Star Archon

CR: 19 XP: 204,800


LG Large outsider (archon, extraplanar, good, lawful)


Init: +8 Senses: darkvision 60 ft., low-light vision, detect evil, true seeing Perception: +29


Aura: aura of courage, aura of menace (DC 27), magic circle against evil


Defense

AC: 34, touch 11, flat-footed 32 (+9 armor, +1 Dex, +1 dodge,, +12 natural, +2 shield, –1 size) (+2 deflection vs. evil)


hp: 294 (19d10+190), regeneration 10 (evil weapons and effects)


Fort: +21 Ref: +17 Will: +15, +4 vs. poison


Defensive Abilities: explosive rebirth


DR: 10/evil


Immune: electricity, fire, charm, compulsion, fear, petrification


SR: 30


Offense

Speed: 40 ft., fly 120 ft. (good), 30 ft. (fly 90 ft.) in armor


Melee: +5 holy starknife +29/+24/+19/+14 (1d8+12/×3)


Space: 10 ft. Reach: 10 ft.


Special Attacks: smite evil 1/day (+6 attack and AC, +20 damage)


Spell-Like Abilities: (CL 19th; concentration +25) Constant—detect evil, magic circle against evil, true seeing At will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message, sunbeam (DC 23) 1/day—meteor swarm (DC 25), polar ray (DC 24), prismatic spray (DC 23), sunburst (DC 24)


Spells Prepared: (CL 19th; concentration +26) 9th—implosion (DC 26), mass heal, miracle 8th—dimensional lock, fire storm (DC 25), holy aura (DC 25) 7th—destruction (2, DC 24), holy word (2, DC 24), resurrection 6th—greater dispel magic, heal, mass cure moderate wounds (3) 5th—break enchantment (2), breath of life (2), flame strike (DC 22) 4th—cure critical wounds (3), death ward, divine power 3rd—cure serious wounds (3), dispel magic, invisibility purge 2nd—cure moderate wounds (4), eagle’s splendor, status 1st—cure light wounds (4), divine favor, sanctuary (DC 18) 0—guidance, resistance, stabilize, virtue


Statistics

Str: 24 Dex: 19 Con: 31 Int: 20 Wis: 24 Cha: 23


Base Atk: +19 CMB: +27 CMD: 42


Feats: Blind-Fight, Cleave, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Stand Still


Skills: Diplomacy +25, Fly +20, Heal +16, Intimidate +25, Knowledge (arcana and engineering) +14, Knowledge (history and nature) +15, Knowledge (religion) +24, Perception +29, Sense Motive +29, Spellcraft +24, Stealth +14, Survival +17


Languages: Celestial, Draconic, Infernal, truespeech


Ecology

Environment: any (Heaven)


Organization: solitary or pair


Treasure: double (full plate, heavy steel shield, +5 holy starknife)


Description

Explosive Rebirth (Su) When killed, a star archon explodes in a blinding flash of energy that deals 50 points of damage (half fire, half holy damage) to anything within 100 feet (Reflex DC 29 half). The save DC is Constitution-based. The slain archon reincarnates 1d4 rounds later as an advanced shield archon. Spells Star archons cast divine spells as 19th-level clerics. They do not gain access to domains or other cleric abilities. Star archons are the tacticians and strategists of Heaven. Gifted with insight and powerful magic, they spend much of their time steering long-term plans for Heaven’s armies and good folk in the world.

Source: Pathfinder Roleplaying Game Bestiary 2