hand for 1 hour |
| Swift Obsidian Greataxe | Magic Item | 11,320 | +1 keen greataxe; +10 ft. speed when charging |
| Swift Obsidian Greataxe | Magic Weapon | 11,320 | The blade of this +1 keen greataxe is carved from jet-black obsidian. |
| Swim fins | Item | 0.1 | Swim fins add 10 feet to your swimming speed but reduce your base speed to 5 feet. |
| Sword cane | Weapon | 45 | This slender light blade lies within a wooden container that serves as both its scabbard and hiding place. |
| Sword cane pistol | Weapon | 775 | A combination weapon, this gun mixes a coat pistol with a sword cane. |
| Sword of Life Stealing | Magic Weapon | 25,715 | This black iron +2 longsword bestows a negative level when it deals a critical hit. |
| Sword of Subtlety | Magic Weapon | 22,310 | A +1 short sword with a thin, dull gray blade, this weapon provides a +4 bonus on its wielder’s attack and damage rolls… |
| Sword of the Planes | Magic Weapon | 22,315 | This longsword has an enhancement bonus of +1 on the Material Plane, but on any Elemental Plane its enhancement bonus… |
| Swordbreaker dagger | Weapon | 10 | You can use this dagger to disarm or sunder enemy blades by catching them in the grooves on the back of the blade and… |
| Swordlord’s Cloak | Magic Item | 4,000 | Cloak of resistance; bonus while parrying |
| Swordmaster’s Blindfold | Magic Item | 80,000 | Blindsight within reach while blindfolded |
| Swordmaster’s Flair | Magic Item | 2,500 | Panache tokens granting specific abilities |
| Sylvan Scimitar | Magic Weapon | 47,315 | This +3 scimitar, when used outdoors in a temperate climate, grants its wielder the use of the Cleave feat and deals an… |
| Symbol of Luck | Magic Item | 6,000 | Halfling channeling grants +1 luck on saves |
| Symbol of Sanguine Protection | Magic Item | 17,500 | Shed your blood to make holy water 1/day |
| Symbol of Unholy Command | Magic Item | 8,000 | +1 DC of Command Undead; shakes good creatures that touch it |
| Symptom kit | Item | 25 | This small wooden box has many tiny compartments filled with items useful if you want to feign a sickness, as well as a… |
| Tabard | Item | 5 | Often worn over armor, this outer garment is usually sleeveless and open at the sides. |
| Taiaha | Weapon | 10 | The Stone Age taiaha is a long, heavy stick, club-shaped at one end and tipped with a wooden or metal spear point at… |
| Tailblade | Weapon | 11 | A tailblade is a small, sharp knife designed to be strapped to the tip of a wielder’s tail. |
| Talisman of Pure Good | Magic Item | Artifact: swallow an evil divine caster | |
| Talisman of Reluctant Wishes | Magic Item | Artifact stone that grants reluctant wishes | |
| Talisman of the Sphere | Magic Item | Artifact: control a sphere of annihilation | |
| Talisman of Ultimate Evil | Magic Item | Artifact: swallow a good divine caster | |
| Talon Sword | Magic Item | 19,515 | +2 defending alchemical silver bastard sword |
| Talons of Leng | Magic Item | 67,000 | Two +3 claws (1d4); crits confuse permanently (Will negates) |
| Talonstrike Sword | Magic Item | 33,835 | +2 defending mithral bastard sword; dimensional anchor on crit |
| Tangle Bolt | Magic Weapon | 226 | Often etched with images of spider webs or swampy vines, this sickly green +1 seeking bolt transforms into sticky goo… |
| Tanglefoot bag | Item | 50 | A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. |
| Tatami-do | Armor/Shield | 1,000 | Worn by samurai as a lighter-weight alternative to o-yoroi, tatami-do is a full-body field armor that combines both… |
| Tattoo | Item | The price of a tattoo depends on the quality, size, and number of colors used. | |
| Tea (cup) | Item | 0.02 | A popular beverage in many regions, tea may be green or black, depending on when the leaves are picked and how they are… |
| Tea ceremony set | Item | 25 | This includes a tray, a teapot, a whisk, a bowl to mix the tea in, four tiny cups, and a decorative box in which to… |
| Tea, ceremonial (cup) | Item | 0.04 | A popular beverage in many regions, tea may be green or black, depending on when the leaves are picked and how they are… |
| Teapot | Item | 0.1 | This is a small spouted pot for cooking tea. |
| Tear-away clothing | Item | Sneaks and thieves know the value of a good disguise. | |
| Tekko-kagi | Weapon | 2 | Also known as an iron claw, this device consists of a fanlike structure of three or more 10-inch blades secured to a… |
| Tempest Shield | Magic Armor | 15,170 | The face of this +1 bashing heavy steel shield swirls with the image of swirling clouds, driving rain, or falling snow. |
| Temple sword | Weapon | 30 | Heavy blades typically used by guardians of religious sites, temple swords have distinctive crescent-shaped blades… |
| Ten-Ring Sword | Magic Weapon | 14,315 | This finely crafted +2 nine-ring broadsword has an extra gap at the base of the blade’s unsharpened edge, closest to… |
| Tengu Drinking Jug | Magic Item | 1,000 | Purifies liquids and changes their temperature |
| Tennis gear | Item | 0.30000000000000004 | This includes a wool-stuffed leather ball and a wooden racket strung with animal gut. potatoes (1 lb.), turnips (1 lb.)… |
| Tent | Item | 10 | Tents come in a variety of sizes and accommodate between one and 10 people. |
| Tent, hanging | Item | 20 | One-person tent that hangs from a rope |
| Tent, large | Item | 30 | Tents come in a variety of sizes and accommodate between one and 10 people. |
| Tent, medium | Item | 15 | Tents come in a variety of sizes and accommodate between one and 10 people. |
| Tent, pavilion | Item | 100 | Tents come in a variety of sizes and accommodate between one and 10 people. |
| Tent, small | Item | 10 | Tents come in a variety of sizes and accommodate between one and 10 people. |
| Tentacle Cloak | Magic Item | 14,000 | Two tentacle attacks (1d6) 1/day |
| Tepache (cup) | Item | 0.05 | This mildly alcoholic beverage is made of beer, pineapple (or other tropical fruit), sugar, and cinnamon, then… |
| Tepoztopilli | Weapon | 8 | The head of this wooden Stone Age polearm is edged with jagged bits of obsidian, glass, teeth, or similar materials. |
| Terbutje | Weapon | 5 | This Stone Age weapon, also called a macuahuitl, is made from a length of tempered wood. |
| Terror kite | Item | 20 | Bladed kite for kite battles |
| Tetsubo | Weapon | 20 | A slight improvement over the greatclub, this weapon consists of a long, slender length of wood or metal whose upper… |
| Thanatopic Metamagic Rod | Magic Item | 9,000 | The wielder can cast up to three spells per day that are affected as though using the Thanatopic Spell feat (Ultimate Magic). |
| The Elder Decks | Magic Item | Ancient 13-card deck of many things | |
| The Moaning Diamond | Magic Item | Artifact: stone shape 3/day; summon an elder earth elemental | |
| The Orbs of Dragonkind | Magic Item | Artifact: dominate dragons of one kind | |
| The Prophecies of Kalistrade | Item | 75 | This is the most frequently published book in Druma. |
| The Shadowstaff | Magic Item | Artifact: shadowy staff; +4 AC and Reflex | |
| The Shield of the Sun | Magic Item | Artifact +5 shield: paladin spells, SR 15, absorbs energy | |
| Thermometer | Item | 25 | This foot-long tube has marks for the freezing temperature of seawater, a moderate spring day in Absalom, and the… |
| Thick Leather | Item | 3 | |
| Thieves’ tools | Item | 30 | This kit contains lockpicks and other tools you need to use the Disable Device skill. |
| Thieves’ tools, common | Item | 30 | This kit contains lockpicks and other tools you need to use the Disable Device skill. |
| Thieves’ tools, masterwork | Item | 100 | This kit contains lockpicks and other tools you need to use the Disable Device skill. |
| Thin Leather | Item | 0.5 | |
| Thirsting Blade | Magic Weapon | 4,800 | This long, curved +1 dagger gives off a contented hum when soaked with blood. |
| Threnodic Metamagic Rod | Magic Item | 9,000 | The wielder can cast up to three spells per day that are affected as though by the Threnodic Spell feat (Ultimate Magic). |
| Throwing axe | Weapon | 8 | This one-handed axe is small and perfectly balanced for throwing, and can be used as a melee weapon. |
| Throwing shield | Weapon | This shield is designed for throwing and has specially designed straps that allow you to unclasp and throw it as a free… | |
| Thundering Metamagic Rod | Magic Item | 9,000 | Three spells per day deafen |
| Thunderstone | Item | 30 | You can throw this stone as a ranged attack with a range increment of 20 feet. |
| Thurible | Item | 50 | When filled with coal and common herbs worth 2 sp, this miniature brazier fills an area 30 feet in diameter with light… |
| Tiger fork | Weapon | 5 | This long, tridentlike weapon consists of a three-pronged metal fork set upon an 8-foot-long shaft. |
| Tiller’s Gum | Item | 100 | Holds a spell of up to 3rd level for 1 hour; chewing it casts on you |
| Tiller’s Pendant | Magic Item | 6,400 | +4 Disguise and Stealth; becomes a flower 1/day |
| Time Bomb | Magic Item | 1,000 | Hourglass that explodes when the sand runs out |
| Time Bomb, Greater | Magic Item | 6,000 | A greater time bomb functions as a time bomb, but deals 13d6 points of fire damage (Reflex DC 20 half). |
| Tin Imp (Figurine of Wondrous Power) | Magic Item | 13,000 | Becomes a tin imp spy |
| Tindertwig | Item | 1 | The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface (a move… |
| Tireless Tracking Hide | Magic Armor | 11,165 | This +1 hide armor is made from the pelt of a migratory herd animal. |
| Tobacco | Item | 0.5 | |
| Tome of Clear Thought | Magic Item | 27,500 | +1 to +5 inherent bonus to Int |
| Tome of epics | Item | 50 | After an hour's reading: +2 Perform (oratory, sing) and Knowledge (nobility) |
| Tome of Leadership and Influence | Magic Item | 27,500 | +1 to +5 inherent bonus to Cha |
| Tome of Understanding | Magic Item | 27,500 | +1 to +5 inherent bonus to Wis |
| Tonfa | Weapon | 1 | These L-shaped fighting batons are good for striking and blocking. |
| Toothpick of Pyrotechnics | Magic Item | 400 | Break for a blinding flash and smoke |
| Toppling Metamagic Rod | Magic Item | 3,000 | Three force spells per day as Toppling Spell |
| Torc of Bloody Rage | Magic Item | 8,000 | Rage 1/day (or 3 extra rage rounds) |
| Torc of Innocuous Gems | Magic Item | 1,800 | Hide ioun stones as nonmagical; release them on command |
| Torc of Lionheart Fury | Magic Item | 8,000 | +2 vs. fear; barbarians gain fearless rage |
| Torc of the Primal Song | Magic Item | 6,000 | Diehard during raging songs; performances linger 1 round |
| Torch | Item | 0.01 | A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an… |
| Tower shield | Armor/Shield | 30 | This massive wooden shield is nearly as tall as its user. |
| Tracer Bullet | Magic Weapon | 100 | These +1 firearm bullets deal no damage, but instead cause a pale glow to outline the target, granting the effect of a… |
| Tracker’s snuff | Item | 200 | Scent and +2 Perception for 1 hour, then pain |
| Tracking powder | Item | 30 | Reveals tracks from the last 48 hours; +10 Survival to follow them |
| Trackless | Magic Armor | 7,500 | Trackless armor lightens the wearer’s step and camouflages his appearance. |
| Trail rations | Item | 0.5 | The listed price is for a day’s worth of food. |
| Trailscent kit | Item | 10 | Scent marks only catfolk can smell and read |
| Training harness | Item | 10 | +2 Handle Animal with the animal wearing it |
| Trap-Stealer’s Rod | Magic Item | 13,500 | +4 to force doors; becomes thieves' tools |
| Trapmaker’s Sack | Magic Item | 20,000 | Create a mechanical trap of CR 4 or less 1/day |
| Trapspringer’s Gloves | Magic Item | 4,000 | +5 Disable Device vs. traps; luck bonus vs. traps |
| Travel cake mix | Item | 0.1 | This mixture of flour, powdered milk, natron, sugar, and salt lasts for months in a sealed container. |
| Traveler’s Any-Tool | Magic Item | 250 | Folds into almost any tool |
| Traveler’s dictionary | Item | 50 | |
| Traveler’s outfit | Item | 1 | This set of clothes consists of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or… |
| Traveling bee hive | Item | 10 | Portable bee hive; destroying it releases a swarm |
| Traveling formula book | Item | 10 | This is the alchemist equivalent of a traveling spellbook for wizards (a traveling formula book and a traveling… |
| Traveling garden | Item | 200 | Wagon garden: five healer's kit uses a day and fresh food |
| Traveling Master’s Turban | Magic Item | 4,000 | Endure elements; rope trick 1/day; spend ki for more |
| Traveling spellbook | Item | 10 | A traveling spellbook is less cumbersome than a normal one, but holds fewer spells. |
| Traveling spellbook (blank) | Item | 10 | A traveling spellbook is less cumbersome than a normal one, but holds fewer spells. |
| Treasure Hunter’s Goggles | Magic Item | 6,400 | Detect secret doors; find coins 1/day |
| Treasurer’s Seal | Magic Item | 10,000 | Lock and alarm portals; shock intruders |
| Treeform Cloak | Magic Item | 6,000 | Tree shape 1/day; heal 1d6 per hour in sunlight |
| Tremor Boots | Magic Item | 10,000 | Tremorsense 20 ft. |
| Trespasser’s boot | Item | 0.8 | Consisting of a small wooden frame with inward-pointing barbed spikes, this trap is placed in a shallow pit just deep… |
| Tri-point double-edged sword | Weapon | 12 | Topping the head of this 5-foot-long shaft are three long, backward-curved blades fashioned in the appearance of a… |
| Tribal standard | Item | 50 | Tribe members within 60 ft.: +1 morale on saves against fear |
| Trident | Weapon | 15 | A trident has three metal prongs at end of a 4-foot-long shaft. |
| Trident of Fish Command | Magic Weapon | 18,650 | The magical properties of this +1 trident with a 6-foot-long haft enable its wielder to charm up to 14 HD of aquatic… |
| Trident of Stability | Magic Weapon | 9,815 | The base of this sturdy but tarnished +1 trident has a wide metal bar at the bottom, perfectly situated to serve as a… |
| Trident of Warning | Magic Weapon | 10,115 | A weapon of this type enables its wielder to determine the location, depth, kind, and number of aquatic predators… |
| Triple-Stinging Blade (Calistria) | Magic Item | 11,702 | +1 dagger that can lodge and keep stinging |
| Triton’s Trident | Magic Weapon | 15,065 | This curve-tined +1 monstrous humanoid bane trident is etched with a pattern of alternating scales and shells. |
| Troll oil | Item | 50 | This crimson liquid is viscous and tastes foul. |
| Troll slayer’s kit | Item | 3 | This kit includes 1 vial of alchemist’s fire, 1 flask of acid, 10 torches, one tindertwig, and 5 flasks of oil. |
| Trollbone | Magic Item | 2,400 | Becomes a controlled troll for 2d4 rounds |
| Truesight Goggles | Magic Item | 184,800 | Constant true seeing; analyze dweomer 1/day |
| Truthful | Magic Weapon | This special ability can be placed only on a melee weapon. | |
| Tube arrow shooter | Weapon | 3 | This weapon consists of a small metal tube hidden within a sleeve; the tube holds a short, spring-loaded bamboo shaft. |
| Tunic of Careful Casting | Magic Item | 5,000 | +2 concentration |
| Tunic of Deadly Might | Magic Item | 6,000 | +2 CMD vs. disarm and sunder; samurai crits thunder |
| Turnips | Item | 0.02 | |
| Twin Spheres | Magic Item | Linked spheres of annihilation: what one devours, the other spits out | |
| Twinned Cubes of Force | Magic Item | 66,000 | Paired cubes: pressing one raises the other's wall up to 100 ft. away |
| Twitch tonic | Item | 45 | This thick syrup is extracted from bitter herbs and enhanced by alchemy to ward against sleep, paralysis, and the… |
| Two-bladed sword | Weapon | 100 | A two-bladed sword is a double weapon—twin blades extend from either side of a central, short haft, allowing the… |
| Umbral | Magic Weapon | This special ability can be placed only on a melee weapon with a hilt or handle. | |
| Unarmed strike | Weapon | An unarmed strike is an attack such as a punch or a kick where the attacker is not using a weapon to make the attack. | |
| Undead slayer’s kit | Item | 402 | This kit includes a wooden holy symbol, a necklace of garlic bulbs, a hammer, a wooden stake, 2 flasks of holy water… |
| Undercutting Axe | Magic Weapon | 23,310 | This +1 giant-bane battleaxe feels unusually heavy, as if it were made from something far heavier than mere wood and… |
| Underwater heavy crossbow | Weapon | 100 | Above water, this weapon is identical to a heavy crossbow. |
| Underwater light crossbow | Weapon | 70 | An underwater light crossbow functions like its normal counterpart above water, and can be used underwater. |
| Unfettered Shirt | Magic Item | 10,000 | Freedom of movement 10 minutes 1/day |
| Unguent of Aging | Magic Item | Cursed: ages living creatures 30 years; destroys once-living matter | |
| Unguent of Timelessness | Magic Item | 150 | Preserves once-living matter; +1 saves |
| Unholy Staff | Magic Item | 29,600 | Align weapon (evil), detect good, unholy blight, magic circle |
| Universal Solvent | Magic Item | 50 | Dissolves sovereign glue and adhesives |
| Unlucky Figurine | Magic Item | Cursed: –2 AC, CMD, attacks, skill and ability checks, and saves | |
| Unseen | Magic Weapon | This special ability can be placed only on a melee weapon. | |
| Unstable Musket | Magic Item | Cursed: +1 musket with misfire 1–5; must be your primary ranged weapon | |
| Untouchable Jacket | Magic Item | 18,000 | Spell resistance 20 for 3 rounds 1/day |
| Unwieldy Glaive | Magic Item | Cursed: +2 glaive; attacks of opportunity unbalance you (–2 AC and attacks) | |
| Urumi | Weapon | 30 | Commonly known as a whip sword, this deadly weapon is fashioned from one to four 5-foot-long, razor-sharp blades of… |
| Vacuous Grimoire | Magic Item | Cursed: reading drains Int, Cha and Wis (DC 15 Will) | |
| Valet | Item | 1 | Skilled personal servant or steward |
| Valor’s Minion | Magic Weapon | 41,335 | The blade of this +2 holy bastard sword always appears lustrous and polished, with a hilt wrapped in alternating colors… |
| Vambraces of Defense | Magic Item | 6,000 | +1 deflection; deflect one ranged attack 1/day |
| Vambraces of the Genie | Magic Item | 18,900 | Endure elements; genie spell-like abilities by type |
| Vambraces of the Tactician | Magic Item | 8,000 | Cavalier challenge as 2 levels higher |
| Vampire slayer’s kit | Item | 500 | Garlic, stakes, mirror, holy water and other vampire-hunting tools |
| Vampiric Gloves | Magic Item | 18,000 | Vampiric touch and bleed 3/day (vampiric touch at range) |
| Vanilla | Item | 2 | |
| Vanishing Sheath | Magic Item | 5,000 | Wrist sheath hides and ejects a light weapon or wand |
| Vaporous Lungs | Magic Item | 10,800 | Inhale fog and clouds within 20 ft. 1/day |
| Varisian idol | Item | 50 | These depictions of forgotten spirits can be used to augment summoning magic. |
| Veil of Fleeting Glances | Magic Item | 9,000 | 50% chance to ignore gaze attacks; better vs. patterns |
| Veiled Eye | Magic Item | 12,000 | Acts as your eyes if yours are blinded |
| Verdant Boots | Magic Item | 12,000 | Sprout edible cover plants 3/day |
| Verdant Vine | Magic Item | 6,000 | |
| Verdict of the Nether Court | Magic Weapon | 32,000 | Infused with the power of Hell’s courts, this blood-quenched steel gavel emits an ear-splitting din when struck against… |
| Vermin repellent | Item | 5 | This vile-smelling white paste keeps vermin at bay if spread on your skin. |
| Vest of Eldritch Preservation | Magic Item | 8,000 | +2 saves vs. curses, enchantments, transmutations |
| Vest of Escape | Magic Item | 5,200 | +4 Disable Device; +6 Escape Artist |
| Vest of Golden Leaves | Magic Item | 2,400 | +4 Stealth in forests while moving slowly |
| Vest of Stable Mutation | Magic Item | 20,000 | No mental penalties from mutagens |
| Vest of Surgery | Magic Item | 3,000 | Always count as using a healer's kit; heal ability damage 1/day |
| Vest of the Cockroach | Magic Item | 16,000 | Rogues gain the resiliency talent (or double it) |
| Vest of the Vengeful Tracker | Magic Item | 6,000 | +1 attack and damage vs. creatures you tracked |
| Vestments of False Faith | Magic Item | 27,000 | Vestments that look like any faith's garb; disguise items as holy objects |
| Veterinarian’s kit | Item | 10 | This item is the equivalent of a healer’s kit, except its materials are especially suitable for treating common animals… |
| Vial | Item | 1 | A vial is made out of glass or steel and holds 1 ounce of liquid. |
| Vial, ink or potion | Item | 1 | A vial is made out of glass or steel and holds 1 ounce of liquid. |
| Vigilante’s Kit | Item | 8 | This kit includes a backpack, a belt pouch, a blanket, torches (10), trail rations (5 days), and a waterskin. |
| Void Dust | Magic Item | 4,500 | Dispels or disintegrates force effects |
| Void Pennant | Magic Item | 14,000 | Pennant twists space against teleporters |
| Void Scythe | Magic Weapon | 95,318 | Instead of a blade, a swathe of absolute darkness inimical to life tips this scythe. |
| Voidfrost Robe | Magic Item | 11,000 | Cold resistance 5; +1 caster level for cold; burst 1/day |
| Volatile Vaporizer | Magic Item | Turns a potion into a shared cloud | |
| Volcanic Shield | Magic Armor | 14,170 | This +1 bashing heavy steel shield burns with an internal fire upon its boss, gaining the flaming weapon special… |
| Vomit capsule | Item | 12 | Vomit for 1 round to end nausea or expel ingested poison |
| Vouchsafing | Magic Armor | Vouchsafing armor grants its wearer DR 5/— while she is unconscious, nauseated, stunned, or pinned. | |
| Waffle iron, common | Item | 1 | This pair of hinged metal plates is decorated with studs to add texture to the pastry cakes you cook with it. |
| Waffle iron, mithral | Item | 1,260 | This pair of hinged metal plates is decorated with studs to add texture to the pastry cakes you cook with it. |
| Wagon | Item | Four-wheeled wagon: light, medium or heavy loads | |
| Wahaika | Weapon | 3 | This short and broad Stone Age club is made of hardened wood or bone. |
| Wakizashi | Weapon | 35 | These short, slender blades are between 1 to 2 feet long. |
| Wand Key Ring | Magic Item | 3,000 | +10 UMD with one spell's items |
| Wand of Cure Light Wounds | Magic Item | 750 | This wand allows the use of a cure light wounds spell (1d8+1 damage healed, max +5). |
| Wandermeal | Item | 0.01 | This tough, dried cake is a halfling invention made from flour, water, and spices. |
| Wandermeal (per day) | Item | 0.01 | This tough, dried cake is a halfling invention made from flour, water, and spices. |
| War Paint of the Terrible Visage | Magic Item | 100 | Swift action: cause fear in one viewer |
| War spirit pouch | Item | 50 | Crush for 1d4+1 temporary hp for 10 minutes |
| War-Kilt of Sarenrae | Magic Item | 13,000 | +2 natural armor; +2 Acrobatics and dance; follow a stepping foe |
| Waraxe, dwarven double | Weapon | 60 | This hefty waraxe is similar to the common dwarven waraxe, but its recurved blade spans forward and back from its head… |
| Warbringer | Magic Weapon | 61,375 | This massive, wickedly curved red-bladed sword is a +3 keen vicious falchion that murmurs a low, rumbling battle chant… |
| Warden of the Woods | Magic Armor | 29,350 | The warden of the woods is a suit of +3 greenwood splint mail made of strips of laminated greenwood that flex with the… |
| Warhammer | Weapon | 12 | This weapon consists of a wooden haft and a heavy, metal head. |
| Warhammer musket | Weapon | 1,600 | This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer. |
| Warpriest’s kit | Item | 16 | Warpriest's starting gear |
| Warship | Item | 25,000 | 100-ft. oared ship for 160 soldiers; not seaworthy |
| Wasp Nest of Swarming | Magic Item | 1,000 | Paper nest releases a wasp swarm when triggered |
| Water clock | Item | 1,000 | This large, bulky contrivance gives the time accurately to within half an hour per day since it was last set. |
| Water purification sponge | Item | 25 | This fist-sized blue sponge absorbs up to 1 pint of water; squeezing the water out of the sponge filters and purifies… |
| Waterproof bag | Item | 0.5 | This leather sack sealed with tar or pitch keeps delicate items from being ruined by water. |
| Waterproof lantern | Item | Meant to shelter its flame from both water and wind, this lantern treats severe winds as strong winds, windstorms as… | |
| Waters of Transfiguration | Magic Item | 12,500 | Transform objects into glass, iron, paper, stone, or wood |
| Waterskin | Item | 1 | This bag is made of an animal bladder or treated leather. |
| Wax key blank | Item | 15 | This two-sided case contains a soft wax that readily takes and keeps an impression of an object pressed between the two… |
| Waybread | Magic Item | 50 | One biscuit feeds and waters you for a day |
| Wayfinder | Magic Item | 500 | Pathfinder compass; light; holds an ioun stone |
| Wayfinder of Hidden Strength | Magic Item | 5,000 | Overtax an ioun stone for a resonance effect 1/day |
| Wayfinder, Ebon | Magic Item | 18,000 | Darkvision 60 ft.; darkness 1/day; holds ioun stones |
| Wayfinder, Shining | Magic Item | 2,000 | Detect evil; protection from evil 1/day |
| Wayfinder, Vanishing | Magic Item | 8,000 | Invisibility for 5 minutes per day |
| Weapon blanch (adamantine) | Item | 100 | These silver, alchemical powders have a gritty consistency, appearing at first glance to be simple metal shavings. |
| Weapon blanch (cold iron) | Item | 20 | These silver, alchemical powders have a gritty consistency, appearing at first glance to be simple metal shavings. |
| Weapon blanch (silver) | Item | 5 | These silver, alchemical powders have a gritty consistency, appearing at first glance to be simple metal shavings. |
| Weapon cord | Item | 0.1 | Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. |
| Weird Queen’s Magpie | Magic Item | Artifact: construct magpie that sees fate | |
| Well of Many Worlds | Magic Item | 82,000 | Portable hole that opens to random worlds |
| Well of Stars | Magic Item | 60,000 | Well of many worlds opening onto other Material Plane worlds |
| Well of the Welcome Respite | Magic Item | 122,000 | Well of many worlds with a command word to one fixed refuge |
| Werewhistle | Magic Item | 8,000 | Force a lycanthrope into human form 1/day (Will negates) |
| Wheat | Item | 0.01 | |
| Whetstone | Item | 0.02 | A whetstone allows you to sharpen a blade by sliding it against the stone at a precise angle. |
| Whip | Weapon | 1 | A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. |
| Whip, training | Item | 5 | 10-ft. whip; +2 Handle Animal to push and Intimidate animals |
| Whirlpool Maw | Magic Item | 19,000 | Swallow and store objects extradimensionally |
| Whiskey (cup) | Item | 0.1 | Whiskey is a distilled beverage made from fermented grain mash (typically barley, corn, malt, rye, or wheat) aged in a… |
| Whispering Shell | Magic Item | 3,000 | Stores a whispered 25-word message |
| Whistle | Item | 0.05 | Also known as a signal whistle, a whistle’s piercing report can be clearly heard (DC 0) up to half a mile away. |
| Whistle of Calling | Magic Item | 6,300 | Teleport your mount or companion to you 1/day |
| Whistle, signal (or silent) | Item | With a DC 5 Perform (wind instruments) check, you can use a whistle to signal the same sorts of situations as signal… | |
| Whistling arrows (20) | Weapon | 2 | These arrows come with specially designed grooves and fletching that cause them to emit a loud keening sound audible… |
| Wind Fan | Magic Item | 5,500 | Gust of wind 1/day |
| Wind-Caller Compass | Magic Item | 4,400 | Alter winds 4/day |
| Wine, common (pitcher) | Item | 0.2 | Wine is made from fermented fruit juice, usually grapes, but also sometimes berries, apples, or even rice (sake). |
| Wine, fine (bottle) | Item | 10 | Wine is made from fermented fruit juice, usually grapes, but also sometimes berries, apples, or even rice (sake). |
| Wing cloak | Item | 1,200 | Sylphs: rigged cloak lets them glide |
| Wing oil | Item | 1 | Feathered creature: +1 on saves against cold for 24 hours |
| Winged Boots | Magic Item | 16,000 | Fly 3/day for 5 minutes |
| Winged Shield | Magic Armor | 17,257 | This heavy wooden shield has a +3 enhancement bonus. |
| Wings of Flying | Magic Item | 54,000 | Fly 60 ft.; +5 Fly |
| Wings of the Gargoyle | Magic Item | 72,000 | Stone wings: fly 60 ft. and DR 10/adamantine |
| Winter Wolf Headband | Magic Item | 32,000 | Cold resistance 10; wolf form and frost breath 1/day |
| Wire | Item | 5 | This 6-foot length of copper wire is strong and flexible. |
| Wire saw, adamantine | Item | 150 | This flexible saw consists of an abrasive wire hooked to two metal rings. |
| Wire saw, common | Item | 30 | This flexible saw consists of an abrasive wire hooked to two metal rings. |
| Wismuth salix | Item | 30 | This pink liquid has a horrible chalky taste, but is quite effective at counteracting nausea, indigestion, and diarrhea. |
| Witch’s kit | Item | 21 | This kit includes a backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an… |
| Wizard’s kit | Item | 21 | This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit… |
| Woad paint (1 block) | Item | 60 | |
| Woad painting kit | Item | 300 | Painted components: cast as with Eschew Materials (or Still Spell) |
| Wooden | Armor/Shield | 20 | This suit of leather armor has plates of fire-treated wood sewn over vital areas. |
| Wooden stake | Weapon | This close combat weapon is just a sharpened piece of wood. | |
| Wool | Item | 6 | |
| Word Bottle | Magic Item | 1,500 | Store a language-dependent spell as writing |
| Wound Paste | Magic Item | 50 | Stabilize a dying creature (5 doses) |
| Wrist sheath | Item | 1 | This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. |
| Wrist sheath, spring loaded | Item | 5 | This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. |
| Wushu dart | Weapon | 0.2 | This sharpened wooden spike can be used as a punching weapon, but it is also perfectly balanced for throwing. |
| Wyrmslayer’s Shield | Magic Armor | 20,170 | This +4 heavy steel shield acts in all ways as a dragonslayer’s shield, except it grants a +6 morale bonus on Will… |
| Wyvern Cloak | Magic Item | 78,600 | +4 Will; feather fall; fly 1/day; poison sting |
| Xorn Robe | Magic Item | 20,000 | +5 Perception; earth glide 20 ft. per day; eat stone |
| Yogurt | Item | 0.1 | This thick, fermented milk has a tangier taste than unprocessed milk. |
| Zenj Totem Staff | Magic Item | 24,800 | Zone of truth for those holding it; divination spells |
| Zoic Fetish | Magic Item | 7,500 | Fetish wards off one kind of animal |
| Zombie Skin Shield | Magic Armor | 2,159 | This +1 light steel shield is wrapped in a layer of gray skin. |
| –2 Cursed Sword | Magic Item | Cursed: –2 attack and damage; you must use it |
