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Class: Occultist
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- Arcanist [523]
- Wizard [523]
- Sorcerer [521]
- Witch [307]
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- Summoner [149]
- Unsummoner [132]
- Bloodrager [76]
- Shaman [195]
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- Inquisitor [138]
- Antipaladin [72]
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- Alchemist [58]
- Investigator [57]
- Psychic [275]
- Mesmerist [106]
- Occultist [189] ×
- Spiritualist [128]
- Medium [96]
Descriptor
Range
Duration
Save: None
Verbal
Somatic
Material
Focus
Divine Focus
189 spells
| Name ▲ | School | Subschool | Occultist Level | Description |
|---|---|---|---|---|
| Air Walk | transmutation | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Allied Cloak | abjuration | 2 | You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and... | |
| Analyze Aura | divination | 2 | You peer into the aura of one target creature or object, gaining valuable information about its... | |
| Analyze Dweomer | divination | 6 | You can observe magical auras. Each round, you may examine a single creature or object that you... | |
| Animate Dead | necromancy | 3 | This spell turns corpses into undead skeletons or zombies (see the Pathfinder RPG Bestiary) that... | |
| Animate Dead, Lesser | necromancy | 2 | This spell functions as animate dead, except you can only create a single Small or Medium... | |
| Animate Objects | transmutation | 6 | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Antimagic Field | abjuration | 6 | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Arcane Eye | divination | scrying | 4 | You create an invisible magical sensor that sends you visual information. You can create the... |
| Arcane Lock | abjuration | 2 | An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass... | |
| Billowing Skirt | transmutation | 2 | A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A... | |
| Borrow Corruption | transmutation | 3 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Break, Greater | transmutation | 6 | You release a burst of destructive energy. Each Medium or smaller object in the area gains the... | |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Call Construct | conjuration | teleportation | 6 | This spell functions as instant summons, except it can only summon a construct you control. For... |
| Campfire Wall | evocation | 2 | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Charge Object | transmutation | 1 | You charge an item with minor psychic energy. The item can be detected by the detect psychic... | |
| Clairaudience/Clairvoyance | divination | scrying | 3 | Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that... |
| Codespeak | transmutation | 2 | Upon casting this spell, all recipients gain the ability to speak a new language. This language... | |
| Conditional Favor | abjuration | 2 | You must cast this spell immediately before casting another spell on the same creature,... | |
| Contact Entity I | evocation | 2 | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | 3 | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | 4 | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | evocation | 6 | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Contagious Flame | evocation | 6 | You blast several enemies with beams of fire. You may fire three rays, plus one additional ray... | |
| Continual Flame | evocation | 2 | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The... | |
| Control Construct | transmutation | 6 | You wrest the control of a construct from its master. For as long as you concentrate, you can... | |
| Create Demiplane | conjuration | creation | 6 | This spell functions as create lesser demiplane, except the area is larger and you can add more... |
| Create Demiplane, Lesser | conjuration | creation | 5 | You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane... |
| Create Drug | conjuration | creation | 3 | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Food and Water | conjuration | creation | 3 | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Create Treasure Map | divination | 2 | You can take a piece from a dead creature's body and use it to create a map that reveals the... | |
| Create Water | conjuration | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Dancing Lights | evocation | 0 | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Darkness | evocation | 2 | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Decrepit Disguise | illusion | glamer | 1 | You make an object seem like a worthless version of itself. A masterwork or magic sword could... |
| Deeper Darkness | evocation | 3 | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Deft Digits | transmutation | 3 | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Charm | divination | 1 | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Poison | divination | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detect Psychic Significance | divination | 0 | You detect the presence of psychically significant items in your vicinity. Such items are those... | |
| Detect Scrying | divination | 4 | You immediately become aware of any attempt to observe you by means of a divination (scrying)... | |
| Detect Secret Doors | divination | 1 | You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or... | |
| Detect Snares and Pits | divination | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Diagnose Disease | divination | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Dimensional Anchor | abjuration | 4 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimension Door | conjuration | teleportation | 4 | You instantly transfer yourself from your current location to any other spot within range. You... |
| Disguise Weapon | illusion | glamer | 1 | You make one manufactured weapon look like a different manufactured weapon of the same size and... |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 5 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Dongun Shaper's Touch | transmutation | 3 | You create an alchemical residue on your hands that allows you to reshape any nonmagical,... | |
| Draconic Ally | conjuration | creation | 3 | You create a semi-living intelligent draconic servant that loyally obeys and serves you. Treat... |
| Ectoplasmic Hand | evocation | 5 | You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects,... | |
| Enter Image | transmutation | 2 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Escape Alarm | abjuration | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Fabricate | transmutation | 5 | You convert material of one sort into a product that is of the same material. Creatures or magic... | |
| False Vision | illusion | glamer | 5 | This spell creates a subtle illusion, causing any divination (scrying) spell used to view... |
| Find Quarry | divination | 5 | You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of... | |
| Find the Path | divination | 6 | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Flame Arrow | transmutation | 3 | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling... | |
| Flash Forward | conjuration | teleportation | 4 | You cheat the laws of time and enter into combat before reverting back to your original... |
| Flesh Puppet | necromancy | 3 | You animate one corpse that has been dead no more than 48 hours. It rises as a zombie... | |
| Flesh Puppet Horde | necromancy | 4 | This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate... | |
| Floating Disk | evocation | 1 | You create a slightly concave, circular plane of force that follows you about and carries loads... | |
| Forceful Hand | evocation | 6 | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Force Sword | evocation | 2 | You create a +1 longsword of pure force sized appropriately for you that you can wield or give... | |
| Gaseous Form | transmutation | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Geomessage | illusion | figment | 3 | You create a written message of 50 words or fewer, or else an image, a drawing, or a similar... |
| Getaway | conjuration | teleportation | 6 | Getaway teleports you and allies you designate at the time of casting to a predetermined... |
| Ghost Brand | transmutation | 3 | You alter the fundamental substance of a single object up to 2 cubic feet/level in size and at... | |
| Ghost Whip | evocation | 2 | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Globe of Invulnerability | abjuration | 6 | This spell functions like lesser globe of invulnerability, except that it also excludes... | |
| Globe of Invulnerability, Lesser | abjuration | 4 | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of... | |
| Grappling Scarf | transmutation | 1 | A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible... | |
| Grasping Corpse | necromancy | 1 | You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet... | |
| Guardian Armor | conjuration | teleportation | 1 | This spell teleports the suit of armor you are wearing off of your body and onto an ally within... |
| Healing Thief | necromancy | 3 | With this spell you can steal the healing of the target creature. You must succeed at a melee... | |
| Heart of The Metal | transmutation | 3 | You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on... | |
| Hide Bruises | illusion | glamer | 1 | The target's wounds to seem to disappear. A creature attempting a Heal check to tell the... |
| Hold Portal | abjuration | 1 | This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The... | |
| Ice Storm | evocation | 4 | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Icicle Dagger | conjuration | creation | 1 | You create a masterwork dagger out of ice. The dagger deals 1 point of cold damage in addition... |
| Identify | divination | 1 | This spell functions as detect magic, except that it gives you a +10 enhancement bonus on... | |
| Implant False Reading | illusion | glamer | 2 | You implant a false psychometric reading into an object, imbuing the item with misleading... |
| Instant Portrait | conjuration | creation | 1 | You touch a surface and produce a painted portrait of either yourself or a creature you can see... |
| Interposing Hand | evocation | 5 | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Ironwood | transmutation | 6 | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Knock | transmutation | 2 | Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane... | |
| Knock, Mass | transmutation | 6 | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Last Azlanti's Defending Sword | evocation | 6 | You create a sword of force that functions as mage's sword except as described here. The sword... | |
| Levitate | transmutation | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Linked Legacy | divination | 1 | This spell helps build community and ensure a shared vision for the future. When any of the... | |
| Locate Creature | divination | 4 | This spell functions like locate object, except this spell locates a known creature. You slowly... | |
| Locate Gate | divination | 5 | You sense the direction of the nearest teleportation circle (permanent or with a remaining... | |
| Locate Object | divination | 2 | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Mage Hand | transmutation | 0 | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Magic Aura | illusion | glamer | 1 | You alter an item's aura so that it registers to detect spells (and spells with similar... |
| Magic Aura, Greater | illusion | glamer | 3 | If cast on an object, this spell functions as magic aura, except that if you have identified the... |
| Major Creation | conjuration | creation | 4 | This spell functions like minor creation, except that you can also create an object of mineral... |
| Mask Dweomer | illusion | glamer | 1 | You mask and manipulate a spell's magic aura to make it harder to detect. Select one spell... |
| Mask Dweomer, Communal | illusion | glamer | 2 | This spell functions like mask dweomer (Advanced Player's Guide 232), except you divide the... |
| Masterwork Transformation | transmutation | 2 | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Message | transmutation | 0 | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Minor Creation | conjuration | creation | 3 | You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item... |
| Mirror Hideaway | transmutation | 2 | You transform a mirror into a portal to an extradimensional space. The space can hold as many as... | |
| Misdirection | illusion | glamer | 2 | By means of this spell, you misdirect the information from divination spells that reveal auras... |
| Mislead | illusion | figment, glamer | 5 | You become invisible (as greater invisibility, a glamer), and at the same time, an illusory... |
| Mnemonic Siphon | divination | 3 | You inscribe a rune on the target object. The rune remains dormant until the object finds its... | |
| Motes of Dusk And Dawn | evocation | 3 | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Mount | conjuration | summoning | 1 | You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG... |
| Mount, Communal | conjuration | summoning | 2 | This spell functions like mount, except you can summon up to six light horses or ponies, and you... |
| Object Possession | necromancy | 4 | This spell functions as lesser object possession, except as noted above. The possessed animated... | |
| Object Possession, Greater | necromancy | 5 | This spell functions as object possession, except as noted above. The possessed animated object... | |
| Object Possession, Lesser | necromancy | 2 | This spell functions as possession, except you possess an object instead of a creature. A... | |
| Object Reading | divination | 1 | You read the psychic impressions left upon an object by emotionally or psychically charged... | |
| Obscured Script | illusion | phantasm | 2 | You create a latent illusion that clouds the judgment and reading ability of any creature that... |
| Particulate Form | transmutation | 5 | The targets' physical forms undergo a bizarre transformation. They look and function normally,... | |
| Penumbral Disguise | conjuration | 3 | You mask your features with shadowy illumination, gaining a competence bonus equal to your... | |
| Pernicious Poison | necromancy | 2 | You weaken the target's defenses against poison. The target gains a -4 penalty on saves against... | |
| Pernicious Pranksters | conjuration | summoning | 3 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Phantom Chariot | conjuration | creation | 4 | You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The... |
| Phantom Driver | conjuration | creation | 3 | You conjure a Small or Medium, quasi-real, humanlike creature (the exact physical features can... |
| Phantom Steed | conjuration | creation | 3 | You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as... |
| Phantom Steed, Communal | conjuration | creation | 4 | This spell functions like phantom steed, except you can summon up to six steeds, and you divide... |
| Phantom Trap | illusion | glamer | 2 | This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect... |
| Pilfering Hand | evocation | 2 | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Planeslayer's Call | enchantment | compulsion | 4 | The magic of your allies in the area becomes more potent against certain outsiders. Choose one... |
| Prying Eyes | divination | 5 | You create a number of semitangible, visible magical orbs (called "eyes") equal to 1d4 + your... | |
| Psychic Reading | divination | 1 | You are able to read a person's surface thoughts and take cues from the person's appearance,... | |
| Residual Tracking | divination | 2 | By touching a footprint, you receive a clear mental image of the person or creature that made... | |
| Restful Cloak | conjuration | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Restore Corpse | necromancy | 1 | You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing... | |
| Reveal Emotions | divination | 4 | You create an area that draws out a creature's emotion aura (Pathfinder RPG Occult Adventures... | |
| Revenant Armor | transmutation | 4 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Rising Water | conjuration | 4 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Rope Trick | transmutation | 2 | When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises... | |
| Ropeweave | transmutation | 2 | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Rune Trace | divination | 1 | By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can... | |
| Rusting Grasp | transmutation | 4 | Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot... | |
| Sands of Time | necromancy | 3 | You temporarily age the target, immediately advancing it to the next age category. The target... | |
| Sculpted Cape | transmutation | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Secret Chest | conjuration | summoning | 5 | You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The... |
| Secret Page | transmutation | 3 | Secret page alters the contents of a page so that it appears to be something entirely different.... | |
| Seed Spies | divination | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Selective Alarm | abjuration | 3 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Sending | evocation | 4 | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Sense Madness | divination | 2 | You can sense the presence of mental disturbance in creatures within range, focusing your... | |
| Shocking Grasp | evocation | 1 | Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum... | |
| Shocking Image | illusion | figment | 4 | This spell works like mirror image, except the illusory doubles it creates discharge an electric... |
| Sift | divination | 0 | You examine an area at range as if you were searching for fine details with the Perception... | |
| Silk To Steel | transmutation | 2 | You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without... | |
| Skin Tag | necromancy | haunted | 1 | You mix a malign spirit into a piece of food, a drink, or some other item to be consumed... |
| Soothe Construct | abjuration | 4 | You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by... | |
| Spectral Hand | necromancy | 2 | A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to... | |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Straitjacket | conjuration | creation | 4 | You cause a straitjacket to spring into existence to restrain the target creature. You attempt a... |
| Summon Ship | conjuration | creation | 3 | When you cast this spell, you must hold out a miniature model of the ship you intend to create.... |
| Surefoot Boots | transmutation | 2 | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Symbol of Revelation | divination | 3 | This spell functions as symbol of death, except it is only activated by invisible creatures,... | |
| Symbol of Scrying | divination | scrying | 4 | This spell functions as symbol of death, except that, when triggered, it creates a scrying... |
| Symbol of Sealing | abjuration | 4 | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | |
| Symbol of Vulnerability | abjuration | 6 | This spell functions as symbol of death, except it saps the defenses of all creatures within 60... | |
| Sympathetic Aura | illusion | glamer | 2 | This spell functions like magic aura, except it extends its altered aura to similar items in a... |
| Telekinetic Assembly | transmutation | 2 | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Telekinetic Projectile | evocation | 0 | You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack... | |
| Telepathic Silence | illusion | glamer | 4 | Creatures within the area cannot send or receive telepathic messages, and anyone in the area... |
| Teleport | conjuration | teleportation | 5 | This spell instantly transports you to a designated destination, which may be as distant as 100... |
| Tiny Hut | evocation | 3 | You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the... | |
| Torpid Reanimation | necromancy | 4 | This spell works like animate dead except you set a specific condition for when the animation... | |
| Transfiguring Touch | transmutation | 6 | You create an alchemical residue on your hands that gradually converts a touched, unattended,... | |
| Treacherous Teleport | conjuration | teleportation | 6 | This spell functions as teleport except that you can opt to intentionally cause any number of... |
| True Appraisal | divination | 1 | You gain temporary insight into the value of objects. You gain a +5 competence bonus on Appraise... | |
| Twilight Knife | evocation | 3 | You create a darkly sinister floating knife that attacks the same creature as you each round. If... | |
| Unbearable Brightness | evocation | 4 | Your body glows with a terrible light. Creatures within 30 feet of you that can see you are... | |
| Undetectable Trap | illusion | glamer | 3 | You shroud a single trap with a powerful illusion to make it more difficult to locate. Spells... |
| Unerring Tracker | divination | 4 | During this spell's duration, you can touch the sign of a creature's passage that you have... | |
| Unseen Servant | conjuration | creation | 1 | An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your... |
| Wall of Fire | evocation | 4 | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Force | evocation | 5 | A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily... | |
| Wall of Split Illumination | evocation | 3 | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wicker Horse | conjuration | creation | 2 | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... |
