Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School
Subschool
Class: Ranger
- Add column
- Clear ×
- Arcanist [563]
- Wizard [565]
- Sorcerer [564]
- Witch [388]
- Magus [112]
- Bard [289]
- Skald [285]
- Summoner [152]
- Unsummoner [126]
- Bloodrager [75]
- Shaman [176]
- Druid [227]
- Hunter [217]
- Ranger [91] ×
- Cleric [310]
- Oracle [308]
- Warpriest [263]
- Inquisitor [180]
- Antipaladin [91]
- Paladin [81]
- Alchemist [32]
- Investigator [31]
- Psychic [378]
- Mesmerist [193]
- Occultist [180]
- Spiritualist [115]
- Medium [105]
Descriptor
Range: Close
Duration
Verbal
Somatic
Material
Focus
Divine Focus
91 spells
| Name ▲ | School | Subschool | Ranger Level | Description |
|---|---|---|---|---|
| Acid Maw | transmutation | 1 | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Ally Across Time | conjuration | summoning | 1 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter Summoned Monster | conjuration | summoning | 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon... |
| Animal Ambassador | enchantment | compulsion | 3 | You compel a single animal to travel to a spot you designate and deliver a message to a creature... |
| Animal Messenger | enchantment | compulsion | 1 | You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to... |
| Animal Purpose Training | enchantment | compulsion | 1 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Army Across Time | conjuration | summoning | 3 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Badger's Ferocity | transmutation | 2 | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Blast Barrier | transmutation | 3 | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Blessing of the Mole | transmutation | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Bloody Arrows | necromancy | 3 | Whenever this spell's target hits a creature with a ranged weapon that successfully deals... | |
| Calistria's Guardian Wasps | conjuration | summoning | 3 | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Calm Animals | enchantment | compulsion | 1 | This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals... |
| Campfire Wall | evocation | 2 | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Carrion Compass | divination | 1 | You animate one of the target's fetid organs so that it leads you to the undead creature's most... | |
| Cauterizing Weapon | transmutation | 2 | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Charm Animal | enchantment | charm | 1 | This spell functions like charm person, except that it affects a creature of the animal type. |
| Clear Grove | transmutation | 2 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Cloak of Winds | abjuration | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Command Plants | transmutation | 3 | This spell allows you some degree of control over one or more plant creatures. Affected plant... | |
| Companion Mind Link | enchantment | charm | 3 | The link between you and your animal companion becomes stronger. As long as you are within line... |
| Control Vermin | transmutation | 4 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Defoliate | necromancy | 1 | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or... | |
| Detect Poison | divination | 1 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detoxify | transmutation | 2 | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Diagnose Disease | divination | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Echo | illusion | figment | 1 | You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in... |
| Enemy Insight | divination | 2 | You forge a mental bond between yourself and the other targets, each of which must have an... | |
| Entice Fey, Lesser | conjuration | calling | 4 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Feather Step | transmutation | 1 | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | transmutation | 3 | As feather step, except this spell affects multiple creatures. | |
| Forest Friend | abjuration | 2 | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Frigid Souls | necromancy | haunted | 3 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Grove of Respite | conjuration | creation | 4 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Hanspur's Flotsam Vessel | conjuration | creation | 1 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Hide Campsite | illusion | glamer | 2 | You make the area around a campsite appear to be a thicket of untouched and forbidding foliage,... |
| Hobble | transmutation | 1 | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Ice Slick | evocation | 2 | You create a blast of intense cold, coating all solid surfaces in the area with a thin coating... | |
| Improve Trap | transmutation | 2 | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Insect Spies | divination | 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Instant Enemy | enchantment | 3 | With this spell you designate the target as your favored enemy for the remainder of its... | |
| Invisibility Alarm | abjuration | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Iron Stake | conjuration | creation | 2 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Lament of Summer's Last Breath | abjuration | 2 | You wrap the target in a mantle of summery air, within which the ambient temperature never falls... | |
| Liberating Command | transmutation | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Lose The Trail | illusion | glamer | 1 | The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This... |
| Magic Fang, Greater | transmutation | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Make Lost | enchantment | compulsion | 1 | You strip the targets of their senses of direction and recent memories of travel. They... |
| Negate Aroma | transmutation | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Night of Blades | evocation | 4 | Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the... | |
| Nondetection, Lesser | abjuration | 3 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Overstimulate | transmutation | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Overwhelming Poison | necromancy | 4 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Pack Empathy | divination | 2 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Pinecone Bomb | evocation | 3 | Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small... | |
| Planned Assault | transmutation | 4 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Quick Throwing | transmutation | 2 | Those under the effects of this spell become faster in the use of thrown weapons. They can draw... | |
| Quieting Weapons | illusion | glamer | 3 | The target weapons and any ammunition they fire make no sound as part of their normal functions... |
| Returning Weapon | conjuration | teleportation | 1 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | conjuration | teleportation | 2 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Ricochet Shot | evocation | 2 | You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target... | |
| Scale Spikes | transmutation | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | transmutation | 3 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scamper | transmutation | 2 | Your animal companion moves with astonishing agility and speed until the end of its turn. It can... | |
| Seed Spies | divination | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Selective Alarm | abjuration | 2 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shared Training | divination | 2 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Shield Companion (AA) | abjuration | 1 | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Shield Companion (ACG) | abjuration | 2 | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Soothing Word | conjuration | healing | 2 | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Spindrift Spritz | conjuration | healing | 1 | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | conjuration | healing | 3 | This spell functions as spindrift spritz, except as noted above. |
| Summon Flight of Eagles | conjuration | summoning | 4 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Minor Ally | conjuration | summoning | 1 | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Nature's Ally 1 | conjuration | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Suspend Drowning | transmutation | 1 | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Tactical Formation | abjuration | 4 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Tactical Miscalculation | enchantment | compulsion | 2 | The target becomes fixated on avoiding damage and fails to spot even the most opportune moments... |
| Thunderstomp | evocation | 1 | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Unbreakable Heart | enchantment | compulsion | 1 | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Underbrush Decoy | transmutation | 1 | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Versatile Weapon | transmutation | 2 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Wartrain Mount | enchantment | compulsion | 1 | You instill the target animal with the combat training general purpose (see the Handle Animal... |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| With The Wind | abjuration | 2 | You create eddies in the air around the subject that protect it from being checked or blown... |
